Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zyra
Synergies
Ideal
Strong
Ok
Low
None
Hey guys! Welcome to my guide on Taric support! My name is YslayerZ and I've been a support main since the end of Season 3. I play almost every support that's out there right now, and I just love the role in general because of the utility and overall playmaking ability that the role brings to the table.
This guide will go over the ins and outs of the newly reworked Taric as well as provide some information regarding his match ups, strengths, and weaknesses. I will try my best to address the vital points of playing the champion correctly, and if you think that the guide has helped you at all, I would really appreciate it if you left me an upvote as I've put a lot of time into making it!
So buckle up and get ready to learn, because as I promised, this is a very in-depth guide.
This guide will go over the ins and outs of the newly reworked Taric as well as provide some information regarding his match ups, strengths, and weaknesses. I will try my best to address the vital points of playing the champion correctly, and if you think that the guide has helped you at all, I would really appreciate it if you left me an upvote as I've put a lot of time into making it!
So buckle up and get ready to learn, because as I promised, this is a very in-depth guide.
Good question!
Before his rework, Taric was a tanky support that was good almost exclusively for his single target stun, which allowed him to catch one member of the enemy's back line. Although he could be quite bursty at times and had a heal (that was also single target) which offered him and his allies some sustain, the fact is, he was simply outclassed by many of the other supports that were able to do his job just as well, if not better.
However, after his rework, Taric has undoubtedly become one of the best supports in the entire game. His kit grants him a very strong laning phase, and the utility that his abilities offer make him a very substantial force to reckon with during team fights. Not only can he now position himself to heal his entire team, but he can also grant EVERYBODY on his team invulnerability. That's like dropping a kindred ult, except without the repercussion of making the enemy team invulnerable as well!
Additionally, his ability to bind his abilities to an ally makes him exceptionally good at handling both the frontline and the backline of enemy teams. Because he can choose to bind to anybody on his team, he can pick one of his own frontliners to bind his abilities to. In doing so, he can stay and peel for his backline carries while simultaneously offering his stun and heal for the frontliner he chose.
Overall, Taric is an insanely good pick to complement almost every team, and in the hands of a good player, he can carry any game to victory.
Strong Laning Phase
|
Taric's laning phase is excellent because his kit allows him to play very aggressively and not be punished too hard for it. The cooldown on his stun is not terribly long, and he can go in for trades, shield himself and his ally up, then back off and heal back the damage that was done. When he hits level 6 and gets his ultimate, he can hard engage and grab his ADC an easy double kill.
|
Great Peel
|
Taric's kit allows for incredible flexibility in peeling for his carries due to the fact that he can bind himself to his allies. Once bound, even if Taric is not directly next to his teammate, he can continue to use his heal for his ally and his stun on enemies that get too close.
|
AoE Heal
|
Taric heals in a circle, and anybody standing inside that circle receives the heal. Plus, if he is bound to an ally, the area of the heal increases (to easier heal everybody on the team) and the person he is bound to is also guaranteed the heal.
|
Ability to Stun Multiple Targets
|
Taric's stun from his ability Dazzle, which activates in a line after a brief delay, has the ability to hit more than one target. With correct positioning, it is possible for Taric to stun the entire enemy team during teamfights! This can happen multiple times in a single teamfight when playing Taric correctly.
|
Brings Powerful Utility to Teamfights
|
The amount of utility that Taric brings to teamfights is absolutely insane. When positioned correctly, Taric can constantly provide shields, heals, and bonus armor to his team. Furthermore, his stun can be used both offensively and defensively and is quite easy to hit when the enemy is grouped up. Then there's his ultimate, which can make Taric's entire team invulnerable for an entire 2.5 seconds at all ranks.
|
Super Tanky And Difficult To Kill
|
Taric is a very tanky champion, and at full build he is able to walk up to enemy AD champions and slap them in the face without being afraid to do so. Even better, whenever Taric binds to an ally using Bastion, he both GAINS and gives them up to an extra TWENTY PERCENT of his bonus armor. Because of this, at max rank Bastion, Taric will always have 20% more armor than he buys. Talk about beefy!
|
Is Outrageous
|
Truly, truly, TRULY, outrageous.
|
Easily Poked
|
Like most melee/all-in supports, Taric is vulnerable to getting poked down during laning phase. Some champions in particular can really ruin your day if they know how to take advantage of this.
