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Spells:
Garrison
Ghost
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Remember These Things:
- Bind laugh to an easily reachable key
- Know your limits. Singed is pretty tough, but you can't survive everything
- You are going to have to use your judgement in game to make sure that you are getting the best items for what you need at different points in the game
- You will be getting a lot of assists, so don't worry if you don't get too many kills
- Watch where you are
Flinging people as you can kill your team easily if you throw the wrong champion in the wrong direction
- Turn off your
Poison Trail when you aren't using it as it will just drain mana
- Go mid when you can as it will allow you to get
Mega Adhesive before you reach the windmill. Always make sure to save your
Ghost until after you have capped the point and are trying to get to the windmill
In this section I'll tell you how I edited the guide so you don't have to search to find out what has been changed. Suggestions, corrections, and constructive criticism are always welcome!
- 01-Aug-12: Masteries have been slightly altered due to advice from a fellow Singed player. Also, edited
Karthus' entry in the "Annoying Enemies" section, as I accidentally confused
Lay Waste with
Defile a few times. I caught a few grammatical errors as well, and have corrected them. My friend also informed me that I misread the text on
Randuin's Omen entry for the information about
Rylai's Crystal Scepter:
Rylai's Crystal Scepter does not reduce ATTACK speed, but rather MOVEMENT speed.
Randuin's Omen, however, reduces both and, thus, is still listed as a viable alternative
- 10-Aug-12: Moved Revision Notes Section to a better location in the guide so now it is more of a quick reference and you don't have to scroll all the way through just to see what's been changed! (Plus some more grammar revisions)
As I said before, you will be having to make decisions on the fly as Singed. One of the best decision makers I have found has been the Death Recap. If you look at it you can see a brief overview of the damage that killed you so you can choose whether you are going to be building
Frozen Heart or
Force of Nature first.
Another good way to choose is, of course, try to plan out your build on the loading screen. You should have plenty of time to get a good look at who you are facing so you can plan ahead.
True damage you shouldn't have to worry too much about due to the fact that you should have enough health with the help of
Empowered Bulwark and a
Rod of Ages early game to keep true damage at bay.


Another good way to choose is, of course, try to plan out your build on the loading screen. You should have plenty of time to get a good look at who you are facing so you can plan ahead.
True damage you shouldn't have to worry too much about due to the fact that you should have enough health with the help of













Viable Alternatives
Greater Mark of Mana can be used if you don't mind losing the magic penetration. Due to
Empowered Bulwark it should also help with survivablitly
- Health
- Armor
- Magic Resist
- Movespeed
- And other such survival masteries
Viable Alternatives
-
Summoner's Resolve is good for its boost to your
Garrison. You will be doing a lot of standing around turrets playing defense, so that splash damage can come in handy
In Dominion you have a lot of starting gold, so I recommend starting off with a
Ruby Crystal,
Sapphire Crystal (to get you going on your catalyst the protector),
Boots, a
Health Potion, and a
Mana Potion. Until you get around level 12 you may find yourself buying
Mana Potions, but that's okay.
Poison Trail can be a mana drainer, so make sure you turn it off when you're not using it!
By the time you go back to base you should have enough for your catalyst the protector (which is great for sustain) and your
Mercury's Treads. Though I should mention that if you are taking a lot ofphysical damage you may consider investing in
Ninja Tabi instead. I would recommend selling your
Ninja Tabi after you get your
Frozen Heart, though, as the tenacity from
Mercury's Treads is much more useful at that point. Plus, you get a boost to your magic resist until you can get your
Force of Nature.
Save up and get your
Rod of Ages as soon as you can. I usually get mine by around level 9. I know that Dominion is a short game, but it's not that short. By the time the game ends it will likely be fully stacked.
Once your
Rod of Ages is complete you should analyze your situation. If you are taking more physical damage than magic damage then you should get
Frozen Heart first. The cooldown reduction is also nice. If you are taking more magic damage, though,
Force of Nature is a great item. You should build those in whatever order you need.
The next items are also variable in the order you get them. Generally, I go with
Rylai's Crystal Scepter for the kiting power and the ability power. Now, if you are having major problems with magic damage you should invest in
Abyssal Mask first. The magic penetration is nice too. If you are having any issues with physical damage then you should buy
Randuin's Omen.
First, if the team is doing basically all physical damage you may want to use the following instead of
Force of Nature and
Abyssal Mask:
Rylai's Crystal Scepter with either of the following:
If you're having trouble with mixed damage:







By the time you go back to base you should have enough for your catalyst the protector (which is great for sustain) and your






Save up and get your

Once your



The next items are also variable in the order you get them. Generally, I go with



Viable Alternatives
First, if the team is doing basically all physical damage you may want to use the following instead of


Randuin's Omen is also great because the movement speed reduction stacks with
Rylai's Crystal Scepter, plus it has attack speed reduction, so you can really mess up an AD carry's day
Sunfire Aegis is nice because you will likely be close to enemies anyway so you can do some extra damage
Thornmail is specifically for use if you are having problems with auto-attackers

