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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction

CHECK FOR UPDATES IN THE EXTRAS SECTION!

Although she has no initial gap closer, she is extremely fun to play. She's got four potential skills,


What makes her unique and diverse is how much strength she can get over a short time period. Her ultimate,





To sum it up,

Note : Something I'd like to say is that the builds listed above are the basic guidelines of the build, like something I'd casually go through in a normal lane of just farming, depending on how fed you get, how much you yourself feed, or how much of a threat the enemy team is to you, you have to build accordingly.
Recent Changes
4/2/2012 : I have updated the rune pages to a little more reasonable ones, like, you don't ever need a full armor pen page, for you'll build Brutalizer and will end up being better off with a Flat AD Page.
12/18/2011 : I have updated the masteries, I haven't visited for a while and I didn't realize what I did wrong with them until I looked at them. Just getting used to the masteries now as well. Sorry about that!
11/1/2011 : This is under my own recommendation, I have added a situational build to the "Building an Exile" section for those of us who struggle in lane, mainly inspired by watching Westrice's Stream. I have also added that build as a 4th build in this guide. UPDATE : I removed the build with the


10/31/2011 : Happy Halloween! What better way to finally have uploaded an example game, my limit is 15 minutes, so I tried to speed up the game, and slow down the parts where the major events took place. Two videos, enjoy them!
10/21/2011 : 10 Days after being released and this is now the top Riven Guide, thank you to everyone, 77% for the amount of votes. I have added an example of someone who had gotten a PENTA using my guide, I am happy that I have gotten so many positive responses.
10/19/2011 : Photos stopped showing, minor update in which links I used, Photobucket fails, went back to tinypic. Nothing changed, thanks everyone~
10/17/2011 : Under request of Bryun, I have added additional Build Descriptions in the "Building an Exile" section, simply for the things that I don't mention and why I get them in the alternative builds. I have also added an example game of ameOkami's.
10/11/2011 : Under request of Majora, QSS has been added to "Shattering Late Game" item explanations. Thanks!
10/9/2011 : Guide Released!

How does one play an exile? There are many things that come within a champion, things that'll help make a champion strong and worth while, and some things that will be problematic with

Pros :
- Great Mobility
- Great Damage Output
- Great Farmer
- Easily Granted Kills With Ultimate
- Two Disables, Stun and Knock-Up
- Attack Steroids
Cons :
- Squishy If Built Wrong
- Easily Taken Out Of Fights
- Stun is .5 Seconds
- Each Gap Closer Moves Little Distance
Although these aren't all the Pros and Cons of playing


There are a few options that could work with

Disegno's Riven
Greater Mark of Desolation [9] /
Greater Seal of Armor [9]/
Greater Glyph of Scaling Magic Resist [9]
Greater Quintessence of Attack Damage [3]
This is the standard rune page that I like to run. Reason being is it gives me an early game advantage as far as damage goes and it can contribute to last hitting a tad bit better. It's only 6 Damage but running the right mastery trees can get it to about 9-10. I go with standard ArPen Marks, Armor Seals, and MR Per Level Glyphs.
Greater Mark of Desolation [9] /



This is the standard rune page that I like to run. Reason being is it gives me an early game advantage as far as damage goes and it can contribute to last hitting a tad bit better. It's only 6 Damage but running the right mastery trees can get it to about 9-10. I go with standard ArPen Marks, Armor Seals, and MR Per Level Glyphs.
Xpecial's Riven
Greater Mark of Desolation [9] /
Greater Seal of Evasion [9] /
Greater Glyph of Scaling Magic Resist [9]
Greater Quintessence of Movement Speed [2] / Greater Quintessence of Desolation [1]
This is a rune page specifically for ranked. I'd only run this in ranked because there's, for the most part, an AD Bruiser at top. What the Dodge runes does is allow you to dodge at times, with the Dodge masteries, if one dodge comes up, that can be the reason why you live. Knowing your enemy will help you decide whether to use this or not. Along with the movement speed to help weave through enemies with
Broken Wings.
Greater Mark of Desolation [9] /



