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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Heart Piercing Introduction
Hello there, my name is Rageuhhh. If you're reading this then it looks like you decided to take a look at my Vayne guide/build and that puts a very large smile on my face. To start off i'd like to say that this build of mine is what I use 90% of the time when i'm personally playing Vayne but that doesn't mean you have to do the same. This is just a guide it's not something you have to follow to the T it's only to help and guide you, not run your entire gaming experience with Vayne.
When I first bought and tried Vayne after running Caitlyn as my main range carry I absolutely hated her. Her range compared to Caitlyn was pitifull, no long range harass like Caits
Piltover Peacemaker, and no real escape like Caits
90 Caliber Net. Not to mention the positioning you need to have to really take advantage of Vayne really threw me off.
After a few bot games I quickly mastered the positioning I needed to really abuse Vayne and with this I learned where they need to be for my
Condemn to land it's stun. After thinking I was awesome in bot games I quickly took Vayne to solo queue to try out my Vayne skills and failed horribly getting shut down 3 games in a row and with that I stopped playing Vayne. I just put it in my head that Vaynes learning curve was just too high for me and she was just a champ I couldn't play.
About 400 games later I decided to pick Vayne back up and decided to try her out again. I got stuck solo bot (which sometimes happens in solo queue due to people acting like children) so I decided to build a wriggles early for some lane sustain and that my friends is what resulted in the build I had come up with for Vayne.
When I first bought and tried Vayne after running Caitlyn as my main range carry I absolutely hated her. Her range compared to Caitlyn was pitifull, no long range harass like Caits


After a few bot games I quickly mastered the positioning I needed to really abuse Vayne and with this I learned where they need to be for my

About 400 games later I decided to pick Vayne back up and decided to try her out again. I got stuck solo bot (which sometimes happens in solo queue due to people acting like children) so I decided to build a wriggles early for some lane sustain and that my friends is what resulted in the build I had come up with for Vayne.
Just like every Champion you'll play in this game you're going to find what they're really good at and what they're awfull at and with this learn your limits of the champion itself. Also with the passive of her
Silver Bolts she's awesome for taking out those high hp tanks.

Strong Pros
![]() [+] Range Attacks [+] Gap closer and mini escape with ![]() [+] High Ad per level [+] Stun/Knockback with ![]() [+] Awesome damage to tanks with ![]() [+] ![]() ![]() [+] Improved chase due to ![]() |
SPACE | SPACE |
Like most carries the only smart thing to do is run the very popular 21/9/0 to maximize damage with 9 in the defence tree to boost your summoner spell heal and to give a little more survive. move the one point from summoners resolve to
Resistance
if you're not planning on using heal. Also you can move your 1 point in
Butcher
to your summoners wrath if you were planning on using
Exhaust
Ghost
Ignite or
Surge






Runes




- greater mark of desolation 9 of these bad boys will give you an extra 15 armor penn helping to break through some of their defence.
Greater Seal of Armor 9 of these will give you an extra 13 armor giving you a little more resistance to your opponents pokes.
Greater Glyph of Scaling Magic Resist Mostly for late game to give you some resistance to the enemys ap carry.
Greater Quintessence of Attack Damage Gives you a bonus 6.8 damage making last hits a little easier.









































I use this ability order to maximize your
Silver Bolts for over all damage. I find this the best way for me personally to use Vayne maybe the best way overall. Now you think, well, their HP isn't that high early wouldn't it be better to level your
Tumble over your
Silver Bolts? And to that I say no. At level 5 your silver bolts do an extra 60 damage plus 8% of their max HP. Now keep in mind this is max health, not total health, which means your
Silver Bolts will do the same damage consistantly on the same champ well, until they level up or build hp that is. Now i've tried leveling
Tumble over
Silver Bolts and I find leveling the
Silver Bolts first yields more damage early game and mid game.

























Majority of people will ask you what support you would want, if you ever get the chance to request your support or maybe a friend support for you, pick
Alistar. He is by far the best support you can have at bot, the way they mix and fit together make them extremely dominant.
Alistar has enough CC (crowd control) to get you a lot of time to rack up that
Silver Bolts count,
Tumble and
Condemn them into a wall. You can literally keep them tied up in stuns for about 4 seconds if done right which is more then enough time to destroy a carry. Me and my friend Tynne run duo bot (normals at the moment) with me as
Vayne and him as
Alistar and we have never once lost a bot lane. If by some chance you're not able to get an
Alistar
Leona Is also a great support to pair with Vayne. With all her CC you can easily tie up and nuke the enemy range carry with ease. With
Leona the bushes are your best friend, If
Leona lands her stun,
Tumble and
Condemn them into the wall. After this continue to auto attack and
Tumble when possible. If you're lvl 6 pop your ult as soon as
Leona lands her first stun. Even if the enemy has flash up, between the stuns, your damage, and your chase they're not getting away.





















