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Spells:
Teleport
Ghost
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction

Why I like Singed:
Singed is a mobile and viable tank
Singed is a great laner
Singed is an epic chaser and kiter
Singed is great to have on any team
V1.0.0.125
Basic attack range increased to 125 from 100.
Fling range increased to 125 from 100.
^ Seems like an alright buff for Singed. Easier to fling to enemies and last hit.
V1.0.0.115
Insanity Potion:
No longer gives attack speed and attack damage, but now gives magic resist and 10/20/30% crowd control reduction.
^ Not good nerf/Not so bad buff. Singed cannot auto attack towers that great anymore. But the CC reduction seems great!
Basic attack range increased to 125 from 100.

^ Seems like an alright buff for Singed. Easier to fling to enemies and last hit.
V1.0.0.115

No longer gives attack speed and attack damage, but now gives magic resist and 10/20/30% crowd control reduction.
^ Not good nerf/Not so bad buff. Singed cannot auto attack towers that great anymore. But the CC reduction seems great!
As a tank (I build him tank), you want to pick the best runes suitable for Singed.
My Rune page setup:
Greater Seal of Vitality
Magic Pen Reds because Singed applies magic damage (Poison Trail and Fling) Armor Pen is simply useless (unless you feel like building AD Singed)
Health per level Yellows because it gives a small boost Early game and a good increase late game. Alternatively you may want to switch these runes for
Greater Seal of Evasion as Dodge runes can greatly assist Singed (Dodge Runes can be expensive so I prefer Greater Seal of Vitality)
Magic resist per level Blues because Singed is already strong against many melee and ranged champs. Magic resist will help him survive from those strong AP burst.
Singed is a fast and mobile champ. Speed quints (one of the best choices for quintessence runes) will assist him in quick ganking, escape and chasing (you want to be fast so you can toss em up)
My Rune page setup:



Magic Pen Reds because Singed applies magic damage (Poison Trail and Fling) Armor Pen is simply useless (unless you feel like building AD Singed)
Health per level Yellows because it gives a small boost Early game and a good increase late game. Alternatively you may want to switch these runes for

Magic resist per level Blues because Singed is already strong against many melee and ranged champs. Magic resist will help him survive from those strong AP burst.
Singed is a fast and mobile champ. Speed quints (one of the best choices for quintessence runes) will assist him in quick ganking, escape and chasing (you want to be fast so you can toss em up)
My masteries are 0/14/16. They work the best for me.
Defence: Taking Strength of Spirit, Evasion and Nimbleness, and 2 points in Veteran's Scars (good HP boost early game)
Utility: Taking Good Hands (Perserverence isn't that great), Awareness, Meditation, Utility Mastery and Quickness (extra speed boost with the Speed quints, lessens the need for

I also like 0/21/9 or 0/9/21. Both work well.
RECOMMENDED



OTHER PICKS










OFF-LIMITS!




PASSIVE:
- Increases Singed's health by 25 for every 100 mana he has.
Works great with
Frozen Heart and
Rod of Ages. However don't just build mana for health.
FIRST ABILITY:
- Toggle: Lays a poisonous trail behind Singed which deals 22/34/46/58/70 (+30% of ability power) magic damage per second.
Great for farming and harassing. However, remember not to use it too long early game or you'll find yourself out of mana quickly. Try not taking Blue unless no one on your team needs it.
SECOND ABILITY:
- Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35/45/55/65/75% for 5 seconds.
Great for blocking an enemy's escape route.
Mega Adhesive makes Singed a great escaper as well as a great chaser. Use this after you use
Fling to slow them in your
Poison Trail . Or you can use this to slow minion waves when attacking a tower.
THIRD ABILITY:
- Singed flings an enemy over his shoulder, dealing 100/150/200/250/300 (+100% of ability power) magic damage.
This is why I love Singed.
Fling annoys the **** out of the enemy. Singed can quickly start/intiate team fights; popping
Insanity Potion and
Ghost, chucking
Mega Adhesive and using
Fling on the squishy carry.
Fling works well with
Rocket Grab and
Headbutt causing good surprise attacks to a single champion as your team cleans them up effectively making it 5v4. Be careful as
Fling can sometimes backfire and cause your whole team to die. Make note that
Fling uses alot of mana combined with
Poison Trail early game.
ULTIMATE:
- Singed drinks a potent brew of chemicals, granting him 35/50/65 enhanced ability power, armor, magic resistance, movement speed, health and mana regeneration per 5, and 10/20/30% crowd control reduction for 25 seconds.
Use it at the perfect time to start team fights or effectively escape a gank. The cooldown is relatively quick and using it to just sustain lane can be a good option.