This is a rune page specifically for ranked. I'd only run this in ranked because there's, for the most part, an AD Bruiser at top. What the Dodge runes does is allow you to dodge at times, with the Dodge masteries, if one dodge comes up, that can be the reason why you live. Knowing your enemy will help you decide whether to use this or not. Along with the movement speed to help weave through enemies with

Flat AD Riven
Greater Mark of Attack Damage [9] /
Greater Seal of Armor [9] /
Greater Glyph of Scaling Magic Resist [9]
Greater Quintessence of Attack Damage [3]
I have recently started to run an all AD rune page. Reason being as it can put you ahead by a **** load when you exchange with the opposing lane. Meaning you will do a lot better when it comes to exchanges. I love this rune page just cause I do so much damage because all my skills scale with Bonus AD and not Total AD. I recommend trying this rune page, for it's gonna make your enemy have to build armor and if they don't, they will be punished.




I have recently started to run an all AD rune page. Reason being as it can put you ahead by a **** load when you exchange with the opposing lane. Meaning you will do a lot better when it comes to exchanges. I love this rune page just cause I do so much damage because all my skills scale with Bonus AD and not Total AD. I recommend trying this rune page, for it's gonna make your enemy have to build armor and if they don't, they will be punished.
Greater Mark of Desolation | -- | Greater Mark of Desolation : Armor Penetration Marks for the great early game advantage that ArPen grants against most champions that tend to build armor or just those champions with the default Armor. Letting you go right through the damage reduction. |
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Greater Quintessence of Desolation | -- | Greater Quintessence of Desolation : If you must have it, the extra ArPen does help. I don't usually run this cause I like the additional boost in all the AD champions I play, which is fine, these will still help your early game phase and somewhat mid game. See above for a bit more of a description. |
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So these descriptions and setups should give you the basic guidelines on which one you should choose and why. Keep in mind, if you have limited Rune Pages, then go with mine or the standard ArPen pages, or if you have a lot more choices, you can run dodge runes on a lot of champions, and keep your options open with the other two pages.

There are a few ways you can arrange your Mastery Trees. One that I like to use a bit balanced in both parts of the section, gives me additional damage so that I get the free

