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Spells:
Flash
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Pro's
[*] Extremely safe laner with his passive
Carnivore
[*] Able to trade very well in lane once
Wit's End is completed
[*] Strong against AP top lanes such as
Vladimir,
Kennen and
Rumble
[*] Very good at sticking too squishy Targets and destroying their health with
Frozen Mallet and
Wit's End
[*] High cc
[*] Fun to play
Cons
[*] Not very viable in many top lane matchups (I will explain these in further detail later in the guide)
[*] team dependant (as in: generally comps must either be built around him or he must have a good matchup in top or he is obsolete)
[*] Not able to push as well as AP
Cho'Gath.
[*] Against high cc teams he may struggle in teamfights (champions like
Nautilus and
Morgana come to mind)
[*] His hitbox grows as he gains stacks of
Feast (this makes it easier to hit you with skillshots)
[*] Extremely safe laner with his passive
[*] Able to trade very well in lane once
[*] Strong against AP top lanes such as
[*] Very good at sticking too squishy Targets and destroying their health with
[*] High cc
[*] Fun to play
Cons
[*] Not very viable in many top lane matchups (I will explain these in further detail later in the guide)
[*] team dependant (as in: generally comps must either be built around him or he must have a good matchup in top or he is obsolete)
[*] Not able to push as well as AP
[*] Against high cc teams he may struggle in teamfights (champions like
[*] His hitbox grows as he gains stacks of
These are the best possible runes for bruiser
Cho'Gath. They give emphasis on your attack speed which is his best stat. It also movement speed as well as giving you good early game armor and late game magic resist, both of which are essential to being able to tank.
One alternative to movement speed Quints is to get flat attack damage Quints instead if you are struggling with last hitting or want to be able to trade better in lane.
Precision
Fleet Footwork
Phase Rush
One alternative to movement speed Quints is to get flat attack damage Quints instead if you are struggling with last hitting or want to be able to trade better in lane.
Runes
These summoner spells are pretty standard on most bruisers.
OTHER VIABLE SUMMONER SPELLS:
This is good for competitive play if you feel like you can make plays across the map with it, also its good if you are against a strong pusher such as
In my opinion flash is better in most cases, but its still viable if you feel you will get kited without it.
I dont ever really get this on
NON VIABLE SUMMONER SPELLS:
Leave this to the AD or support
huehuehuehue must spam moar!!!
Not viable on anyone except for
Never really have tried it on anyone, but it seems to be pretty weak
HOW I last hit cannon minion?
Dont even go there
The ability order for bruiser
On bruiser
Cho'Gath your may end up getting a variety of items, but basically in every game you can follow this path:
START:
x3
or
x5 Directly into
First trip back:
Philosopher's stone
Then:
or
Core:
Against heavy AD:
into
then finish
Against heavy AP:
then finish
Late game build vs heavy AD:
Late game build vs heavy AP:
OTHER VIABLE ITEMS:
You may want to get this if they have a rediculous amount of aoe damage
This is good if the enemy has a burst caster that is fed (
Veigar,
LeBlanc,
Annie)
surprisingly this is actually sometimes a really good buy, especially against
Olaf, who gives you problems.
this is a very good item to get if they have a large amount of consistent magic DPS (
Ryze, cassiopea)
I have never gotten this item on
Cho'Gath but i can see how it would be effective against an hp stacking team.
This is a good source of early magic resist and helps you have better sustain with
Carnivore.
surprisingly this item gives excellent stats to bruiser
Cho'Gath. It gives you good CDR and then builds into
which gives you good stats as well.
I never really liked this item on anyone, it relies on kills to be effective and
Cho'Gath already has a built in
Warmog's Armor with
Feast. but if it floats your boat then go for it.
START:
x3or
x5 Directly into
First trip back:
Philosopher's stone
Then:
or
Core:
Against heavy AD:
into
then finish
Against heavy AP:
then finish
Late game build vs heavy AD:
Late game build vs heavy AP:
OTHER VIABLE ITEMS:
You may want to get this if they have a rediculous amount of aoe damage
This is good if the enemy has a burst caster that is fed (
surprisingly this is actually sometimes a really good buy, especially against
this is a very good item to get if they have a large amount of consistent magic DPS (
I have never gotten this item on
This is a good source of early magic resist and helps you have better sustain with
surprisingly this item gives excellent stats to bruiser
which gives you good stats as well.
I never really liked this item on anyone, it relies on kills to be effective and
