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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
GAREN

THE MIGHT OF DEMACIA
First off, I would like to give credit to Palthios, the author of the season 2 guide "Spin to Crit Reborn," for getting me into Garen. I love this champion, and I loved Palthios' season 2 guide, which I used (slightly modified) in almost every game I played as Garen last season. However, I am of the opinion that Palthios' S3 guide does not quite take full advantage of S3 Garen itemization. Regardless, I would suggest you also check out his guide, as it is quite excellent. His guide is built more around sustained AA damage via building attack speed, mine is more about burst from abilities by building more AD coupled cooldown reduction, as well as focusing on better survivablity.
A couple notes before we proceed: This is a guide, not a straight build. I implore you to read it in its entirety before you comment or vote up or down. I would also ask you to please leave comments and criticisms explaining your vote so that we can have a reasonable discussion. Simply downvoting without telling me why isn't going to help either of us.
Right then. Let us Begin!
You don't see Garen played often in tournaments. At least, you didn't in Season 2. This is mostly because he was fairly predictable and counterable (Particularly by
Vladimir and
Teemo). Due to some significant changes in itemization and masteries, I would be willing to bet we will see a rise in Garen playing.
The single largest reason for an increase in Garen's viability is the new
Black Cleaver. I would almost be willing to bet the sole purpose of its existence is to buff Garen. Garen's
Judgment will apply the armor debuff TO EVERY CHAMPION IT HITS. Talk about utility.
Anyway, we are getting a bit ahead of ourselves there, more on that in the Itemization section. So right, why pick Garen? Because you won't necessarily want to every game. Garen is not really an initiator per se, he can do it, he's tanky enough, but it isn't his forte. So if your team needs some hard initiation, pick a champ like
Malphite. However, if your team is in serious need of some early game pain and a character who lives off hunting down squishies, Garen is your guy.
Pros:
-Very powerful early game
-Strong silence basically garen-tees
super strong, risk free harass from
Judgment
-Fast, hard to pin down with new masteries
-
Courage makes him naturally very tanky,
as well as being a psuedo-Alistair ult on
a short cooldown. Tenacity is always a plus as
well.
-AD ratios are insane. With this build, you'll
be able to Q-E squishies dead while still having
over 150 of each resistance and nearly 4k health.
Cons:
-Kitable, no insta gap closer
-Poke-heavy opponent limits his
sustain via
Perseverance
-Gotta win your lane, or you will
fall behind


The single largest reason for an increase in Garen's viability is the new


Anyway, we are getting a bit ahead of ourselves there, more on that in the Itemization section. So right, why pick Garen? Because you won't necessarily want to every game. Garen is not really an initiator per se, he can do it, he's tanky enough, but it isn't his forte. So if your team needs some hard initiation, pick a champ like

Pros:
-Very powerful early game
-Strong silence basically garen-tees
super strong, risk free harass from

-Fast, hard to pin down with new masteries
-

as well as being a psuedo-Alistair ult on
a short cooldown. Tenacity is always a plus as
well.
-AD ratios are insane. With this build, you'll
be able to Q-E squishies dead while still having
over 150 of each resistance and nearly 4k health.
Cons:
-Kitable, no insta gap closer
-Poke-heavy opponent limits his
sustain via

-Gotta win your lane, or you will
fall behind


THE FOLLOWING ARE VIABLE. TAKE INSTEAD OF TELEPORT IF YOU WANT












If I didn't mention it, it is probably because you obviously shouldn't take it.
Max
Judgment first,
Decisive Strike next, and
Courage, whilst taking a point in
Demacian Justice whenever possible. There is not really any reason to stray from this priority order. It just works.
Perseverance- Took more damage than you should of in that last poke exchange? It's k. hide in a bush for 20 seconds and you are good and healthy again.
Decisive Strike- A single target nuke coupled with a long *** silence. Very handy. Use it to run in, silence, and then spin the enemy's face in without fear of retaliation.
Courage- Beautiful skill that allows Garen to build less resistances than most bruisers while remaining tankier. Activate it when you know you will be taking some damage. Using it to eat a
Noxian Guillotine is unbelievably satisfying.
Judgment- My favorite skill in the game, and probably the most recognizable. It also has arguably OP ratios. The damn thing hits like a truck with some AD and Armor Pen. Also, since the Garen remake, it is an entirely viable farming skill. Spin to Win!
Demacian Justice- Your teamates and enemys alike hate the move. Make sure you have a good excuse to use it, or your teammates will whine. Kill SECURE, don't kill STEAL.










