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Recommended Items
Runes: Domination & Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Q>E>W
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Darius
Avoid getting hooked above all. Use W everytime he hits you with Q, and avoid to get hit by the outer part of the Q, better to go back into him, and then run.
Ivern
Hs brushes are insanely useful, with Ivern on your team you are set up to carry. Get ahead early and push your lead to whereever he goes.
Ivern
Hs brushes are insanely useful, with Ivern on your team you are set up to carry. Get ahead early and push your lead to whereever he goes.
Champion Build Guide
I'm a diamond Rengar main, playing him ONLY in toplane, with a build oriented around oneshotting and most damage output. I've played him this way since he got released back in season 2, where i originally picked him up to play him in the jungle. I quickly changed to playing him top, as i saw his potential, and have played all iterations of Rengar throughout the seasons this way. I have over 1000 ranked games played on Rengar, and closing in on 1 million mastery points on him.
This guide is centered around a harcore mentality of WIN LANE -> WIN GAME, so if you want to learn how to dominate with Rengar Top, you've clicked on the right guide!
This guide will feature most the optimal build for this playstyle, with alternative routes depending on how a game progresses.
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IGNITE: Can be taken in all matchups, and is my current go to if i'm not sure what im against. It should always be taken in matchups where the enemy has a specific healing ability you want to get rid of, like: ![]() ![]() ![]() |
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EXHAUST: Can also be taken in most matchups, however after the nerfs, it is no longer as viable. ![]() ![]() ![]() ![]() Also good if the enemy has an enemy Assassin, your team lacks ![]() |
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TELEPORT: Depends on preference, and is best used vs Tanks where you don't have much kill pressure, like: ![]() ![]() ![]() TP does get better with elo, as you will know how to use teleport better, and your teammates are better are reacting to it. Plus that most junglers will camp you if you don't pick TP in very high elo. If you are playing 5man premade, ![]() After the nerf, you might not want to take TP, even in premade. Your choice. Tip: If you stand in a bush while using ![]() |
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FLASH: Should be used 100% of the time! Makes you harder to gank, makes you get easier assassinations if they have an escape.![]() |
![]() | DOMINATION |
**Changed to


In lane you can do, example: Jump -> Land(auto) -> Wait 0.1sec for another auto -> Q to autocancel asap -> auto
This uses all 3 hail stacks + 1 more stack from auto cancel INSANE DAMAGE




![]() | PRECISION |


![]() | RESOLVE |
If you want more defense, your second tree could also be:


STAT SHARDS
The first two shards will always be Attack Damage. This syncronizes with your passive, and honestly makes you even more of a beast lvl 1-3.
Defendsive shard choice
The scaling health shard is not worth it unless you are facing a lot of true damage(very rare).
So either pick Armor when you are facing an AD champ,
or Magic Resist when phasing an AP champ.
Due to how some AP champs scale up, it will still be worth it to take armor shard vs. some AP champs, like

Notes for other runes:


















