Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction



I chose the Masteries I did (being 19/0/11) is because I got all the late game things from the offensive tree and all the early game benefits from support. And here is the reasoning behind all of said Masteries; For the Offensive tree we have: Deadliness (3/3) because that 1% critical strike chance can actually help a lot when you say "dang he got away with 1 health" you never know if a critical strike would have killed him. Improved Exhaust because I picked up the exhaust summoner spell. I get alacrity because it is kind of a free half of a dagger. Sunder because who doesn't like to hit people with less armor. I got offensive mastery because getting that extra 4 damage to minions might just help you last hit and get that one minion that straggles away with 1-4 health. Brute Force, well I guess this is kinda obvious but MOAR DAMAGE = MOAR DEATH. Lethality is practically 3 Critical Strike Damage runes. In the Utility Tree we have got: Improved Ghost because I picked the ghost summoner spell and why not upgrade it. Good Hands because I'm pretty sure every guide explains why Preservation isn't all that great the 3% of 100 HP5 and blah blah blah so I won't bother writing it here unless this guide gets really popular. I got Expanded Mind because I tend to have mana issues early on with Sion, maybe I'm using his moves wrong of something but I tend to run out of mana a lot so the extra mana helps. Utility Mastery, some might disagree with this one but seeing as this is a 3v3 guide, I strongly recommend it, the longer duration on red buff, white buff, and green buff helps a lot as well as the buff from dragon so I take that over the mana regeneration but it is interchangeable. Lastly I pick up Greed because I like money :D and greedisgood
















Your priority for leveling up skillwise should usually be
>
>
>
I chose the to level up
first because of the bigger shield allowing you to stay in top lane longer, where is the ideal place to be for
seeing as his
gives him extra health whenever he kills a minion.
For the second skill to level I chose
for more burst, that's purely the only reason, it's just such a nice move, its range is nice, it's a 2 second stun and it does around 400 damage with all your Ability Power items, just a really good move to have
Lastly I level up
because the bonus Attack Damage which is 65 at level 18 (HOLY ****!!! That's more than a B.F Sword!)which is usually when you should have the
and some Attack Damage stuff so it all works out.




I chose the to level up



For the second skill to level I chose

Lastly I level up


My choices
Because without boots this helps so much and it's only on a 210 second (3 and a half minute) cooldown!!! and it is very versatile as well you can use it for running, catching up with someone, or simply just heading back to lane which shouldn't be as needed in a 3v3 but if you need to do that, you gotta do what you gotta do.
This one helps a lot in 1v1's that level one gank, and just eliminating a single persons damage output, it helps in 1v1's because of the lower damage the other person does allowing you to exceed his damage with ease, and just lifestealing all your life back to full while he hits like a puny babby compared to you.
Other Valid Choices
A good choice for a flash stun or to escape I just prefer the mobility from ghost, will probably need boots if you do choose flash
An alright choice for early kills or if your a person constantly slapping yourself on the head for letting them getting away with 1 health, just don't forget to use it!!
Good if you think the enemy team will have a lot of Crowd Control because when you're stunned you're pretty squishy
The Nonononono
The only ones here that are disputable in my opinion are fortify and teleport and in 3v3 those are virtually useless because you're so close to the fountain already.


Other Valid Choices



The Nonononono








The only ones here that are disputable in my opinion are fortify and teleport and in 3v3 those are virtually useless because you're so close to the fountain already.
Usually you shouldn't initiate a fight, but if you are the only melee on the team, you need to not stay Crowd Controlled against 3 different people so you might want to think about picking up a
, but if you aren't initiating or tanking, you should always stun the carry or if they have someone using a suppress such as
or
, and using your stun on these channeling abilities is very useful too, might even win you a team fight some channels include
,
, or
. And otherwise from that just be an overall nice guy and hit your ultimate
and give the team a nice beefy heal, I'm sure they'll appreciate it.
A very good guide to Twisted Treeline is: http://www.mobafire.com/league-of-legends/build/how-to-build-a-successful-3v3-team-74633#comment-341421







A very good guide to Twisted Treeline is: http://www.mobafire.com/league-of-legends/build/how-to-build-a-successful-3v3-team-74633#comment-341421
Here is some of my match history, and yes
does look like Lord Marrowgar from World of Warcraft, I have that custom skin, if you'd like to download it here is a link http://leaguecraft.com/skins/5042-lord-marrowgar-as-sion.xhtml


You must be logged in to comment. Please login or register.