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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Sivir
Sivir is your nightmare. Having a good cry recommended before or after laning against her. Her Q lets her farm through your blind, her W lets her farm faster when it ends, her E will block both your mushrooms and your Q, and her ult means you probably won't escape if her team is chasing you- even as Teemo. (Please donate any tears to the Teemo Preservation Fund Against Sivir)
Introduction
Laugh all you want, it works.
-Only a little incomplete. I'll cover the items eventually. Feedback welcome!
- Teemo is a hugely successful harassment champ toplane, and his Q will remove a fairly huge chunk of an ADC's farm and kill potential. A good Teemo can out-duel MOST ADC champs.
- Teemo has a global taunt, which means your ADC is less likely to be focused- in lane, at least.
-Supports have to ward. Teemo's kit includes a free, deadly ward (not including Teemo himself). This leaves his Sightstone slot open for a more effective item. Support Teemo is just as horrifying as Top teemo!
- You are Teemo. Be the ward- and set up clever traps for opponents. You have fairly decent poke, particularly if they step on your mushrooms, but you really shine if you get off more than one autoattack- get them low enough, and they'll learn they can't run from poison.
Cons:
- You will be focused, and you're quite possibly the squishiest support anyone has ever seen.
-If your ADC won't play aggressively, you won't get kills.
-Blinding the opposing ADC can be high-risk.
-You MUST use your Spellthief's Edge and upgrades, trying not to let them reach full stacks. That's a waste of gold that you need to finish your build.
The mana regen in the Utility tree is a no-brainer; Teemo has mana issues early on.
Inspiration is there so that in ideal conditions, you can roam, ward, potentially gank, and then come back once your ADC levels up to gain experience faster. The XP quint is along the same lines- but you can use an Attack Speed or Ability Power quint if you would prefer.
AP Glyphs are your best bet for Teemo, and Marks and Seals should be Armor; that ADC is going to really want you dead, after all.
Another important trick is to leave your lane a lot after 6. You only need 5 mushrooms to adequately trap your lane, so why not dedicate the rest to warding the whole map? Gank mid, make their jungle dangerous, or just stand around and be a ward- and then come back and collect your free XP point every second until you catch up with your ADC.
Last but not least: The best ability Teemo has is RUNNING AWAY. Use your W and never get hit if you can help it.
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