Shaco Build Guide by White Cr0w
✔️ Season 9.4 - WhiteCrow's guide to SHACOMANIABy White Cr0w | Updated on February 21, 2019
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Choose Champion Build:
AD - Highest Winrate
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
The most known counter due to reveal and countergank power. However this is a double-edged counterpick. If they pick lee sin to counter you (so after you pick), you can outplay him. If you find him on his jungle when he just used Q + E to farm, he's dead. A good lee sin can destroy your game, so if you firstpick you may consider banning him.
Not as much countered as you think. Early AP amumu isn't a joke nowadays, lategame he is a beast, and with the new jungle and Purple Smite he can farm freely even if you steal his blue. What can you do here? Kill him on his jungle over and over. clear his big monsters so he cant farm, take EVERY SINGLE DRAKE of the match and try to win as soon as possible.
Epicly weak in first minutes. try to kill her at lvl 2 on his red/blue (second buff). Then just camp her over and over. She can't clear drake fast, so be sure you secure it too. Is very hard for a [[Diana]]to get back into a game if behind, so keep camping her and ward her jungle.
I hate her more than lee sin. Not because she is epicly strong, but because she can ruin your whole game if she wards your jungle and follow you to countergank. you can kill her on his second buff if you are smart and you get her low. But careful: If her lanes come help you may be in serious trouble.
Good early damage, dont 1v1 him. The fact he don't have any real jump until level 6 makes him so predictable. Ward his jungle, clear his camps and if you can kill him when he is low on mana he will have a hard time trying to get back into game.
ward his jungle. Wait until he uses abilities to farm. kill him while he runs in circles like a headless chicken. If you let him farm earlygame he can be a problem later. Make sure he stays behind all others.
Common ban nowadays. Jax is so strong, early, mid and lategame. You can kill him on his jungle if you see him using his E to farm or to avoid damage. Make sure he doesn't get kills early. Countergank him and push lanes a lot to get as much gold advantage as possible.
Skill Matchup. He can snowball so hard if he gets few kills early. Try to get your lanes fed so they can fight him. You can kill easily on his red at lvl 2, since he will probably take E + Q skills and won't have the jump ready yet. IMPORTANT: If you place a Jack In the Box when duellign him, he won't see you isolated, so the damage you will receive from his combo will be much less!
So easy to kill earlygame. When ganking him ,save box a few seconds if you think he will Heal up in middle of fight. Try to set him behind by farming his creeps and killing him over and over. A well farmed Yi can be a problem later.
Malphite face asks to be counterjungled over and over. His clear is mediocre, and if you steal his creeps he won't be able to farm armor to TRY to hold you. As I said in alistar, wait until he uses skills on a camp and destroy him while he has everything on cooldown.
Skill matchup. An smart Maokai will ward his jungle, and ask for help when he is countered so they destroy you in 2v1 with his CC. When invading, avoid taking common paths, and going 1v1 him isn't a good idea if he has everything up. Focus on feeding your lanes and securing all drakes. Since his ganks are epicly strong earlygame due to jump-stun, make sure your lanes are warded so enemy jungle is, so your allies can predict his ganks.
If you lose a matchup against a jungle Nasus you are doing something wrong. He has one of the slowest clears ingame, and since he need early damage to solve it he will be an squishy target without escape. steal all his camps and leave only an small creep so he can't farm Q (or farm anything at all). As long as you get ahead earlygame, pressure all lanes, push (yes, I said push) and win ASAP so he can't try to farm lategame.
CC monster that deals damage even when built tanky, plus has a shield. You may think he would counter you that way, but the fact is that he is kinda squishy early, and his clears arent that strong. try to set him behind in levels, so he can't farm or gank. Remember you can avoid his ultimate with your clone pop.
Don't try to 1vs1 him, even if he misses Q. A shield to block your Shiv and increase his atk.speed, a fear to CC you, high damage with his passive and a nuke that increase his AD. This guy is strong. If you're ahead you may consider killing him if he misses the Q and you dodge his fear with your ultimate. Focus on gank lanes and making your team ahead.
Ward his jungle. OK. kill him when he used skills. OK. take an early last whisper if you're going to camp him. OK. Escape from him at lategame. OK.
Skill matchup. Strong assassin and duellist if he has everything up. Kill him when he uses his 5 fury charge to heal up on his jungle. Make sure you upgrade your red trinket so he doesn't use ultimate to escape.
OP. His early duelling power is one of the best of the game, if not the best. Don't even consider invading him: He will chase you (and runs faster than you), cc you (and he has more cc than you), attack you (and he deals more damage than you) and ignore your damage (he has a shield while you don't). If I didn't main Shaco, I would probably main Udyr. try to abuse the fact he can't jump walls: kill him with your midlaner on his jungle, and always stay away from him.
Easy matchup. Yes, I said easy matchup. epicly easy to kill on her jungle (she uses everything earlygame to farm), squishy early after his shield goes off, you can evade his ultimate with your own and she doesn't have a true escape mechanism. If she tries to use punch charge (Q) to escape, Deceive in her path so she can't advance. She is also so easy to countergank if you and your lanes ward a bit. at lvl 6 she has amazing ganks though, so be sure you spot her everytime he leaves base.
Top tier jungler. Be aware of the monkey. I set a little advantage against him because I almost won matches against him. However, post 6 (so after min 7-8) he will be incredibly strong at ganking and skirmishes. How to beat him? He has zero sustain on jungle earlygame, doesn't has a true escape apart of decay, he's incredibly squishy before lvl 6 and you can kill him easy after he uses his E + q to farm. Bringing an early red trinket is a good idea against him.