Changed from maxing W second, to E. This is better for oneshotting which i enjoy more (**** those ADC's). This helps to kill an adc even if you can't get the 100% crit on the, due to the support protecting them (this gets worse with elo). Maxing W second is still very viable, and makes you better at dueling and a bit more durable. (less burst though)
First 3 levels: Q will be taken first always. For lvl 2, you can either take W or E, if you're going to fight your target, or you're afraid of dying take W. If you know you can kill your opponent but afraid of him getting away, take E. Take the one your missing at lvl 3.
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Unseen Predator (Passive) Makes you jump from a bush onto a target. You landing on a target will count as an auto attack. This auto can be Q amplified. |
- This range lingers for 0.25s after exiting a bush, meaning that the more movement speed you have, the longer you can actually jump!
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BONETOOTH NECKLACE Gives you % Bonus AD. This increases as you kill more unique enemies. This also works with assists, as long as you damaged the enemy 1.5 second before they died. Get this fully stacked as early as possible. Look for picks with your ult on enemies that you haven't killed yet. |
- This buff goes up to 5 stacks, 1 for each enemy giving, 1/4/9/16/25% bonus AD respectively.
IfKha'Zix is on the enemy team, it is possible to get a 6th stack, putting your bonus AD up to a whopping 36%. To get this you will need to kill
Kha'Zix when the event The Hunt is On pops up. (If he kills you, he gets an extra evolution)
FEROCITY: You have 4 stacks of Ferocity. You will get a stack from using an ability while in combat, it doesn't matter if you hit a target or not. You will also get a stack if you leap at a target, with zero stacks. When using an ability with 4 Stacks, it will be empowered and you will also get a quick movement speed boost.
This makes for the obvious skirmish/optimal damage rotation in lane:
Jump on target -> E mid-air -> Q right after you land for an auto reset -> W (also heals if you took damage) -> into an empowered ability.
(see Combos section for more info on this)
- If cast during or before your leap, it will proc on the auto attack that is your landing. This ability is useful for farming as well, and works great with
Tiamat. (Auto->Q->Tiamat is really fast)
- When used on towers, it will NOT deal the extra damage, however it WILL increase your attack speed of your next 2 autos, and auto cancel.
- If you get 4 stacks of Ferocity, and have nothing to use it on, just use it on Q, so that if an enemy suddenly pops up, you have an empowered Q ready to kill them. Empowered abilities does NOT have a cooldown, so don't worry about that.
Battle Roar has a very long cooldown, so if you are stacking ferocity up and lane, just wait to do another Q most of the time.
- Cleansing a CC is very beneficial to win certain matchups, like cleansing
Garen's Q silence,
Yasuo's Q knockup(so he can't ult),
Jax's AoE Stun,
Renekton's Stun etc.!
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Bola Strike (E) is a skillshot that deals damage and slows the target for 1.75 seconds (this is a very strong slow). If empowered this will root the target instead and deal a tiny bit more damage. |
- Used for ganking, or to keep a mobile target in place.
- Can also be cast mid-jump for easier hitting, however with the cast time on this, if cast after you jump, it will "go out from you" almost when you land. So you cant cast bolas in the mid-air sideways anymore, unless they are in a 90 degree angle from your target and you.
- This also means that if your are jumping on a target that's running towards you, you'll have to aim the bola behind you, while in air, to hit them, as you will land a bit behind them.
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Thrill of the Hunt (R) puts you in stealth after 2 seconds, and gives you more passive movement speed. This also makes you able to jump on a target without having to be in a bush. The stealth it puts you is a camouflage (think ![]() When ulting you will get vision on the nearest target (inside the ult range), as you get closer to them they will get a pair of eyes on top of them, so they can see your are near them. If another enemy becomes the closest enemy will, the first enemy still STAY REVEALED for you. When jumping on the nearest target (the one with the mark over their head, you will deal additional damage to them, and shred their armor for the next 4 seconds. |
- When jumping on the nearest target (the one with the mark over their head, you will deal addiational damage to them, and shred their armor for the next 4 seconds.
- When using your ult you will get stealthed after 2 seconds, and you can not perform any actions during this time or you will waste your ult. If hit by something while stealthed, you won't get taken out, but they will get a glimpse of you in stealth even if you are outside your jump range.
- You still get vision around yourself, so if there's standing an enemy champion between you and the champion you want to kill, that champion will be the one with the eyes, and if you then jump to the champion behind them, you WONT get the bonuses on them, because that champ wasn't the nearest target. (this can be quite annoying in teamfights, or when ganking botlane where the support is standing between you and the ADC)
Good overall example build:
(can be used in all games, but different choices could be better depending on game)











- BUILD ORDER NOTES -
The second


You can even choose to get up to 4

Your first real item will be





Buy



Now if you are ahead or even in the game finish your boots into



If they have way too much hard CC, take


If you are behind in lane vs, an AD champ, you can RUSH


Build a


Final lethality item is




Now buy


And lastly finish your


Or if no waveclear is needed(quite rare), sell

Build iterations:
If the enemies have built a lot of armor, buy a


(


If getting dominated by an AP champ you can opt to buy an early


If your team needs more tankyness, and has damage, you can build either


When entering late game, you probably want to exchange your



Buying a


THINGS TO REMEMBER
BUY WARDS! I can't stress how much this can help both you are your team. You will always be looking for picks, so if you know where the enemies is, you know when one is separated. So if you have excess gold, buy em! And remember to use your ward trinket as much as possible as well. (Note about wards placement in Laning section).
Change your trinket to