Offense :
-
Deadliness ,
Sunder , and
Brute Force are all mastery points that contribute to your output damage. Choosing these mastery points will help contribute to your game in general. Armor Penetration, Attack Damage, and Critical Strike that barely contributes but still does in a way.
Cripple is the mastery for the Summoner Spell
Exhaust. Getting the Mastery will not only let you chase them down and auto attack with your passive,
Runic Blade, but it will also reduce the Armor and MR by 10, making early game champions, real vulnerable.
-
Offensive Mastery is something I like to get out of personal choice. What this let's me do is farm a bit better and although you might not think it's much, it still contributes.
Sorcery for the 3% cooldown reduction, it isn't much, but it can contribute to why you have
Valor or
Broken Wings up earlier than usual.. Don't expect much.
Utility :
-
Good Hands mastery to reduce the death timer and help contribute to getting the
Flash Mastery point.
-
Perseverence mastery because of the health regen mainly, it's mainly for the point places that you don't wanna get in the mana regeneration below.
-
Awareness for the additional experience that you always want to have, helps you get skills earlier on in comparison to one that doesn't have it.
-
Greed for the additional gold that you want to make, it's not much, but it will contribute over time by a bit.
-
Utility Mastery for the additional 30% buff timer increase, I love love love getting this cause well, it's pretty self explanatory, the buff timer's last 30% longer, who doesn't love that.
-
Blink of an Eye for the final point, reducing the cooldown by 15 seconds.
Offense :
-
Deadliness ,
Sunder ,
Brute Force ,
Alacrity and
Lethality are all mastery points that contribute to your output damage. Similar to the ones above except with the additional 10% Critical Strike damage from
Lethality .
Cripple is the mastery for the Summoner Spell
Exhaust. See description above for why you should get it, and cause it pairs real nicely with
Runic Blade's additional damage boost.
Sorcery, 3% CDR, and can be the reason why a skill is up over another, resulting in you escaping, yeah a lot of it is the same on to the differences.
-
Havoc is the only reason why you build this way, the 4% additional damage can contribute to why you get a free
Long Sword late game, it isn't much but it's still a boost.
Defense :
-
Resistance and
Hardiness help contribute a bit to your early game Armor and Magic Resistance. Although the MR isn't much, the Armor helps a bit with your runes, and against those very heavy AD Champions solo top.
-
Evasion and
Nimbleness both dealing with dodge. If you have the dodge runes, then might I also consider
Ninja Tabi? It'll make your escaping a whole hell of a lot more fun cause you can ghost very easily through enemies with
Nimbleness . I'd recommend this against AD Auto Attackers as well.
Defense :
-
Resistance and
Hardiness help contribute a bit to your early game Armor and Magic Resistance. Grabbing all the points in
Resistance this time for additional defense.
-
Evasion and
Nimbleness mainly for the AD Auto attackers but this isn't the real reason why you should build this tree, you don't have to build
Ninja Tabi, but it does help with this.
-
Defensive Mastery and
Harden Skin mastery points both reduce damage being taken, from minions, and just regular physical damage from champions.
-
Veteran's Scars is what helps you so much early on, cause you are real squishy, and with these points, and can help in a do or die situation. It pairs so well in this tree because you are a bit tankier, and you can take in a bit more damage because you've got higher MR and Armor. I love these points and I don't see why you shouldn't either.
-
Tenacity for the remaining point, it'll help with your overall squish, and you won't take into mind the 4% damage reduction can save your life. It isn't noticeable but if you getaway with 10 health - 15 health, it was because of this mastery.
Utility :
-
Good Hands mastery to reduce the death timer and help contribute to getting the
Flash Mastery point.
-
Perseverence mastery because of the health regen mainly, it's mainly for the point places that you don't wanna get in the mana regeneration below.
-
Awareness for the additional experience that you always want to have, helps you get skills earlier on in comparison to one that doesn't have it.
-
Utility Mastery for the additional 30% buff timer increase, I love love love getting this cause well, it's pretty self explanatory, the buff timer's last 30% longer, who doesn't love that.
Read all the descriptions and decide for yourself which one you want. There is a tree for if you don't mind the mana regen, then it helps with your summoner spells, your neutral buffs, and some additional gold. There is a tree where if you want to go on the offensive, you can. Finally, there is a tree where if you want to be able to take in a bit more damage, you can as well.

Here are a few Summoner Spells that can be selected for whatever reason being. I, by default always run



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Here is the Ability Sequence for


I start off by getting a point in



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[Passive] : Your passive is one of the skills that can be really effective for on-hit Riven. Specifically pairing it with a ![]() ![]() |
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[W] : I'd really recommend maxing your stun first because not only does the cooldown decrease, but it's a great bursting skill that'll let you Auto attack once or twice after using it. After that stun, normally it's easy to get a kill from there. The more AD you get, the more damage this will deal. The stun will help your team out a lot better than ![]() |
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[E] : ![]() |
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[R] : This is what makes your auto attacks hurt like mad. Not only does it give you a great damage boost, but it has something like ![]() |
Your harass combo should be going like this.