|
Low Mobility
|
Taric lacks mobility with his kit, so there are times when you can be in a lot of trouble when caught out of position.
|
Struggles Against Burst
|
Taric's beefy kit is best built for sustained fights. His ultimate, Cosmic Radiance, can be bypassed altogether by enemy champions that can 100 to 0 you or your allies before the ability can finish activating.
|
Can Be Countered By AP
|
Because Taric is built to scale with armor, he can struggle against teams with large amounts of AP. In most cases, you will need to change your build away from his most important core items in order to win these games.
|
As a support with the potential to play very aggressively, Taric excels when he is paired with an ADC that can initiate trades or follow his engages up well. Although Taric can perform well with most ADCs, I've compiled a short list of champions that let Taric be played to his full potential.
Jhin is an ADC who has a kit that works very well with Taric's own. The slow that Jhin's Captive Audience creates makes it easy for Taric to follow up with a stun, and Jhin can use his Deadly Flourish to chain his CC with your stuns. Additionally, Taric's kit works very well with Jhin's ultimate ability, Curtain Call, as Taric can stun his enemies for easier hits while at the same time stopping enemies from interrupting the ability. In lane, Taric and Jhin can make for a very scary combination.
|
When you think of compositions that are built around hard engages, Kalista is one of the ADCs that often comes to mind. Her ultimate, Fate's Call, is an insane initiation tool that can drop Taric right in the middle of the enemy team where he does best. The knockup time of Fate's Call, even at its lowest rank, gives plenty of time for Taric to charge up his stun and fire it on the enemies he just knocked up. If you are adept at landing the skillshot required for Kalista's ultimate, you can easily turn the tides of any teamfight.
|
Like Jhin, Ashe possesses a kit that really works well with Taric's playstyle. Many of her abilities, such as Frost Shot and Volley provide a slow that Taric can take advantage of to walk up and trade. Her ultimate, Enchanted Crystal Arrow, is great for initiation, and you can chain your cc together with hers to create situations that make it difficult for enemies to escape.
|
Graves is an ADC that has quite a low auto attack range, so when Graves does find himself trading, he is usually somewhat in range for you to land your paired stun on the enemy carry or support. Furthermore, Graves is an ADC that can be built slightly tankier than most other ADCs, which makes for better sustained trading (which, as I mentioned before, is something that Taric really excels at). The extra tankiness that Graves can build can be very helpful to the activation time of Taric's Cosmic Radiance, giving him the extra survivability that he might need against burstier champions.
|
Taric and Ezreal have outrageous chemistry together. No further explanation needed.
|
In this section, I'll be outlining the summoner spells, runes, and masteries that I think are most viable to Taric's playstyle and kit. There are a few different options that you can choose to go depending on your playstyle, and I'll do my best to outline the viability of different options.
Flash is the first summoner spell that I've chosen to play on Taric, and it's one of the spells that honestly is not viably replaced by anything else. Because Taric lacks mobility, flash can be your only form of escape when you're caught in a bad situation. On the contrary, it can be used aggressively with your Dazzle to catch your enemies by surprise. You should always make sure to take flash when playing Taric. |
Exhaust is one of the two other summoner spells that you can choose to play on Taric. If you know that your ADC knows how to trade effectively, exhaust is usually the better option to take versus ignite. Additionally, the movement speed reduction that it places on your targeted enemy makes it easier for you to land your stun. In my experience, exhaust typically proves to be a more reliable summoner spell than ignite, especially when you move over to the teamfighting phase in the later part of the game. If you see that the enemy team has locked in a high burst assassin such as Zed, Talon, or Fizz, you will almost ALWAYS want to take this spell for the 40% damage reduction to keep your squishy ADC from getting 100 to 0'd. |
Ignite is the other option that you can choose to take on Taric. You can choose to take ignite if you find yourself in a matchup where you believe that you can win your lane easily. In these cases, you can choose to take ignite over exhaust to try to snowball your ADC to the late game. Additionally, ignite is a spell that you may want to consider if the enemy team has champions that specialize in healing, such as Soraka, or have healing ingrained in their passive, such as Dr. Mundo or Volibear. The grievous wounds that ignite inflicts can be invaluable to winning trades or teamfights |
Runes
Armor marks are, for the most part, essential to a Taric, who we are building to fill the role of a tanky fighter. Armor is especially needed on Taric to boost the bonus armor given to him and his allies from his passive Bastion. I would recommend always getting 9 marks of armor.