Here i'm going to give you some tips on handling other popular carries you may find at bot.
Hard/Very Hard - Who I consider to be one of the best range carries in the game is pretty popular bot champ. This will be one of your more difficult lanes if handled incorrectly. Caitlyns has a lot of range on you, and a strong skill show to boot. Not to mention traps that when stepped on are a guranteed stun, and a slow/escape while using her net, and an ult with enormous range. I consider playing aggressive against works better then passive, for me. Try and dodge her skill shots with your tumble it will start to hurt her a lot considering your tumble is more then half the mana as her
Piltover Peacemaker. Aggressive supports work well against her, keeping her in range of your auto attacks is key. Idk how many time's i've played Cait and the enemy carry just allowed me to pick at them with my auto attacks. Putting at least one ward in your bot bush or theirs is essential to protect you against her traps, a good Caitlyn will usually have 1 at the entrance of each bush, and one at river bush, be aware of this, if you step on one of those traps Caitlyn will be able to really lay some hurt on you and you wont be able to do a thing about it.
Moderate - Ahhh Ashe. One of the most common carries I see at bot, probably because everyone has her, cheap I.P to purchase, and is a very solid champ. Dodging volleys and staying safe is key. Use your
Tumble to dodge her volley as much as possible, you're no where near as mana relient as Ashe, keep this in mind. If you've played Ashe you should have an idea of the range on her
Volley keep this in mind when trading hits, if you're just about out of range of it, tumble away, if you're close to her tumble through here, or to the side of her if possible. Never get up in her face once she's level 6 unless you have the chance to start with a
Condemn into a wall, her ults very easy to land when you're a couple paces away. If she has her ult up and you're going to go aggressive, be ready to try and tumble away. Have your team mates alert you if they have seen an Ashe ult come there way so you have an idea how to handle the lane.
Hard - Another one of my favorite carries, one of the reasons is he has a similar passive to Vayne's Silver bolts except his activate when taking damage from one of his abilities. His Skill shot has enormous range but it's decently easy to dodge. Try not to let him pick on you with auto attacks as the activation of his passive can really do a lot of damage, just like your silver bolts. Play more cautious once he's level 6, his ult will root you, and possibly your support if he's near you. Do not engage unless you've killed him a couple times or just have him out farmed by a lot, he has a more reliable escape mechanism if things don't go his way, Vayne not so much.
Moderate/Hard - A very strong carry. His cc is nothing compared to yours, but his burst damage sadly beats yours like an egg. He also holds a little advantage over you early game because his
Quickdraw allows him to build more AD early and less AS. If you see Graves dash at you tumble diagonally towards one of his sides or through him as he will most likely follow up with a
Buckshot and you absolutely do not want to be close to him when that happens. Also, his Ult is nothing to be underestimated, it has Strong range, and it has even more once it reaches it's end and exploads in a cone, if you think he's about to shoot you, do the same maneuver for the buck shot and tumble diagonally towards him.
Easy - People play him bot, i'm not sure why as I find him a better solo top more then anything, but he's there pretty often so I decided to list him. Not hard to lane against at all. once he lays down his
Acceleration Gatehe will most likely follow up with a
Shock Blast, lucky for you it's extremely easy to dodge with a tumble. If he leaps at you with his hammer try and
Condemn into a wall or away from you then tumble to put some distance, this will give you some time to kite him.
Moderate/Hard - Few tricks to winning this lane. Out farming here and dodging her very annoying
Boomerang Blade. If you can do these two things you shouldn't have much trouble, but if it's a good Sivir, and most people who play here usually are, then she may anticipate the dodge and still get you. Mix up your dodges, don't do the same thing every time. Keep in mind of her spell shield, if you see her pop it, try and tumble to break it, then condemn. If she's laned with a
Soraka the difficulty of this champ just escalated to VERY HARD. Soraka = endless mana for Sivir, which means endless
Boomerang Blade. If you're unlucky enough to go against this then all I can say is I hope you get a couple early kills and shut her down before she becomes a threat. If not, I hope you're really good at farming at a turret because that's what you're going to be doing for a majority of the laning phase.
Easy/Moderate - Not the hardest to lane against, but not the easiest either. Pre level 6 she's not to hard to handle. Once she starts leveling up she'll start to out range you drastically. Try and dodge her
Rocket Jump as it can do TONS of damage. her ult works similar to your
Condemn except no stun just a major push back, paired with her rocket jump makes her ability to escape boss level. Focus on farming, condemn/stun when possible. Shouldn't have that much trouble.
Very Hard - extremely strong auto attack pokes, if he has his
Spinning Axe up (he'll be swinging one around in his hand) then try and stay away from him until he uses it on a minion, in which you respond with a tumble/condemn to make him miss the catch. This put's him to a disadvantage at that moment. Get in what pokes you can then retreat as it's cool down isn't very long, especially if he had caught that blade a couple times prior. Try not to let him trade hits with you, he'll win. Keep your distance and last hit when possible. Whatever you do don't underestimate him. even at a lower level with less farm he can be a ridiculously huge threat. He only has two skill shot's one being his ult
Whirling Death, and another being
Stand Aside which is an easy to land slow/snare/damage dealer. Very possible to lose this lane, focus on farming, don't try and fight him unless you believe you have a big advantage over him and you're able to open with a
Condemn into a wall. If you manage to escape with low health expect his ultimate
Whirling Death because he will use it. This can be tricky to dodge against an experienced Draven as it not only shoots from him but it also comes back if he so wishes. Tumble and Flash if need be, and like Ashe have your team let you know if he's used his ult on them.
Easy/Moderate - He's not that hard to deal with. Staying behind minions will make two of his abilities practically useless. Dodge his skill shots when possible as they give him either a cd reduction from his
Mystic Shot or an attack speed boost from his
Essence Flux. Try and anticipate his ult, and like Ashe ask your team to let you know if he's tried to ult any of them. If you're low health and you've managed to get away expect his
Trueshot Barrage as it will most likely be coming, try and tumble, or even flash out of the way as it's damage is fairly high even at low levels.
Very Easy - No problem from her at all. Has a passive attack speed buff thanks too
Impure Shots. But her real damage comes from her
Double Up and her ultimate
Bullet Time. Luckily these two abilities are quite easy to dodge or disrupt with Vayne. Trick to double up is to keep 2 minions between you and her if possible as double up can hit a target, bounce, and hit a champion behind that minion for even more damage, and it focuses champions. Once She uses this she's lost any kind of control over you, tumble in and do as much damage as you can and pull back.
Bullet Time is also no problem to handle. Once you see her using this just condemn her. It's a channel ult which means your condemn will cancel it. Very easy lane.
UNKNOWN - Ahh the ever so lovely mirror. If you're lucky enough to get this you will either win easily or lose easily. It all comes down to who has the better support, who has the most farm, who's the better Vayne, and who has the better build. If you're following this guide we both know you have the better Vayne and the better build =P
Easy/Moderate/Hard/Very Hard - Yes, I listed Zhao. I've seen him bot countless times in normal's, way more then I see
Sivir or
Varus. Yes he's not a range carry, but he can carry effortlessly. Rating his difficulty level was hard as i've shut Zhaos down easily bot lane, but i've also had Zhao's give me a ton of trouble. He has a very strong gap closer, if he pairs it with a bush it pretty much lets him get in attacking distance of you no matter where you are and it also slows you. When he does this try and tumble and condemn him away and continue to kite him, if possible. Be aware that Zhao is able to dive turrets easily fairly early, keep this in mind and expect it when you're low hp. I've recently discovered a trick against him, if you can manage to keep your
Condemn up try and use it right when you think he's about to use
Audacious Charge, or if he's been predictable with it you can anticipate the charge and have it readied already, doing this as he charges will knock him back making him waste his charge completely throwing him off.










