Here are the item choice that you can with, I'm going to be going in-depth about the first three because to me they are similar and they are the ones that I mainly use whenever I play the Exile. Depending on your matchups, whether or not you need the health, whether or not you are fed, or whether you need the damage, these builds should help you adjust to those situations. Follow the builds, these are just descriptions of the items in those builds. There is a situational build at the bottom of this section and the runes and masteries used for it are in the 4th build listed.
- | - | - | - |
Boots : I almost ALWAYS run this and three
Health Potions. Reason being is because it gives me an increase in sustain cause I can heal 600 over time and it gives me some mobility with my already given, great mobility from
Broken Wings and
Valor. This'll let you farm more often and will help a bit against ganks.
Cloth Armor : Only exception with this is if you are versing a very AD Heavy champion, a few examples are
Garen,
Renekton, or
Talon, this is just from personal experience, these guys are all AD based, grabbing a
Cloth Armor, with the
Hardiness mastery points, and to finish it off, your
Greater Seal of Armor will make them do very little damage to you.
Doran's Blade : I'd only expect you to run
Doran's Blade if you are running a Duo-Bottom. What this'll help you with is the HP Boost, the Damage Boost, and the bit of Lifesteal. I'd only recommend it at bottom-lane because without any sustain in the other lanes, well you can't really farm. Being at bottom, you're splitting farms so when a fight comes, you can have the damage, and health for it.
The Brutalizer : This is a great item on
Riven, not only does it give further Armor Penetration but it gives you a good 15% cooldown reduction. It'll help beat down your enemies and fight against Low Armor Champions, and there are many of them earlier on.
Giant's Belt : As said before, she is real squishy, and what this let's you do is basically, get a boost in health. Being able to take in a lot more damage will let you live a lot longer, trust me it's a good investment, because I can farm a lot longer.
Wriggle's Lantern and
Giant's Belt will let you have a **** load of sustain.
Wriggle's Lantern : The best Solo Top item. Not only does it provide you map awareness, but it grants you a lot of sustain. It also lets you farm extremely well depending on a lucky proc but it normally hits every once in a while, it grants some armor and some damage as well. Works really well early - mid game, after late game comes, you can drop it cause it's a great item earlier on.
Having Problems?
Situational Riven







- This is if you are having a hard time with your lane, you find yourself getting relatively low in most cases, and you could use the extra health. I like to run double
Doran's Blade in this situation cause its 900+ Gold for 200 Health, 20 Damage, and 6% Lifesteal, although it doesn't look much in numbers, you find yourself a lot tankier than usual. After your double Doran's, I find myself easily able to farm for
The Brutalizer, and after that you can find it easier to grab in some kills, eventually finishing out your boots and your
Bloodthirster. This build is very inspired by Westrice and if not, a copy of it, I see him use it in ranked and what better way than to stay on the safe side. He goes for either a
Last Whisper or a
Guardian Angel, depending on the situation. Hence the name, situational build.

Last Whisper : Always run this because it will just grant you a great amount of damage and the 40% armor penetration will make you, deal true damage getting it really early. Always get this cause this thing scales so well going into late game.
Frozen Mallet : This costs a chunk more than
Warmog's Armor so why build it? It gives you a slow. It gives a great amount of health and it let's you utilize
Runic Blade so well, with each skill cast, you auto attack them once, and he'll be slowed. From there on, you can just keep yourself attached to a champion so well.
Bloodthirster : As said before,
Riven is scaled mainly on Bonus AD. A fully farmed BT will give your
Valor an additional 100 points in your shield, just by the looks of that, from one item, this is already seen as a great item. If you count all your Bonus AD, your shield and your
Ki Burst will just deal great burst.
Warmog's Armor : This is if you don't really need the additional CC, like in this case, if your team is very CC heavy as it is,
Ashe for example, than it is by far, better off building a
Warmog's Armor it is cheaper, and gives a **** load more health. Pairs really well with the
Atma's Impaler yet to be built.
Atma's Impaler : The ATMA's will work with the
Warmog's Armor and
Frozen Mallet, regardless of what you build it will help you in the end. After you get it you'll see your overall damage skyrocket. The Armor helps and so does the Critical Strike. The Atma's forces you to build tanky so nothing wrong with that.
Force of Nature : If you are facing a AP Heavy team or the biggest threat of the enemy team is an AP User, this will counter that pretty well. Not only does it give the magic resist though, it gives movement speed, and the health regen, which will help you if you don't build lifesteal.
Madred's Bloodrazor : I don't see anyone build this on
Riven and I don't know why. Pairing this with
Frozen Mallet, will literally, and let you shred through the enemy. She can be an auto attacker, simply because, her burst comes with her ultimate. With this and
Frozen Mallet, it'll let you attach yourself again, as mentioned above.
Trinity Force : If you are fed and could really use the utility bonuses from this, then I'd recommend this. Only if you are going the
Warmog's Armor build, you'd build this after that. The
Sheen bonus damage proc will help with your seven usable skills.
Youmuu's Ghostblade : If you want to finish your
The Brutalizer, then this gives you a speed buff as well. It's optimal and will let you chase if you want. Pairs well with
Frozen Mallet and Lizard Buff so, only if speed is a lackluster, build a Youmuu's.
Quicksilver Sash : This is a cheaper item to get than
Force of Nature and an activate-able version of
Banshee's Veil, basically it's a free
Cleanse out of most CC effects. I hadn't really noticed it but it is very viable if the enemy team has a huge amount of CC, say
Amumu,
Malzahar,
Warwick, or
Leona, getting this will actually benefit you, and it gives a huge MR Boost and it's real cheap.
These builds are fairly similar, I have given descriptions on each item that I listed in the builds above, using the descriptions it'll help you select the build you use. Enjoy!
Aggresive Riven






