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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Preface
// Read through it a bit, and see my reasoning behind my build and skill sequence.
// Play a custom game first! You know how annoying it is to have a first time champ on your team.
// Get a feel for the abilities, and when to use them.
// Have patience, you will not be MLG right away. Just give it some time.
// Last hit your creeps in lane, this will give you the edge on who wins and who doesn't (Unless your Support or Jungle!).
My Thoughts on


About

// 2 of his abilities steal an opponents stats.
// He's a troll!
// Has a terrain ability.

// He's super fun to play.
// He's extremely strong / viable in jungle and solo top roles.
// Considered a 'god' tier jungler.
Lore ::
Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.
A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.
''I've learned a thing or two about pain! Let me show you.''
- Trundle
Terms Used ::
AA = Auto-attack [Basic Attacks]
AD = Attack Damage
AP = Ability Power
CC = Crowd Control [Stun, Fear, Slow, etc.]
Creeps = Team Spawned Minions
Fed = Having more kills than others.
MS = Movement Speed
MR = Magic Resistance
APent = Armor Penetration
MPent = Magic Penetration
CDR = Cooldown Reduction
OOM = Out of Mana
HP = Health
MP5 = Mana Regeneration per 5 seconds
HP5 = Health Regeneration per 5 seconds

aaaaaace |
Pros
+ > Unmatched Sustain. + > Has ranged abilities + > Has an Armor and MR shredder. ![]() + > Steals enemies stats temporarily. + > Dominates teamfights. + > Has AS and MS steroid. |
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Cons
- > Very, very team fight oriented. - > Not the greatest ganker - > Low Damage - > Doesn't fit with some team comps. - > Requires patience. - > Has skill curve. (Skill placement, timing, etc) |
Runes




- greater quintessence of Desolation: // Very strong all game, negates most of all champions armor early (and maybe end) game. Very good choice for all bruisers.
- greater mark of Desolation: // See above explanation.
Greater Glyph of Scaling Magic Resist: // Another pretty standard choice for solo top. These let you mitigate some of the damage the enemies AP carry might throw your way as your tearing their AD Carry's face off.
Greater Seal of Armor: // Mitigates physical damage from AD Carries, minions, junglers, and solo tops.
For JungleGreater Mark of Attack Speed : // Gives you that crucial attack speed when your Q buff is active. Armor Penetration marks are completely fine, these just increase your clearing speed a bit.
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(Note : Refer to the solo-top mastery explanations for any not covered in this portion.)
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Core
Item Sequence







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Starting vs. AD(Lane)
Item Sequence










Item Sequence








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// Sight Ward : I'll pick one of these if I have a low harass lane, and / or my team is invading the enemy jungle.(Note : If you expect to have trouble with your lane don't get this, go 5

Starting vs. Non-AD (Lane)
Item Sequence








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If Invading (Jungle)
Item Sequence








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If Not Invading (Jungle)
Item Sequence





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Situational
Item Sequence









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For Damage
Item Sequence










// Frozen Mallett : Great tankiness, great slow, alright damage. Pretty sweet item, however I prefer

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For Defense
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For Defense
Item Sequence








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Decompose: //
This is why you have one of the best sustain's in game. This keeps you extremely healthy in jungle, so you can gank safely. And, in lane, you don't even have to be doing anything to get huge amounts of health back.
sfsfd
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Rabid Bite (Q): //
This is why your job is to shut down the AD carries, you steal an opponents attack damage, isolate them out of the fight, and bite their face off.
sfsfd
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Contaminate (W): //
AS and MS steroid.. can you say awesome? This is what makes you excel in map mobility, and ganking. You move so fast with this, and hit like you've built aPhantom Dancer
sfsfd
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Pillar of Filth (E): //
Trap enemies, save teammates, slow enemies, block off baron / dragon , the uses are really endless with this one, it's one of the most unique, original abilities in the game. The timing to this one is key to your success
sfsfd
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Agony (R): //
This is whyTrundle wrecks tanks, you steal their resistances and take them for yourself. The more they build the more it helps you, so they counter it with more health, and then you build
Madred's Bloodrazor. You can't escape the
Agony.
2.) Get good leash on blue, save smite.
3.) Smite enemy big wraith.
4a.) Gank Mid
4b.) Kill your wraiths.
5.) Kill your red. (Note : If

6.) Kill your golems.
7.) Back if you need to, otherwise GANK!
As

Ganking Skill Order
2.) Rush in once they try to get a last-hit, or harassing your team mate. (heading to your tower)
3.) Lay down your

4.)

5.) AA then pop your

6.) Kill
7.) Profit
I like to get an




If leashing, make sure you give a good one. This'll make your jungler like you and gank your lane more, and it also speeds up his jungling time, making him give more ganks in general.
In lane you want to okay a little passive until you can gauge how strong your opponent is. Just farm, and after you get your

Your Goals ::
// Establish Lane Control
// Farm, Farm, Farm..
// Ward, Ward, Ward..
// Have your lane ganked
// Win Lane
// Push Tower
// Rush your


Your Goals :
// Establish Map Control
// Farm Up
// Ward Up
// Get Dragon
// Get Baron
// Establish Jungle Control
// Clear Wards




Your Goals :
// Maintain Map Control
// Maintain Jungle Control
// Clear Wards
// Keep wards up on Baron and Dragon constantly.
// Initiate Team Fights





I will be posting a video detailing team fights soon.
You should be able to pwn with

I will be making constant improvements and tweaks to this guide so be on the look out.
Please tell me how I did, as this is my first guide.
Tell me if you feel there is a different, better core build.
Shout out to JhoiJhoi for the awesome guides, and formatting.
2.) Gank lanes constantly
3.) Refer to Early Game section on how to gank.
4.) Refer to step 3 of the lane tl:dr
2.) Harass opponents with AA's and

3.) Rush a

4.) Follow up with a

5.) Start building defensive items
6.) Protect your carries
7.) Get every dragon and baron
8.) Spam abilities in team fights
9.) Win Game
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