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Choose Champion Build:
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Shaco: Clowning Around
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The Stirinator
Shaco

Hi I'm KingPudding I decided to create a
Shaco guide on my free time. I started playing
Shaco on my secondary account because he was one of the few junglers I haven't played before. Shaco is an assassin/jungler/melee champion. He is one of the descriptions of a jungler. A jungler is a champion who begins in an area not in the lane and ambushes enemies when the team needs help. They are the wildcard of any game and are constantly feared. In a sense they are the support of MID and TOP lane.


So overall he is a strong jungler.
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OFFENSIVE












DEFENSIVE




9X

9X

9X


3X

Recomended





Not Recommended








This passive is underated by most players. But if you think about it for a second it is actually a really good passive. After an enemy burns their



Cooldown: 11
Cost: 90/80/70/60/50
Range:500
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stalthed, he is GUARANTEED to Crit for 40/60/80/100/120 %bonus damage.
This is pretty much a free





Cooldown:16
Cost: 50/55/60/65/70
Range:425
Shaco creates a jack in the box at the target location with 150 health. It will stealth after 2 seconds, and will pop out when an enemy comes near it (300 range), fearing nearby enemies for .5/.75/1/1.25/1.5 second(s) and attacking them. It deals 35/50/65/80/95 (+20% ability power) damage, and lasts 60 seconds while stealthed or 5 seconds if firing.Casting jack in the box will break stealth.
This should be your first skill to get. It's what allows



Cooldown:8
Cost:50/55/60/65/70
Range: 625
Passive: While two shiv poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed by 20/22.5/25/27.5/30% for 2 seconds.
Active: Shaco throws his dagger at target enemy dealing 50/90/130/170/210 (+100% ability power) (+1.0 per bonus attack damage),magic damage and poisons them for 3 seconds. The passive is deactivated during cooldown.
sadly I'm unalbe to find an image of Shaco throwing his shiv.

Cooldown:100/90/80
Cost: 100
Range: 250
Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of shaco's damage and recieves 50% increased damage (deals half damage to turrets and inhibitors). On death, the illusion deals 300/450/600 (+100% ability power) magic damage to nearby opponents. Lasts up to 18 seconds.
I will explain this skill in it's own chapter due to the amount of implications it has.

So one use for Shaco's ultimate is to escape and use it as a decoy. For this strategy to work you must activate it in the bush and send it out visibly down a path the enemies can see while you either run the opposite directio, or stealth somewhere else. It will leave your opponents like the picture below.

Secondly it can be used to turret dive. First send the decoy in from one side and let the turret and intended victim attack it then sneak up behind either using your

Third: it can be used to block the last few ticks of ignite if timed correctly or even dodge a major damage spell.
Fourth: it can be used in teamfights to make it a 6v5 and with

Early Game








Mid game




Late game


OFFENSIVE
I think bloodthirster is viable for certain situations giving you more lifesteal and attack damage. This is really helpful for you as an item giving you more attack damage than a infinty edge but you don't get the critical hits though.
It has the same damage as a B.F sword but adds a cleanse like effect and magic resist.This is great late game if they decide to lock you down with Crowd Control.
It has been seen on a lot of shacos I'm not certain it's the best for him though. The attack speed buff is nice on him but the chain lightning isn't very useful.
This is also viable for those teamfights and It's AOE is quite nice and allows you to dish out a ton of damage along with it's active effect too.
This gives you a really strong critical chance and gives you a lot of damage.
DEFENSIVE
It's a good item overall if you need lots of health and health regen. But, it's expensive and could be replaced with a better item for health late game such as
Frozen Mallet
This is good for heavy AD teams. The passive from it wonderful to stop them from focusing you and the health allows you to stay in the fight longer. Then the active effect is great for your team.
I get this for its health,passive, and armor. It's also situational in the fact that Shaco is in a sense an ADC. The only reason I get it besides that is that when you use hallucinate your double has the effect as well.
There is a ton of different other items that are viable its up to you to find the ones you need.





DEFENSIVE




There is a ton of different other items that are viable its up to you to find the ones you need.
I myself always start BLUE
I follow this route except I go RED instead of double golems.

First start by pinging your target and declaring where you are going OMW {insert lane} either TOP MID or BOT. Then
Deceive until you hit your intended target. Then proceed to chase them. If they flash away use your two-poison shiv to slow them down. If your team is filled with pushers and you are unable to gank continue jungling and tell them to stop pushing.
When I find the way people jungle RED first I will add this to my guide.
I follow this route except I go RED instead of double golems.

Ganking
First start by pinging your target and declaring where you are going OMW {insert lane} either TOP MID or BOT. Then

When I find the way people jungle RED first I will add this to my guide.
When to counter jungle
- When he is a tanky jungler who has a weak damage start such as
Amumu,or
Nautilus
- When your opponent is a slow jungler such as fidlesticks or
Malphite
When NOT to counter jungle
There are a few decent ways to counter jungle as shaco.
Easy non risk monsters
Double golems: a lot of players forget about double golems and makes it an easy snatch for shaco and your close to a lane being able to gank.
Wraiths: They are a little more risky
Wolves these are the most risky non buff mobs.Because you can have up to four people trying to box you in.
Buff monsters:
Blue: try to take the third blue as it will be forgotten sometimes by junglers.
Red: You can take this after it respawns if you want.
To start counter jungling decieve behind your target and auto attack. Follow up by placing a jack in the box down because it will divert the attention of the monsters for a second allowing you to back stab the monster the jack in the box has targeted. Try not to use your two shiv poison unless you feel it will speed up the process or save your life.
Easy non risk monsters
Double golems: a lot of players forget about double golems and makes it an easy snatch for shaco and your close to a lane being able to gank.
Wraiths: They are a little more risky
Wolves these are the most risky non buff mobs.Because you can have up to four people trying to box you in.
Buff monsters:
Blue: try to take the third blue as it will be forgotten sometimes by junglers.
Red: You can take this after it respawns if you want.
To start counter jungling decieve behind your target and auto attack. Follow up by placing a jack in the box down because it will divert the attention of the monsters for a second allowing you to back stab the monster the jack in the box has targeted. Try not to use your two shiv poison unless you feel it will speed up the process or save your life.
Shaco can be built in many ways. Some like to build him heavy attack speed and heavy attack damage. I myself prefer to keep him in a balanced way and give him enough sustain to last in fights. The most important thing about Shaco to remember is to have fun. WHY DO YOU THINK HE HAS SUCH A BIG GRIN? BECAUSE HE (SHACO) KNOWS TO HAVE FUN and he wants to share it with you.
KingPudding
Shaco Guide
Shaco: The Harlequin Man
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