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Introduction

Greetings fellow Summoners! :)
This is my first guide in MobaFire, and I must say that this makes me a bit excited.
I have preferred to make my first guide about how to support and tank with
The purpose of this guide can only be understood completely if the reader reads the whole guide. This doesn't mean to quickly skim the "Items, Runes and the Masteries" section above, since that doing that will confuse the reader as "how am I supposed to buy ALL OF THOSE ITEMS?".
I hope that this guide would be of help to the summoners who read it. :) So, let's move on!
P.S : There are some abbreviations that are commonly used in the game and some other ones that I have made up. Let me make them clear below :
AD : Attack Damage
AD Carrier : The champion who deals physical damage with the AD points, with his basic attacks or skills.
AD Caster : The champion who deals magical damage with the AD points, mostly with his skills, such as
AP : Ability Points
AP Carrier : The champion who deals magical damage with the AP points used by his skills.
ATK SPD : The attacking speed of a champion.
MS : The movement speed of a champion.
CDR : The percentage of the reduction of the cooldown timing of a champion's skills.
HP : The life bar, simply.
MG Resist : The item type bought for preventing to have a lot of magic damage from a magic-damage skill.
CC : "Crowd Control" skills, which may stun/snare/slow/silence/polymorph/immobilize enemies. The "disabling" skills, as I refer usually.

This section will tell you if why you should prefer picking
The Advantages
*
Taric has all the skills that a support may need :
Imbue for healing;
Shatter armors both
Taric and whoever's near him, which also applies some area damage to the enemies;
Dazzle for stunning the enemies at risky situations.
*
Taric can be made to the 3rd tank of your team along with the jungler and the top laner, at least by the means of absorbing the physical damage coming out from the enemy team.
* His stuns find their target automatically, which is better than the skill-shot based CC skills, in my opinion.
The Disadvantages
*
Taric's skills have a short range.
*
Taric consumes a lot of mana because of his skills. Using his skills consecutively for harassing the enemy will increase his mana consumption rate.
*
Taric's stuns don't last that much longer, in my opinion. Nevertheless, they're still satisfying.
Depending to our AD Carrier/Caster

The only thing that I'd say for the summoner spells to be picked up for
Flash : You should have
Exhaust : You should pick Now I will tell you the reasons for the following spells to NOT TO BE PICKED by you, since that picking them may not be that useful as
Heal : You should not pick
Clairvoyance : You may not need the
Smite : Of course you'll not pick
Ghost : You don't really have to pick
Revive : I have doubts about picking
Cleanse : It won't be that necessary to pick
Teleport : Hmm... Might be good to not to abandon the turret at the bottom lane, and also to protect your AD Carrier. Depending on your playing style, you "may" consider picking
Ignite : Not really viable... Pick But also... you might also counter the Health Regen of an enemy unit, which is under attack, with the

This section aims to examine the spells that are embedded to
Gemcraft (Passive) : Based on how much damage
Imbue :
Shatter :
Dazzle : When used,
Radiance : When used, 
To summarize the ideology for the skill upgrades line-up that is provided for
I-) The first skill to be unlocked should be the
II-) The second skill to be unlocked should be the
III-) The third skill to be unlocked should be the
IV-) The ultimate skill,
V-) No matter what the situation is, you should upgrade
VI-) After you're done with maximizing

Well I don't have much to say for this part, as it should be pretty obvious from the rune line-up that I have provided above.
Greater Mark of Armor : For the Marks, I've lined up the
Greater Seal of Armor : The same logic follows for the Seals, all the yellow slots are filled with the
Greater Glyph of Magic Resist : Glyphs provide the best MG Resist, so I've preferred to use the
Greater Quintessence of Gold : Since that we will be needing some cash, I've preferred to use the runes of 
I think that there won't be any explanation needed for the masteries line-up that I have used for this guide.
But to summarize, I'll tell you why I have only 1 point on the "Offensive" part and the 29 other points on the "Utility" part, but no any points on the "Defensive" part.
Summoner's Wrath : This mastery slot must be filled with 1 point, since that it's going to be useful for our The other 29 points shall be distributed in the "Utility" section for having more mana regen, CDR, some gold per some seconds, MS, an "extra ward" which lasts only for a minute, and for the
Since that the rune line-up I've provided above will already fulfill what we want in the means of defense, I didn't have the needing to pay some points for the "Defensive" mastery slots.

I will divide the "Items" section to exactly three parts, each for the different phases of a round.

