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Runes: Conqueror
1
2
3
4
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Prophet of an Elder God (PASSIVE)
Illaoi Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Darius
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Welcome to the Season 9 Guide to Illaoi. In this guide, I will teach you the build and playstyle I used to climb to Challenger in North America in Season 8 and preseason for Season 9. First I want to build some credibility, here is a list of what I am offering you as your tour guide:
- ~8 Years of MOBA experience
- Over 2400 ranked games on Illaoi since Season 6
- 1.8 Million mastery points on Illaoi
- Reached ~450lp Challenger in North America in Season 8
My reason for becoming an Illaoi OTP was to showcase the potential this underrated champion can bring to Summoners Rift. By learning Illaoi you'll learn multiple playstyles, the importance of wave management, and mental discipline that will develop you as a player in ways that other champions will not.
Future Updates
SOCIAL MEDIA
Champion Background
PROS
+ Thrives on tanks and bruisers + Strong split pushing and team fighting + Can dominate melee top and junglers in 1v2s + Tentacles and Spirit create a unique kit + Great mechanical depth + Variety of good keystone choices |
CONS
- Certain laners make her life hell - Countered by heavily ranged team compositions - Little/no utility if you get behind - All-in style means you'll likely die if your team is behind - Reliant on Flash to position in fights - Your jungler may throw your lane if they fight topside early |
Illaoi is a high damage bruiser that becomes a raid boss in her personal space. She thrives on melee champions and initiators who will group on her, spawning tentacles through her ultimate and unleashing punishing discipline onto her enemies. At first glance, she may seem to be a simple champion, but the deeper you go the more min-max capabilities you find. Her Ultimate Leap of Faith + Flash combination mimics Annie's team fight capabilities while auto animation cancels and cast-time buffering showcase the depth of Illaoi's capabilities.
Be careful, with great power comes great responsibility. Her weakness is exploited by filthy ranged champions, constantly splitting up and kiting which showcase Illaoi's low mobility and reliance on clumped team fights.
Illaoi's strength also becomes her weakness early. Many players view Illaoi as a lane bully and try to bully the enemy at level 1. This lack of discipline leads to certain death as junglers know to gank Illaoi early, where low mobility makes her an easy target. Experienced Illaoi players know to practice the less flashy, high discipline approach to wave management early in the game. Stalling their great power until level 6, when Illaoi becomes a 1v2 powerhouse, dreaming of being ganked by the enemy jungler.
Here is an example of what strong Illaoi can be:
Challenger Tips & Advice
CHALLENGER TIPS
Think Ahead
Illaoi is a champion that loves 1v2 situations, however, to execute these flawlessly you have to be thinking ahead. This is a skill that can be used on any champion in any role. Most people view Faker's 1v1 Zed performance verse Ryu as reaction time brilliance. While I guarantee that there is some truth to his quick reactions, this play is more a testament to his ability to plan ahead of his opponent.
When I am looking for a 1v2 situation, I have a checklist I go through BEFORE the fight is even close to happening.
- What key abilities do I need to Flash?
- Are there CC's I can cast abilities during? Q ,E ,R have cast times, use them before a CC, I go further in-depth in the advanced ability section below.
- Who is the more likely target to land E on?
- Can I use the brush to my advantage?
Assess Weakness in Lane
Here I'm more speaking to weaknesses to jungle ganks. My process is every time the lane crashes at a certain point, I take a split second to assess where I am weakest and how I will escape/fight a jungle gank. Doing this provides a consistent reminder to play around the enemy jungler.
Don't Blame Jungle
This is especially important in top lane where it can be easy to become an ignored island. I believe you should think about top lane as a 1v2 lane and you should expect no help from your own jungler. You will play smarter and blame your team less following this technique. It will also force you to understand how important wave management is in top lane, where having the tower frozen under the enemy turret can lead to disastrous consequences for yourself.
