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Runes:
Resolve
Domination
+8 Ability Haste
+10% Tenacity/Slow Resist
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Champion Build Guide
Table of Contents
- Introduction
About my humble self and my deep OTP connection to Sej.
- Pros & Cons
General summary ofSejuanis strenghts and weaknesses.
- Runes
Metadiscussion about why I picked these specific runes and which others are viable.
- Items
Comprehensive explanation of the presented items and possible adjustments to their build order.
- Abilities
In-depth spotlight onSejuanis abilities.
- Jungle Pathing
How to start and move around on the rift.
- Conclusion & Credits
Well... conclusion and credits sums it up pretty much...
- Changelog
Introduction
![]() |
Hi, I'm ΚαΐΖεř from EUW and recently made my way into Plat 3, so that I'm willing and confident to start writing guides on the champions I've been playing alot. Welcome to my very first attempt at that. Since I've started playing League of Legends around the time it became free to play, I spent most of my competitive days as ![]() ![]() ![]() ![]() While I only started maining ![]() |
Pros&Cons
Runes
|
Items
![]() |
Ninja Tabi > vs. basic attacks As described in the notes within the build section, I only recommend these boots when you really do not need any tenacity, i.e. there‘s no or hardly any hard CC in the enemy team, but alot of AD/auto attackers. Even when the enemy team is AD-heavy, as long as there his hard CC, I prefer ![]() ![]() Mercury's Treads > vs. crowd control In 98% of my games I run these. I consider it to be one of the best MR item in the game, simply because its the only item that really gives tenacity (outside of ![]() |
![]() |
Stalker's Blade > Default This is our default option when it comes to upgrading our ![]() ![]() ![]() Skirmisher's Sabre > vs. Bruiser/Duelists If you‘re concerned about a strong duelist like ![]() ![]() ![]() |
Randuin‘s Omen > vs. Crit This will often times be the 3rd item (e.g. after finishing ![]() ![]() ![]() |
Iceborn Gauntlet > when ahead This is a great option both when you had a good start in the early game as well as when skipping ![]() |
Frozen Heart > vs. autoattacker This item is one of the major reasons why I dont value ![]() ![]() ![]() ![]() ![]() |
Thornmail > vs. autoattacker Also a very much viable option against squishy autoattackers (people like ![]() |
Adaptive Helm > vs. DoT/Spam Mages The absolute go-to-choice when playing against a ![]() ![]() ![]() ![]() |
Abyssal Mask > augmenting your Mages Got more than one AP user in your team? Then this item is more than worthy to be picked up as your MR choice. The 15% debuff from magic damage will really hurt the enemy when your ![]() ![]() ![]() |
Spirit Visage > additional MR and health If the other two MR choices don‘t seem viable due to absence of their stated prequirements or you just need even more MR in your kit, this can be an option. It also gives us even more health, altough the regeneration passive itself is not really intresting due to our lack of sustain. |
Warmog's Armor > must have 800 bonus HP and absurd out of combat regenaration? That‘s all you had to say. It synergizes extremely well since our armor and MR will be pretty high anyways and our ![]() |
Gargoyle Stoneplate > must have #2 Adds a decent amount of both MR and armor and gives a unique active that will boost your health to a ridiculous amount when combined with ![]() ![]() ![]() |
Abilities
- Your
Arctic Assault is a gap closer, a knockup (w'sup,
Yasuo?) and can be used to rush over walls. If you max it, the CD becomes pretty low too, giving
Sejuani good mobility.
Winter's Wrath has nice AoE damage, applies slows and up to two stacks of your
Permafrost passive. Max out your stack generation by rotating AA >
Winter's Wrath > AA, since it resets your AA animation.
- Always try to use
Permafrost on any target available for it. Also resets you AA animation. You then have 1 second to hit the target with any ability or an AA to procc your
Fury of the Norths %-health damage.
- Your
Glacial Prison gets buffed bigtime when it travels more than 400 units before colliding. Using
Arctic Assault not for its knockup but just to get in ulti-range is a viable way to start a surprise party (skin pls, rito!). Keep in mind here that it applies your passive and triggers the
Permafrost per-target CD.
- Applying
Permafrost first and
Glacial Prison second works and allows you to double-procc the %-health damage, giving
Sejuani access to a surprisingly strong burst for a tank.
Jungle Pathing

![]() |
As you can see, this is a pretty much basic jungle pathing with no gimmicky stuff about it. We will usually start off at the bottom side of the map, hence with the ![]() ![]() ![]() ![]() ![]() ![]() ![]() If there are early ganking opportunities we should adjust our pathing accordingly. ![]() ![]() Should the enemy jungler get spotted invading or ganking on the other side of the map, steal his buff and maybe even a camp on your half of the map, but keep track of his movement while you do. |
While Sejuani does have good base damage with her potent combo AA > ![]() ![]() ![]() ![]() We have no sustain whatsoever, so once we run out of health we're pretty much done for. Alot of bruiser-style junglers have decent sustain and clearly outdamge us, which is why we usually should not try and go for extended trades against champions like that, unless we really are ahead. Assassins will not a big problem for us once we get a bit of the fitting defense (i.e. armor against lethality users like ![]() ![]() Due to our tankiness, we are perfectly safe to probe the enemy jungle, get a bit of vision or even steal a camp. If the enemy jungle is spotted cross-map and you have priority around your lanes, feel free to invade. You should also consider using your ![]() ![]() |
![]() |
Conclusion & Credits
Saying that this juggernaut of a champion has all the engage, peel and disengage tools a team can ever ask for concludes my
Sejuani-Guide for now. I will try to maintain it with every update, at least as long as I keep actively playing her. I will also look to extend it a bit more in the near future, comprehensively explaining ganking and teamfighting.
I would like to thank jhoijhoi for her incredible Making A Guide - Guide as well as everyone who contributed their coded templates for it, especially KuuHaKu_OtgmZ, Elusive Ferret and Stoudamire, whose templates I used for this guide.

I would like to thank jhoijhoi for her incredible Making A Guide - Guide as well as everyone who contributed their coded templates for it, especially KuuHaKu_OtgmZ, Elusive Ferret and Stoudamire, whose templates I used for this guide.
Changelog
- 11.05.2019:
- Made abilities section a little more comprehensive.
- Added a changelog
- Added the jungle pathing section.
- Added trinkets to the build.
- 12.05.2019:
- Extended runes section by an alternative
Precision path
- Extended descriptions in the items section
- Fixed some grammar and spelling errors
- Extended runes section by an alternative
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