He's an early champion like you. his burst earlygame is so strong, but after he uses it he is kinda weak. Try to catch him on wolves after going all-in on them for fast clear, and you will score for sure a kill or a flash burn.
Permabanned lately. He deals tons of damage, has mobility, has CC and is tanky. Luckily enough he is easy to invade earlygame, so you can get fed by invading him and killing him after he engage the camp he is clearing with his belly dash.
"OMG SEJUANI OPEN PICK HER". She used to be the top tier jungler few patches ago, but with the recent nerfs she can be fought. You can deny her earlygame if you invade her at lvl 2 to steal blue+kill. Win asap!
Skill matchup. If she freefarms lategame, you'll be in trouble. But if she freefarms while having a Shaco on enemy team, Shaco is doing something wrong. Ward her jungle and steal her buffs.
Perma-ban nowadays with his recent buffs. Hybrid Damage, high speed and tankyness make Skarner a though enemy to fight. You can't win skarner, but you can win his lanes. Ward the ganking paths so you avoid his counterganks post 6.
Used to be kinda weak after a hard nerfhammer. Now she is strong again with the buff to her Coccoon stun duration. Be sure to evade it and you should be able to burst her down with your clone earlygame.
Like Shaco, Aatrox is a mind champion. While he is squishy and hard to use, his massive healing W and his reviving passive can hurt the mind of your allies and yourself, making you think you can't duel him. Grab an exhaust instead of an ignite to destroy him. and camp his jungle.
Few people left play Jarvan jungle anymore. However, the ones that play them can be a trouble if they manage to land E+Q combo on you when you have Deceive on Cooldown. Remember that you can dodge his ultimate damage with your own, and E+Q with deceive.
She's a true problem, but only in the good hands. If you catch her with ultimate on cooldown she may fall to your combo if she doesn't kite you fast (in a very kalista-like style). Stay away of her if she has ultimate ON.
He is countered by you, specially on the early stages of the game. He is squishy, and if you find him using skills to farm on jungle, he is dead. Be sure to NOT letting him free farm into midgame.
Skill matchup. You need to set him behind earlygame and set yourself fed. Ward his jungle, and if you find him using E to farm, go all in after it. Be sure to take crabs to avoid him stacking devourer.
Annoying as hell. Her ultimate can make you throw the lategame so hard by trying to assassinate the AD carry. You may consider picking flash against her. ALWAYS HARASS WHEN HER ULT IS DOWN.
Strong guy. Nice clears, nice duelling and strong invades. CHECK OUT HIS KEY RUNE. If he uses Dark Harvest you should be with electrocute camping the sh1t out of his jungle and kill him, like, 3 million times per minute.
Being recently buffed, Rek'sai is going to be a nightmare since it has everything she needs to counter a shaco. You'd better BAN HER ALL THE TIME if you don't want to have a bad time.
Champion Build Guide
✔️ Season 9.4 - WhiteCrow's guide to SHACOMANIABy White Cr0w
Hello, Mobafire users!
I'm White crow here in Mobafire and on Youtube, and I'm an user who plays LoL like other millions of people.
"Why should I read your guide, you random guy who is probably a virgin(NO) and I don't know at all?".
Well, after playing thousands of games with him and testing many different builds/strategies, I consider myself a pretty experiencied Diamond Shaco player, who's playing level is a little above the Shaco players average.
In addition, I got featured on Riot's Summoner Showcase as a good Shaco Master and Teacher! Yay, thanks.
After seeing many strange(BAD) Shaco usage, and as I started being epicly insulted and blamed for picking him on ranked, I thought it would be a good idea to create my first Guide Ever on Mobafire to explain why Shaco IS still viable in solo queue and why, plus an in-depth guide of HOW he should be played to be efficient. Nowadays, Shaco has changed a lot, and season 8 brought an insane amout of changes that affect our mad jester.
IMPORTANT: We creators rely on you readers to grow. If this guide somehow helps you out, PLEASE VOTE IT and comment so I can keep improving!
Seems that Riot plans to bring IE passive back, which could mean a lot to our build. Since it's stil la theory, we stick into our lethality one.
No news on 8.13, but Riot Maple answered me a Tweet where he says he's reviewing the weird bug of Shaco and Stormrazor. We shall see! :)
It's about time I upload the changelog. Even when I don't write much here, I keep the guide updated. If you want, you can check the video I made about the current status of Shaco in Season 8 HERE.
- Build and items
Pending to be updated:
- Jungle routes
- Ganking tips
Aloha all! This Shacomania just won the prize as the Best Assassin Guide of 2017 by Mobafire, and I gained the Title of "Backstabber" on the forums. YAY!
To celebrate this, I updated the guide even more, providing details about the currently OP lethality build on Shaco and more tips/tricks to succeed on it.
Today is the day that our Shacomania Guide reached the TOP 1 GUIDE ON ALL MOBAFIRE.
I can't believe it, you guys are freaking sexy. Thank you so much!
9.4 - Shaco VS Quinn - ONE MILLION Mastery DUEL [Full Game]
If you prefer videos like me, check my Channel on Youtube (thanks for the +18,000 subs!), where I'll be posting many guides, explanations and Commentary/Gameplays to make my statements more visual.
You can also follow my Twitch Stream for seeing Live advanced Shaco playstyle! I stream every 1-2 days, but I just opened a Facebook Page to warn you guys when I'll be going to start Stream and to commentate videos. Hope to see you there!
Play of the Day (1-2 mins)
+ Strong pre-6 Ganks.
+ One of the best counterjunglers out there
+ So good splitpusher
+ One of the most fun champ to play with.
+ So Slippery and annoying.
+ He is the most mental champ out there.