Odyn's Veil also has that nice little nuke active if you need it
Spirit Visage will also help you stay alive by boosting your heal from
Insanity Potion
Athene's Unholy Grail - This new item can prove extremely useful for Singed as it has magic resist, ability power, some cooldown reduction, and a lot of mana regeneration (as it not only has basic mana regen, but also the regen of
Chalice of Harmony and you get mana every time you get a kill or assist. You may want to replace
Rylai's Crystal Scepter with this if you need that little extra magic resist
If you're having trouble with mixed damage:
Guardian Angel has both armor and magic resist so it's pretty helpful. It's also pretty nice if you die
You are going to want to level up
Poison Trail first, as this is your main source of damage. After that you should take one rank in
Fling as the mana to damage ratio doesn't make it worth taking more than to throw your enemies. When you aren't leveling
Poison Trail or
Insanity Potion you should level
Mega Adhesive as the slow makes it easier to catch up with champions.
Now, I'd like to take a moment to talk about
Insanity Potion. This skill can be used at almost anytime that you need a boost. Don't be afraid to use it. The cooldown is fairly low and with
Frozen Heart you can use it even more often. I use it anytime that I need: a boost to speed, to heal, to get mana, or if I am in a team fight. The great thing about
Insanity Potion is that it is useful in a wide range of situations.





Now, I'd like to take a moment to talk about





Viable Alternatives
Exhaust is nice for helping to chase, but if you land your
Mega Adhesive well then you likely won't need it too much. I take this on Summoner's Rift due to
Garrison not being available
Cleanse is decent for removing
Exhaust and
Ignite, but
Insanity Potion and
Mercury's Treads should help with the disables
Non-Viable Options
Heal is not useful late game as you will have so much health that it will barely make a dent toward healing you
Revive is okay, but there are generally better options out there. I don't take it on Dominion, for the most part, as you only can use it maybe twice in a game
Smite is mostly for junglers and this isn't a jungle guide
Surge's AP boost might seem good, but you won't be auto attacking so half of the spell is wasted
Clarity is not needed as long as you make sure to turn off your poison when you're not using it. You'll have plenty of mana and mana regeneration as soon as you get catalyst the protector and
Insanity Potion
Ignite is a bit redundant as you are pretty much a walking ignite. The healing reduction is nice, but there are far more useful spells
Clairvoyance is rather useless in Dominion as you can see most of the map. If someone needs to take this spell leave it to the support (if there are any)
Flash is okay, but
Ghost is much better, as you are going to want a lot of mobility
Now we get down into Singed's playstyle. In order to play Singed you have to be brave. You have to go into situations that most other champions won't survive. Your job is to be a damage soak and to help make sure that the enemies are where they need to be. A great way to do this, of course, is by using
Fling, but another good way is by corralling your enemies with your placements of
Mega Adhesive. It is very useful to separate the enemy team as well as to force them to go where you want them to.
Another job you have is defense. A lot of the time you will be sitting on your hands while defending. Defense is key to Dominion. Generally I sit up at the Windmill while the rest of my team works on other things. A lot of the time the fight is brought to me. Now, don't get me wrong, you should always go help out a teammate in need, but sticking by a turret is great due to the boost to damage it can give you. Not to mention that usually you can soak enough damage that you can hold the turret until your team gets there to help.
Once again you should use your judgement as far as where you should be at any given time in the game.


Another job you have is defense. A lot of the time you will be sitting on your hands while defending. Defense is key to Dominion. Generally I sit up at the Windmill while the rest of my team works on other things. A lot of the time the fight is brought to me. Now, don't get me wrong, you should always go help out a teammate in need, but sticking by a turret is great due to the boost to damage it can give you. Not to mention that usually you can soak enough damage that you can hold the turret until your team gets there to help.
Once again you should use your judgement as far as where you should be at any given time in the game.
Now, this list of people you generally don't want to be around is by no means comprehensive, but this is from my own personal experience:
Olaf counters Singed with his
Ragnarok as no disables means no
Flings
Sivir's
Spell Shield also makes it so that you cannot flip her, but if you manage to get close enough, your
Poison Trail goes right through her shield
Morgana's
Black Shield can be extremely annoying as you can't throw whomever she sheilds
Karthus makes it hard to get close to him because of his
Wall of Pain and
Defile while he can poke you with his
Lay Waste. You should be mobile enough to avoid
Lay Waste most of the time and if you do manage to get close enough to flip him he generally falls pretty easily
Cassiopeia is also a champ that is difficult to get close to. Do your best to stay out of her poisons and, much like
Karthus, if you can get close enough to flip her you should be good
Singed is very much a damage sponge and you should use that to your team's advantage. Enemies will tend to chase you just to finish off your last little bit of health, but generally this winds up badly for them as you are damaging them as you run and, if you are careful, you can get out of most situations.
Just be aware that you should not fall into the same trap of following enemies. Know when to end your chase.
Go crazy, and, as always, have fun!
Just be aware that you should not fall into the same trap of following enemies. Know when to end your chase.
Go crazy, and, as always, have fun!
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