Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Talon Build Guide by Mpegial

Middle The: How to be a Talon main

Middle The: How to be a Talon main

Updated on June 2, 2021
Vote Vote
League of Legends Build Guide Author Mpegial Build Guide By Mpegial 104 10 212,056 Views 2 Comments
104 10 212,056 Views 2 Comments League of Legends Build Guide Author Mpegial Talon Build Guide By Mpegial Updated on June 2, 2021
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Highest Burst Damage

1 2 3
Sudden Impact
Eyeball Collection
Ultimate Hunter

Absolute Focus

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
Middle Lane
Ranked #17 in
Middle Lane
Win 51%
Get More Stats
Middle Lane Ranked #17 in
Middle Lane
Win 51%
More Talon Runes

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

The: How to be a Talon main

By Mpegial
So to main Talon it is mandatory to learn his lore (Not really but here we go anyways :D).

Talon lives in Noxus as a hood rat, killing for profits, with time he became so well known General Du Couteau took an interest and sent assassins to recruit Talon, after which their dead bodies were left to be found as his answer, seeing this the General decided to "check" it out himself, upon meeting and dueling Talon, it ended in the Generals and than he offered him two choices Live and serve or Die. Talon didn't take long to choose, he decided to serve but under the condition that he would obey the orders of the General because of his defeat as well as respect for the General. At some point after serving for years General Du Couteau vanished and none knew where he was, upon learning this Talon thought about leaving and regaining freedom, but through his years of service his respect only grew and he became loyal to the General thus since than he has been searching for him.

As for gameplay Talon isn't difficult to play nor master, however that doesn't mean he is easy to win with, main reason being the Late game if you get to that point the game will suddenly be much! harder, generally speaking he is a Solid champion with amazing early game and an extremely strong Roam.
Abilities In Detail

1. Blade's End is applying a mark whenever an enemy is hit by an ability that deals damage. After getting 3 marks on an enemy once you auto attack that enemy they will bleed for a few seconds taking bleeding damage.

2. Noxian Diplomacy can act as a gap closer since it makes Talon leap to the target dealing damage and applying a mark, if in melee range Talon will perform a critical strike with his Noxian Diplomacy

3. Rake throws 3 blades applying 1 marks once when they come out and hit and 1 on the way back, it also slows the enemy hit on the way back for 40% at level 1 and 60% at max rank.

4. Shadow Assault throws 12 blades outwards from Talon's location dealing damage making him invisible for a short time and reactivating the ability will pull the blades towards Talon dealing damage and applying a mark , if the enemy is auto attacked or hit by Noxian Diplomacy during the Shadow Assault the blades will converge upon the target hit applying a mark. (Note: if Rake is used during this ultimate the ultimate will not converge on the target and will cancel the invisibility).

5.At last Assassin's Path allows Talon to jump over any wall setting that one wall in a cooldown during that cooldown Talon can not jump over the same wall , it also allows Talon to jump over champion made walls.
These are your two Main Runes that you should be using with Talon, and can use Sorcery, Domination or Precision as secondary ones.

Electrocute is singlehandedly the best choice out of all of them as it offers the best value, in damage and effectiveness. In theory you can also use Predator however it's not good in the early game and Talon doesn't utilize movement speed to that extent, Hail of Blades is pretty much useless in every way for Talon, and Dark Harvest has potential but the idea is to one shot, from the get go so getting them to 50% HP doesn't quite work.
Taste of Blood is really helpful as it works with both abilities and normal attacks, however depending on the matchup it might be better to take Sudden Impact for champions like Vayne, and Cheap Shot for more stationary enemies like Caitlyn. Nonetheless Taste of Blood is also really useful for survivability when combined with Triumph.
Eyeball Collection is great as it gives extra AD, but personally I believe Ghost Poro is better as it does the same effect as well as greatly boost your vision on the map and keep you a lot more safe, something similar could be said about Zombie Ward however it is under the assumption that you will be destroying enemy wards which requires Oracle Lens and you won't be taking that every time thusly making the rune unstable for Talon .
Talon doesn't need attack speed or cooldown reduction, in other words all you need is AD and Armor or Magic Resist depending on your enemy.

Conqueror is the absolute best choice for Talon as it gives you extra AD as well as heal you at maximum stacks of (12) for 15% of your physical damage, as well as making a really good combo with Taste of Blood and Ravenous Hunter to give you amazing survivability especially in a fight of attrition against enemies that have a lot of healing like Nasus Vladimir or Marksmen that have built life steal. Press the Attack is a decent second choice however if you were to pick that it would honestly be better to pick Domination as a main rune as it is lacking in comparison, Fleet Footwork and Lethal Tempo are out of the question as they give zero value to Talons abilities or playstyle.
Triumph is the top tier out of the 3 choices you have for one simple reason, the moment you "kill" an enemy it heals you for 12% of your "missing" health as well as give you an extra 20 Gold, which is extremely useful for Talon as you plan to kill a lot and not stand in the backline as a support. Overheal isn't bad and it works with Conqueror, Taste of Blood and Ravenous Hunter well but at the end of the day you aren't a tank like Nasus that has a massive health pool and innate life steal to abuse this rune, as for Presence of Mind it's not terrible but the benefits are too small compared to the other two.
Muramana is the God tier item for any lethality build right now, the mana, flat AD as well as extra damage to auto attacks and abilities makes it way too good not to use.