+ You can easily win people with Coulrophobia.
Shaco has evolved over the seasons. While he it hasn't the best assassin, his kit is designed for tilting enemies and attacking them while they less expect it. Be sure to never fight alone early game unless it's an easy 1v1. With his built in dash with invisibility, Shaco is one of the most terrifying Champions of the Rift.
- Weak early ganks if not used to them.
- Hard to play. Extremely hard to master.
- You MUST stay focused and calmed to play him.
- You'll get flamed sometimes for picking him.
- Squishy champ.
- He have troubles against Guardian Angel and revealing champs like Twisted Fate.
Shacos weaknesses relies of how different he is. While his one-shots and plays are rewarding, a single mistake can make you throw a huge lead. It's important that you stay focused on him and you master all of his kit in order to feel as much confortable as possible with the mad jester.
Many people ask which is the actual role of Shaco. He got so nerfed long time ago to "balance" his "OP" earlygame, while they didn't give a single buff for him lategame.
So.. is Shaco a strong choice? the answer is YES, he is an amazing choice in solo queue, but he is a hard champion to play and to master, and you will need LOADS of practice while you feel da pawah. If you are looking for a Darius-like champion, you took the wrong one.
Shaco is a FUN, worth, powerful Champion. Is he a carry? No. Is he an initiator? No. Is he a tank? No. Is he a support? No. Is he a burster like an AP mid? No. Is he an assassin like Kha'Zix? Kinda. Is he a bruiser that can help tank to initiate? No.
So.. What can this little funny guy do for my team? Is it there anything he can do better than anyone?
A good comparison would be Twisted Fate. While he doesnt have the best burst like LeBlanc or the best fighting power like Ryze or Diana, he is still one of the top picks on high ELO due to his utility and is not rare to see him banned. Shaco is somehow the same but as a jungler role instead of a midlaner.
Electrocute is a safe, wonderful choice for Shaco. Similar to the old Thunderlords, it gives a nice burst to your combo that people doesn't usualy expect. Your early duelling will improve with this, and it scales pretty good to the mid and lategame.
✦ Dark Harvest
Dark Harvest is the greedy choice for those Shaco players that expect a lead. While not being good for early duelling, if you think you are going to teamfight/gank a lot this rune will turn you into a Nasus-like lategame BEAST. Strong.. and Risky.
Sadly enough, a rune that seemed to be amazing on the paper ended up being kinda underwhelming for us. While the Speed and damage buff are amazing, the long cooldown and a warning to our enemies that we're going in make this rune a bad choice.
Shaco Skills are a little bit hard to understand. You may know the range, the Cooldown and the damage of each one, but the important point is knowing HOW and WHEN you must use them. Season 7 added few tweaks to them that made them even better.
This skill is more complex than having in mind just an "always attack from behind". It helps you to increase the damage of Deceive if you proc it behind your enemy, but remember that your knife throw DON'T proc it anymore.
This will be important to master, specially when jungling. Since backstab has enhanced damage against monsters, using it to clear camps is a must in order to succeed. While jungling, backstab as many monsters as possible while your box tanks them. That way you will maximize your damage and clearing speed. Once you got a tiamat, camps will melt in no-time.
DECEIVE: Aaaah... Deceive. This is probably Shaco's best known signature. It is basically a Flash that turns you invisible for few secs. Used to be better when it did damage, but Riot decided to nerf it after everyone was using Shaco in competitionNO THATS NOT TRUE.
Bad news: lvl 1 Q gives super-short invisible time now, only 1.5s (aaaw!)
Good news: When maxied, deceive now will give you LONGER invisibility than the one before the rework.
Remember that enemies will see your "poof" red smoke even if you are on Fog of War, so be sure to go in when they are distracted or can't spot you.
We will grab this Amazing heaven gift at lvl 2. And with the changes we've received, 3 points earlygame will be enough to take profit of it.
People underestimate this skill. Not for damage, but for letting you becoming Stealthed for 4 seconds, which is A LOT. I've seen dozens of Shacos fail on their ganks because they attack too soon, being afraid of Q going off and just standing near their enemies without Q crit ready. To play Shaco you must keep your mind cold, so when using this Skill: KEEP CALM, you have plenty of time to move while invisible.
I know it isn't Twitch's one, but 4 seconds its more than a Rammus Frenzying Taunt at max level! And when a Rammus taunt you, don't you feel that it's just an overpowered eternity taunt?
This skill also lets you ignore wards if you jump from the right place, as we will see in the chapter Efficient Ganks.
Another important point if this skill is the use of Behind Enemy Lines, my super-duper secret strategy that will make you have enemy tears for breakfast.
Behind Enemy Lines
Exploiting Behind Enemy Lines (BEL) is what will make you a good shaco, what will make your enemy team cry. This technique is pretty simple: Fake your jumps. Take a path that would make you jump into an obvious safety (probably at the direction of your closer turret) while you jump at the opposite way, which usually is in the face of the champ is following you. However don't attack him, but keep running to enemy base.
Your enemy will think you jumped the wall you faked or took that bushes path that would let you hide, and will make him go there (or in the best cases, Flash over the wall to catch you). I can't count how many times I did this just to find that sweet, sweet Ashe at 50hp going to base, carelessly looking shop since "Shaco ran away".
- Don't always do BEL. Keep switching between forward jump and fake one to confuse, or you could become predictable.
- If you did an idiotic jump by accident or need it refreshed asap, press B to start going base and start the cooldown immediatly. This lets you to break the Deceive even if you didn't attack.
- Always try to attack from behind to also proc Backstab
- Dont use Deceive immediatly when you see danger. Keep calm and wait for the right moment.
