This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Jungle
-
AP
-
AD
Introduction

-Can solo buffs easily
-Strong ganks
-Good traveling speed with



-Hard to counter jungle
-Is a strong counter jungler

-A bit mana hungry early
-Long CD on

-

-Needs to take damage from moving behind monsters if you want to benefit from

-Falls out late game
-























This spell is for every jungler,jungling without it is possible but not recommended because the enemy will easily be able to steal your buffs and you won't be able to secure Dragon or Baron Nashor.

Allows you to travel through the map faster and can make a clean escape if used before using

Other possible picks

Can allow you a safe escape over 2 walls and can be used if you failed to get over a wall with





This disables most AD champions and most of them usually go solo top. This can be very effective defensive and offensive. It can secure your escapes by slowing the chaser to secure a kill for a laner or you if the enemy stubled upon a stacked


I wouldn't usually take this because to get kills is a laners job not yours,but can still be useful late game so you can still remain effective by tricking opponent's into 1v1.
Runes




Greater Mark of Attack Damage to deal more damage to jungle monsters allowing you to kill them faster.
Greater Seal of Armor once

Greater Glyph of Magic Resist so you don't get bursted down by any champion that deals magic damage such as


Greater Quintessence of Attack Speed allows you to make more autoattacks into the back of a jungle monster while your


Other possible runes
Greater Mark of Attack Speed you can use these and use Greater Quintessence of Strength as attack damage,you will get more attack speed but your attack damage will fall a little.
Greater Quintessence of Attack Damage in case you want to swap marks and runes like mentioned above.



This is the starting item for a lot of jungle








During your first trip to the shop after the game has started you should probably have enough gold to buy





I find these boots the best for jungle



You can actually get






Gives you a lot of bonuses. Since




Buy this item for armor penetration. You need it if your enemies start building armor to counter you. Without having this or any other armor penetration item the high attack damage can be useless.

This is a good late game item as it gives you a second chance to live. Until you revive

Other possible item picks

Gives you quite a lot of health and a little damage. You can buy this instead of


Allows you to kill buffs really fast late game. It is also good to keep applying


In case you are new to jungling.
I usually start the jungle by killing Ancient Golem and getting the blue buff by stacking

After hitting level 2 take



I usually go for Wraith camp,then to Lizard Elder and then to the small Golems.
After hitting level 3 and clearing the red jungle you are ready to gank. While doing the last camp(usually small golems) in your jungle ask your team for who needs gank. If you are low on health you can recall first but if you didn't use both of your

After making a gank you should recall and buy some items at the shop,preferably



When Ancient Golem or Lizard Elder respawn you could go and check the enemy jungle for their buffs. If you already got



For short: Ancient Golem -> Wolf Camp -> Wraith Camp -> Lizard Elder -> Small Golem camp -> Gank -> Recall -> Go back to jungle
For







Other than that you should give buffs to any teammate that needs them and push top or bottom lane onto the enemy inhibitor and try to distract them from your team as much as possible,set some





-Strong ganks
-Good traveling speed with



-High damage with


-High

-Damage of



-Mana hungry early
-Long CD on

-

-Mana can be easily wasted if placing

-Not a great 1v1
Some of the tips and tricks are under the jungle guide because they help jungle
















Secures kills in case the enemy blinks away from the


Prevents people from running away from

Other Possible Picks

Can make clean escapes if used before using



Double flash can secure escapes but in my opinion




Allows you to recall and quickly get back to your lane. You can also recall to your

Runes





Greater Mark of Magic Penetration gives you magic penetration which is of course needed. If you got a lot of AP and the enemy just buys magic resist then it will be all for nothing.
Greater Seal of Armor gives you some armor,while the focus of AP build is to only engage to lure the enemy into

Greater Seal of Magic Resist i take only 6 greater seals of resilience to make room for 3 greater seals of warding. The reason i take only 3 is because many AP champions need to see you to be effective or know who you are when using


Greater Glyph of Ability Power to lower the gold i spend on random AP items and to get more early game magic damage dealt to my opponent. I really prefer buying potency glyphs over warding since like i said above AP champions are not that good against you if they can't see you.
Greater Quintessence of Ability Power again to give me more early game magic damage and so i can really benefit from magic penetration marks.
Other Possible Picks
Greater Glyph of Cooldown Reduction makes your skills more spamable,but it can lead to mana starvation so these are not always recommended.
Greater Quintessence of Movement Speed to get to your lane faster,run away faster, or to just chase down enemies that blinked away. Many uses for this but Potency seems a better choice.