Edge of Night is a solid choice for pretty much any matchup as it is a free shield against any one ability.

Serpent's Fang is an amazing item to take against any matchup where they have a lot of shields, instead of actually protecting them it will hurt them far more instead which makes champions like Karma and Lulu actually help you instead of just annoy you for once.

The Collector is great just so the kill is either *confirmed or done faster, plus the extra 20% critical chance.

Youmuu's Ghostblade offers passive movement speed as well as active movement speed which makes it great for Roaming.

Sanguine Blade gives something that Talon lacks, a huge amount of attack speed, while it's not heavily needed it is great for split pushing and wrecking towers, the physical vamp is also really nice.

Umbral Glaive is so-so, it's alright as it gives haste and allows you to spot ward 's which is really nice paired with Zombie Ward, however I'd argue that it is far weaker compared to other lethality items.

Black Cleaver is one of the best tank shredders as well as giving you extra movement speed on attacks and making you more tanky.

Death's Dance is very solid to help you survive most damage and makes a great pair with Eclipse and Ravenous Hydra, as well as the Goredrinker build, but still quite good even without those.

Ravenous Hydra gives amazing raw damage, but it also offers a great amount of Omnivamp to easily heal.

Sterak's Gage would mostly be better in the Goredrinker build, but it works fairly well with Eclipse, offering a very useful shield as well as healing.

Maw of Malmortius is obviously taken *only against mages, usually it will save your life a few times, and is high priority early, but you always also have the option of going for Nullifying Orb instead, albeit it is fairly weaker.

Serylda's Grudge offers a really nice slow as well as 30% armor penetration, it's simply great against tanky teams, especially so if they are weak on mobility.

Guardian Angel is rather situational, as you would mostly need it in case you *really need to survive in a team fight or if they have absurdly heavy CC, or if you just want to secure victory on a team fight.

Chempunk Chainsword naturally this is to cut the healing your enemies receive, such as Kayn, Nasus, Yuumi and the like, it also offers some HP which makes it fairly solid.

Boots of Swiftness are mostly used to avoid a lot of slows from champions like Ashe, Dr. Mundo or perhaps Nasus.

Mercury's Treads are *great against either mages, or heavy CC.

Ionian Boots of Lucidity simply decrease your cooldowns further more importantly so, your Shadow Assault cooldown which pairs fantastically with Ultimate Hunter.

Plated Steelcaps great against auto-attacks like most marksmen or champions like Yasuo, Yone, Fiora and others like that.

Mobility Boots are a phenomenal tool when you are ahead and have the ability to roam, it allows you to go anywhere you want really fast, and combined with Youmuu's Ghostblade it is amazing to gank other lanes.
Talon Combos
Talons combos are mostly to maximize damage but can be used to zone enemies too.

1. Early Game: Rake> Noxian Diplomacy> AA

2. Early Gmae: Noxian Diplomacy> AA> Rake> AA

3. Standar Combo: Rake> Noxian Diplomacy> AA> Shadow Assault> AA

4.Secure Kill: Shadow Assault> Noxian Diplomacy> Rake> AA

5. Big Boi Damage: Rake> Shadow Assault> AA> Noxian Diplomacy> AA

6. Quick Kill: Shadow Assault> Noxian Diplomacy> AA

7. One Shot: Rake> Shadow Assault> Noxian Diplomacy> AA
Farming is an essential for nearly all Roles, Talon while prioritizing kills over CS, still needs to farm as without it you lose a great deal of XP and Gold. Pushing mid lane and than Roaming is one simple way to do it, another thing you could do is, push side lanes while your team is protecting a tower or the like.
Team Work
Your priority is to Roam the map like a tourist all over the place, Talon ability to jump over walls is an amazing tool to get to any place you want fast and with relative safety, ganking or catching the Jungler, is the best thing you can do, especially when your team isn't doing too hot. Other than that, picking up some kills from people going alone is really great to either end games or take objectives.
Is Talon Good For Ranked?
So, yes and no. Any champion can be played for ranked, Talon is really good at the early to mid game, however past that he starts becoming less and less useful, in other words you need to finish the game relatively faster. His potential fully depends on how good You are with him as with all champions, regardless yes he can be very good as long as you get kills fairly early and help your team overall with vision, ganking, or simply getting rid of the most troublesome enemy.
A little outro
Thank you very much for reading the Guide to the end, I hope it helped you understand the champion better, and give you interest in playing him.

Now please go on and get First Blood on all those mages, and most of all have Fun

League of Legends Champions:

Teamfight Tactics Guide