This isnt a particularly difficult matchup, you can even be a little bit agressive before level 6, but then you should be passive and try to freeze the lane. (Pro tip: turn off vorpal spikes when you are last hitting, having it on will push the wave). Once she is 6, try and bait her into dashing towards you, then call your jungler over and lock her down with
Darius has alot of kill potential on his lane opponent basically as soon as he hits 6, so try not to get harassed before then. He also has no sustain. Let him shove the wave and be passive. Do not attempt to trade with him early game.
I havent experimented very much with this matchup, she seems to trade well early due to her auto attack deflection
Unless he decides to troll you and run crit runes (its happened to me before. F***ing scumbags) this is a very easy matchup. Once you hit level 6 and have
DEMACIIAAAAAAAA!!!!!!! A relatively easy matchup. Study his playstyle, if he decides to harass you past your creepline. call your jungler over and bait him onto your dinner plate. .
Oh sweet baby jesus, the Queen of top-lane, Dennis's menace, I present to you the four time Cage fighting defending champion: IRELIA, THE WILL OF THE BLADES. This is quite possibly the worst matchup possible for cho'gath. You can trade with her from 1-9 but after that she will dominate you and your whole team. I suggest not picking cho'gath into Irelia, but if you get counter-picked then there is ONE strategy that I find works well. If you are blue side then convince your team into giving you blue buff and then go ward their red buff. The second the enemy team's jungler shows face on the map you take his red buff. Having double buff is really the only way you could ever hope to beat irelia in a 1v1 and even then its a strech.
He has no natural sustain so this a very easy matchup. The only problem you may run into is if the jungler decides to camp your lane.
This a very easy matchup, as long as you dont get hit by
This is a very interesting matchup where it really depends on the skill of both players. If the
Not even
The only two champions HotshotGG can play facing off in lane. Who wins? the answer is nobody. Neither of you have enough pressure to force the other out of lane. Both of you have excellent sustain. You win late game so try and be passive during lane-phase and beat her in farm
This matchup is rather interesting and I havent experimented with it very much. He will try and harass you with his Devestating blow, however it is mana intensive and you will sustain most of it back with
Yet another interesting matchup.
Such an easy matchup. You ignore all his attempts at "bullying" with
Try and delay his catalyst the protector for as long as you can, because after that he will proceed to split push your team to death. I suggest taking
Your main strategy with
This can be a difficult matchup if he farms well and then is agressive during mid-game. Start
This is a pretty easy matchup as long as you dont trade with him early. Both of you are basically immovable objects in lane so try and out-farm him the best you can. you offer more utility late-game so try and get there.
One of the best matchups for
This is not particularly a hard matchup, his harass combo E>Q>W, while deadly, is incredibly mana intensive and is on a very long cooldown. You have natural sustain and he doesn't. Abuse this.
Some people have a lot of problems with this guy. Personally I never really have with
Generally with
Rupture you dont want to use it unless you have blue buff or can GARUNTEE that either they will get hit by it or you can force them into a bad position. This is because it is very easy to dodge in many situations and costs a very significant amount of mana. Here are some examples of the proper use of
Rupture:
The red lines indicate the directions that
Urgot can travel.

By the way, special shoutout to Chiyeung (
Urgot)
The red lines indicate the directions that


By the way, special shoutout to Chiyeung (
Its important to ward your lane. every warding spot has its own value. You need to learn to adapt to the situation at hand and ward accordingly. The blue x's represent warding locations if you are on blue team and the red x's represent warding locations if you are on red team
Team fighting with
Cho'Gath is fairly straightforward. There are two paths you can take with most bruisers. You can either dive the enemy carry or peel for your carry. You need to analyze both compositions and decide which is better for the given situation.
1st example: If you have a
Kog'Maw on your team and he has 15 kills and 350 CS. But the enemy team has a Nocturne that is also fairly fed, you will want to peel for
Kog'Maw.
2nd example: The enemy team has a
Vayne that has 15 kills and 350 cs, BUT she has a weak tank line. In this situation you will want to coordinate with the other tanks on your team to bring her down asap.
1st example: If you have a
2nd example: The enemy team has a





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