Works great with


FIRST ABILITY:

Great for farming and harassing. However, remember not to use it too long early game or you'll find yourself out of mana quickly. Try not taking Blue unless no one on your team needs it.
SECOND ABILITY:

Great for blocking an enemy's escape route.



THIRD ABILITY:

This is why I love Singed.











ULTIMATE:

Use it at the perfect time to start team fights or effectively escape a gank. The cooldown is relatively quick and using it to just sustain lane can be a good option.
ORDER















Singed is a viable tank who excels in movement. Buiding him shouldn't be an issue. He is a quick farmer and good laner. You want to build Singed survivability to utilise and make the most of his ultimate.
Getting boots to increase your movement speed furthur and it helps to pull off those annoying
Fling
Catalyst the Protector
Helps increase your survivability in lane.
or
or
RoA is the core item for Singed boosting his HP, Mana and Ability Power (for
Fling and
Poison Trail. The choice of boots are situational.)
Basically granting Singed more movement and survivability.
Now that you have your core items, you may/should start building according to your enemy. Although the choices that you make are up to you; Singed is a viable tank, building him shouldn't be hard
or
or
All are great to have. I prefer to have
Guardian Angel and
Abyssal Mask for magic resist, armour and extra AP
or
or
or
Good choices for armor. If the enemy has 1-2 strong AD/DPS carries buy
Thornmail or
Frozen Heart. If the enemy has a relatively weak DPS carry, I prefer
Guardian Angel first, then getting
Thornmail. But the choice of items are up to you.
Good item to have on Singed. Synergizes well with
and
Insanity Potion
Be careful if the enemy dps carry has
OR DO NOT even get this if the enemy has
Kog'Maw on their team
You may think, oh yeah
Poison Trail and
Sunfire Aegis are a great combo... But
Sunfire Aegis is not a good item to have on Singed, better items are listed ^above^.
Sunfire Aegis is not worth spending.
The health, ability power and slow seem great...
Poison Trail may do quite some damage along with
Fling but this item will make enemies run away and not chase you. You want them to chase not run! This is expensive to get and isn't worth it. The choice is yours though, but mainly you should just focus buying tank items.
START OFF WITH




Getting boots to increase your movement speed furthur and it helps to pull off those annoying

TIME TO 'B'
Catalyst the Protector
Helps increase your survivability in lane.
MOVING ON




RoA is the core item for Singed boosting his HP, Mana and Ability Power (for


FINAL CORE ITEM

Basically granting Singed more movement and survivability.
Situational Items!!!
Now that you have your core items, you may/should start building according to your enemy. Although the choices that you make are up to you; Singed is a viable tank, building him shouldn't be hard
Against AP:



All are great to have. I prefer to have


Against AD:




Good choices for armor. If the enemy has 1-2 strong AD/DPS carries buy




Extra Survivability:

Good item to have on Singed. Synergizes well with


Be careful if the enemy dps carry has


NOT RECOMMENED:

You may think, oh yeah





The health, ability power and slow seem great...


Early Game
Find a good laning partner, preferrably someone with





TIP: If you health falls below half and the enemy suddenly becomes greedy and chases you, turn your




Mid Game
You should already/almost finishing your core items. Push empty lanes and quickly switch lanes pressuring different towers. Distract the enemies by kiting/juking them out of lanes so a team mate can backdoor towers/lanes. Ward certain places on the map for quick entry to ganks using the



Late Game
Your job now is to be as annoying as your can. You shouldn't be dying at this point.



This section is to discuss who and who not to fling. You may think you have the power (and you do) to
Fling anyone but as I said,
Fling can sometimes backfire. You can fling a champ towards or away from your team. Example, Do not
Fling
Dr. Mundo towards your
Ashe but if he gets close, simply
Fling him away.
You can
Fling to isolate and juke an enemy champion away from the team fight and have them focus you. Example, flinging a
Xin Zhao to make him misguided and focus you.
Who to fling in a team fight:
Ashe,
Ezreal,
Caitlyn or any squishy carry to have your team focus down first.
Fling can also disrupt ultimates, flinging
Katarina,
Warwick,
Nunu & Willump,
Karthus,
Miss Fortune,
Ezreal etc...
Flinging
Fiddlesticks may not be an excellent choice, but you may want to
Fling him away from the rest of your team.






You can


Who to fling in a team fight:



Fling can also disrupt ultimates, flinging






Flinging


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