All right, so let's have our

Total Biscuit of Rejuvenation : This item becomes pretty useful when 
Faerie Charm : The item that every support buys at the beginning. We will be needing it, since that we will stun the enemy and heal our AD Carrier, maybe a bit frequently, for survivability and harassment reasons. :P
Vision Ward : Blowing up the wards of the enemy will be of a lot of help to your lane, since that you'll be providing access to your jungler by doing this, or to anyone else who feels like they have to gank your lane. I usually place my wards to the very corner of the bushes (where the mouse icon becomes green) that is at the intersection of the bottom lane and the river.
sight ward Sight Ward x2 : I prefer buying 2 Sight Wards because I like warding both of the bushes at the bottom lane, or I at least ward the one that I don't stand inside. It's always good to see where the enemy is and what would they be doing, when they're in the bushes. Alternatively, when my Vision Ward becomes worn off, I place the remaining one Sight Ward into the bush at the river for some time.

Mana Potion x2 : Well, since that I heal and stun and harass a lot with 
Assuming that we have at least 300 Gold in our pockets (even better if it's even more than 300 Gold), we should now consider starting to buy the following items due to the reasons explained near them.

Ruby Sightstone : Thanks to "Laggermeister" and "Sirell" for warning me about how essential the 
Cloth Armor : To start building the 
Boots of Speed : You should buy the 
Null-Magic Mantle : Don't be in such a rush to buy this item, if both the enemy support and the AD Carrier doesn't have many CC skills. You can also buy this item after you and your AD Carrier wins at the bottom lane, and also complete the 
Mercury's Treads : As I've told above for the 
Giant's Belt : This is the item that you should, in my opinion, buy after buying 2 pieces of the 
Warden's Mail : Nothing much to be said about it, complete it to complete the 
Randuin's Omen : Now, why would I have chosen to buy the 
Vision Wards : You may place some vision wards near the 
Elixir of Brilliance : I "rarely" buy the Elixir of Brilliance if my AD Carrier needs to be healed a lot, at one time.
If the round is still not over, then we shall tank and ward more.

Giant's Belt : It won't hurt us to have much health since that we're also to tank damage, so, when you can afford it, buy one. We will decide what to do with it, depending to the flow of the game. You don't really have to go for this item that quickly if you're not that rich.
Ruby Crystal : It won't hurt us to have much health since that we're also to tank damage, so, when you can afford it, buy one. We will decide what to do with it, depending to the flow of the game. You should buy this little guy, no matter if you're rich or not, since that this one would quickly become upgraded to various items that we might need.
Sapphire Crystal : Let's buy a 
Negatron Cloak : Well, we will be needing some magic resist for the remaining entirety of the round - assuming that the enemy's AP Carrier at the mid lane is at least a bit fed. We will decide what to do with the 
Mikael's Crucible : This item's going to be useful if your AP/AD Carriers have a lot of vendetta on them, I mean if the enemy team always tries to focus on them, first (which is, actually, something that has to be done for the win). Whenever you see that your AP/AD Carriers are under attack and if they are disabled, simply, use the 
Rylai's Crystal Scepter : If you feel like you have to heal your allies for a lot of HP at one time, you might go for the 
Abyssal Scepter : : This item would help us about healing our allies and having some MG Resist against the enemy. Oh, and if our AP Carriers can't deal the damage they expect to deal, the 
Warmog's Armor : Go for the 
Spirit Visage : Go for the 
Sunfire Cape : The 
Quicksilver Sash : If the enemy team has a lot of CC skills to use on your team, you may need to buy the 
Banshee's Veil : If the enemy team has a lot of CC skills to use on your team, you may need to buy the 
This section aims to talk about how I usually play when I support my team with
Right after the game begins, we shall of course buy our first items which are:
sight ward Sight Ward x2
After the minions are spawned and we are at the bottom lane, we shall ward around, first of all, of course. The best warding option, for me, is illustrated below. The green circle represents the place where I usually put my sight ward, and the purple circle represents the place where I place my
Note that the team we're on is assumed to be the BLUE team. If that's not the case, you shall place your sight ward to the other bush.

Nevertheless, you may consider placing both of your sight wards to both of the bushes if the support of the enemy team is a bit pushy, or if the support of the enemy is especially
I ward one of the bushes that are in the lane, also for the purpose of calling any ally for help which has the
I would suggest you to not to place your
If the enemy's support goes into the river and comes back a bit late, you may think that he has placed his ward near the
IF the enemy's jungler is a champion which does not use mana, such as

After we're done with the warding process, we should stand in one of the bushes (I prefer the one that's closest to our turret) to protect our AD Carrier and to wait for a nice position to stun and harass the AD Carrier of our enemy.
If our AD Carrier gets in sudden danger, get out of the bushes and stun the enemy to protect your AD Carrier, and use
One more thing... Don't be pushy (both you and the AD Carrier), so the enemy can come closer to you, and you'd provide a safe access for your jungler to gank your lane and collect the kills.