- This build is going for early damage that will help snowball your way in kills, to the tank portions of your damage. The early
Youmuu's Ghostblade will help you chase down and gap close without
Broken Wings if you must, and then full out burst them with all of your skills. Following that would be
Bloodthirster, this adds a chunk load of damage to your
Ki Burst you're going to make the enemies cry. I'd recommend this if you are fed and you're team needs a damage dealer not a tanky initiator kind of person.
Tri-Force Riven






- This is a standard Tanky-DPS typed build. Grabbing the
Trinity Force for the
Sheen base damage proc and the additional utility granted, the slow, and the speed. After building Tri-Force, it goes straight into tanking. Following that would be your
Warmog's Armor and your
Atma's Impaler.
Force of Nature for Magic Resist and Movement Speed and finishing it off with
Last Whisper to balance out your damage and ArPen. I'd recommend going this build if you are extremely fed and can use an early
Trinity Force cause it will just make you hurt more than you already do.

Below I will be explaining the concepts of playing the game as

Early Game: Real simple in this section. Farm is priority, harass when you can without exchanging damage if possible, and take advantage of ganks or try to keep your awareness up for incoming ganks. I don't think there is much to say, you don't want to be feed, but you want to keep your farms up til' you've got your main core items. Post Level 6 you can get kills real easily. If you've got a jungler, set up a gank, and last hit with your

Mid Game : Mid Game aim for your Core, join teamfights, and consistently farm. You want to keep up the farms and you want to keep up the damage and kills. Falling off Mid Game will ruin the rest of your game. You want to keep farming if you aren't fighting. You want to maintain Dragons and Pink Ward Baron. If they're are three away from Baron, then this would be a good way to get global gold and a huge advantage over the enemy team. Try not to get nuked down and at the same time try to stay in the middle of the fight and keep bursting with your stun whenever you can, disabling them, and nuking them.
Late Game : Late Game is where you excel, with the correct items, correct utilization of your skills, then you can literally, get a **** load of kills. Like, if you have a


Farming : This should be one of the easiest things you do. You can use your skills to proc





Ganking : If you're mid team member needs a gank, try to harass the top lane to recall, but don't take in a lot of damage when exchanging. With ganks try to approach the enemy with






Laning : Mostly just grabbing last hits and dealing as much damage to turret as you can. You want to grab around 1300-1400 gold if you can before your first recall, because you are in lane, you want to be a big threat to the opposing lane so that if their is a ganker, the kill can be secured. Last hitting is easier explained in farming and pushing turrets, space out your abilities for the



Here is where I'll be putting all the additional information in this guide.
Videos
If you've got good games downloaded on LOLReplay, send me the LOLReplay, and I'll make it into a video for this guide!
Example Games
If you've got a few example games, post them below, or message me! Could really use examples.



Disegno
Riven Guide
Shattering Exiles As Riven
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