|
Again, pretty standard runes to take for the tanky support role that we are looking to fill. If you feel like it's necessary, you can opt to add in a few Greater Seal of Armors if you find yourself against a heavy AD matchup.
|
The magic resist that you get from these runes come in handy against the AP of enemy teams or AP-oriented poke supports that you might find yourself against in lane. I also threw in three Greater Glyph of Scaling Magic Resists in order to make for a stronger late game, but it's a personal preference that I usually take for most of the supports that I play.
|
For the same reasons explained in the marks section, the Greater Quintessence of Armors are pretty essential to Taric support. I would not recommend switching these out for anything unless you find yourself against a very AP-oriented enemy composition, in which case it may be appropriate to sub in a few Greater Quintessence of Healths.
|
|
This is a picture of the mastery tree that I personally run with Taric. This mastery tree is built for a more aggressive playstyle, and the 0/12/18 setup for Bond of Stone helps you absorb more damage while doing so. I've outlined the reasoning for each mastery choice below with my opinion on each and if there are any suitable replacements for any of the ones that I've chosen. |
|
|
Rank 2: Put a point into
Secret Stash
because the other two options are useless to your role. You will almost always be with an ally, so
Assassin
is off the table, and
Runic Affinity
serves you no purpose because you will almost never be getting any jungle buffs (save baron).
|
|
Rank 3: Putting a point in
Meditation
helps you sustain better during laning phase because you'll be able to heal and shield yourself and your ADC more often.
|
|
Rank 4:
Bandit
is a great mastery for Taric because it helps you get to your core items faster. You'll want to be trading whenever you can, and the extra gold that you get from this mastery never hurts. As an alternative, you can choose
Dangerous Game
if you find yourself tower diving a lot, in which case the 5% extra health might really come in handy.
|
Rank 1: You'll want to max
Unyielding
over
Recovery
just for the extra tankiness in lane and for the late game. I find that your heal from Starlight's Touch helps you sustain in lane, enough so that
Recovery
is not as necessary as it might be on other supports.
|
Rank 2: Put a point into
Explorer
for the same reasons that I outlined when explaining
Wanderer
. While
Tough Skin
might help you trade better in the early game, the 15 extra movementspeed that you get is actually noticeably helpful for ganking.
|
Rank 3: I like to max
Runic Armor
over
Veteran's Scars
because it increases the potency of both your heal and your shield on yourself. Again, while
Veteran's Scars
might help slightly with early game trades,
Runic Armor
has better overall late game scaling due to the spammability of Taric's abilities.
|
Rank 4: While the health regen offered by
Perseverance
is definitely tempting, putting a point into
Insight
is just too good to pass up due to the importance of summoner spells to Taric. Flash is a spell that you can use both offensively and defensively, and it's definitely something that you want to have available whenever possible. Having Flash or even Exhaust up 15% faster can sometimes mean the difference between living or dying.
|
Rank 5: Another mastery pick that might seem really good on Taric is
Legendary Guardian
. While it, in itself, is not a bad pick considering the passive of Bastion, I feel that the tenacity offered from
Swiftness
is something that can really benefit Taric's playstyle. Because you'll be frontlining a great amount during teamfights, it often means that you'll be soaking up a lot of the CC from the enemy team. The 15% tenacity and slow resist can really come in handy in both catching running enemies and escaping from sticky situations. In general, if you see that the enemy team has a lot of CC, you'll definitely want to pick this mastery up.
|
Rank 6: Finally, we have our last mastery pick, which goes undeniably to
Bond of Stone
. This is the mastery that is almost always taken by tanky supports, as both Grasp of the Undying and
Strength of the Ages
are not quite as suited for the role that you play. The 4% damage reduction from
Bond of Stone
makes you very tanky, and the 6% damage transfer from your ADC to you can help your ADC stay alive during teamfights and laning phase.