- If you are confident, say your Taunt before Deceiving (Why so serious?, *poof*). It's more likely that your enemy will rage and waste his Flash to catch you. I know, i know. It's a so eeeeeeeeeeeevil technique.
Jack In The Box: SURPRISE! This is Jack In The Box, an invisible machine-gun that will appear to the first champ that approach it, will make it flee and will shoot him. Early-game it works nice to tank early buffs and make them being cleared in 2-3 seconds at lvl 1. Late-game you will want it mostly for the fear and to set escaping routes when killing turrets. Season 7 brought 2 things to jitb.
We're taking a point of Jack In The Box at lvl 1 and max it last, since this will be our "one-point-wonder" skill.
Jack In The Box must be used in ganks too. Placing a jack in the box in the path between the campion being ganked and his turret will make him doubt, fear (in real life) and RUN and it will give you an easier kill. Sometimes (specially if you have red buff), its even more useful to place a fast Jack In The Box than hitting with your Deceive inmediately.
If the enemy you're ganking is confident enough to fight you and your teammate back (maybe your teammate is half HP), place the Jitb in his feet to force the fear during the fight. Care with AOE enemies since they can destroy your Jitb at the moment it is placed!
When Mid/late game starts and your job as Splitpusher starts, your Jack In The Box will work both as temporal Stealth Ward to prevent ambushes, plus the point that it will fear the champion that comes after you, giving you an additional second to run to safety... until you come back!
If you know enemies won't come til ~10 secs and there are no enemy minions, you can place a Jitb near enemy turret for extra damage to it and giving few more seconds of life to your dear minions.
- Placing a Jack In The Box in the feet of an enemy during a 1vs1 can make you win the fight. Never forget it.
- In teamfights use it to protect your carry. Place a Jack In The Box near your Varus, so when that Kha'Zix jumps into his face to burst him he will get feared and you'll be able to burst him down.
- Place one or two boxes before a Teamfight, they'll grant you and your team an escape route if things go wrong.
- It not only grants vision to you, but your teammates. Gift the lane you ganked with a Box in that bush without a ward. If you are low and the ganked one died, their jungler may be coming. Put a box, save a life.
- You can place a box in front on you when Blitzcrank is grabbing you. If the box is still visible when the grab reach it, it will take the box instead of you.
- Always take care of your mana. If you are in middle of a fight and you have less than 150MP, dont be a suicidal machine and use that mana to place a box that will probably die in secs. You'll may need that MP to Deceive to safety.
|TWO SHIV POISON: An amazing ability that will work both as a finishing nuke and as a perma-redbuff.|
Since the slow power, the damage and the miss % increases with the skill level, you're going to want to max out Two-Shiv Poison second. Maxing Deceive second was the choice before, but this little friend now deals damage according to enemy miss health, so you won't be missing that much the damage. Overall, a nice finishing blow that slows and works wonders in addition to your Red buff.
Bad news: Now has less damage on midgame(aaaw!)
Good news: Still deals enhanced damage according to enemy missing HP (yay!), scales with bonus AD (yay x2!) and now DEALS PHYSICAL DAMAGE (yay x3!)
I've seen many Shaco players fail with this skill too. They gank using the combo Deceive+ Two-Shiv Poison to max burst damage on ganks, as they think that will produce an easier kill. Many of them forget that you lose the passive slow at hitting when you throw a knife, so if the enemy outruns you or cleanse the slow somehow (garen, irelia) you won't be able to stick to him. In addition, if the enemy jumps after you appear or Flashes away, you won't be able to make him stop.
Another point people don't get is that Two-Shiv Poison range is the same than Flash. And when people do use Flash? Exactly: When they are epicly low in HP and don't have any other choice to (try to) survive. Did I mention that this skill now deals damage according to enemy's missing HP?
So you didn't throw the knife at the beginning, and when the enemy see that he's losing the 2vs1 and tries to run away and flash... YES. You have an enemy below 100hp who just wasted Flash, that is in the range of your E that has enhanced damage against enemies with low HP. So lets cast E on him after he flash and...
...Yep dude, you just scored a kill.
What if you didn't kill him even with this? There's another point people don't remember: Slow duration increase with the active. When autohitting, the passive of your E slows your target for 2 seconds, while the active of your E slows him for 3 seconds! This means you will be easily able to catch the guy you just threw the knife, at least for hitting him once or twice, which should be enough if you ganked well.
- Don't use your Two-Shiv Poison to engage. NEVER, unless you're facing someone like Sivir or Nocturne that could block it.
- Two-Shiv Poison does physical damage now. Since we're building AD an lethality too, enemies will take damage from it too!
- You can use your Deceive+Tiamat Active + AA + Two-Shiv Poison combo, but just to finish a carry who is low. NEVER to initiate a full gank/fight unless your target is epicly overextended.
- Remember this skill does'nt proc Backstab anymore. Don't bother using it from behind anymore, a knife thrown right between the eyebrows will hurt as much as if it was thrown on the back.
HALLUCINATE: What is worse than one annoying Shaco...? Yes, TWO ANNOYING Shacos! This little guy will duplicate yourself, and will help you to kill people, bait people, melt turrets, check bushes and solo Dragon at lvl 6-7.
Just take Hallucinate wheanever possible (6,11,16) like most ulties in any champ. Pretty straightforward.
Season 7 Changes
Good news: The clone death will make 3 little jack in the box spawn in a triangle place(yay!)
Bad news: They don't do much damage (aaaw..) and one of them dying will make the others disappear too (aaaw x2)
People mostly uses Shaco's Hallucinate for exploding someone, what is nice. However your twin brother has many other functionalities that people often ignore and can make you win games.
