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Choose Champion Build:
-
Heartsteel (Lower elo)
-
Hullbreaker (High Elo)
Recommended Items
Runes: standard
Sorcery
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
standard
Flash
Scorchclaw Smite
Items
Ability Order ABILITY SEQUENCE
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Udyr
Ideal
Strong
Ok
Low
None
Champion Build Guide
Go to...
Runes
1. Rune Deep Dive: The Sorcerer's Resolve
This rune setup is the engine of our build. Instead of a traditional tank keystone, we take

Primary Tree:
Sorcery

Keystone:

Hitting an enemy champion with 3 attacks or abilities grants a massive burst of Movement Speed and Slow Resistance. This is core to our strategy. It allows you to stick to targets during ganks, escape collapsed fights, and reposition perfectly after ulting in. It turns Shen from a slow warden into a swift hunter.

Slot 1:

This is the key to amplifying our ultimate. As described, it increases the shielding of


Slot 2:

While above 70% health, you gain extra adaptive damage. This synergizes perfectly with a healthy jungle clear. You will almost always have this active against monsters, speeding up your clear significantly. It also provides extra punch in early skirmishes when you engage at high health.

Slot 3:

As a jungler, you live in the river. This rune gives you bonus Movement Speed and adaptive damage there, which is crucial for contesting Scuttle Crabs, rotating between lanes, and fighting for objectives. The synergy with

Secondary Tree:
Resolve

Slot 1:

One of the best damage runes for Shen. Every time you gain a shield from your



Slot 2:

This rune is pure value. It increases all your healing and shielding power by 5% (and more when you are low health). This amplifies your passive shield, your ultimate shield, and any healing from your jungle pet. When you

Stat Shards
- Offense: +10%
Attack Speed - Crucial for getting your three empowered
Twilight Assault attacks off faster, which speeds up your clear and helps proc
Phase Rush.
- Flex: +9
Adaptive Force - More damage for clearing and ganking.
- Defense: +65
Health - Provides a solid base of early-game durability.
Clearing
2. Jungle Pathing: Your Blueprint for Victory
As a jungler, your first 5 minutes are a strategic chess match. Your pathing isn't just about farming; it's about setting up your win conditions, controlling the map, and anticipating the enemy. This section will break down the core philosophies and the specific paths you can take to dominate the early game. Many of the advanced strategies discussed here are inspired by pro play and high-level junglers, as demonstrated in excellent pathing guides like the one found here.
The Pathing Philosophy: Gank vs. Farm vs. Invade
Every decision you make should be guided by this simple question: What is the highest value play right now? This boils down to three priorities.
- Ganking (Tempo): Is an enemy lane overextended? Does your ally have a strong setup (e.g.,
Leona's
Zenith Blade)? A successful gank that secures a kill or burns summoner spells on a key target is almost always the highest value play. This is your primary way to influence the game directly.
- Farming (Scaling): Are all lanes stable? Is there no clear gank opportunity? Your goal is to clear your camps as efficiently as possible to gain a gold and XP advantage. Hitting Level 6 for
Stand United is a massive power spike for you and your team.
- Invading (Disruption): Do you have a stronger 1v1 than the enemy jungler (e.g., vs.
Evelynn or
Amumu)? Do your nearby lanes have priority? Invading can cripple the enemy jungler, putting them significantly behind and relieving pressure from your lanes. This is a high-risk, high-reward strategy.
The First Decision: Where to Start?
Your starting buff should be a strategic choice based on where you want to apply pressure first.
- If your bot lane is your win condition (e.g., an aggressive duo like
Draven +
Leona), start on your top-side buff and path downwards.
- If your top laner has a favorable matchup (e.g.,
Darius or
Sett) and your bot lane is a scaling or safer lane, start on your bot-side buff and path upwards.
Jungle Tracking: Playing with Full Information
Knowledge is power. Knowing the enemy jungler's location allows you to make proactive plays and warn your teammates of incoming danger.
- The Level 1 Ward: At the start of the game, move with your team to safely place a ward on one of the enemy's buffs. Spotting which buff they start on is the single most important piece of information you can get.
- Communicate and Predict: If you see the enemy start their Red Buff, ping it immediately. You now know their most likely path is towards their Blue Buff. Inform your mid and top laners that they should expect a potential gank around the 3:00 - 3:30 mark. This simple communication can prevent deaths and tilt.
- Mirror the Enemy: Shen's clear speed is quite standard. This means you can often "mirror" the enemy jungler's position. If you both start on your Red Buffs, when you are clearing your Wolves, they are likely clearing their Wolves. This allows you to predict their location with high accuracy, setting you up for counter-ganks or safe invades.
Essential Mechanic: The Lazy Q
A simple but essential mechanic for a fast and healthy clear. Cast your

