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Shyvana Build Guide by shadowolfgirl

Jungle Shadowolfgirl's guide to a shyvana jg <3

Jungle Shadowolfgirl's guide to a shyvana jg <3

Updated on August 22, 2018
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League of Legends Build Guide Author shadowolfgirl Build Guide By shadowolfgirl 12,692 Views 2 Comments
12,692 Views 2 Comments League of Legends Build Guide Author shadowolfgirl Shyvana Build Guide By shadowolfgirl Updated on August 22, 2018
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Runes:

Precision
Fleet Footwork
Triumph
Legend: Bloodline
Coup de Grace

Sorcery
Celerity
Scorch

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Chilling Smite

Chilling Smite

introduction

Hello welcome to my Shyvana guide ik it's not much to look at but i hope this can give you some ideas of how to do this <3
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Creeping / Jungling

ok so you want to start off with Hunter's Talisman and your W Burnout and go for raptors first which is located in between red buff and mid lane then go red buff and make your way to rift scuttler and take it for the bonus xp it now gives and a little bit of vision control <3. now after take rift scuttler you have a three options, counter jungle, gank bot lane or ward bot lane and go take krugs. warding bot lane and taking krugs is a slightly better idea just because it allows some vision as well as xp and gold since bot lane would most likely be warded from the enemies as well but if you decide to counter jungle always expect the enemy jungler to be around if you manage to take anything without them knowing that's perfect, xp and gold advantage over their jungler already.

Drakes. all drakes are extremely important to shyvana
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

your W Burnout is super important to this build like realllyyyyy important as it gives your movement speed along with your Celerity gives you a lot of speed and damage

your Q Twin Fang is perfect to cancel animations from happening and resetting your AA so it's a good jungle clear ability along with Trinity Force it gives it that extra damage

your E Flame Breath is important to dealing more damage to champions or jungle monsters, it's a skill shot so it's useful in that area at least <3

R Dragon's Descent lets you turn into a dragon can let you go over walls and if you hit champions while transforming will bring them with your and empowers all your abilities, your Q deals bonus damage and cleaves all enemies in front of you, your W gets a bigger radius and your E when it hits an enemy champion or goes to where you wanted it to go it will leave an AoE burn which deal damage to anything that walks through it (not friendlies though obviously)
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Runes


Precision



Fleet footwork
Fleet Footwork is perfect for my runes as when you get to 100 stacks (from moving around and attacking) you heal a bit of your hp and you gain bonus movement speed which works in sync with Celerity



Triumph
Triumph is very useful for maybe just killing someone and getting away because of the 12% hp gain when you kill enemy champion you could also take Overheal but you don't do much lifesteal unless you take Bloodthirster or bloodline which you will mostly take unless you want to take AS with you instead.



Legend: Bloodline
Legend: Bloodline very helpful to have a bit of lifesteal when attacking so you don't die so easily even though some people will just ignore that and demolish you so be careful <3.



Coup De Grace
Coup de Grace for obvious reasons is very helpful to quickly finishing an enemy champion especially when you use Twin Fang on their already low health.



Sorcery



Celerity
starting off in Sorcery is everyone's best friend Celerity you gain a bonus 3% movement speed and you gain bonus AP and AD with the items you are possibly taking and all the damage itself you will hurt big time.



Scorch
last but not lease Scorch perfect for your W since if you hit people with your W the longer it lasts meaning your scorch will last much longer.
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ward placements

WARDING IS THE MOST IMPORTANT THING IN THE GAME

if you don't ward you wont win, without vision control it's next to impossible to win because you wont know where the enemies are without the vision! always ward in spots when you can and use control wards without vision you wont know where the jungler is or where the enemy is roaming to, maybe they are taking your blue buff or maybe they are taking baron or maybe they are taking drake, so i can't stress enough to ward at all times to keep vision and have one person on your team be able to take out wards to deny vision! Bronze i am looking at you mostly for this since warding and having knowledge of where the enemy is could help make your decision of what to do.
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League of Legends Build Guide Author shadowolfgirl
shadowolfgirl Shyvana Guide
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Shadowolfgirl's guide to a shyvana jg <3

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