- Your clone will work as a shield. for skillshots and for non skillshots, and if you master this technique you can evade Skills like Requiem or even Ignite last tick. If Caitlyn ultimate is targeting you, just pop your Hallucinate and you will cleanse it. If your clone is alive already and you can't "disappear", use your clone to block that Caitlyn ultimate, moving him in the middle of the path between you and her.
- Shaco's have 75% of your AD, but procs all on-hit sources of damage such as Blade of the Ruined King and Duskblade of Draktharr.
- Controlling your Clone (alt+click) is an art to be mastered. Think as if you were using two champs at once, don't use your main shaco and clone shaco by turns.
- It's really easy to bait with Hallucinate. If someone is chasing you and your Deceive is on cooldown, enter a bush, use Hallucinate and make the Clone go out to the path you would normally take if you were fleeing. If they chase him it will explode and damage your follower, while letting you deceiving out to safety (if you are low and he high on hp) or deceiving in (if you think you can kill it) for the WOMBOCOMOBO of Hallucinate explode + Deceive + Tiamat active + AA + Two-Shiv Poison + Thunderlords.
- If you are 1vs1ing and someone fights you back (and is facing you), position your clone at his back and make him attack from there, so he procs Backstab.
|Smite hands down. This is one of the best spells of the game! Not only cause it let you finish the jungle buffs faster and safer, but allows you to counterjungle and steal every single monster in game including baron and dragon. With the new buffs, Smite is also a part of your burst combo.|
|Amazing for finishing people and extra damage. The other choice instead of Exhaust. I usually prefer Ignite over this one cause I think Shaco actually needs that little damage peak to snowball early. Overall taking it is a must if there there is just an Ignite on my team, and enemy team have a Dr. Mundo, a Volibear or a super duper squishy team. Main choice for most of my games as my second spell.|
|I like Exhaust 'cause it gives you both defensive and offensive potential. Red + your E passive + exhaust is almost a stun, plus damage mitigation works wonders against people like Tryndamere. In addition, if enemy team comes to gank you at lvl 1 and your team covers you, you'll have at least 2 Exhausts for that teamfight, so you increase the chance of winning it and getting a First Blood. Taking Exhaust is a must if that Annie support thought that taking Ignite would be better for the team.|
|The spell everyones loves. I'm not an exception, I think Flash adds so much speed and versatility to League of Legends. However I think Shaco if one of the few champs that doesn't need Flash to succeed. There are better options and with Deceive you should be fine if you use it correctly.|
|Good for Hecarim and Singed, bad for Shaco. It is not bad at all, but there are just better options for him.|
|: Not a bad option for a second spell if the enemy team have more than 4 Stuns/jails/snares. A combo made of Amumu, Leona, Ashe, Alistar and Ryze may need you to take Cleanse do reliable things Ingame.|
- Feed yourself and your team early-game with strong ganks.
- Counterjungle is the strongest weapon of shaco. You can easily Trap and Kill your enemy jungler, deny him. Killing a lvl 2 Maokai and stealing his buffs can completely destroy him if you keep on the pressure.
- Splitpusher: Shaco is a splitpushing GOD after getting his Tiamat. Not only because of the pushing potential you get, but your Deceive will let you escape when enemy team comes to stop you. Everytime you kill a turret your whole team gets LOADS of money, which turns into more gold advantadge and map control. Oracle and pink wards used to be a problem before since they could block your path, but now they aren't a problem anymore since you can evade pink wards easily (or destroy them) and Oracle's Elixir doesn't exist anymore.
We will talk about this in a later chapter.
Choose this path if you aren't dominating or being ahead early game, or if you see your team is weak and won't win teamfights/skirmishes. Destroying turrets will give gold to your team to comeback.
- Assassin: The most known, famous and fun role for Shaco. if your team is dominating, you may want to get some extra gold by help your teammates get ahead on his lane thanks to your extremely good ganks. You will take gold from the assist and the turret you SHOULD destroy after the successful gank.
Take this path if you succeed a lot in ganks and at least 1 lane is clearly won and ahead in kills/gold/farm).
- Destroy turrets. You aren't a teamfighter, but with Hallucinate and a couple of items, turrets just melt like they were made of Ice and you had Fire Knives.
When splitpushing, your Deceive will let you disappear when you want, and if you do well you won't be there when the entire enemy team comes to catch you. Even if they do (which they shouldn't), your team will be able to destroy one or two turrets plus an inhibitor while you distract them. If enemies have strong cleartime/initiation and you're forced to teamfight, your role will be clear: assassinate that fed carry.
Nowadays, people rely on strong team setups that can do an amazing Teamfight. Without Zac being there, that Miss Fortune will die one sec after she try to cast Bullet Time.
- Instadelete AD/AP carry. While Shaco is not a super-assassin in early-midgame, after he gets his full build he can one-shot almost any carry. Your job in teamfights will be to delete that fed Jinx, but be careful! Those Red Trinkets hurt.
"OMG A GUIDE I DON'T CARE OF ALL OTHER THINGS I JUST WANT ITEMS AND RUNES AND GG OMG I WIN"
If you are one of those, I highly recommend you to check for a Check'n'play guide instead of this extensive one, or just go out of the queue you are in, scroll up and read this guide quietly. If you wanna be a good Shaco, the main rule is to keep calm.
If you are OK with this, let's go on this guide. Enjoy!
NOW YES, ITEMS
So we are on the chapter all we love: Items. You have to understand two important things before buying items as Shaco:
1- Shaco isn't specially the best farmer out there, specially early. Sure, he can blow the first buff with few Jack In The Box, but you wont be able to do it over and over and until you get a Tiamat.