|
This is an optional mastery page that you may choose to pick based on certain circumstances. This page opts to put a point into
Windspeaker's Blessing
over
Bond of Stone
. By putting a point into
Windspeaker's Blessing
, your heals and shields become much more potent, allowing for much better sustain in lane at the expense of extra tankiness. You may choose to go with this mastery page if you feel that you are in an unfavorable matchup, such as against a strong poke-based enemy pair, and will need the extra sustain. By choosing this page, you can also gain 5% cooldown reduction (and a higher CDR cap) with Intelligence , but you lose the 15% tenacity and slow resist from Swiftness . |
Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks (both gain 100% attack speed), which deal 18 + (4 x level) (+15% of bonus armor) bonus magic damage and reduce his base spells' cooldowns by 1 - 0.6 seconds (scales down with CDR). Taric's passive, Bravado is an innate ability that activates when you use any one of his abilities. Knowing how to take advantage of this passive is what separates the good Tarics from the bad ones. This passive is important for two reasons. The first is that, in lane and in teamfights, it allows you to get off more damage whenever you trade with the enemy. When you are fighting, make sure that you use your abilities (decisively) in order to proc your two free autos. The other, more important reason, is the cooldown that Bravado will bring to your abilities every time you land one of these empowered auto attacks. This is especially important to take advantage of, especially in long drawn fights that will require you to spam your abilities. You'll want to aim to proc these cooldowns whenever you have the chance in order to refresh the cooldown of your Dazzle. I cannot stress enough how important it is that you hit these two auto attacks. A nice thing that you should try to aim to do is to chain your auto attacks together for the fastest combination of autos possible. So for example: W > AA 2 times > E > AA 2 times > Q > AA 2 times etc. You can do this in fights to maximize your damage or when taking objectives to speed up your clear time. However, if you're doing this on an objective such as Baron or an enemy tower, make sure that you save your stun in case an enemy comes to defend or contest that objective. |
PASSIVE: Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 stored at once. ACTIVE: Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast. Starlight's Touch cannot be cast without charges. Taric's Q, Starlight's Touch, is your primary form of sustain in lane and teamfights. As the description states, every fifteen seconds, you will gain a charge the ability up to a cap of 3 charges. You can activate your ability to consume these charges. In lane, you'll generally want to wait until you have 3 charges before healing yourself and your carry. The mana cost remains the same despite the amount of charges you are consuming, so waiting for 3 charges is the most efficient use of your mana and will let you stay in lane for longer periods of time. Remember that your heal is now an AoE skill, so you'll want to try to include as many people inside of it as possible whenever you're teamfighting. Try to set up some form of communication, such as a ping or in chat, notifying your team when you are about to heal so they can gather around you when you do so. |
PASSIVE: Taric and his Bastion Buff Bastion-marked champion gain bonus armor. BONUS ARMOR: 10 / 12.5 / 15 / 17.5 / 20% of Taric's armor ACTIVE: Taric shields himself and the target allied champion for 2.5 seconds for 8 / 9 / 10 / 11 /12% of the target's maximum health. While bound to a target ally, all of Taric's abilities will be replicated on the targeted ally if they are within range of each other. Taric's W, Bastion, is the bread and butter of his kit. When bound to an ally, it gives both you and that ally a whopping 20% of Taric's armor (at max level). This buff will remain for as long as you are bound and within range of your target. This can serve to make your ADC a little less squishy, as well as to make your frontline tanks much more tanky. Bastion's active, on cast, gives both Taric and his targeted ally a shield. During laning phase, you'll want to constantly be refreshing this shield whenever you go in for trades or when you're getting poked. |
|
HELPFUL TIP: One thing unique about Bastion is that the shield will refresh on your ally even if you cast it on yourself. Because of this, you can bind a nearby key, such as T, to self-cast on the skill. By doing so, while in range, you can shield yourself and your ally much faster than you could by mousing over and hitting W.
