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Choose Champion Build:
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Top
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Top vs. magic damage
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Jungle
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Farm, Push, Ambush!
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Playing ![]() ![]() ![]() ![]() |
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Tryndamere is a very solid jungler. His ganks might not be the best, but his excellent kit makes up for this. In the jungle your job is to rush ![]() ![]() |
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Improves last hitting and damage output early. |
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Improves jungle clear time, damage output and rage generation all game. |
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Reduces physical damage (like minions, creeps and auto attack harass). Makes ![]() |
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Great in the jungle, and vs. AD tops. Makes ![]() |
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Take vs. magic damage tops. |
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Amazing sustain, so you can keep your rage for more damge instead of using on ![]() |
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Masteries are pretty straight forward, either 21-9-0 or 21-8-1 if you take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This is what makes ![]() |
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Just because you have ![]() ![]() ![]() ![]() ![]() ![]() |
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I like to take this in the jungle for making your ganks stronger. Also take this if you are new to tryndamere. |
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Better than ignite on ![]() ![]() |
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With the introduction of ![]() ![]() ![]() ![]() |
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First big buy on top lane, when the sustain of a ![]() ![]() |
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Replaces ![]() |
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Increases your damage output drastically. |
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If you seem to do too little damage, despite your items, you should build this. |
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Best movement speeding item, that gives tenacity. Take this if you can't stick to your target. No critical chance unfortunately. |
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Take against teams with immobilizes. Very expensive for the stats it gives. |
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Get this instead of ![]() |
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The slow and the 700 hp make this very attractive, even if expensive. Don't ever get ![]() |
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Amazing item against any AD enemy. Also best buy if you ever backdoor turrets. |
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Amazing item against any AD team, and a VERY cheap buy. The passive can save your team. Essential item if you keep getting ignited during your ultimate. |
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Only get this against high-regen enemies (![]() ![]() ![]() |
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The best defense when splitpushing or backdooring is preparation. With this many wards you can cover half of their jungle. Farm, push and ambush in safety. |
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Very situational, get this for key fights. Other than the revive this item is weak. Recommended for new ![]() ![]() |
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When attacking, killing or critical striking you gain fury. Fury starts decaying after 8 seconds. Attacking a tower doesn't give fury, but the decay doesn't start either. Hold on to it for more critical chance. Because of this ![]() |
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You passively gain +5/10/15/20/25 AD on full health, and +20/30/40/50/60 AD at 1 health. When activated, you consume your accumulated fury to heal you for 30/40/50/60/70(0 fury) up to 80/135/190/245/300(100 fury) HP. You have to decide if you want more health or critical strike chance when using or not using this. Lifesteal makes the choice easier. Only use it AFTER ![]() |
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This skill is like a 13s CD improved ![]() ![]() ![]() |
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You are unable to die for 5 seconds, and gain 50/75/100 fury. You can use this to survive a killing blow of a single enemy or the onslaught of a whole team. To use ![]() ![]() |

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Skaeling
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