The Paths
Here are several distinct paths, each with its own purpose, pros, and cons.
Path #1: The Standard Full Clear (The Foundation)
This is your bread-and-butter clear. It's reliable, safe, and provides a solid foundation of gold and XP, giving you options after your first clear.
Blue Side Start![]() ![]() ![]() ![]() ![]() ![]() ![]() Goal: A full clear ending bot-side, ready to contest Scuttle Crab, gank bot, or recall. |
Red Side Start![]() ![]() ![]() ![]() ![]() ![]() ![]() Goal: A full clear ending top-side, ready to contest Scuttle Crab, gank top/mid, or recall. |
Path #2: The Super Clear (The Level 6 Rush)
This path is designed to maximize your XP and gold gain by sequencing camp respawns. By clearing the multi-mob camps (which have faster respawn timers) first, you create a hyper-efficient farming loop.
Route:






Goal: Hit level 6 and a major item breakpoint as fast as humanly possible. After your first recall, your Raptors and Krugs will be respawning, allowing you to continue farming efficiently.
When to use this path: Use this when all of your lanes are stable or winning on their own. If you have no clear gank opportunities and don't fear an early invade, this path will give you a significant mid-game advantage, turning

Warning: This path leaves you vulnerable to invades and offers zero early pressure for your team. Use it wisely.
Path #3: The 3-Camp Gank (The Tempo Setter)
This path sacrifices farm for immediate map pressure. It's about getting to a lane quickly to create a lead for your win condition.
Route (Same-Side Gank): Start



Route (Opposite-Side Gank): Start



Goal: Get level 3 and immediately influence a key lane.
When to use this path: This is ideal when you have a high-volatility lane that you want to snowball (e.g., your




Path #4: The 3-Camp Invade (The Disruptor)
An aggressive, high-risk strategy designed to punish weak early-game junglers and steal their resources.
Route: Clear 3 of your camps (e.g.,



Goal: Kill the enemy jungler and steal their buff, crippling their early game.
When to use this path: This is best against junglers who are weak duelists at level 3, like



Path #5: The Reverse Clear (The Defensive Pivot)
Sometimes, the best offense is a good defense. This path is designed to avoid the enemy jungler entirely when you know you cannot fight them.
Route: Start your






Goal: Avoid a dangerous Level 2 or 3 invade from a strong early duelist like



When to use this path: When the enemy has a dominant early-game jungler and you have no lane priority to help you. By pathing away from them, you concede the opposite side of your jungle but guarantee you get your own buffs and a safe clear, preventing a disastrous early death.
Heartsteel Rush
LOW ELO PATH: THE SCALING JUGGERNAUT (HEARTSTEEL)
This build is centered around a powerful core of

Starting Items & First Back

Start:





First Back Goal: Your #1 priority is




CRITICAL NOTE: Do NOT finish your Bami's Cinder. It is a temporary component for clearing speed that you will sell later. Your gold is better spent rushing your core items.
The Core Build Path: Your Powerspike Duo
First Powerspike:




Second Powerspike (VS AD Heavy):









Second Powerspike (VS AP Heavy):







Example Low Elo Builds
Standard V.2
Build Path:







The Logic: A well-rounded build that provides a mix of AD/AP defense, health stacking, and late-game split-push pressure with Hullbreaker.
VS AP Heavy (Giga Chad 5 Shields)
Build Path:







The Logic: You stack shields to become immune to AP burst. The combination of





VS 2+ Heavy Attack Speed Stackers
Build Path:







The Logic: Your goal is to cripple their damage output. After



VS AP Based Healing (e.g.


Build Path:







The Logic: You must cut their healing early. After





Hullbreaker Rush
HIGH ELO PATH: THE OBJECTIVE ACCELERATOR (HULLBREAKER)
This build is for higher-elo play where games are faster and objective control is paramount. Instead of scaling with


Starting Items & First Back

Start:





First Back Goal: Your #1 priority is




CRITICAL NOTE: Do NOT finish your Bami's Cinder. It is a temporary component for clearing speed that you will sell later. Your gold is better spent rushing your core items.
The Core Build Path: Winning the Feats of Strength Race
First Powerspike:


This is the core of the high-elo build, and its purpose is precise: it is an **objective-securing super tool**. Your primary goal with a rushed

The passive bonus damage from Hullbreaker applies not only to turrets but also to epic monsters. This means you can:
- Rapidly clear
Voidgrubs, making them a priority objective to secure progress towards the "Monster Slaying" feat.
- Take down the
Rift Herald and
Dragons with superior speed, often giving the enemy team little time to react.
- Demolish turrets after a successful gank or skirmish, locking in the crucial "First Turret" feat.
Second Powerspike (VS AD Heavy):



Second Powerspike (VS AP Heavy):






Example High Elo Builds
Standard High Elo
Build Path:







The Logic: The quintessential high-elo build. Hullbreaker for objective acceleration, Iceborn for armor and sticking power, Spirit Visage for mixed resistance and shield power.


