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Shen: El Champione of the Jungle
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So, let's get started. I play Shen as an AP bruiser, but also tankier than the average bruiser. The reason I play him in the jungle is because it offers more freedom. If you play him in some lane you might be reluctant to leave using your ulti to save some lives for fear of your lane getting pushed. For the most part I see Shen being played at the top lane, or the bottom lane as a support. There's nothing wrong with playing him there, but like I said above you may be more reluctant to leave your lane if you are in a lane, whereas in the jungle it doesn't matter.
First, his passive Ki Strike does extra damage based off of Shen's bonus health, and the cooldown is reduced by basic attacks.
Second, Vorpal Blade puts a mark on an opponent. While that mark is up on your opponent, anyone who basic attacks him gets healed for a portion of shen's maximum health.
Third, while the shield from Feint is up your basic attacks reduce the cooldown of Ki Strike by double the normal amount.
Fourth, when Shen taunts an enemy using Shadow Dash he gets 40 energy refunded for each enemy champion he taunts.
Finally, a good Shen needs to have exceptional map awareness. You need to have eyes on all corners of the map so you can teleport using your Stand United and save some lives!
SPACESPACESPACESPACESPACEStrong GanksSPACESPACESPACESPACEExpensive Build
SPACESPACESPACESPACESPACETeam ProtectorSPACESPACESPACESPACSlow Start
SPACESPACESPACESPACESPACEHigh Damage(for a tank)SPACESPACESlBanned A LOT
Smite is a must because that extra damage on the monsters is really helpful.
I like to use Teleport because along with Shen's ulti Stand United he can be almost everywhere at once.
Other viable spells
Ghost is viable to help get from point A to point B, I still prefer to use Teleport over Ghost, because you can go farther with Teleport.
Ignite is also a decent choice during ganks to ensure the kill. However, usually your teammate will be using Ignite and throw that up onto the enemy to ensure they won't get away.
Flash is a good summoner spell no matter who you are. It is a great escape tool, as well as a good chase tool. I normally don't use Flash because Shen's Shadow Dash acts as a jump with about the same range as Flash,
First, we invest in Fury because the extra attack speed helps Shen use his Ki Strike faster and more often.
For the defensive side we go with Summoner's Resolve to get that extra 10 gold on all of our smites. Then Perseverance for some extra health regen. Next, Durability for more health which benefits his Ki Strike and the heal from his Vorpal Blade. We need to waste two points on Tough Skin in order to get to Bladed Armor , which is worth it. Three points each for Hardiness and Resistance for some extra armor and magic resist. Next, Veteran's Scars for some more health. Then a point for Safeguard in order to tank turrets more effectively. Now Juggernaut for even more health, Legendary Armor to increase your armor and magic resist, and Honor Guard for even more damage resistance.
3 x Greater Quintessence of Magic Penetration
9 x Greater Seal of Armor
9 x Greater Mark of Health
9 x Greater Glyph of Scaling Magic Resist
2. Vorpal Blade (Q)
3. Feint (W)
4. Shadow Dash (E)
5. Stand United (R)
If you are facing a heavy AD team I suggest a Thornmail or Randuin's Omen, if they are havy on AP get a Spirit Visage, and if they're for the most part balanced and/or your support didn't grab one get a Runic Bulwark.
This is pretty standard for almost any jungler out there. You may want some help with the blue golem, but if you have 4+ people there to help you I suggest taking wolves first.
After taking blue buff, put a point into your W, Feint and continue on through the jungling route. Then after taking the smaller golems, you should have enough experience to put a point into your E, Shadow Dash. Once you have your Shadow Dash you should be able to gank pretty effectively.
Second, no matter where you are ganking top, mid, or bottom, make sure that the enemy has pushed your team back somewhat. Then run a diagonal towards the outer range of their tower (don't get into range of their tower), so that you can cut them off. Then it should be the enemy in between you and your teammate. Do a E-W-Q-passive ( Shadow Dash- Feint- Vorpal Blade- Ki Strike) combo and let your teammate finish him off. This will do a significant amount of damage, but in most cases not enough to actually kill.
Third, sometimes your teammate will want you to take over their lane for a little while, whether they died or need to go back to the spawn fountain. While laning with Shen you have a really good poke with your Vorpal Blade, so I suggest spamming that, or using it to farm.
This is Shen's best ability, it allows you to get anywhere in a pinch, and prevent a few deaths on your team. In order to be effective with this ability, you must have really good map awareness. I usually watch the health bars on the left side of the screen. If someone is getting really low I take a look at them, and if they're not safe I use Stand United.
I usually try to use Stand United in team fights to protect either the AD or AP carry, because if you can keep them alive for even a few seconds longer, that could make or break the team fight.
In conclusion, remember to save lives using your ulti Stand United, and have fun!