That means the decisions you make while going shop are incredibly important, so is the wisdom needed to expend the gold you earn wisely.
2- You must understand that Shaco doesn't have a fixed item setup. You need to adapt to the team you have and the team you're facing in order to take the maximum profit from the gold you spend. Don't stick into a fixed build, or you will find yourself failing in a game while you actually played nice and you won't understand why.
So lets start with the items:
|Refillable Potion: I damn love it! I can't count how many times this little guy saved me. This potion will give you sustain and will let you recover after a successful gank if you want to farm a little more.|
|Rejuvenation Bead: Some people prefer to start with this rather than with potion. It's a greedy choice, but it's wonderful if you don't expect to be invaded and you want a fast Tiamat rush. Not recommended for newbies.|
|Tiamat:a Must have, since it completes your burst combo ( Deceive from behind + Tiamat active + Two-Shiv Poison) + Autohit. Fastens your clears and gives you some sustain.|
Duskblade of Draktharr:OP for Shaco. Duskblade will make your enemies explode in a little fart. It sinergyzes TOO GOOD with Shaco's passive, Deceive and Dark Harvest Or any other Key Rune. At min 15, if you manage to get Duskblade, your Deceive + backstab hit will oneshot any carry around.
Take it if there is at least an assassination target (mid or AD carry probably). Deciving a squishy champ with Q at max lvl with Infinity Edge from behind is not a joke (wait! It is! We're Shaco! Huehuehuehuehue!).
|Skirmisher's Sabre: When facing dueller enemies, Skirmisher may be your life saver. While taking it early will delay your Draktharr, it's a must have against some setups or if you are expecting that enemy Xin Zhao to invade a lot. Feel free to upgrade it to warrior, but you should sonsider selling it on lategame.|
|Youmuu's Ghostblade: a WONDERFUL choice if you're ahead! Yoummus will ease your snowballing with it's amazing stats and it's active. Take it after Draktar if you're ahead to abuse your strenght. Don't take it if you're behind or if you're fighting tanky enemies (double bruiser bot, p.e), and take Trinity Force instead.|
|Trinity Force: Expensive item, yet too amazing for Shaco to ignore it. It sinergyzes a lot with your skillset and Dark Harvest, and the speed buff, health and atk.speed will be outstanding to fight bulkier enemies. 60% games I take Trinity force over Yoummu's, mainly because of this "briser" meta but also because how well it fits Shaco.|
|Guardian Angel: Crucial for assasins in lategame now that it grants AD. I must admit it works wonders on Shaco. If you're in trouble, thanks to the time it takes to Ressurrect yourself you'll probably have enough time to Deceive cooldown to go off and let you jump to safety.|
|Maw of Malmortius: You are not going to use Malmortius a lot. It's a situational items that can work wonders in certain situations, and be useless and a waste of money in others. Take it when you're fighting a Fed AP burster (annie/Karthus+nunu, Katarina) and you need to burst her faster than it bursts you.|
|Mortal Reminder: Like Maw of Malmortius, Last whisper and Mortal reminder are situational items. Extremely strong in some situations and pointless in other ones, you'll have to use your brain in order to decide if to purchase it or not. Mortal is an AMAZING choice when you have tanky, sustainish champions as enemies (Fiora,Vladimir,Mordekaiser,swain) as you will melt them. Useless against squishy targets.|
|Essence Reaver: Meh. Looked good on the paper, but not specially good unles you go atk.speed Shaco. I sometimes get it as my LAST item if I feel I really need the CDR to jump in and out constantly. Works good if you are expecting LONG fights instead of fast, bursty ones.|
- Jax , it debuff the people that attacks you and lets you stick to them for easier kills.
In addition, it gives you amazing survivability. You will be epicly fed (right?) Endgame, so you will be focused and you need to survive to that.
Blade of the Ruined King(BOTRK)This little boy is like an improved version of the old Madred's Bloodrazor that sinergies amazingly good with red Smite and bloodrazor if you had to pick them. If you have to, use BOTRK before the knife, since you'll steal more speed that way.
Try not to use your Two-Shiv Poison and Blade of the Ruined King active together if you are not finishing a low HP carry.
Example: You gank an ezreal and he jumps away: pop BOTRK active and catch him. He flashes away to safety: pop Two-Shiv Poison and catch him again.
Example 2: An Ashe with 400hp left is going base after a tough teamfight and you are low too. go in and Deceive, active of BOTRK, active of you E. Shaco is Legendary!
Big NO-NO items
- Sheen may turn into if you got it earlygame for extra burst. Used to be nice, but with the current meta you should polarize yourself a little more and choose either for a Trinity Force, or just skip sheen and take something else.
- Stormrazor - The item everyone is asking about. Well IT SUCKS.
No, shut it, it sucks. Not only the item for Shaco but the fact that EVERYONE HAS SHACO PASSIVE with this, but STRONGER. So if you try to oneshot a Draven be careful, because he will "backstab" you HARDER than you do and he will gain Atk.speed while you won't. In addition, your backstab (which deals less damage) gets prioritized over Stormrazor, so you won't take profit of it. You could attack attack frontally first and then proc the backstab, but it's a too slow combo for an assassin. You're not fiora.
- love it, other people hate it. This item got nerfed, and it deals less damage and it's way more expensive. While the sinergy with your abilities is nice, there are better choices out there. Take this if you're going for Crit shaco only.
Boots of Mobility, and the attack speed of this boots help A LOT at early jungle clearing and duelling. Clearing fast is a must if you're going to counterjungle, and it will help you at top ganks ,where the champion is usually tanky and you'll need few more hits per second. If the team have 3 or more stunners (Leona + Amumu + Malphite + Ashe + Veigar) you may consider take Mercury's Treads or Ninja Tabiinstead, specially lategame.