VS AD Heavy
Build Path:








The Logic: After rushing






VS AP Heavy
Build Path:







The Logic: Accelerate with






Utility / Bodyguard Pivot
Build Path:







The Logic: A sophisticated build for when your team has a hyper-carry that needs protection. You still provide early objective tempo with




Pros & Cons
4. Pros & Cons
PROS
- Powerful Draft Advantage
PickingShen masks your role. The enemy team will almost always assume it's a top lane pick and try to counter it. This gives your actual top laner valuable information and often allows them to secure a favorable counter-pick, freeing you up to focus on bot lane.
- The Ultimate Insurance Policy
Stand United is one of the most powerful abilities in the game. It acts as a safety net, allowing you to turn ganks, save overextended teammates, and punish enemy dives from anywhere on the map.
- Always Relevant, Even From Behind
Because Shen's power comes from utility, you are never useless. Even if you're behind, a clutchStand United shield or a multi-person
Shadow Dash taunt can single-handedly win a crucial teamfight.
CONS
- None. Shen is perfect.
- Lacks Hyper-Carry Potential
Make no mistake: with a stackedHeartsteel, you are a formidable duelist who can one-shot squishy targets. However, you are not a 1v9 hyper-carry. If your team has no other damage threats, you will struggle to win 5v5 teamfights alone.
- High Map Awareness Required
Your greatest strength isStand United, but it's only as good as your ability to use it. You must constantly be watching your teammates' health bars and the state of all three lanes to find the perfect moment to ult. A missed opportunity is a massive waste of your power.
Import Heartsteel Build
{"title":"Shen JG - Heartsteel","associatedMaps":[11],"associatedChampions":[98],"blocks":[{"items":[{"id":"1103","count":1},{"id":"1101","count":1},{"id":"2003","count":1},{"id":"3340","count":1}],"type":"start"},{"items":[{"id":"6660","count":1},{"id":"1001","count":1},{"id":"3364","count":1},{"id":"2055","count":1}],"type":"first back"},{"items":[{"id":"3084","count":1},{"id":"3111","count":1},{"id":"3156","count":1},{"id":"3173","count":1}],"type":"vs AP heavy - DO NOT FINISH BAMI's"},{"items":[{"id":"3084","count":1},{"id":"3047","count":1},{"id":"6333","count":1},{"id":"3174","count":1}],"type":"vs AD heavy - DO NOT FINISH BAMI's"},{"items":[{"id":"3143","count":1},{"id":"3742","count":1},{"id":"8020","count":1},{"id":"3065","count":1},{"id":"4401","count":1},{"id":"2502","count":1},{"id":"2504","count":1},{"id":"6610","count":1},{"id":"6665","count":1}],"type":"general pool"},{"items":[{"id":"3190","count":1},{"id":"3109","count":1},{"id":"3075","count":1},{"id":"6695","count":1},{"id":"3165","count":1},{"id":"3053","count":1},{"id":"3181","count":1},{"id":"3110","count":1},{"id":"3153","count":1}],"type":"situational & others"}]}
Import Hullbreaker Build
{"title":"Shen JG - Hullbreaker","associatedMaps":[11],"associatedChampions":[98],"blocks":[{"items":[{"id":"1103","count":1},{"id":"1101","count":1},{"id":"2003","count":1},{"id":"3340","count":1}],"type":"start"},{"items":[{"id":"6660","count":1},{"id":"1001","count":1},{"id":"3364","count":1},{"id":"2055","count":1}],"type":"first back"},{"items":[{"id":"3181","count":1},{"id":"3111","count":1},{"id":"3065","count":1},{"id":"3173","count":1}],"type":"vs AP heavy - DO NOT FINISH BAMI's"},{"items":[{"id":"3181","count":1},{"id":"3047","count":1},{"id":"6662","count":1},{"id":"3174","count":1}],"type":"vs AD heavy - DO NOT FINISH BAMI's"},{"items":[{"id":"3143","count":1},{"id":"2504","count":1},{"id":"3190","count":1},{"id":"2502","count":1},{"id":"6665","count":1},{"id":"6610","count":1},{"id":"3065","count":1}],"type":"general pool"},{"items":[{"id":"8020","count":1},{"id":"3110","count":1},{"id":"3075","count":1},{"id":"3109","count":1},{"id":"6695","count":1},{"id":"3165","count":1},{"id":"3053","count":1},{"id":"4401","count":1},{"id":"3107","count":1}],"type":"situational & others"}]}
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