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Spells:
Ghost
Exhaust
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Introduction


Very tanky
Great in all stages of the game
Amazing harass
Uses energy, not mana
Global ultimate
Sustain
High damage for a tank
Almost no counters at Top lane
CONS:
Only one disable (other tanks have a lot more)

Ultimate can be cancelled by other champions

9x

9x

3x

I take





This rune setup gives me a high damage output early game to force enemies out of lane, and I will be very durable throughout the game.
Alternative runes:


greater seal of vitality If they have little AD champs, and you want more sustain.








Some other choices:









A great passive that makes up a lot of Shen's damage output. It makes stacking health on him very beneficial. When the enemy goes in to last hit, hit them with this. Always hit this on the enemy after using


The best non-ultimate skill on Shen. You can essentially spam this in lane to harass/sustain. We max this first so that we can make the most out of those benefits. Always find an opportunity to harass with this, it will hurt a lot. The base damage is low early game, but being able to spam this makes up for that. The heal is also why building health is mandatory on Shen.

This skill is very nice, it is a spammable shield and will aid you in laning against ranged champs. Max this second for increased shield power and lower cooldown.

This is what makes Shen a very good tank. It is an AoE Taunt! Pulling this off right can land you an ace. However, I max this last because the taunt duration, cooldown and damage reduction do not lower/increase on each level, and the taunt/damage reduction is more important than the damage.

A very versatile ultimate that can assist your team greatly. When you've reached level 6, always watch out for skirmishes in other lanes. Teleport to your allies and save them! Put points in this skill whenever possible. Mastering this ultimate will make you a great Shen player.







Start








This is the standard boots for Shen. Being CC'd as a melee champ will leave you unable to do actions, this will solve those problems.

Get these boots if you don't need


Shen can get either of these boots, they are both the same. One is not better than the other.

I build this early on because I would want the early damage increase on


This item is great for Shen. It helps a single person a lot, and you also help your teammates. All support tanks should get this item. However, if your jungle and support has this item, you can skip this and build a


Some say this item is bad. While it may be true, it is good on Shen. It helps clear minion waves easily, since Shen should be split pushing, and ulting in if help is needed. Don't get this if you aren't planning on split pushing.

By now, the mages are starting to get extremely powerful, so building this will help you survive against them.

It's late game, and the last fight will decide the game. This item is a game breaker. One active alone will cause you to snowball on five targets if used correctly, especially on AD carries.
Last item really is a personal choice, but I prefer to build:

This is because Shen only has one CC, and the slow will greatly help you when assisting teammates, both in killing and saving. The health also helps damagewise, so this item is a great item for Shen.

An okay item, take this if you want more damage output.

Sometimes if the enemy has weak AD champs, I build this instead of Randuins. Rare occasion though.

Good item if you can't afford to die, replace dorans with this if needed.

This is a below average item for Shen. Since Shen scales with health, this item will not help at all. Your taunt also reduces autoattack damage, which means reduced thornmail damage. If you need all the armor you can get though, you CAN take this item. This is very rare however.

Good item for AP Shen. Take it if needed.

Take this only if you don't need to extra CC from

zeke's herald
If your team lacks a support, and your AD carry can benefit from this, build it.

Can be an alternative to


BAD item for Shen. Mana is wasted, and the bubble is guaranteed to pop once you dash in.

Synergizes with


Only AP item I'd consider on Tank Shen. Take this if the extra damage is needed, or you want to shred MR to help your carries.

If they have a deadly CC/Ult, like







In some scenarios however, you may need to stay near your squishies often so you can protect them from divers. This is only when you are losing the game, and you are depending on the carry to salvage to game. Remember, you are the tank, you must assist your teammates more than disabling the enemy. I'm not saying it's a bad idea to do so, but your teammates are a higher priority than your enemies.
Remember to

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