Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Nasus Build Guide by Vort

Tank *Solo Lane Nasus

Tank *Solo Lane Nasus

Updated on April 2, 2017
New Guide
Vote Vote
League of Legends Build Guide Author Vort Build Guide By Vort 4,348 Views 0 Comments
4,348 Views 0 Comments League of Legends Build Guide Author Vort Nasus Build Guide By Vort Updated on April 2, 2017
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Nasus
  • LoL Champion: Nasus

The tank build on Nasus is better suited to top lane, while the pressure build is better suited to mid lane. You can play either, however, depending on the situation.

Tank build should focus on farming up Q stacks, and stalling out the game if behind. The pressure build should win lane and be able to take towers incredibly quickly. The downside, however, is it falls off later, and doesn't provide significant DPS in drawn out fights.

Ghost is a viable summoner spell choice on Tank, and Ghost, Exhaust, Barrier, and Ignite all have situational viability on the pressure AP build.

On tank Nasus, building a Doran's Ring early and getting a few points in E before maxing Q is acceptable if you're expecting your tower to take a lot of pressure early. Otherwise, hold off on maxing it until second. If you're against a lane that can't push, there are cases when maxing W second over E are viable.

On tank Nasus, if you can afford to build to Triforce early without being run over, do so. Otherwise, build Kindle Gem for cdr, any additional tank stats you need to survive, and then Sheen into eventual Triforce, so you can at least work towards stacking Q.

Situational Item Notes:
Mercury's Treads: vs Overwhelming hard CC, and few auto-attackers ( Ninja Tabi are stupidly strong right now, so even vs heavy CC teams with lots of auto attack damage, they're still better)
Iceborn Gauntlet: If you need health + armor in lane, you can convert a Glacial Shroud + eventual Sheen into Iceborn Gauntlet later instead of building Trinity Force. This will lower your threat quite a bit, however, and shift you towards more of a supportive role.
Guardian Angel: Great defensive item, particularly vs magic heavy and burst heavy teams. Build instead of Randuin's Omen or Zz'Rot Portal.
Warmog's Armor: A decent alternative to Spirit Visage, for low magic threat teams, or as a stand-alone if you don't have 10% CDR runes. (Can also build Trinity Force + Frozen Heart in this case, and get your health items elsewhere).
Thornmail: Another great item against auto-attack heavy teams.
Boots of Swiftness: If you luck out and face off against a team with low hard CC, and low auto attack damage, these are your go-to chase-down boots.
Banshee's Veil: Build if you randomly need more Magic Resist and nothing else. More cost effective than Spirit Visage, but you lose out on the sustain and cooldown reduction. Good Magic Resist option if you went with the Frozen Heart build mentioned above.
Locket of the Iron Solari: A good item all-around if you find you're mostly fighting with your team, and even better if you're playing as more of a supportive tank role.
Banner of Command: An alternative to Iceborn Gauntlet, if you need Glacial Shroud armor for laning, but end up still building Trinity Force. Very good option for lane pressure mid to late game.
Youmuu's Ghostblade: If you just want to run over squishies, this is your only realistic damage option. Particularly good if you opted for some Lethality in runes. Not recommended in most cases.
Mortal Reminder: If the enemy tank is excessively armor heavy, and you need to play a bit more of a damage carry role late game, this is a fair option. Doubly good if you're against a sustain heavy laner such as Maokai, as you can opt for an early Executioner's Calling to shut down his healing.
Download the Porofessor App for Windows
League of Legends Build Guide Author Vort
Vort Nasus Guide
Vote Vote

League of Legends Champions:

Teamfight Tactics Guide