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Senna Build Guide by LuxIsMyCrush

Support Senna Guide SUPP 9.23

Support Senna Guide SUPP 9.23

Updated on November 21, 2019
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League of Legends Build Guide Author LuxIsMyCrush Build Guide By LuxIsMyCrush 5 7 32,279 Views 5 Comments
5 7 32,279 Views 5 Comments League of Legends Build Guide Author LuxIsMyCrush Senna Build Guide By LuxIsMyCrush Updated on November 21, 2019
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Runes: Aery

1 2 3 4
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Resolve
Revitalize
Second Wind
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Senna Guide SUPP 9.23

By LuxIsMyCrush
Introduction
Hello everyone, I'm your dearly LuxIsMyCrush with another support guide for Senna, which is one of the must fun junglers supports I've ever played. Dunno about you, but I used to play Jhin and Teemo (yeah i main teemo and sold my soul to the devil) support at some times, and having an official adc support feels really nice, she have a bit of everything an support needs with some offensive options too.
Sadly she's permabanned right now on solo/duo but i got the chance to play her few times on flex if that counts as experience, and a lot of tests on normals and practice tool to provide you the best builds you can try on rift.
Pros and Cons

PROS

CONS

Her Q can be cast on anything slow auto attacks
Hard CC low mobility
Global ult which can be used both offensive and deffensive she's squishy
team camouflage also her Q has a slow animation cast
can scale infinitely
Skills

(Passive)
ABSOLUTION
Spoiler: Click to view

(Q)
PIERCING DARKNESS

Spoiler: Click to view

(W)
LAST EMBRACE

Spoiler: Click to view

(E)
CURSE OF THE BLACK MIST

Spoiler: Click to view

(Ultimate)
DAWNING SHADOW

Spoiler: Click to view

now listen closely
Items

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view


I do not think I need to explain more the rest of items but if you feel like you don't know when and for what to build some items tell me and I'll answer your dilema.
Runes
Well if you want a long read you are in right place, if you not, I'm gonna be fast and tell you to copy those runes from image, will be good most of times.
Okey so for the long discussion, all secondary runes are optional (look up at the beginning of guide to see all options) depending of matchup and your preferences overall, but I think for Summon Aery those are the perfect runes, Revitalize gets you extra heal and shield power, which is applied both on allies and yourself, while Second Wind gives you more sustain in lane.
Manaflow Band is a good mana sustain rune, and trust me you will need it most of times, your Q cost a ****ing 90 mana after few ranks, Transcendence is disputable the best rune from those options too, Celerity can be somehow useful too in some niche games, but 99% of times you don't want it, [[Absolute focus] as well you will not keep it active a long time in lane or even teamfights unless enemy have 0 pressure champions, in which case go for it.
Now there is more freedom on last line between Scorch and Gathering Storm, both are good, Scorch will help you poking early in game and maybe sometimes even be the main factor on an enemy death, while Gathering Storm will just give you more ad as you advance in game, which combined with your passive will be A LOT of ad.
Now let's talk about precision, Fleet Footwork is the only one viable keystone since you can't use lethal tempo, and to proc PTA will take to long, not to say about conquer. So those runes are for a better sustain in lane and it scales decently outside of it too, for even better sustain you can go for Taste of Blood and Ravenous Hunter or if you want a more team orietend runes go again for Resolve secondary choices that were also in Summon Aery setup. You can also go Taste of Blood and Ultimate Hunter to get more CDR on your ult, which is really worth if you think about how much it offer to a teamfight.
Dark Harvest is a rune if you are going for late game, you can get them pretty easy with your Q, but I think I need to mention that rune is pretty selfish and if you go for it you should focus more on your damage than support items, or at least that I think is the optimal play for DH. For other domination otpions as keystone I'd say Electro works too. For the rest I recommand Taste of Blood for more sustain and whatever you like (You can see an example at the runes page, number 3). For Secondary I recommand a tree offensive too, precision can work pretty good as Coup de Grace and Dark Harvest works good together, otherwise go for Sorcery.
I'd say if you want more sustain in lane you can also consider to take Inspiration, but the problem there is, you can't use any of those options to help your teams, Stopwatch is nice but that will not save anyone but yourself, so if you do not play an offensive setup don't take it, only good part at Inspiration is the mana sustain and heal from biscuits. I guess if you go primary Inspiration you can use Glacial Augment for more utility, if you build Blade of the Ruined King even better (but honestly, don't build it on Senna lol)
For the end, let]s talk about Guardian which is like an alternative of Summon Aery but more deffensive oriented, you can proc it with Q (by targeting it, if it's hitted by other means it not proc) and by being close of an ally, best part about Guardian is that you have a lot of defensive options to take from, as well as Demolish
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Senna Guide SUPP 9.23

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