[Season 15] Ukantor´s Guide to Godyr (The best way to play it) (Master+ Build for AD and AP)






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Recommended Items
Runes: AD Udyr V2 (Fighter)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Jax
I ban jax 100% of the times I play, it is literally the most difficult pick to play udyr, since he can dodge your basics and improved Q and delete you in those 2.5 seconds that his E lasts, your only option against him is to wait for him to spend your E and go all in, play around your team and avoid fighting 1 vs 1.
Udyr
Udyr is all you need!
Udyr
Udyr is all you need!
Champion Build Guide
As this information will change wildly from patch to patch, everything will be permanently put into the guide once things stablize.

Welcome everyone, my name is Ukantor, this is my second guide here on Mobafire, the first one was never published and I decided to create a new one on my main since I have a lot of experience with it and wanted to share it with all of you.
My highest rank was Master, I reached that rank playing only






Currently most of Udyr's players go for tanky builds and with AP, this to provide CC and Stamina to their team, but they don't know what they are missing by not trying this build, if I'm not mistaken, there are only 3 matches throughout the game that you can't beat 1 vs 1, the rest of the champions are easy to beat once you get used to it, and that's a very hard thing to say about a champion, who can beat literally everyone champions if you use it correctly, and with this guide, I'm going to teach you how to achieve it and quickly rise in elo until you reach your desired division.
If you would like to check me out elsewhere, You can find me at:
Twitch: https://www.twitch.tv/ukantor
Youtube: https://www.youtube.com/channel/UChQV7IAZtDYBvBQin9n4dXA
Facebook: https://www.facebook.com/Ukantor08
Discord: https://discord.gg/qrUJdj3jzH
I will be continually updating this guide to add more information, such as Matchups/Mid game/Late game/other builds/etc. soon, along with making the guide nicer to look at in general. Stay tuned!
If you have any questions about anything in the guide, or about


Why choose

Simple, because udyr can overcome games 1 vs 9, you can secure objectives, you can help your teammates, you have one of the most absurd damage in the entire game and also, you counter 90% of the champions that are currently in the meta ..
Unless they put




Why Top lane

Simple,





Ultimately, the best way to get good at anything is to put games in. The more experience you have, the more you will be able to use it.
+Simple mechanical champion
+Great 1v1 potential
+Strong splitpusher
+Clears jungle quickly
+Early snowball potential
+Very safe in split.
+High raw damage output
+Can stay on map while low
+High Sustain
+Very good ganking
+Lots of mobility on the map
Cons
-Diffucult to learn macro champ
-Low teamfight utility
-Easy to fall behind
-Needs coordinated team
-Easy to counter with coordination
-Loses 1v1's late to certain champs (Only like 3 of them lol)
-Easily kiteable
-Easy to invade
You are going to start with the Q -


Normally you see




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These are the summoner spells that I use in 90% of my games as jg, the smite is mandatory, so the second spell I use is flash, since this allows you to quickly approach enemies, apply a stun and followed by a Improved Q to kill the enemy, also allows you to escape through walls and steal objectives and get out unscathed.
Aggressive Jg Summoners


These summoner spells are also very useful if the enemy team has a lot of mobility, since you can reach the enemies with more than one jump and kill them, the only disadvantage I see is that you don't have the possibility of stealing objectives more easily and also make surprise ganks through walls, but it's a matter of taste, both work very well on

Top Summoners


These are the summoner spells that I use when going top, they are very useful since you can escape from ganks and also reach your enemies with more than one jump, since it does not have the improvement of the blue smite, the ghost helps you to be able to reach objectives for the jungle.

First of all you are going to start where the bot lane starts, the jg cycle is going to be the same every game, if you start in red, you continue for golems, birds, wolves, blue and toad, after this comes a somewhat situational decision , if you decide to secure the river crab, it is most likely that you will fight with the enemy jg, in this situation, looking at the matchups that I put in the guide, you should know if it is convenient or not to fight for it, in the other case, you can leave the blue of side and gank the top lane or the mid lane, but I recommend, unless the enemy lane is heavily pushed, secure crabs and continue repeating the farm cycle.
Whenever you can and the line asks for it, gank, if you haven't fought and you have all your life, do the jg cycle again for the second time, when you finish you will have +1400 gold, if you got a kill or assist you will have a little more, With this you can backear and buy your first items as the guide says.
Next, in almost all games, you should prioritize the botlane and the mid lane to secure the dragon, with these items you can do it alone, but be very careful where the enemy jg is and that your bot and mid have priority, otherwise So you will only give dragon and a kill and you will lose a lot of advantage.
After this repeat your farming and ganking cycle, always prioritize pushed lanes and secure objectives.
It is always mandatory to buy a pink to avoid having problems when making objectives.
It is important that you take advantage of minions or kills the enemy player, so you can win 1 vs 1 fights and secure objectives without problems, that's why I said that

When you have 2 items is the time you can kill and hunt the enemies in 1 vs 1, never look for a 1 vs 2 fight, Udyr is very weak fighting more than one target, unless you are very fed up and have a lot of advantage.
Your job as jg in mid game and late game is only one, hunt enemy carrys alone, or fighters and tanks, you have enough damage to kill them, and getting rid of them helps your team a lot since they will have an advantage in tf If they have a majority of people, in the late game, things get a bit complicated, since

If you manage to gain a lot of advantage, you can do 1 vs 5, but this will almost never happen unless you have 10 kills or more of advantage, which does not happen very often, and even then, with a simple CC they can stop you, so always be careful going in and prioritize helping your team.
Mid game and late game is the same as what I explained in jg, your duty is to hunt down the carries and tanks 1 vs 1 and win TF at a disadvantage, in case you have to fight 5 vs 5, try to wait for the enemy team spend all his CC and then go in for the carry, if they have a lot of damage and you can't go in for the carry, focus on the tank and delete it quickly from the game, then run out and repeat the process until you win the TF.

Standard Runes: (













Your best ally in the jg, the mobility that this smite upgrade offers you is incredible, it allows you to hunt enemies and move around the map with incredible speed, without a doubt I choose it in 90% of my games, unless the enemy composition have a lot of CC.
Standard Build














Death's Dance This item gives you the necessary tankiness to survive assassins and carrys, in your fights with fighters you will appreciate having this item, without a doubt it is a core that you do not want to forget.
Situational Items








Anything else you want out of the guide? Comment and let me know!
If you would like to check me out elsewhere, You can find me at:
Twitch: https://www.twitch.tv/ukantor
Youtube: https://www.youtube.com/channel/UChQV7IAZtDYBvBQin9n4dXA
Facebook: https://www.facebook.com/Ukantor08
Discord: https://discord.gg/qrUJdj3jzH
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