The ability's second effect makes your allies replicate all spells that you cast. This means double the area of heals and stuns, which can make a huge difference in teamfights. In order to play Taric to his fullest potential, you're going to need to be flexible with the way that you cast your Bastion on your allies. While you'll be bound to your ADC for most of the early and mid game, you need to be able to know how to switch your Bastion targets when most appropriate. For example, if your team is trying to make a catch on an enemy, you can cast your Bastion on the champion that has the best gap-closer and fire off your Dazzle when he or she is in range. Ekko and Vi are good examples of champions that do this well. Below is a clip of a game where our team was able to get a pick on the enemy Nami because I was able to hit a long-range stun on her using Ekko as my Bastion buddy. |
Bastion Positioning Demonstration GIF
|
As you can see, by quickly adapting to my situation, I was able to bind myself in time to Ekko to hit my stun on Nami. The bottom line is, always keep your eyes out for situations that require you to switch your Bastion target. A teammate got slightly caught out? Bind to them to save them. Jungler found a pick? Bind to them and help secure the kill. Frontliner just dove into the enemy team? You know what to do. |
Taric fires out a short wave of celestial energy in a target direction which, after 1 second, deals 60 / 105 / 150 / 195 / 240 (+50% of ability power) (+30% of bonus armor) magic damage to all enemies struck and stuns them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds. Taric's E, Dazzle, is a short ranged but potent stun that can last up to 1.5 seconds at max level. This is the skill that you want to be utilizing the most when going aggressive during laning phase. It is especially strong when you've bound yourself to your ADC with Bastion (which will be the case like 95% of the time) because it doubles the area that you can hit your stun. Although the damage does not stack, if your ADC and you can position yourselves correctly, you can hit both enemy laners with it. Just make sure that you account for the charge-up time when going in for trades. Below is an example of how you should try to position yourself when stunning the enemy laners. |
Dazzle Positioning Demonstration GIF
|
When I saw that Nautilus had hooked my Ezreal, I knew right away that he would would end up in front of him. With quick thinking, I was able to take advantage of this by walking up to the enemy Vayne and lining myself up to hit her with my stun. As a result, I was able to hit both enemy laners and we ended up picking up an easy double kill. Another trick that you can use with Dazzle is winding it up and Flashing in front of an enemy immediately once it is ready to fire. This will often take them by surprise, and you can use it to get easy picks or favorable trades during laning phase. For example, in the clip below, I saw that Jhin was out of mana and I knew that he had no flash, so I charged up my stun and immediately flashed on top of him under the tower. Even with heal, he was not able to escape the situation that I had set up, and I grabbed my Kalista an easy kill. |
Flash Stun Demonstration GIF
|
One final thing to note is that the position of Dazzle cannot be changed once you cast it. Because of this, you need to predict where your enemy will be when it does go off. This can sometimes be difficult when walking around corners to catch out an enemy, so be careful. Here is another example of me using the flash trick mentioned above, but while keeping track of my stun direction and predicting where the enemy LeBlanc would be in the fog of war. |
Prediction Flash Stun Demonstration GIF
|
HELPFUL TIP: Something that you should know about Dazzle is that using it will reset your auto timer. This means that during long drawn fights, you want to use the ability right after landing an auto attack in order to maximize your damage over time. Doing this helps ensure that you hit one of the two auto attacks of Bravado (which in turn will immediately lower the cooldown of your abilities)!
|
After a 2.5-second delay, cosmic energy descends upon Taric, granting invulnerability to him and all nearby allied champions for 2.5 seconds upon impact. Taric's ultimate ability, Cosmic Radiance, grants him and his nearby allies invulnerability. When used correctly, this can be a HUGE game changer. Like seriously, this ability, just by itself, has the potential to win games assuming your team knows how to follow up. Cosmic Radiance can be used in so many ways, either to pull off crazy offensive plays or to save your teammates from certain death. However, knowing when exactly to use your ultimate can be a difficult task, and using it at the wrong time in the wrong situation can possibly lose you the next teamfight or even game. Because of this, I've come up with two questions that you'll always want to ask yourself when right about to use your ultimate. 1. Why am I about to use my ultimate? |
Invulnerable Baron Steal Demonstration GIF
So now that you know a bit more about Taric's abilities, let's get into which abilities to level up early and which ones to max. Although I typically tend to follow one leveling path (the one displayed above and at the top of the guide), in reality, different games will bring situations in which you must be flexible in spending your ability points. Here I will outline what abilities you will find more helpful based on the enemy team and their respective playstyles. As is the case with most champions, you'll always want to take a level in your ultimate, Cosmic Radiance, whenever you have the chance to do so. Leveling up your ultimate will decrease its cooldown, and you're going to want to have it up whenever possible! Now onto the other three abilities. In the majority of the games that you'll play, you're going to want to level up Dazzle first and max it as soon as possible. The level 1 Dazzle will help a ton