9x Greater Mark of Desolation
9x
Greater Seal of Armor
9x
Greater Glyph of Magic Resist
3x
Greater Quintessence of Health
Very basic AD bruiser runes here. Garen gets a little extra mileage out of the resistance runes due to his
Courage, which is nice. I personally prefer the 3x
Greater Quintessence of Health for the extra early game survibability, but the Movement Speed and Attack Damage/Armor Pen quintessences are excellent alternatives.
9x

9x

3x

Very basic AD bruiser runes here. Garen gets a little extra mileage out of the resistance runes due to his


Oh boy, how I love the new defense masteries. I had a little bit of trouble deciding what I wanted in the Defense tree while still picking up the requisite 9 points in Offense. There is some flexibility in that defense build, for example, I would definitely suggest taking a point out of
Juggernaut
and putting it into
Reinforced Armor
if your lane partner AND the enemy AD carry are both champions that build crit early and rely on it heavily. (I.E. you are facing
Tryndamere top lane and the AD carry is a
Phantom Dancer/
Infinity Edge rusher like
Vayne.)
Overall, this is a pretty standard AD bruiser build that works excellently on Garen. Of particular note is
Legendary Armor
, which synergizes beautifully with the bonus resistances on
Courage.






Overall, this is a pretty standard AD bruiser build that works excellently on Garen. Of particular note is


Alright, now we get into the really fun stuff. This build costs 16960 gold, which makes it moderately expensive, but not ridiculous. What is important to note is that past the
Ninja Tabi on the item sequence, THE ORDER OF THE BUILD IS DICTATED BY ORDER OF NECESSITY. Remember that as we dive in.
Start with
Boots and three
Health Potion 90% of the time. Against heavy AD harass like
Rengar it may be beneficial to grab a
Doran's Shield instead. There is no need to stack
Doran's Blade on Garen. Your first item is a big ticket damage item, and this delays it's acquisition.
As soon as you have the gold for it, grab an
Avarice Blade and
Teleport back to lane. It shouldn't take more than 3 minutes to get the requisite 700 gold, and you won't need your teleport until around the 15 minute mark anyway (if that). This gives you some nice extra income to farm up your
Infinity Edge and now eventually builds into an
Atma's Impaler.
Rushing an
Infinity Edge on Garen is a strategy that was popularized by the aforementioned Palthios. It worked absolutely brilliantly in Season 2. Why? Because the Garenator has two abilities that can crit, most notably each and every tick of
Judgment. Very few other champions have even a single ability that can crit. This is why
Infinity Edge is so brutally effective on Garen, no single other item in the store will increase your damage output by this much. Palthios believes that getting a
Black Cleaver first is more beneficial in S3, and under certain circumstances (such as fighting an armor-heavy
Malphite), that may be true. However, where
Black Cleaver truly shines is in mid-late game teamfights, where you can spin-to-win and knock the entire enemy team's armor to the floor, allowing your AD carry to cut through them with ease. As such, I would still suggest
Infinity Edge as your first item in the majority of circumstances.
Next, complete your boots. Most of the time you are going to simply want
Ninja Tabi, simply because most top laners are AD and the 10% reduced AA damage is pure gold against carries. With all the extra tenacity from
Courage and your masteries, you really don't need the extra tenacity granted by
Mercury's Treads. If you really, REALLY need the magic resist, then buy them. As for the enchantment, I typically prefer flat movement speed. It's cheap, and very effective. You can grab the enchantment any time you back with a little (450) surplus gold.
The build becomes very flexible from here. Personally I would suggest buying any TWO basic defensive items that build into later items (i.e
Negatron Cloak and
Giant's Belt or
Chain Vest and
Giant's Belt). Typically, you'll want a
Giant's Belt for sure, and then whatever resistance you need most. After those two items, fully build a
Black Cleaver, then finish off whatever you've got left.
Warmog's Armor- Lots of health and excellent life regen. You'll need the beefiness now that
Force of Nature is gone (RIP). Plus, the massive amount of health has great synergy with
Atma's Impaler. NOTE that you can take
Frozen Mallet instead, but the lack of health regen is a serious issue. More on that later
Atma's Impaler- Should be self-explanatory. You don't really have an option here. It is simply too good to pass up for how cheap it is.
Mercurial Scimitar- Excellent Magic Resist, and a lot lot lot of extra damage. Plus, the QSS active is a great get out of jail free card. Between this, your q, your w, and your flash, you will be extremely hard to control. HOWEVER, if your team is lacking a hard initiator and has sufficient damage, you can go for
Spirit Visage for the extra beefiness.
Infinity Edge/
Black Cleaver- Absolutely non-negotiable. These are core on Garen. HOWEVER, don't stack the damn cleaver like you are Pantheon or something. You'll be less effective, trust me.
OTHER VIABLE CHOICES
Randuin's Omen- Palthios has this as core in his Season 3 buld, and I agree it has its uses, but you have enough armor already after
Atma's Impaler and
Ninja Tabi. If the enemy team is slippery/has stacked a lot of attack speed, switch out your
Warmog's Armor for it.
Frozen Mallet- Sort of. I vastly prefer
Warmog's Armor. The health regen and extra 300hp are excellent, and you will barely notice the missing damage. I never thought I'd live to see the day where
Frozen Mallet wasn't core on an AD Bruiser, but I truly believe
Warmog's Armor is better on Garen.
Force of Nature- RIP. It's removal is the reason
Frozen Mallet is no longer an ideal choice. You gotta have that health regen. Your role is that of an unkillable knight who runs away for 20 seconds and magically has all his health back. Can't do that anymore and still have
Frozen Mallet.
THE RESULTS
The stats you see at the top of the page are a bit off, because they do not factor in the passive on
Atma's Impaler, the passive on
Courage, or Masteries. Full build with Elixers, you will have over 4000 health, 380+ AD, 170 armor, and 145MR. Brutally powerful, almost impossible to control, and very hard to kill. You flat out won't loose duels.

