Talon Build Guide by Mpegial
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Runes: The true "Assassin"
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Arhi will depend on your skill alone, avoiding her E is crucial, early on she will have the ability to poke you a lot but you simply need to be careful (roam, ask for a gank) and you should be fine.
Akali can be very troublesome and dangerous, she could be a serious problem because of her damage and high kill potential so if you are not confident ask for a gank or roam.
I would suggest that you do not try to kill her as she will not die due to her passive so it is better you roam and help your allies.
Annie can be very scary, she can stun you do high amounts of damage and poke you, it isn't too hard to kill her because she doesn't have mobility, regardless be careful.
He can be easy to kill but hard to fight if he knows what he is doing, he has decent damage which may make you dive him because it's not high enough, but do not be cocky be cautious and take your time poking him until you can kill him for sure.
A very annoying enemy to fight early on, but if properly shut down, he will be useless later, so the early game matters quite a bit.
Brand can be very powerful in a team fight because he can damage everyone without trying to much, so I would suggest either shutting him down fast or shutting down his bot lane preferably.
Not hard to fight and kill, but once he gets his ultimate it might be best to roam, he has decent damage and very good ways of surviving.
She is honestly quite easy to deal with, she lacks good mobility, you can damage her easily because of her lack of range and you can deny her farm pretty decently.
I wouldn't say he can kill you at all honestly, he has zero mobility and is useful only for defending and assisting his allies, he can't do much to you so roaming should be a piece of cake.
Fizz is not hard to kill his range is very small and he is squishy, that doesn't mean he can't kill you however, if you aren't careful he will activate his E to escape your Rake and thus making you lose the trade in the process.
You won't have an easy or hard time with him but, I wouldn't suggest focusing on galio, rather attack his teamates is probably for the best.
Ezreal is very hard to kill and can poke you extremely easily, I would highly suggest for a gank, however in case your team is losing it is best you roam.
She may not have much mobility but she can stop you! mobility, be very careful her damage is high and she is very scary.
Karthus isn't a very good enemy, the biggest pro he has is his range to poke you but, his spells are so slow it is easy to avoid, the biggest danger is that he could set up a gank by using his wall on you.
Kennen should be easy to kill, be careful of his stuns and don't allow him to live for very long in teamfights as he can be dangerous even if he is weak.
Kayle is very! hard to beat you can kill her most easily at early game ( if she is an idiot) I simply suggest playing safe.
Not too much of a hurdle for you but she is a pain in the ass, not much I can say other than avoid her poke and try to poke her more.
At all costs avoid her Q it is too risky to let that root hit you, you could get ganked burst damage or any other thing that would mess you up.
Can be killed pretty easily and takes a while until he grows stronger.
Has high damage but no mobility poking him is optimal as for teamfights try to kill their most dangerous ally before he stops you.
Has decent damage fast attacks good poke and a scary ultimate, poke, poke and poke her to death, or roam I guess.
Has some scary crowd control and can trick you with her or your own jungler so keep track of your team and be careful of your surroundings.
Not too much of problem, decent damage but low health, biggest threat would be his crowd control so be wary of your position.
Do not let his E hit you ever, because his poke although costly in mana is very strong.
Skill matchup COMMENCE!
Not hard to kill in the slightest, but! if they know what they are doing be careful, the poke and the crowd control can really hurt you badly if it is timed for a gank and make it hard for you to recover.
Dodge her E and W and stay behind minnions to avoid her Q you should be safe as long as you avoid those things and have closet to no problems.
STOP SPAMMING Q! just avoid her poke and you should be ok.
Not hard to kill, but very hard to fight, his poke is very annoying and the biggest threat to you is the windwall, he can remove your ultimate and W from existance so be very careful to bait his W.
Don't even bother trying to kill him just go roam.
Big problem avoid her stun at all costs and NEVER let it hit you otherwise the damage will be too high, in general not too hard to kill as long as you don't let her poke you.
Can be problematic but, he is extremely easy to kill as long as you land a good W flash Q ignite should do the job.
Very annoying, but also very fun to fight, viktor is a skill matchup where you both need to be wary of each others poke.
Despite how annoying this little sh*t is known to be for talon this is an easy kill, just be careful of junglers.
Champion Build Guide
1. Blade's End is applying a mark whenever an enemy is hit by an ability that deals damage. After getting 3 marks on an enemy once you auto attack that enemy they will bleed for a few seconds taking bleeding damage.
2. Noxian Diplomacy can act as a gap closer since it makes Talon leap to the target dealing damage and applying a mark, if in melee range Talon will perform a critical strike with his Noxian Diplomacy
3. Rake throws 3 blades applying 1 marks once when they come out and hit and 1 on the way back, it also slows the enemy hit on the way back for 40% at level 1 and 60% at max rank.
4. Shadow Assault throws 12 blades outwards from Talon's location dealing damage making him invisible for a short time and reactivating the ability will pull the blades towards Talon dealing damage and applying a mark , if the enemy is auto attacked or hit by Noxian Diplomacy during the Shadow Assault the blades will converge upon the target hit applying a mark. (Note: if Rake is used during this ultimate the ultimate will not converge on the target and will cancel the invisibility).
5.At last Assassin's Path allows Talon to jump over any wall setting that one wall in a cooldown during that cooldown Talon can not jump over the same wall , it also allows Talon to jump over champion made walls.
Huge burst of damage.
Strong early game.
Very good roaming/ganking capabilities.
Doesn't scale well in late game.
He is squishy.
Can easily be countered by crowd control.
So for the main rune Domination is obvious as a choice simply because it fits best for Talon's abilities. Electrocute as the main one is clearly the best option for Talon because it works well with his abilities with Rake and Noxian Diplomacy having the capability to do exactly 3 hits, and couple that with the passive Blade's End the damage output is really good. So Zombie Ward is very useful as it gives you a bit of stats and helps with vision overall, Eyball Collection is also an option however I believe it is less useful, as for the last Domination rune I believe that it is between Relentless Hunter and the Ultimate Hunter, both are useful as one grants a good boost to mobility and one allows, for your Ultimate to help you a lot more often.
As for the secondary rune Precision is very useful for survival due to Triumph
and good for damage thanks to Coup de Grace, however Sorcery is also useful
for sustain during lane thanks to Manaflow Band, Nullifying Orb is as well
quite good for survival, and I could also recommend Transcendence for the use
of it's cooldown reduction.
I believe it is best you choose which secondary rune you pick as it helps you see which playstyle you prefer.
1. R,W,AA,Q,AA Damage: High/Speed: Slow
2. Q,W,AA,R,AA Damage: High/Speed: Medium
3. R,Q,AA Damage: Low/Speed: High
4. W,Q,AA,R,AA Damage: High/Speed: Medium
5.R,Q,W,AA Damage: Medium/Speed: Very High
Another way to help your team is a simply assassination, Talon is an assassin and thus getting to the backline of the enemy and killing their weakest (Or members with the lowest health) targets helps your team charge in more easily without worrying about Damage and Crowd Control.