Focus on YOU
The worst thing you can do when trying to climb the ladder is... well focus on climbing the ladder. The best way to climb is to improve as a player and to do that you need to only focus on variables YOU can control. If you find yourself constantly tilting off of teammate mistakes, putting the blame on others, or saying "there's nothing I could do!" then you're going to have a bad time. Yes, some games will not be winnable no matter what you do, but that is probably only 5% of your games. The majority of games you can have a considerable impact on if you play perfectly, and I guarantee you are not playing perfectly.
Abilities (ADVANCED TIPS is a MUST READ)
Basic Information
ADVANCED TIPS
Cast times and CC's (Cast Time Buffering)
"The Dive"
The Dive
W Tricks
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E Tricks
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R Tricks
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Runes
My favorite part about the new rune system and Illaoi is that I can argue for 4 different keystones. What other champion has such versatility? On the right you will see a recommended item build for each rune page, and be sure to check out my recommended secondary pages in the spoilers.
IMPORTANT - If you are using Kleptomancy or Grasp of the Undying, do not fall for the trap that you should W -spam the enemy to maximize your keystone procs in lane. This is a fools game, as W -spamming the enemy will shove your lane, putting you in position to die to jungle ganks during laning phase. Your keystone should compliment your strategy, not dictate it. Instead, you should focus on WAVE MANAGEMENT, and focus on procing your keystone on the E spirits.
Conqueror (Team fighting)
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Conqueror is the best team fighting rune page offered to Illaoi, followed by the glacial augment build. The reason for this is the bonus AD and true damage conversion benefits all of Illaoi's abilities, which is most of her damage. I currently main Conqueror. After giving Kleptomancy several months of testing, I switched back to Conqueror and gained 300lp in a week... whatever that means. It is important to note the adverse synergy between Black Cleaver and Conqueror, making Trinity Force a better buy if you run this keystone. This is because Conqueror turns 20% of your damage from physical to true damage, making the armor shred not as good for you. My philosophy, however, is to follow my decision-making process about when to run Trinity Force or Black Cleaver. This can be found in the Item Build section of this guide, even if you are running Conqueror. Secondary Rune Page for Conqueror
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Kleptomancy (Lane)
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Kleptomancy's synergy with Illaoi's W
and E
make it very appealing to Illaoi. A keystone I recommend for newcomers to the champion as it provides earlier power spikes and smoother laning phases. Changes to Kleptomancy in patch 8.23 also made it much smoother for Illaoi to consistently proc the keystone. The reason I prefer Conqueror to Kleptomancy is that Kleptomancy plays to the weaker part of Illaoi's game. Illaoi's first 5 levels are weak, you shouldn't be spamming W on the enemy, and if you do not land your E's then you don't gain much off of Kleptomancy. Once the laning phase is over, Kleptomancy becomes mostly useless as you won't be poking as much mid to late game. Secondary Rune Page for Kleptomancy
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Grasp of the Undying (Lane)
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Grasp of the Undying's beauty is access to the defensive runes in the Resolve tree. The ability to trade with W
or proc the keystone on E
makes it a decent sustain rune. I usually only run Grasp when I am in a hard, poke heavy lane and my team lacks a beefy front-liner... or when I verse Rumble. Secondary Rune Page for Grasp of the Undying
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Glacial Augment (Well-rounded, Utility)
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Glacial Augment is a very fun, versatile, utility keystone build that works well into any matchup. This is the rune page I run into the rougher ranged matchups instead of Grasp of the Undying. If I am running Glacial Augment, it means I'm versing a ranged champion that is mobile. Our build here will look very different than other, but it's a ton of fun. Secondary Rune Page for Grasp of the Undying
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Stat Trees
With the Preseason update in Season 9, we have stat trees to consider as well.
- Top Row: I always do Adaptive Force as we do not need the attack speed or CDR.