Some AP,health and mana regeneration can be really helpful early game,still don't spam your


Magic penetration,high AP is useless without magic penetration.

This item gives nice health and a lot of ability power. It also has a nice slow,not that big on



Increases your ability power by 30% not to mention that you already get 140 ability power via this item. This can make a single





Mostly for defence and the high AP. Can also be used to freeze yourself when the enemy team is ganking you to wait for cooldowns or to wait for your team to arrive.

Gives you some Health,Mana,AD and AP. The health and AD this item gives may make 1v1 somebody easier so you won't have to lure the enemy team into your


Gives you magic resist,AP and also passive magic resist reduction on your opponent's. Since


Other Possible Picks
Kage's Lucky Pick






In case you want more offense and deal more damage with your own abilities rather than reducing magic resist of opponents with




With high AP this item can actually make you a viable 1v1 AP







Late game you should start teamfights with your ultimate and send it into the middle of enemy team. At max rank it deals 600 damage + 100% of your AP which is what mostly makes AP

Don't bother to move behind the target to trigger

Just remember put random






-Good 1v1
-Deals more damage if the enemies are running away from you
-Passive and Active slow on

-Not much mana hungry expect for few early levels(you can get blue to counter this)
-Good escapes

-His abilities scale off AP
-

-

-

-Only reliable CC is a slow
-Squishy


















Secures or almost secures kills,also reduces the effect of





Allows you to chase down foes and escape with combination of


Other possible picks

Like said in other 2 guides,you already got


Allows you to recall and come right back. It can also be used to recall to your


Runes




Greater Mark of Armor Penetration damage is worthless without armor penetration because otherwise it will just be blocked by enemy armor.
Greater Seal of Armor of course you need armor too or you will just drop dead if trying to kill an AD champion.
Greater Gylph of Magic Resist you can't be assassin without armor or magic resist. They are mostly for survivability.
Greater Quintessence of Attack Damage early game damage,especially if trying to apply

Greater Mark and Quintessence of Attack Speed allows you to keep applying




Starting item for a lot of AD champions. I don't really like the change in season 3 for it that makes it only restore certain amount of health on hit but it still gives enough bonuses to be a viable starting item. Remember to sell it late game.

To get around the map quicker. I usually leave it there until i buy some more offensive items and until i finally decide into what i should build it into.

The health reg on hit that Doran's Blade gives you is just not enough. This also gives you attack damage duo to season 3,but it also costs more because it builds out of an item. I usually buy this and leave it there till i have enough for Bloodthirster.



All of these are good on Shaco. I usually buy




The movement and attack speed you get with activating this item can be really helpful. The cooldown reduction is also good but the attack damage isn't that great.

Even if you leave


High AD and Lifesteal,and they increase with hidden stacks via minion kills(you lose them on death tough).

Armor Penetration,along with marks can make you almost immune to enemy armor.

Attack speed and really good passive which is really easy to fill,all you have to do is click everywhere and it's filled. It can help a lot in minion wave clearing and if bought early can harass your opponent while you are hitting their minions.
Other Possible Items

Tons of survivability and also gives you second chance to live in case you died when your


It's for the same reason as Guardian Angel only that it only blocks off magic damage so it's not that reliable,but it does give you at least little AD so it's still good to take sometimes.

On hit effects are always nice,with high attack speed this can help you kill really squishy enemies like carries fairly quickly.





Your role in the team should be to take down targets fairly quickly. The best lane for AD

You are not that powerful late game but split pushing can still make you at least somehow contribute to the game. Distracting the enemy team can also help since

Remember to ping your team whenever you are gonna engage on an enemy carry so your (almost) death won't be pointless.
Deceive and
Ghost makes it easy to escape from ganks
Hallucinate can be used to dodge
Requiem, Finales Funkeln and other global or semi-global ultimates
Deceive in place when near a wall to trick your opponent into going over it,deceiving in place even when not near a wall can trick your opponent into deceiving a small distance to try to escape
- 3-4
Jack In The Box can make killing an opponent fairly easy,especially on early levels and for AP
Shaco
Hallucinate can be used to turret dive low health enemies(it still draws turret shoots to you if they attack when you are under the turret)
other tips and tricks coming soon!
You must be logged in to comment. Please login or register.