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Recommended Items
Runes: Glacial Augment
+8 Ability Haste
+6 Armor
+6 Armor
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Draven
The king of the laning phase, you can lose the fight even if you had a perfect combo.

Draven
Synergies

Draven
Champion Build Guide
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Hi, I am Support_diff, a league of legends player and currently a support main though I have mained every role during my gaming career. I made this guide to be the most perfect I will try to update this guide whenever I can and will also answer your questions as soon as I see them. I have also created guides for Hopefully you enjoy this guide and also learn to play |
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From this amazing guide, you will learn:
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about
Thresh
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A good |
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Here I will list some of the things a good
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Pros&cons
Pros:+ good engage + fun to play + hard to gank due to + huge playmaking potential + can carry the adc |
Cons:- immobile - high skill ceiling - depends on hitting your hooks - can't play with any adc ( - can be easily counterpicked |
Summary: |
Glacial Augment Runepage
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Glacial augment |
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Hextech flashtraption |
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Biscuit delivery |
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Cosmic insight |
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Bone Plating |
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Unflinching |
Aftershock runepage
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Aftershock |
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Font of Life |
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Bone Plating |
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Unflinching |
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Hextech flashtraption |
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Biscuit delivery |
Guardian Runepage
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Guardian |
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Font of Life |
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Bone Plating |
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Unflinching |
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Hextech flashtraption |
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Biscuit delivery |
Summoner Spells |
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Don't get me wrong, I don't suggest you to take | |
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Evenshroud | |
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Locket of the Iron Solari | |
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Shurelya's Battlesong | |
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Radiant Virtue | |
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Zeke's Convergence | |
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Knight's Vow | |
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Redemption | |
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Abyssal Mask | |
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Anethema's Chains | |
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Force of Nature | |
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Gargoyle Stoneplate | |
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Randuin's Omen | |
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Rylai's Crystal Scepter | |
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Sunfire Aegis | |
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Thornmail | |
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Warmog's Armor |
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BEST LANING PHASE WARD PLACEMENTS
These are the best ward placements in the laning phase in my opinion as they provide vision to the most important places of the bot-side map like dragon pit, tribush, river bush and bottom bushes. You will be a lot harder to gank by enemy jungler because you know before they try to gank you and have time to retreat. If you are playing on the red side and the enemy team has
BEST WARD PLACEMENTS AFTER LANING PHASE
These ward placements are better after the laning phase has ended, because they provide very much vision control to the map and makes it harder for the enemy team to collect objectives, because there is always a control ward on
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PASSIVE:DAMNATION |
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Damnation | |
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Q:DEATH SENTENCE |
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Death sentenceWhen people think about | |
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W:DARK PASSAGE |
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Dark Passage | |
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E:FLAY |
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Flay | |
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ULTIMATE:THE BOX |
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The Box |
Ability order number 2:
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I don't have much to say here because you will always max your |
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Q+Q2+EThis is a very basic combo you will mostly use on level 2 when you only have your |
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Q+W+Q2+EThis is one of my favorite combos for |
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Q+W+Q2+E+RThis is your basic full combo with |
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Understanding Matchups |
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As you can see, I have not listed all the champions here, because I think it's pointless. If you understand the types of adc's and supports, you will also understand if The hardest adc matchups against The easiest types of adc's to win are champions who have weak early game, no mobility and no disengage. They will be easy to win early game and also at late game if they are stomped early. When thinking about supports, the difficulty of the matchup isn't so much support type depending as they can be really different as champions but both are the same level of difficulty to win against. I think the main feature these champions have in common is good disengage, as it will make your game a lot harder when you have to think carefully when it is the time to go for a hook (when they don't have their disengage abilities up). The easiest supports to lane against as |