Start with





As soon as you have the gold for it, grab an




Rushing an







Next, complete your boots. Most of the time you are going to simply want



The build becomes very flexible from here. Personally I would suggest buying any TWO basic defensive items that build into later items (i.e






ITEM CHOICES EXPLAINED









OTHER VIABLE CHOICES











THE RESULTS
The stats you see at the top of the page are a bit off, because they do not factor in the passive on


FARMING
Very straight-forward on Garen. Spin the minions. Profit. No real excuse for being under 100cs by 15 minutes unless the laning phase ended early or you went teleroming for some kills.
Lane Dueling
Top lane is its own little world. It is typically hard to gank due to the type of champions that run it, and many a time will turn into a slugfest between two immovable objects.
This is NOT what you want to have happen when you are playing Garen.
You are not
Nasus. You do not snowball off being a sissy. You are an excellent early game duelist, one of the very best as a matter of fact. As soon as you hit level 2, you need to be
Decisive Strike/
Judgment comboing on cooldown.
Perseverance means miscalculations are easily forgive by a minute in bushland, so don't be shy! Once you get
Courage at level 4, use it strategically to mitigate some damage that will come after your silence ends.
Once you hit level 6, combo your opponent to half health then fall back for your cooldowns to reset. If they don't fall way back, they are hosed. Combo again, wack maybe once or twice, then let the giant golden sword fall from the sky!
Very straight-forward on Garen. Spin the minions. Profit. No real excuse for being under 100cs by 15 minutes unless the laning phase ended early or you went teleroming for some kills.
Lane Dueling
Top lane is its own little world. It is typically hard to gank due to the type of champions that run it, and many a time will turn into a slugfest between two immovable objects.
This is NOT what you want to have happen when you are playing Garen.
You are not





Once you hit level 6, combo your opponent to half health then fall back for your cooldowns to reset. If they don't fall way back, they are hosed. Combo again, wack maybe once or twice, then let the giant golden sword fall from the sky!





1. Check bushes with

2. Grab



3. Pay attention!! If he uses blinding dart to poke, that is your invitation to jump him so he can't negate your

...But seriously this is your hard counter. 9.5/10
More to come! I want to get this guide published and get some feedback, then I'll go to work setting up a full matchups page :)
Your job is simple in thought, but in practice can occasionally be more difficult depending on the overall slippery-ness of the enemy team. Your job is NOT to initiate. You wait for someone like
Alistar to initiate, then run in and
Decisive Strike the enemy AP carry and spin, trying to hit as many people as possible to get your
Black Cleaver stacks up so your AD Carry to melt through everyone.
To reiterate, your job is to burst assassinate the enemy AP carry. You are excellent at this as Garen. Shut them up with your silence, spin them to almost dead, and
Demacian Justice them as the silence ends and they try to flash away in vain. It's that simple. And thanks to your massive amount of defense, you will almost always walk away alive.



To reiterate, your job is to burst assassinate the enemy AP carry. You are excellent at this as Garen. Shut them up with your silence, spin them to almost dead, and

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