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Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction


Pros:
-
1 - Nobody wants to chase you.
2 - Hard to counter.
3 - A lot of tankiness.
4 - Fun to play.
Cons:
-
1 - Was recently nerffed.
2 - Hard to use against hard CC.
3 - Early mana hungry.
4 - Only to damage spells.
Let's take a look on the
Singed's arsenal...!!!
Ok, what we can find there is that
Singed has only two spells to deal damage
Poison Trail and
Fling, the slow from
Mega Adhesive deals no damage at all and
Insanity Potion is basically a mega buff providing a lot of stats to
Singed.
Now after we have clear the tools
Singed has to kill someone we can decide how to level them.
You will find below a brief description of each ability and how to level them up.
Empowered Bulwark: This passive is awesome in a tank champion as
Singed. The way it works is that you will receive a 25% of your total mana as a bonus health.
Ex.
If you get
Seraph's Embrace it will gives you 1,000 mana to your mana pool so,
Empowered Bulwark will transform the 25% of that mana into a bonus health giving you 250 HP more.
Poison Trail: This is one of the reasons why you must not to chase
Singed. This is a Toggle ability what means that it will remain active if you don't cast it again to stop it. Once you activate this ability you poison will be going out poisoning all the way you walk through and it will take 13 of your mana each second until you decide to stop it.
Mega Adhesive: This is the best slow spell in the game, it will take the 75% of the movement of any enemy unit walking through it. As long an enemy unit stays inside the AoE of
Mega Adhesive they will receive the debuff of it and they will keep it for 1 more second after they leave it.
Fling: Have you ever thought how could be to fling a big
Cho'Gath away even with his great size..???...well
Singed can do it..!!!!. This spell in particular is the only spell that deals massive magic damage, it makes
Singed quite annoying because it helps you to scape or just to put someone back into your poison.
Insanity Potion: I think that a lot of Summoners would like to have this spell on the arsenal of their carries of bruisers. This ability was recently nerffed by Riot. The way they did it is that they removed the section of this spell that said:
Singed gains 40% of CC (Crowd Control) reduction.
In my opinion this wasn't needed but any way that's the reason why you saw the
Spirit of the Ancient Golem as a core item on this guide.
For 25 seconds you will receive a mega buff with a lot of good stats:
60 - AP
60 - Armor
60 - Magic Resist
60 - Movement Speed
60 - Health Regeneration per 5
60 - Mana Regeneration per 5.
Awesome, doesn't it...????
You have to max this ability every time you have the chance to do it.

Ok, what we can find there is that






Now after we have clear the tools

You will find below a brief description of each ability and how to level them up.


Ex.
If you get




I recommend to put a point on this spell at level 1 to farm easily and reach level 2 in just a few seconds and then max it first at level 9.


Even if we know now that this is the best slow in the whole game I recommend to put a point on it at level 3 and max it at last.




I recommend to put a point on it at level 2. You have to max it second.


In my opinion this wasn't needed but any way that's the reason why you saw the

For 25 seconds you will receive a mega buff with a lot of good stats:
60 - AP
60 - Armor
60 - Magic Resist
60 - Movement Speed
60 - Health Regeneration per 5
60 - Mana Regeneration per 5.
Awesome, doesn't it...????
You have to max this ability every time you have the chance to do it.
Well, in this section of the guide I will explain why I choose
Ghost and
Teleport as the Summoner Spells for
Singed.
One of the things that have always characterized
Singed is the way he runs away to being chase, this allows you to use your
Poison Trail better leaving it behind you or to surround your enemies with it. If
Singed can be stop or reached he can non be that strong as you need.
Teleport:
This Summoner Spell provides an amazing lane and gank potential, the way you use it is the way you skill will shine in the lanning phase or in team fights or supporting a lane ganking it.
Other Good Options
This is always an amazing summoner spell with a lot of versatility and utility use. You can pick it if you feel better going through walls instead of being running.
As I wrote before with the
Ghost, the capabilities to run away or chase someone with
Singed are very important, so this is a good pick as well.
Nice options, just keep in mind how hard can they impact your early, mid and late game to secure kills or scape from a gank.
Always try to get the summoner spells that make you feel comfortable and the ones that can change the fights back under your control.



