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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction

Hello, my name is Alexwolf and today I shall be sharing my ![]() ![]() ![]() ![]() ![]() ![]() Hopefully, you enjoy reading the guide. This is also one of my first legit guides so please let me know how I did! All and any type of feed back is welcome! Without wasting any more time, let's get right into this guide. |


Pros
|
+ Is the Anti-mid champ + Very good at roaming + Large AOE damage + Easy farming + Invisibility |
![]() ![]() ![]() ![]() ![]() ![]() |
Cons
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- Melee - Can become OOM easily if not careful with your mana pool. - Weak to early ganks - useless without kills |
Like every champion, ![]() ![]() ![]() ![]() ![]() |


21 OFFENSE 9 into Defense or Utility
T H E B L A D E S |
sp |
S H A D O W |
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// These are the masteries I use and highly recommend. 21 in the offense tree for standard AD stuff. And the 9 points into utility are for some added movement speed and summoner spell cooldowns. Tthe movement speed allow him to reach minions to last hit better. Also allows him to dodge some skill shots easier. And the lower CDR on summoner spells means flash and ignite will be up more often for escapes/kill potential.
Q: Are these the best masteries for ![]() // For the offense tree, yes. You want to be dealing as much damage possible as ![]() ![]() |


Runes
Runes






Greater Quintessence of Attack Damage: Pretty standard, for helping to last hit and a little early AD.
- greater mark of armor penetration: We take nine armor pent marks instead of full AD marks because you only lose a little bit of damage but now also have early game armor pent which will help your abilities do more damage to enemy champions. Talon is an AD Caster, armor pent is God like on him.
Greater Glyph of Magic Resist: This gives you some survivability against enemy AP mids in the beginning such as
LeBlanc or
Ahri.
Greater Seal of Scaling Health: These aren't the best runes for early game, especially since Talon's early game is not that great, but if you can survive the early game, these are far more worth it in the end.
Other Rune Choices
- Seals: For seals you can opt out five armor seals for five
Greater Seal of Health. Lately a lot of people have been playing around with health runes since they got buffed. These health runes might also help against a poke reliant match-up at mid. Or flat of either health or armor also works really well too.
- Glyphs: For glyph's, if the enemy team has no AP you can swap out the magic resist for:
Greater Glyph of Cooldown Reduction,
Greater Glyph of Mana Regeneration,
Greater Glyph of Scaling Mana Regeneration, or
Greater Glyph of Attack Damage. Also, if the enemy team has AP but not in your current lane. For example, a
Elise in the jungle or a
Akali top then you might want to get
Greater Glyph of Scaling Magic Resist instead.

Mercy Mercy:



You're going to want to max out


Tips and Tricks
Noxian Diplomacy is an auto attack reset. You can use this to combo off quick damage by going Auto Attack > Q > Auto Attack. This works on Enemy champions, Minions,
Teemo's and Turrets.
Noxian Diplomacy and
Ignite can do a lot of damage over time to an enemy. Try to get a
Noxian Diplomacy off as an enemy walks away with low health, the bleed just might kill them.
- You can activate
Noxian Diplomacy and then Cutthroat to an enemy champion, instantly applying your Q. The damage will also be amplified against that target.


You're going to want to max out



Tips and Tricks
Rake is your main source of damage. It deals more damage if you hit the enemy when the blades are coming both in and out. Try to hit an enemy twice with
Rake for more damage.
- If you are getting ganked early on, shoot
Rake at the ganking jungler.
Rake applies a decent slow, which should stop the jungler in their tracks as you retreat to safety.
Rake becomes a great tool for farming once you have a bit of damage. It one shots caster minions and leaves front line minions with barely any health.
- Try not to spam
Rake in lane at early levels. It can quickly leave you OOM, and it will not be dealing too much damage to the enemy mid laner or minions until you are around level 4 or 5.
Rake applies a slow, so if somebody is at close range,
Rake them then start auto attacking. This works with your passive, Mercy.
Cutthroat Cutthroat (E):

You're going to want to max out Cutthroat after

Tips and Tricks
- Cutthroat places you behind the target, always pay attention how close your target is to the tower. You can accidentally blink behind the target and get put into tower range. NOT GOOD!
- To close distances, you can Cutthroat to a minion, that way you become closer in range of a target. For example, if somebody is camping in the back line because they fear you, you can go: Cutthroat to nearby minion, shoot
Rake outward at enemy as they retreat.
- You can Cutthroat to things over walls if you have vision and Cutthroat can set up very nasty jukes/escapes. Such as warding a camp and blinking over the wall to a jungle creep. Or Cutthroat and
Flash/ Cutthroat and
Shadow Assaulting away.



You're going to want to max out

Tips and Tricks
- You can now
Flash while
Shadow Assault is up and it will not break your stealth. So
Flashing sometime during your ult can help you get really far away.
Shadow Assault can just always be used as an escape period, it has a fairly low cool down.
- During team fights or if you are ballsy and by yourself, jump on the carry, burst them down and either immediately use or finish the carry off with
Shadow Assault so you can run to safety after securing your kill.
Shadow Assault and
Youmuu's Ghostblade active work very well together. You can go
Youmuu's Ghostblade >
Shadow Assault in the fog of war where nobody can see you, then run into a lane and jump onto somebody before they even noticed you were there.