No matter if our situation on the bottom lane is perfect or not, after some time passes and after some successful ganks/combats resulting with victory (if that happens), try to complete the
If you have so much gold collected in your pockets, you may consider buying 2 pieces of the
Don't forget to buy the

Assuming that we had a spot of luck and we've done everything I've explained above and we've destroyed the enemy's turret at the bottom lane, we will be almost done with completing the
If you don't have much gold to complete the
Nevertheless, if the enemy's turret at the bot lane is not still down, it'd still be for our advantage to try to complete the

After the enemy's turret at the bottom lane is destroyed, if your AD Carrier is not going to roam and keep on defending the turret and farm, he should at least do it safely because now you have to roam and ward.
Try to ward these locations frequently after the bottom lane is won and whenever you're available:

This means that you have to ward every bush that "you can", you see, and you suspect that the enemy's passing over from. The most important ones to be warded are below:
* All of the RED and the BLUE buffs, even the wolves and the wraiths and the golems, if possible. This is to see if anyone from the enemy team has sneaked into our turf, or to see if they're just hanging around in their turt, trying to get some buffs alone, so we can gank them.
You may consider placing

The round usually ends for me after completing the
The round will last before the 30th or the 35th minute at most, which means that you may not need the tanking related items I've mentioned below.
BUT if that's not the case, continue warding until the end of the game as I have told you above, and try to buy the second
These will make you more tanky, especially after you get the
You may consider upgrading the
You may consider upgrading the
Rylai's Crystal Scepter : Provides more HP for
Warmog's Armor : Nothing but tons of health only. As I've said above, it won't be that necessary if our top laner and if our jungler are tanky enough. Don't forget that it's not cheap, either.
Sunfire Cape : HP and armor and damage-per-second properties all together in it, nevertheless, the less necessary item for us become tanky, due to the reasons I've told above.
---
You may consider upgrading the
Abyssal Scepter : ---
The result of using the information on this guide will be something like this or something less than this but still similar, if your teammates are good and if you of course have built some skills about supporting and tanking until so far :

This example might be taken as a weird one, though, since that the enemy team didn't have a supporting member, the game has taken a bit long to end, and the count of kills and the critter score(minion kills) that I have.
Supports do unwittingly get kills or increase their critter scores too, it will of course happen sometime. Instead of being sad for getting accidental kills or instead of being busy with the people who claims that you've stolen their kill, make use of the kills that you've earned.
My inventory was almost full also because of the time the round had lasted. Nevertheless, if the round had finished before the 47th minute, say, at some period between the 25th - 35th minute, I would still have completed the

To summarize everything that was mentioned of in this guide,
Although he lacks a little of things, such as his
I'm hoping that my guide would be of help to anyone who's looking forward to learn how to play with
One last P.S : I'm looking forward for any kind of comments and criticism, so that I can update my guide accordingly... and, accept my sincere apologies if there are some missing points in the guide, or if it has unwittingly become a wall of text. I tried to do my best to make it look very good, but I don't really have much time since that I'm a mere student :) :)
---
I'd like to pay my thanks for the people below:
* "Akakakushi" (I've had the idea of making a guide after I've read Akakakushi's guides)
* "DaggerOfPast" (he has taught me how to play as the tanky
* "SpecifDewil" (for correcting me about the
* "Sousuke511" (for correcting me about the
* "Ju5tice" (for reminding me about
* "sirell" (for his various remindings)
* "Laggermeister" (for his remindings about the
* "MobaFire Staff" (for this great site that had helped me share my guide with its existence)
* "Dream Theater" (I hereby thank to the awesome Dream Theater for their awesome music, which I had listened to all the time while preparing this guide, and also for their song "Stream of Consciousness", which I had made a quote/reference with its name in my guide)
* "Riot Games" (for their great game, League of Legends, of course)
*

* On 28.12.2012 - 20.05 PM : The information about the
* On 28.12.2012 - 19.41 PM : The
* On 28.12.2012 - 19.09 PM : The "disadvantages" sub-section under "why should I pick/not pick Taric?" section has been updated.
* On 26.12.2012 - 19.20 PM :
* On 26.12.2012 - 18.44 PM : The explanation of





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