| =good synergy | |
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No matter how much I talk about it, there are so many | |
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Understanding Synergies |
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Again, I have not listed all the synergies or even all types of adc's, because there is no point of listing average supports because only things you need to know are what you should play with and what you shouldn't play with. The best type of adc's for But when you have |
Before The Game Starts | |
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Most guides start the gameplay from the beginning of the game, but I want to make this one differently. If you don't know what to ban, when to pick |
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Invading | |
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When the game is in the loading screen, think about one thing. Invading. Can you invade the enemy team? If the enemy team has |
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Laning Phase | |
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When thinking about a part of the game that is the most important for you and your adc, nearly everyone will say that laning phase is the one (and they are right). During the laning phase, you should secure your adc some kills, save him from the enemy junglers ganks, provide vision to your team with wards, secure dragons for your team, possibly roam at other lanes and try to take enemy turrets down. If you get all of them done, your team will win the game most of the times. Let's start from the most important one, the kills. You have an amazing kit to secure kills as |
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Middle gameWhen the laning phase ends, middle game starts. You are now stronger, because you have got your passive stacks and your first item, boots, and you also have your support item's warding active ready so it is easier to you to provide vision to your team. In the middle game, your main goal is to make your adc even stronger and more fed, so they can carry you at the late game. If you haven't lost any turrets or dragons, your game is already going pretty well because if you lose a turret or a dragon, the damage is permanent, kills don't matter as much as long as the enemies don't get really fed. |
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Late GameLate game is, as the name is, the last part of the game. Always games don't get this far, because someone might surrender before the game gets to this point. At late game, you have like 100 passive stacks, which makes you really strong against attack damage champions and also provides your abilities some really nice bonus damage. In the late game, everything will go around team fights. There is nearly always a team fight when the dragon spawns, and when someone is trying to push mid too far (sometimes the game looks like aram in mid lane). When you go into a teamfight, you need to make sure that it really is worth it. If the fight is going to be 5v4 for your team, it usually is definitely worth it, but if the enemy team has more guys up, you should slowly retreat from the enemies if the fight is not at dragon or baron. When the fight starts, try to hook someone from the enemy team to your team (though not a tank) so the fight will become a 5v4. If you can land a second hook, Q2 to the enemy, throw lantern to some melee champion, sweep as many champions you can to your team with your E and ult as many champions you can. At this point, your teammates have had time to land all their skillshots, do the best damage they can and kill the enemies. Maybe I oversimplified this a bit but that's how it works for the most of the time. If your team wins the teamfights, you have enough time to end the game. Remember to provide vision, especially to dragon and baron pits, so the enemy team can't surprise you with a dragon when your team is peacefully farming at somewhere else. |
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Game Goals
| If you don't have other goals in the game than winning, your progress as a player can be much slower. These goals are optimal, and it is nearly impossible to reach every of them in a single game unless you are winning the botlane easily. Try to get closer to the goals as you play, and you will see progress in no time. There are no goals before 10 minutes because I think that the early levels are very unpredictable and different from other points in the game. |
10 minutes:
- 4 kills+assists
- 0-2 deaths
- about 50% kill participation
- 1 roam, if you have had time
- 1500 damage dealt
- 2000 gold
- achieved support item's warding passive
- you are level 5/6
- 1 dragon killed
- 4 wards placed
- oracle lens taken
- 1-2 control wards placed
20 minutes:
- 9 kills+assists
- 0-4 deaths
- about 50% kill participation
- 2 succesful roams (lead to a kill)
- 4000 damage done
- 5500 gold
- support item fully upgraded
- level 9
- 1-2 dragons killed
- team has destroyed 2 towers
- 15 wards placed
- 4 wards destroyed
- at least 4 control wards placed
30 minutes:
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After the Game:
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In this chapter, I will ask questions about things I told you would learn about in this guide. I don't remember any other guide that has a quiz, so I made one myself.The Quiz:What type of adc is the hardest counter to you? the right answerWhat item you should buy against a team with high healing? the right answerWhat are the 3 viable keystones for the right answerWhen you should use the right answerWhy you shouldn't play with the right answerWhat are the 2 most important places to ward in the laning phase? the right answerWhat ability you should max out first? the right answerWhat is the best combo at level 3? the right answer |
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I really enjoyed making this guide, hopefully you learned something new and will have fun while playing sources |
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the right answer
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