Ability Sequence Order
We want to max out ![]() ![]() |


Items
Item Sequence

Boots of Mobility - Alacrity
1350

Youmuu's Ghostblade
2800

Ravenous Hydra
3300

Black Cleaver
3000

Last Whisper
1450

Infinity Edge
3450
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These are the best boots for roaming in my opinion. Take them if you are ahead and feel it shall be an easy win. If you are not doing so well, opt these out for ![]() ![]() ![]() ![]() ![]() |
![]() |
This item is underrated on Talon. It has okay AD. But, it has armor pent and CDR, which is something we will happily take. It also builds out of ![]() ![]() ![]() |
![]() |
Cleaver is great. A bit of health. More damage, cdr, and pent which is what you want on ![]() ![]() ![]() |
![]() |
This is for when people are building armor against you but not stacking health. You will shred right through it and render their purchase useless. |
![]() |
This item is great. It is one of the best AD items out at the moment. Combined with your ![]() ![]() |





















So for the laning phase you just want to sit back and farm up a bit. Do not try to make any plays or all ins until you have all three of your abilities. Farm, harass enemy with ![]() ![]() ![]() If the enemy mid laner is fairly weak to you or melee, you should harass them moderately-hard in the beginning, so that when you are level 3 or 4, you can attempt an all in. for example, if they are trying to CS. You can walk up to them and do this combo: AA > ![]() ![]() If enemy is ranged, wait till you are 4 or 5 and have all of your moves. Harass them a bit with ![]() ![]() ![]() ![]() |


So when things start coming to mid game and small skrimishes, fights for dragon, and turrets are being taken what you want to do is push your lane hard. If you can manage to kill your lane opponent again and then push their wave forward, that is even better. Once the lane is pushed look at the map and see if you can gank for either lane. Having ![]() ![]() If you pushed your wave and you cannot roam or gank a lane, just lay down some DPS, or commonly referred to by my friends and I, THE DEEPS, on the mid lane tower. Just be wary for the enemy jungler. Remember to keep up with your farm as well, farming is a very important part of the game and will put you ahead in gold even further then you probably already are. |


As I mentioned earlier, you want to roam and ward the enemy jungle. You don't have to waste too much money on wards, just buy 1 or 2. We will save our trinket ward for escapes and warding our lane from the enemy jungler. Here is a map giving examples of where to ward.

- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
The Blue Circles by each side of the river in mid lane is where you should be warding early on with your trinket and and stealth wards. Mid lane is the shortest lane, but can get ganked on either side. Most mid laners know to place a ward on one side and then stick to that side. If they get ganked, they can retreat to safety since the enemy jungler is ganking from afar. And if the jungler is coming from the side you warded, you can see him so you know to back off.
The Orange Circles are where you should be warding when you are roaming. The enemy jungler will most likely go through there. And the Yellow Circles are where you ward to protect your jungler and to have vision of your jungle if you are losing. The enemies will most likely be roaming your jungle if they have a lead and have taken a lot of towers.


During the end game, team fights will be taking place. During a team fight, it is your job to jump on the enemy AD Carry or AP Carry and assassinate them, delete them off of the map. Never start a team fight as Talon, wait for your team to go in. Or if you get engaged on, wait till there is a clear opportunity for you to jump onto the enemy carry. Even though you shall be focusing all your skills on one person, you shall be dealing large AoE damage to the rest of the enemy team with ![]() ![]() Remember, it is okay if you die. As long as you assassinate the highest threat on the enemy team, you did your job. Let's say you killed their ![]() |

Here is a clip of me securing not a first blood, but a very early kill on the enemy twisted fate. Nothing flashy, but a kill none the less.
Here is another kill on the enemy Twisted Fate in the same game. But now, we were both level 6 and I show you what you can do with your ultimate.

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![]() Upvote the guide if you liked it or learned something new, this is one of my first guides afterall. If you downvoted, please let me know why and I will try to fix it. May you be one with the shadows, and assassinate a lot of ![]() -Alexwolf |
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Q: Why do you take nine points into utility? That seems like trash.
A: I take nine points into the utility tree mainly for personal reasons. I feel that













3/20/15
- Not much has changed with Talon, I did edit his masteries a bit, but these are just personal preference things. Also added in recommendations for warding.
- Trying to fix my Lolrecorder or find a new recording option since I want to get out more helpful videos for the guide. So look forward to that!
- Peace, sex monkeys.
12/24/14
- Updated for the new season. Luckily since he is not a jungler, not much in terms of laning has changed. Added in new elixirs to the build.
- I am starting to enjoy Scaling Health Yellows. I replaced Armor Seals for these seals. This is all preference however, Armor seals are still perfectly fine.
- Happy Holidays all you little Assassin mains~
7/4/14
- Guide has just been published, no changes have been made yet!
- Going to be making a chapter labeled "Lane Matchups" and I shall go over champions you will most likely see in lane. Explaining how to deal with each one in specific.
9/8/14
- Made updates to Runes and Masteries after playing a little longer.
- Working on adding a "Match Ups" Chapter.
- Also considering making a new guide for a different champion. If you are interested or want to see a specific champion, let me know.
9/27/14
- Talon has received nerfs in patch 4.16 his silence was removed from cutthroat and instead it applies a slow for a quarter of a second.
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