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Recommended Items
Runes: Stacking Damage
1
2
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Flash
Smite
Items
Ability Order Standard
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Great Speciality: Late Game Why Jungle Aurelion Sol? ASol revolves around being able to get stacks to get stronger, which the jungle grants him without the bother of having to deal with lane bullies. Although he can be invaded, a majority of the time he can peacefully farm with his E. Epic monsters grant 2 stacks, but the real benefit of ASol Jungle is red side with a large heap of stacks from Krugs and Raptors. Strangely, Void Grubs do not grant any stacks on either the grubs or the mites, but he still has a large oppourtunity to stack in the jungle and his ganks with W, E, and R are excellent. |
Pros and Cons
Builds
The slow from Rylai's on top of the soft cc from ASol's E can be quite a hassle to deal with for the enemy team. That, on top of the mana from the items presented in this build on top of Archangel makes it very potent. | Burn is especially fun on ASol because of how easy it is to proc. Just a tap of Q or slapping E down in the middle of a team fight or minion wave does plenty of burn damage, plus it helps with his clear tremendously and in turn, helps gather stacks. | At the moment, ASol feels quite weak and just one instance of CC is enough to kill him. He can't survive anything after several nerfs, so his usage needs to lie elsewhere - as a mage tank, ideally, in the midlane. This build plays nicely into jungle as well. |
Skill Order
Q
Breath of Light 2 / 4 / 5 / 7 / 9 W Astral Flight 3 / 14 / 15 / 17 / 18 E Singularity 1 / 8 / 10 / 12 / 13 R Falling Star 6 / 11 / 16 |
Aurelion Sol always maxes out his Q first as upon reaching level 5 on it, he can infinitely use it until he runs out of mana, similarly to how he can hold Q down while he is in his W flight. However we take E for level 1 to get the two stacks off of our buff. W is maxed out last as a lower cooldown for E, which gets Aurelion Sol his stacks faster, is more important than the flight CD and distance. |
Ability Order in Jungle
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Objectives
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DRAGON Aurelion Sol benefits the most from Ocean Soul, allowing him to stay on the field longer from the passive healing to get more kills, stacks, and other map-driven "things" and stay fed for longer. |
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VOIDGRUBS |
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RIFT HERALD |
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BARON NASHOR |
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ELDER DRAKE |
Clearing
OR
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Ideally, Aurelion Sol starts blue side to deal with single target camps first. Though he can start either side as long as he is careful with his positioning and properly uses his E right before all the camps die to the jungle pet. After blue side, go to Raptors, Red Brambleback and Krugs. Do not go for Scuttle as he is too weak early to fight for it. | Aurelion Sol should start blue side for the single target camps and the mana buff from Blue Sentinel, which he starts at with a leash from either top lane or bot. After blue buff, he moves to Gromp, then Wolves, then does NOT gank and continues into red side. |
Boots
Sorcerer's Shoes > MAGIC PENETRATION Aurelion Sol has no other need for non-mage or cooldown related boots. His build is very simple - he goes AP, so magic penetration helps him do more against tanks. Ionian Boots of Lucidity > COOLDOWN These can work in some circumstances - for example, if you are losing very badly and need a cheap boots solution that still benefits you. |
Summary
Patch Notes
11/18/2024: Guide Created.
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