Ghost:
One of the things that have always characterized




This Summoner Spell provides an amazing lane and gank potential, the way you use it is the way you skill will shine in the lanning phase or in team fights or supporting a lane ganking it.
Other Good Options
Flash:
This is always an amazing summoner spell with a lot of versatility and utility use. You can pick it if you feel better going through walls instead of being running.
Cleanse:
As I wrote before with the


Ignite and
Exhaust:
Nice options, just keep in mind how hard can they impact your early, mid and late game to secure kills or scape from a gank.
Always try to get the summoner spells that make you feel comfortable and the ones that can change the fights back under your control.
As all other initial stats on a champion the runes are very important since the beginning till the end of the game.
Greater Quintessence of Ability Power:Ability power since the beginning of the game is a great tool, your
Poison Trail and your
Fling will do extra damage without AP items.
Greater Quintessence of Movement Speed:Those two Quintessence will provide and increase amount of movement to our
Singed allowing you to have extra movement since the beginning and super movement speed in mid and late game.
Greater Mark of Magic Penetration:
Standard Marks for an AP champion, but in the
Singed case you can also take
Greater Mark of Mana allowing you to spam your spells more often on the early game and with the Passive
Empowered Bulwark you will get extra health.
Greater Seal of Armor:
Standard Seals in almost all champions for the extra armor at the beginning of the game and for
Singed this is not an exception.
Greater Glyph of Scaling Magic Resist:
I decided to take scaling glyphs but always flat
Greater Glyph of Magic Resist are very good options.






Standard Marks for an AP champion, but in the




Standard Seals in almost all champions for the extra armor at the beginning of the game and for


I decided to take scaling glyphs but always flat

We all know that Runes and Masteries are very important since the beginning of the game until it ends.
0/21/9
I decide that combination of masteries on
Singed because he is a natural tank and because the Season 3 new masteries on Defense are awesome. I will describe a bit the most important masteries for
Singed after the
Insanity Potion nerff.
Relentless
: The CC reduction is not a part of the mega buff on the
Singed's Ulti so the slows reduction is needed.
Tenacious
: As
Relentless
this mastery is needed now for
Singed the 15% of CC reduction will proc with the Tenacity on
Spirit of the Ancient Golem giving you a total of 50% of CC reduction.
Expanded Mind
: You will get 180 mana at level 18 so, it becomes in a bonus health because of the
Singed's passive
Empowered Bulwark and will give you extra mana on early game.
You can always go 9/21/0 for the AP section on the offensive tree but is up to you.
0/21/9
I decide that combination of masteries on












You can always go 9/21/0 for the AP section on the offensive tree but is up to you.
This part of the guide will help you to understand the reasons why I decided to take those items on my bulild.
Starting
1x -
Mana Potion
1x -
Crystalline Flask
2x -
Health Potions
This will give you a great sustained
Singed in the laning phase, the passive of the
Crystalline Flask will allows you to stay in lane more time. You can get a Sight Ward instead of the two
Health Potions to prevent dying in a well-played gank.
1st. Time Shop
1x -
Tear of the Goddess
1x -
Boots
2x - Sight Ward
The passive of
Tear of the Goddess will stacks if you keep your
Poison Trail active so once you get it feel free to keep your
Poison Trail active when you're recalling and when you are at the fountain.
Boots are definitely needed to do not being reach when someone is chasing you. And finally two Sight Wards to avoid ganks.
2nd. Time Shop
1x -
Mobility Boots
1x - Catalyst the Protector
2x - Sight Ward
Those boots are designed to give you an increased movement speed when you are out of combat so basically if you are
Singed you will be always running in and out of combat, so if someone is chasing you basically you will be out of combat so because the passive of the
Mobility Boots they will deist because they won't be able to reach you. Catalyst the Protector provides an incredible sustain because it's passive from that point your mana is no longer an issue and you can almost keep your
Poison Trail active all the time.
Mid-Game Shopping
1x -
Rylai's Crystal Scepter
1x -
Liandry's Torment
1x -
Spirit of the Ancient Golem
The awesome passive on the
Rylai's Crystal Scepter will slow all the enemies who walk through your
Poison Trail and if you use your
Fling on someone it will slow them too.
Liandry's Torment It procs with the slow of the
Rylai's Crystal Scepter, allowing you to Poison, Slow and Burn all the enemies on your path. I know you're asking about the
Spirit of the Ancient Golem thinking that this is a jungler item but let me tell you that this item is a very powerful tool on
Singed not only to last hit minions whit the Butcher passive, this is an exceptional item on
Singed because the
Tenacity it provides, it procs with the
Tenacious
mastery giving you a total of 50% of Tenacity and that’s what you need to don't being caught.
Late-Game Shopping
1x -
Banshee's Veil
1x -
Seraph's Embrace
Still thinking about CC vs.
Singed with
Banshee's Veil
Singed will win that battle and also with the activated ability of
Seraph's Embrace you will be almost unkillable.
Check more itemization on the next chapter named SITUATIONAL ITEMS.
Starting
1x -

1x -

2x -

This will give you a great sustained



1st. Time Shop
1x -

1x -

2x - Sight Ward
The passive of




2nd. Time Shop
1x -

1x - Catalyst the Protector
2x - Sight Ward
Those boots are designed to give you an increased movement speed when you are out of combat so basically if you are



Mid-Game Shopping
1x -

1x -

1x -

The awesome passive on the










Late-Game Shopping
1x -

1x -

Still thinking about CC vs.