This ward is USABLE in ult-stealth, so use it on top of an enemy for scouting if you are unsure if your kill-target is alone, as you can only see them during ult.
You could also upgrade to


And remember to buy a



NOTES FOR OTHER ITEMS










MIGHT WANT TO RUSH THIS AFTER




The Bread and Butter
Ult(or be in a brush) -> Q -> Jump on target -> E (mid-air) -> Tiamat -> W -> Land -> into an Empowered ability of choice.
If you know that the target will deal a lot of damage to you, you can delay the W and then do two W's back to back, for 100% heal of what damage you just took.
USE OF EMPOWERED ABILITY
Use Q when you need more damage, and there is no other threats, and the target is still in range. (INSANE DAMAGE)
When using empQ after the combo above, put an auto attack in-between the landing and the next Q. (unless you really need a big burst, then just spam the Q, however this is usually not ideal)
Use empW when you need a heal, or when you need to get out of CC, this is used a lot in teamfights.
Use empE if your target is getting away basically. If they have a lot of movement speed, or if they flashed.
THE TRIPLE Q
This is VERY situational, as you will only have X amount of seconds to do this once it's set up. This is by far the combo with most damage, however you wont be able to do it very often.
You stack up 4 stacks, and then instantly ult after. It takes 2 seconds for you to get into ult, and then you press Q right before you leave combat (watch your passive icon for the timer), so that you have your emp Q on you, and you then have to jump to your target before your empowered Q expires. The full combo will look like this:
4stacks -> Ult -> Q(emp) -> Jump to target -> E -> tiamat -> W -> Land -> Q -> Q(emp)
Tricky E Combo
If you start your ult with full Ferocity stacks like with the triple Q combo, and jump on a target before they deplete (very short time to do this), you can use the E first to root your target instantly. Very useful for killing champs like


Longer range on bush jumps
If you click on the ground towards your jump target, and then on your target you can get a tiny bit more range on your jump. Should be done if you are unsure if you will be able to do the jump. Helpful for jumping from midlane to lane minions, bush to plant in river, bush to dragon/baron etc.
Jump timer reset
Due to jumps actually being autoattacks, how fast you can jump again is dependent on attack speed. Due to Q actually resetting your auto attack (after the short dash), if you jump on something in a bush and want to jump to something else fast, you jump the the first target, and then instantly press Q while right clicking on your next target, and then you are able to jump to the next target without having to wait for an auto attack.
Q damage on towers
Earlier in my guide i stated that Q damage doesn't apply to towers... that is not entirely true. If you have Q applied to the auto attack that you jump with, and you jump to a turret(either from a bush or from ult), the Q damage WILL actually apply to the tower. The only bushes you can do this from is the second tower in top right side, and second tower bottom left side.
Flashy E
Since E has a small cast time, you are able to use

How to do it:
Put your cursor in the direction you want to cast E, press E, then flash somewhere, and your E will now be cast from your new spot, but in the same angle you used when clicking E before flashing.
Actives Tip:
Remember to use


I highly recommend going into Practice Tool mode and trying out the different combos and tricks, so that you are ready to do them in-game.
HOW TO GET FIRSTBLOOD
When the first minions get into lane be there early and pull them towards the bushes, so that you have an easier time jumping to them. You do this by hitting the first minion once, thereby making them run to you, and then run towards the bushes(but not into).
Harass the enemy laner by going in a bush, then Jump on them and then Q . Repeat (this is lvl 1)
At lvl 2 try have 2 stacks of ferocity, then level up E or W and kill the other guy, (using the combo above, with e or w) by either rooting them with E or use your W for healing when they fight back, also use exhaust if they are going to kill you, or are getting away. Then use an empowered Q on them or if you took E, you can use empowered E if they are getting away, even after the slow from exhaust.
Also, put a ward to watch out for the enemy jungler before 2:50 min into the game.
Good ward placements throughout the laning phase (go deeper if ahead):