Boots of Mobility are still a choice if you like them. You can travel epicly fast before engaging, and the passive doesn't turn off after using Deceive. This means two things:
- You can jump from a more back position and reach the lane to gank anyway, avoiding well placed wards or enemies spotting the "poof" smoke.
- You can position yourself better after Deceiving, letting you improve the performance of your gank and ensure the an easier kill.
IMPORTANT: Remember that we creators rely on you readers to grow. If this guide somehow helps you out, PLEASE VOTE IT and comment so I can keep improving!
As Shaco your jungling objectives are kinda different of the other junglers, so lets start talking about your job as Shaco in there, and then we will talk about routes.
In my opinion if you want to play Shaco seriously you'll have to be jungling AND counterjungling. If you don't want to jungle and/or counterjungle, I must inform you that Shaco isn't your champ.
"But White Crooooooooow! I want to faaaaarm my jungle creeeeeps or my mid steeeeaaaals them and I can't build my Tiamat at level Fiiiiiive!".
Now listen kids, Remember your roles as Shaco we said before? Your job is to make your team AHEAD the enemy team, plus enhance this by making the enemy team being BEHIND what should be normal.
Your job is to make your team incredibly fed and strong, and enemy team incredibly useless and weak so your team can stand a 4vs5 lategame while you splitpush like a beast and destroy all the turrets.
And to do this you have to do things that solves both missions:
- Abuse your strong ganks early.
- Partially steal enemy jungle creeps so they don't regenerate.
- Let your mid have your wolves/chickens whenever possible so he get ahead in gold.
- Steal enemy buffs whenever possible (care with wards)
- If your midlaner is mana-dependant, make him have always your Blue buff.
- Shaco traps are strong early. Try to kill enemy jungler to make him stay behind.
If you do these jobs correctly, you'll get as much Gold as you would if you kept farm your camps over and over. Now lets see how do we do all those things.
- Minor Monster Spawn: 1:30
Respawn time: 60s
- Major Minion Spawn (Blu & Red buffs): 1:30
Respawn time: 300s/5m
- Dragon Spawn: 2:30
Respawn time: 360s/6m
- Baron Spawn: 20:00
Respawn time: 420s/7m
The most efficient route to start as Shaco is, for me, the one that Eagzey (an high-elo Shaco player) does nowadays and he explains wonderfully here:
Steps explained by Eagzey. Keep a look at him, he's good
- Buy a Hunter's Machete and refillable.
- Head your wolves. Ask your teammates to cover.
- Place 3 boxes on the wolves so the 2 little ones are killed by them without your help.
- Place the last box on your botside buff and ask for a sexy leash from your teammates, that at this point will be wondering WTF is this Shaco doing.
- After cleaning the first buff, head your second one in topside. Yes you heard me: no gromp, no big wolf. After a buff you get the other.
- Clear topside scuttlecrab, which will make you reach level 3 in a record time and faster than pretty much any other jungler in the game.
Now, and depending on your setup and enemie's, you'll have to make a decision:
Following Route 1: Enemy jungler is weak
There is a Twitch, Vi, Nocturne or any jungler that is a weak dueller at lvl 2 on enemy side.
You're going to start counterjungling ASAP.
- Rush their top buff after scuttlecrab(always from the bush side), use the red plant to jump to wolves pit: enemy jungler will be there, low, with abilities on cooldown and with a hungry Shaco on his face. Contragulations, FIRST BLOOD. CLEAR ALL THE CAMP and GTFO of there.
- Gank the easiest lane or go farm your own first topside buff.
- Farm some camps, and if you have enough Gold, go back and take Tiamat.
- Time the spawn of the buff you've just stolen along with the kill and STEAL IT EVERY TIME. Junglers tend to time the first buff (bot), but rarely the second one.
- Once you have your Tiamat abuse the clear you have. Start warding enemy jungle and clear every camp you camp but Krugs, that are too slow to do.
- Solo Dragon. With red, Tiamat, your clone tanking it and you attacking from behind you should be able to clear it and still be almost full HP. Be sure to place a Vision Ward to avoid possible troubles.
Advice your teammates 1 minute before Dragon respawn. It will help them to not start risky teamfights or prevent them to go base in the worst moment. They may need to cover it while you solo it if their support warded wisely.
Following Route 2: If Enemy laners are weak/has no escape
This case is different. Imagine that the enemy jungler is an ultra-duellist/clearer (Shyvana, Udyr, Rek'sai), but the midlaner is a poor Syndra. Instead of invading jungler that soon, you'll want to gank mid right after you get your level 3 using the route created by Eagzey, a wonderful Shaco player too.
- Look at your easiest gank, top or mid, and gank it for a super-fast gank they will never expect and will grant your team a first-blood.
Here we want two things: one, burning enemy Flash, and two, get a first blood for your mid so he becomes ahead from the very beginning. Be careful, however, to secure the kill: if you see your mid insecure, get the kill.
Midlaners love flash. They love flash so much since it gives a huge security feel. They won't use it until they are about to die and they haven't another choice... just to face a Jack In The Box you placed at the beginning of the gank and die.
Flash will be burnt for sure and they will be low anyway, so the lane advantadge will be gained even if enemy doesn't die.
- Check your hp and make a decision. Are you more or less full? keep farming if you want, but recall to base when you can afford your Tiamat.
- From this point after the second clear just follow the instructions said in Route 1.
Try to steal enemy little neutrals as much as possible. As always, kill all but an small one (p.e. 2 little wraiths and the big blue one, leaving 1 little alive) to max the gold losing for enemies and preventing the respawn.