with leashing gromp or krugs for your jungler. Additionally, if you get to lane before your opponents, you might be able to catch them with a surprise stun from the bush (which hopefully your ADC can follow up on). Maxing Dazzle will increase the damage that it does, but more importantly, it will increase the duration of the stun. As an aggressive tank, more stun time means more potential damage you can dish out in trades or engages, so you're going to want to have it at max stun time as soon as you possibly can. At level 2, there are two things that you can do based on your playstyle and your laning partner. The first one that I typically end up doing is to put a point into Starlight's Touch. The reasoning for this is that charges will start being stored the moment you level the ability up, so the faster you put a point into it, the faster you'll be able to get those 3 charges on the ability. This can make early trades swing over to your favor, especially if you're laning against an enemy pair that has no sustain of their own. The other possible thing you can do at level 2 is to put a point into Bastion and try to make an aggressive early play. This works best if you're playing with an ADC that has a strong level 2 power spike, such as Lucian or Kalista. By putting a point into Bastion at level 2, it allows you to make a quick, aggressive double-stun play when you bind yourself to your ADC. This is a good strategy to use if you can hit level 2 first and the enemy is playing champions such as Leona or Soraka that will not be able to do much to retaliate. In terms of what to max second, I would recommend going for Starlight's Touch before Bastion simply for the better sustain during laning phase. This will also be the case for most of your games. However, if you find yourself matched up against a heavy AD comp, maxing Bastion second might be a good choice because the 20% bonus armor at its max rank can really end up going far. To conclude, like I said earlier, although there is a certain ability sequence that I like to follow, you need to learn how to be flexible enough to adapt to each and every game. For example, are you playing against a terribly annoying poked-base lane such as Caitlyn and Zyra? Consider maxing Starlight's Touch first for the extra sustain. Or maybe you realize that your enemy is not poking you as much as they could and should be? Then put less points into Starlight's Touch and more points into Bastion. Knowing these types of things will get you far when you start climbing to higher ELOs.
When the game begins, you'll generally want to start by helping your jungler leash gromp or krugs. Most junglers will ask the bot lane to help them out, so never be hesitant to give them a fat leash to give them a good start. However, always be weary of potential early invades from enemy junglers, particularly if they have somebody like Blitzcrank or a strong early game jungler like Lee Sin or Shaco. If this is the case, make sure to tell your team to place some wards in areas that the enemy would pass through to invade. Here are some good spots to drop your trinkets:
If starting on red side
If starting on blue side
Alternatively, if you feel that the enemy team does not have a scary early game, you may choose to stand in the spots instead of using your ward to cover the area. If you see that an enemy is approaching to try to make a move, immediately ping for assistance to notify your team what is happening. If all five members of the enemy team are invading, leave the area as soon as you can. If one (or more) of your team gets caught, most likely you'll have to cut your losses and let them die. However, if you notice that not the entire enemy team is there for the invade, there's a possibility that you can use your early game strength to retaliate and even end up grabbing a kill for your team. However, be smart with your decision making. Careless mistakes can cost your team more deaths than would be necessary. If 1:40 rolls around and nothing eventful happens, then it's time to start leashing for your jungler (assuming they are starting bot side). Taric is a support that has really strong leash potential. The moment the camp spawns, smack the monster with an auto-attack and immediately activate your Dazzle to reset your auto timer. If you're leashing Krugs, try to line up your stun to hit both of them. Take advantage of the stun time to whack the monster(s) as many times as you see fit. Make sure not to land the killing blow though! Once you feel that you've given a good enough leash, start heading over to lane with your ADC. Laning phase can be the part of the game that really sets the mood and pace of your team for the mid and late game. Because this part of the game can be vital to your team's victory, I've taken the time to break down and go over the four most important aspects of playing Taric (or just being a support in general) during this part of the game.
1. Mercilessly Exploit Your Advantages
Now that you've (hopefully) read all of the information about Taric's strengths, weaknesses, and abilities in the above sections, you should have a general idea of what Taric excels at and where he may fall behind. Yeah I know, the word mercilessly here might seem to be bit extreme, but knowing how to press the advantages that you have is vital to outplaying your enemies and is what really separates the low ELO players from the high ones. Luckily for you, Taric has been blessed with a kit that contains loads of versatility. Heals, hard CC, shields, you name it! So what does this mean? It means that against almost every lane, you have PLENTY of potential advantages over your opponents. Knowing how to really exploit every part of these advantages will distinguish good Taric players from great ones. Again, I've already gone over most of Taric's strengths and where he excels, but I'll write out another brief list that you can and must take advantage of while laning:
|
You must be logged in to comment. Please login or register.