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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Hi I am SlashStarEX, a Platinum III Jungle / Support main. Today I am here to share with you one of the newest OP support champs of Season 4, ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
+ Great at roaming + Good catch-up / escape + Extremely tanky late game + 2.5 second taunt + AOE Ult that can damage towers + He literally only says "Ok." His ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Very team reliant - Can fall behind if no one follows up - Can be considered "troll" - Near-Suicide initiation - Easily harassed in lane - He literally only says "Ok." ![]() ![]() ![]() ![]() ![]() |
Masteries























Runes
Greater Mark of Armor: Since you are taking
Greater Seal of Gold, the next best armor rune are the marks
Greater Seal of Gold: More gold = faster late game
Greater Glyph of Scaling Magic Resist: MR is a necessity on tanks and many champs, scaling or flat is just personal preference
Greater Quintessence of Gold: More gold = faster late game
Summoner Spells
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Ability Explanation
-
Spiked Shell: Gain bonus AD when building Armor. This allows
Rammus to build mainly armor still do moderate damage even when not building damage.
-
Powerball (Q): A movement speed buff that speeds up over time and when
Rammus collides with a minion or champion he will knock them slightly back and apply a slow in a small radius. Use this to catch up or run away or to simply apply pressure in lane
-
Defensive ball curl (W): A buff that gives
Rammus a
Thornmail like passive when in use and additional armor and MR. Immediately use after using popping taunt, but be careful not to
Powerball out of this or vise versa.
- puncturing taunt Puncturing taunt (E): A single target taunt that will reduce the target's armor leaving them much more susceptible to damage. Always aim to use this on the carry or anyone diving in on your carry, whichever suits the situation more.
-
Tremors (R): An AOE spell that is very underestimated in damage. Adding this into your combo can decimate a fair amount of hp. If you are pushing heavily, contemplate popping this as this skill DOES damage towers.
Ability Sequence Order
AOE Damage > High CC > Resistances > Slow that doesn't scale very well |
Items
Item Sequence






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Removing wards leaves you to have much more presence in lane as well as allows your jungler to have more reliable ganks. |
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Wards, enough said right? |
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Taking less CC means you will have a greater chance of reaching your target. |
Talisman of ascension |
Builds straight from ![]() |
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AOE magic damage, Armor and health leaving this item to be the holy weapon of tank stats and damage. |
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AOE slow, armor, health, a much needed holy trinity for ![]() |
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MR, CDR, and health? Decent, but the passive won't be used terribly often. |
Teamfights
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Your standard combo for trying to initiate is: ![]() ![]() ![]() ![]() ![]() |
Summary
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TL;DR ![]() ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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