When you reach lvl 11 and get your Tiamat, start helping your team pushing lanes and destroy turrets. If 1 or 2 turrets have been destroyed already, start splitpushing.
So lets say you are on a game, you took your Wolves and Blue Buff and stole enemy Red like a baws. Now Seems that it's the perfect time to gank a lane and score a first blood. But... sh1t, you enemy in top is a Riven and she warded river bush. How could you gank her without her noticing it, and good enough to score the kill?
Where to Deceive in from.
Shaco is one of the few junglers who can avoid being discovered by wards if well played, specially river ward, the most common one. When you're ganking as Shaco you should never gank from river. At least, taking the mid path. The 3.5 stealth and the jump Deceive provides can make you gank from amazing positions. Here's a pic from where you should gank only:
As you see, you should never gank directly from river but from alternative routes. Your Deceive lets you do it, and you should use it. This way enemies will be aware of your gank when you already hit them, not when they see your POOF red smoke.
The white spots are where you should Deceive from, then you'll see the paths you should take when invisible. The blue ones are the paths that you'll do more often as blue team and viceversa. However, all routes can be done while playing in any team.
- Try to keep on the communication with your team. Ask them for the placement of enemy Vision Ward so you can avoid them better.
- Shaco is one of the best lane-gankers of the game. If there is a Vision Ward on river 'cause the enemy laner knows you may come after him, try to gank directly from lane. Use Deceive in your turret and run towards the mid of the lane to start a 2vs1.
- Remember that enemies can see your *poof* red smoke when you Deceive, even trough fog of war. Be sure they aren't close enough to see it.
- The range of Deceive has been nerfed recently (WTF RIOT), so if you used to play Shaco and you want to play him back again, get adviced that jumping walls is harder now.
- Most junglers needs the lane somehow pushed to gank efficiently so the enemy cant escape even when they have seen you thanks to Vision Ward. Shaco can't gank in any point of the lane, specially when both laners are trading at mid, since the enemy won't expect a gank yet.
How to gank
So we just Deceived in a gankable lane. How should we act now? It also depends on WHO ARE WE GANKING. Depending on it, our performing will be different on ganks:
Option 1: Baitable Trade
We will use this when we are ganking an enemy who is pretty strong in Early Trades. Most common cases are Riven, Darius or Garen. They are so strong early, and they tend to bully his opponent to zone him and deny his farm. This also applies to epicly strong Botlane combos, like Leona+ Ezreal.
How to do it:
Our objective is to bait a trade that will turn into a 2vs1.
We will deceive in, but we don't attack yet. Tell your teammate/s your intentions by pinging the target so he initiates it. Enemie/s will expose and initiate what they will think is a 1vs1 or a 2vs2 early trade, which they also think they'll probably win. After the engage and after enemy initiated (so often they do initiate with the escaping skill too, since "nobody is coming from river", he he he), go in and turn the battle into a 2vs1. They will panic, going back trying to save his butt.. so you will face his back. Do you know what does it means? Backstab.
When going in you have 2 choices. If there are no minions, your most efficient move will probably be placing a Jack In The Box between the enemy and his turret. So you make the fleeing even harder. The other option is to proc your Q from behind inmediately if the enemy is squishy and you think you can melt him, or if you think enemy is slow enough to place your jibt later.
with red, your passive E and with box fear you'll mostly get the kill. If the enemy flash away, use the active of your E to catch him up.
Option 2: Pwn da weak
We will use this when we are ganking an enemy who is pretty weak in Early Trades or doesn't like trades at all. Most common cases are Nasus, Vayne or Veigar. These people hate engaging and just want to farm lategame, when they will be able to kill even the shop guy. We can't ask the ally that is laning with him to initiate, cause that will make our enemy flee and gank will be harder.
So what to do? Tell your teammate you're going to gank, but ask him to let you position behind enemy first ] so he can't flee that easy.
How to do it:
Our objective is to SURPRISE and instakill.
So we have a Garen in our team facing an enemy Vladimir. If our Garen pops his Q and go in to initiate the gank, Vlad will most likely go back to a safer position to poke instead of fighting back. We don't want this.
Instead of waiting, if our ally is in range we will just pop our Q from behind to proc Backstab to full damage. If enemy doesn't have much hp, we can also combo it with our Two-Shiv Poison active and place a Jack In The Box between him and his turret.
100% Result on enemy: Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash
If this don't happen or he just used flash before, your teammate will be able to help you to kill him thanks to your red buff + Two-Shiv Poison OP slow. Even if enemy managed to escape, you helped your bully teammate to zone his enemy even more. Now he will be just too scared to try to approach and farm, specially if you ganked him in the middle of the lane.
Whatever you are facing, you should be keeping on with the pressure the whole game, even when lane phasing is over. You must give the enemy fear. Make enemies think they will never have a true XvsX since you could be anywhere, hiding somehwere preparing to rush in and turn the battle.
After few turrets are dead and you lead your team epicly ahead, change your role from epic counterjungler/ganker to splitpusher thanks to your Ravenous Hydra, your Clone and your team.
About items, you can check the itemization section below.
About jungle itself:
- Electrocute took priority over Dark harvest now, since you want to fight for early Scuttlecrabs on river and Electrocute will deal more damage in there.
- The new rune, Hail of Blades, isn't worth it on Shaco. It is wonderful for early pokers like Gnar,but for melee duelling you'll take more profit from a more flat damage rune.
- Nimbus Cloak, on the other side, is a sexy rune you should pick. While I miss the power of the secondary precision tree, this rune alongside Scorch makes you a nice assassin and mobile champion. Try it out!