Beyond level 3
Whether you get first blood or not, your goal will still be to look for opportunities to get solo kills. If the lane is even, and you don't think you are about to get ganked (look at where the enemy jungler is on the map, and try to think where you think he would go next if he recalls), it is very important to maintain bush control. Try to keep the minions in the middle of the lane as much as possible, so that you can utilize the bushes. Gain stacks and do trades where you use your empowered ability on W, so that you regain all the health you lose in the trade.
- Jump on enemy, do damage with Q and E, then use W two times, and run away with the speed boost you get from empW -
From doing this once or twice, depending on opponent, you should be above the enemy in health. This is when you start to look for an all-in. Build up 3-4 stacks, and go for it, you will be surprised of how much damage. In this case you will be able to get off an empQ without the use of W(cause you jumped with a few stacks). So if he fights back, you delay your W to use it when you can regain as much health as possible.
Ahead or Behind
If you are ahead, start getting vision in the enemies jungle, a nice ward (if very ahead you can even place a control ward) to have would be at the enemies top side buff. Use this to get even more information or even better if you can kill him.
When ahead you can easily go and take the topside scuttle crab, for extra gold and vision. (jump from bush, so you can instantly use empE on the crab to remove it's armor)
Freezing
When ahead you also have another option than going aggressive, stay defendsive. Freeze your minions infront of your tower, by saving atleast 3 enemy minions from his wave, and let them kill your minions. You only lasthit, while jumping from the bush. You can essentially keep this up the whole laning phase, if you don't want to roam. And because of your jump range, the enemy won't be able to last hit a single minion, if they won't risk you jumping on them. As stated in Items section, you can't do this if you have

If you are behind, you will have to be even more certain in which trades you make, and be even more careful of the enemy jungler, if you aren't sure you can win the trade, it's better to just stay back and farm as best as you can. Wait for a gank, or wait till your enemy leaves the lane so you can push and roam with your ult.
LANE TIP (Bush Juggling):
If the enemy follows you into the top bushes, you can kite between the bushes. Just jump on them and quickly move to another bush. Use E to slow them, then when they are almost in the bush you are in, jump to them again, and move into the brush you came from. Then repeat. Weave in Q's if you can. Can also be done without slow, but a bit harder.
Mid and Late Game
You have some options: Splitpush, Teamfight, Get Picks.
Now these can all be the best, and the worst, choices in different situations, i can't tell you to do one of them every game.
But here is how you would go about them:
Splitpushing
Splitpushing can be very good for Rengar now, as he can have problems with getting to his target in a teamfight, due to how his ult works. When splitpushing you are essentially making their team split up. They will have to send someone to defend. So here is what you do: If its someone you CAN'T kill, maybe they send a

Teamfighting
This can be difficult to do, but sometimes you have to. YOU ARE NOT THE INITIATOR. Wait for the fight to begin, then you jump on a squishy target. It's not certain that you will be able to get the bonuses on a target, as every enemy are on top of each other, so either jump on the one that is marked, and get the bonuses, or just on their carry without the bonuses. (Most of the time you just jump on their carry). Now to have the best chance of having their ADC as your nearest target, you need to FLANK. Do NOT stand with you team. Go around and behind them with your ult, and get a good jump in on their carries, that is how you win a teamfight.
Also if you manage to kill your target, search for brushes so you can keep jumping. This also helps you, as your need to wait for your cooldowns, if the fight isn't a "clean up".
Getting Picks
This can work very well, or very bad. For this you'll need vision. Put wards in their jungle, and look at their lanes and think of where they would go if they leave a lane. If their ADC is farming bot, but need to go mid, catch him in the jungle. If this happens just ult and go for it, you get vision if you already know they are the closest target.
OLD Q IS ****ING BACK!
OLD Q IS ****ING BACK!
Thank you for reading my guide, feel free to post in the comment section, about any questions or any criticism you might have of the guide.
Now go oneshot that cocky ADC player, and make him fear RENGAR!

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