Ok, i've decided to go into a better explanation of these two items here to further explain which is better. And to tell you the truth, both are good items, just under certain circumstances.
Youmuu's Ghostblade gives a flat 20 armor penn while the
Last Whisper gives 40% now statistically speaking the
Last Whisper will give you more damage when the enemy unit has more then 50 armor. Anything less then 50 armor and the
Youmuu's Ghostblade will give you better armor penn. That being said. you have to take into account
Black Cleaver which reduces 15 armor each hit. Since you should always have
Black Cleaver on Vayne you must take into account it's armor shred. Now 50 armor is the sweet spot if you're going one armor penn item for the whisper, but with already having the cleaver 50 isn't the sweet spot for you. 85 is the sweet spot for this build. If more then 2 people on the enemy team has more then 85 defence I would strongly suggest building a
Last Whisper over the
Youmuu's Ghostblade. If they only have one tank, like
Shen or
Cho'Gath who's the only person really building defence get the
Youmuu's Ghostblade.





























Now since you should of purchased your wriggles you should abuse the free ward that comes with it. In this picture i've circled and or marked with an X where wards should or could be placed. Those circled or marked with an X in black are places where your support should be warding. Those marked in red are where you can choose to place your ward. You can either place your ward deffensively like river tri-bush (this is a good spot whether you're on blue team or purple team.) In your bottom bush or theirs. or River bush. Or you can choose to place it offensively. Like their blue buff (or their red buff if you're on purple team.) Placing your wards defensively will save your support a lot of money throughout the game don't forget that. Wards are cheap when purchased 1 or 2 at a time but over the course of a game they start to add up. Using 10 wards will save your support roughly 750 gold which is a decent amount of money to a support, please keep this in mind.
Thank you very much for taking the time to read my guide. And if you have any free time or you may feel like trying a tank check out my Shen guide. This guide isn't 100% done yet I feel there's more for me to add but since I accidently hit publish instead of view it popped out a little incomplete. I'd also like to thank JhoiJhoi for making the how to make a guide page it helped me with bbcoding drastically. Now Guys and Gals, please don't judge my item build on looks, actually try it before you say, you should purchase this before this, or you don't need that. Give it a try and enjoy the killing sprees.
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