- Middle Row: Flex this one depending on the matchup. Adaptive Force if versus low damage opponent. Armor if versus a AD threat. Magic Resist if versus a AP Threat.
- Bottom Row: Follow the same critique of the second row. Health is for scaling when versing weak laners. Armor if versus a heavy AD threat. Magic Resist if versus a heavy AP threat.
Summoner Spells
SUMMONER SPELLS
FLASH: Flash is a core component to making Illaoi work in team fights through her Leap of Faith + Flash mechanic. Make sure to cast your Ult
then cast Flash. Here is an example: Flash+Ult example
A more advanced use of flash to begin thinking of flash as a combat summoner used to dodge key skill shots in team fights. Instead of trying to react to spells, think before a fight about what key skill you want to use flash to dodge. I do this a lot top lane as I will commonly bait 1v2s versus their top and jungler. A J4 jungle is a good example of when to use flash to dodge an ability, as dodging his Q knockup will greatly reduce his damage output, leading to an easy double kill for the tentacle priestess. |
Trinity Force vs The Black Cleaver
VS
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TL/DR Recommendation
This topic is perhaps the thing I get asked about most on my stream which is why I will discuss when to build each. My philosophy on the subject based on one question, "how focused do I want my damage?" Black Cleaver does a great job of providing damage spread out amongst all Illaoi's abilities, while Trinity Force focuses your damage potential into your W's .
Detailed Explination
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Recommendation:Build Black Cleaver versus team compositions with many melee champions and tanks.Black Cleaver is a great item for Illaoi, providing sufficient AD, health, CDR, movement speed, and armor shred. Black Cleaver stacks can be applied to a target by damaging the spirit , a great tool to harass in lane once you have finished the item. Black Cleaver is also significantly cheaper than Trinity Force and has easy gold checkpoints to build into. For these reasons, I view Black Cleaver as a better team fighting item, so build it into compositions that will commonly group together. It is extremely convenient that tankier team compositions provide melee champions that will group up, increasing the value of Black Cleaver and Illaoi in general. |
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Recommendation:Build Trinity Force when you are versus heavy ranged compositions or want to split push and force 1v1s. However, do not build Trinity Force if you fall behind in the lane as it is too expensive of an item.As opposed to The Black Clever, Trinity Force is a more focused damage item, front-loading your damage output into your W through the Sheen proc effect. Trinity Force is an item you want to build when you want to focus on split-pushing or the enemy has mostly ranged champions. Ranged champions typically don't build armor nor do they clump up in team fights, reducing Black Cleaver's value. The movement speed on Trinity Force also helps run down ranged champions who are kiting you. |
Laning Strategy
LANING PHASE
Laning strategy will encompass the game up until turrets begin falling, typically around 15 minutes or level 11 after the preseason changes.
Game Start: Place Tentacles
Blue Side Start
Blue Side Start
Red Side Start w/ Leashing Jungler
Red Side Start w/ Leash
Red Side Start In Lane
Red Side Start In Lane
Level 1: 1st Wave
Level 1 Video
Level 2: 2nd Wave
Level 2 Video
Level 3: 3rd Wave
Level 3 Video
Levels 4-5
- Level 4 -
Level 4 Video
- Level 5 -
Level 5 Video
Level 6
Level 6 Video
Levels 7-11
The rest of the lane is playing around your tentacles, pushing the wave, and landing E's. Try to not put yourself in a position where if you miss E you are heavily punished or can die. Use my tips in the Challenger Advice section to set up 1v2's versus their top laner and jungler. In the video below, you can see how I play out the 1v1 versus Yasuo.
1v1 Example Video
MID / LATE GAME
The part of the game is more about understanding the macro game. I'll touch on it some, but this is not a macro game guide, so please seek out videos that go into deeper detail on how to play the macro game.
When Do I Swap with Bot Lane?
Should I Split Push or Group?
Where Should I Be on the Map?
How does Team Fighting Work?
Team fighting on Illaoi
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