Check more itemization on the next chapter named SITUATIONAL ITEMS.
Other Enchantments:
The Enchantment on the tier 2 boots are something new on Season 3, they have some benefits that can help you depending of your team situation. Below you will find some suggestions about them.
When Winning:
This is an exceptional enchantment for
Singed because it provides more movement speed for him.
Cooldown reduction for the summoner spells that
Singed uses provides a great utility.
When Losing:
To defend you nexus and your base this is an amazing enchantment, or it can be helpful also in the lanig phase to go back faster.
You will be the tank of the team and is very important for your team to have you close to them when the enemy team engages so if they are running away from the team fight to you this enchantment will help them to reach you faster so you'll have the chance to respond and support.
Against AP and CC:
Great amount of MR, awesome passive to block the next incoming spell and just 25 seconds cooldown, health and mana (Mana means more health for
Singed because his passive
Empowered Bulwark.
You’ll get armor, health, magic resist and the awesome aura to support your teammates. Just check if your support does not have it before you get it.
Magic resist needed, more mana to stack with the
Empowered Bulwark passive, mana regeneration and the activated ability is awesome on
Singed just don't get it if you choose
Cleanse also your support can get it too.
Awesome stats and incredible passive, This item can make a difference in a team fight.
As we are assuming you are against an AP champion the MR is always helpful and the amount of AP it provides is useful, check first your team composition before you get this item.
Against AD
Awesome amount of armor mana to stack with
Empowered Bulwark and the passive can help you against auto attackers and in team fights is awesome.
Armor, CDR, AP and more mana to for the
Singed's passive. The passive of this item also can helps you to keep your enemies more time inside your
Poison Trail.
Fire around you, health and armor, those are stats for a great tank as
Singed.
This is another great item against auto attackers, health and armor. You can use the activated ability to chase someone or simply to scape.
You will get armor, AP and an incredible activated ability to survive the team fights.
Try always to get your full combo with
Rylai's Crystal Scepter first and
Liandry's Torment before you get any other item. The
Spirit of the Ancient Golem can be considered a core item because the Tenacity it provides, I recommend to get it as soon as you can after the combo.
The Enchantment on the tier 2 boots are something new on Season 3, they have some benefits that can help you depending of your team situation. Below you will find some suggestions about them.
When Winning:
Enchantment: Alacrity:
This is an exceptional enchantment for 
Enchantment: Distortion:
Cooldown reduction for the summoner spells that 
When Losing:
Enchantment: Homeguard:
To defend you nexus and your base this is an amazing enchantment, or it can be helpful also in the lanig phase to go back faster.
Enchantment: Captain:
You will be the tank of the team and is very important for your team to have you close to them when the enemy team engages so if they are running away from the team fight to you this enchantment will help them to reach you faster so you'll have the chance to respond and support.Against AP and CC:
Banshee's Veil:
Great amount of MR, awesome passive to block the next incoming spell and just 25 seconds cooldown, health and mana (Mana means more health for 

Runic Bulwark:
You’ll get armor, health, magic resist and the awesome aura to support your teammates. Just check if your support does not have it before you get it.
Mikael's Blessing:
Magic resist needed, more mana to stack with the 


Guardian Angel:
Awesome stats and incredible passive, This item can make a difference in a team fight.
Abyssal Mask:
As we are assuming you are against an AP champion the MR is always helpful and the amount of AP it provides is useful, check first your team composition before you get this item.Against AD
Frozen Heart:
Awesome amount of armor mana to stack with 
Iceborn Gauntlet:
Armor, CDR, AP and more mana to for the 

Sunfire Aegis:
Fire around you, health and armor, those are stats for a great tank as 
Randuin's Omen:
This is another great item against auto attackers, health and armor. You can use the activated ability to chase someone or simply to scape.
Zhonya's Hourglass:
You will get armor, AP and an incredible activated ability to survive the team fights.Try always to get your full combo with




When Farming:
Your



Harassing:
Your base combo is Q - W - E - Run..!!!
With your



Engaging:
After you get your Catalyst the Protector you will have the advantage in lane.
Watch when you are close to level up to engage because if you level up the passive of Catalyst the Protector will work as a


If you are at level 6 wait for a bit of damage before you use your ulti because it can turn back the why the fight is going onto your favor.
If you got Ganked:
I will give you some steps to survive good and bad gank over you.
1 - Active your

2 - If you have Ulti active

3 - Use

4 - Run to the place where you launched your

5 - Identify the enemy with the lowest amount of HP and

6 - Use your


I know it looks like a lot of steps but you'll see that they will happen automatically if you practice them a bit.
Laning:


Just by using your


Team Fights:
You are the Tank so you can try the steps below.
-
1 - Active your

2 - Launch your

3 - Active your

4 -

You must to have an eye on your carry always because the other team will always focus him so you can launch your




More Advices:
The best thing you can do in game is Poison, Slow and Burn with your strong itemization using







More information will be added to this guide later this month so wait for it.
I challenge you to try this guide because I'm sure you won't be disappointed.
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