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Spells:
Flash
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction






Pro's
[*] Extremely safe laner with his passive
Carnivore
[*] Able to trade very well in lane once
Wit's End is completed
[*] Strong against AP top lanes such as
Vladimir,
Kennen and
Rumble
[*] Very good at sticking too squishy Targets and destroying their health with
Frozen Mallet and
Wit's End
[*] High cc
[*] Fun to play
Cons
[*] Not very viable in many top lane matchups (I will explain these in further detail later in the guide)
[*] team dependant (as in: generally comps must either be built around him or he must have a good matchup in top or he is obsolete)
[*] Not able to push as well as AP
Cho'Gath.
[*] Against high cc teams he may struggle in teamfights (champions like
Nautilus and
Morgana come to mind)
[*] His hitbox grows as he gains stacks of
Feast (this makes it easier to hit you with skillshots)
[*] Extremely safe laner with his passive

[*] Able to trade very well in lane once

[*] Strong against AP top lanes such as



[*] Very good at sticking too squishy Targets and destroying their health with


[*] High cc
[*] Fun to play
Cons
[*] Not very viable in many top lane matchups (I will explain these in further detail later in the guide)
[*] team dependant (as in: generally comps must either be built around him or he must have a good matchup in top or he is obsolete)
[*] Not able to push as well as AP

[*] Against high cc teams he may struggle in teamfights (champions like


[*] His hitbox grows as he gains stacks of

These are the best possible runes for bruiser
Cho'Gath. They give emphasis on your attack speed which is his best stat. It also movement speed as well as giving you good early game armor and late game magic resist, both of which are essential to being able to tank.
One alternative to movement speed Quints is to get flat attack damage Quints instead if you are struggling with last hitting or want to be able to trade better in lane.
Precision
Fleet Footwork
Phase Rush

One alternative to movement speed Quints is to get flat attack damage Quints instead if you are struggling with last hitting or want to be able to trade better in lane.
Runes






These summoner spells are pretty standard on most bruisers.




OTHER VIABLE SUMMONER SPELLS:

This is good for competitive play if you feel like you can make plays across the map with it, also its good if you are against a strong pusher such as



In my opinion flash is better in most cases, but its still viable if you feel you will get kited without it.

I dont ever really get this on


NON VIABLE SUMMONER SPELLS:

Leave this to the AD or support

huehuehuehue must spam moar!!!

Not viable on anyone except for




Never really have tried it on anyone, but it seems to be pretty weak

HOW I last hit cannon minion?

Dont even go there
The ability order for bruiser





On bruiser
Cho'Gath your may end up getting a variety of items, but basically in every game you can follow this path:
START:
x3
or
x5 Directly into
First trip back:
Philosopher's stone
Then:
or
Core:
Against heavy AD:
into
then finish
Against heavy AP:
then finish
Late game build vs heavy AD:
Late game build vs heavy AP:
OTHER VIABLE ITEMS:
You may want to get this if they have a rediculous amount of aoe damage
This is good if the enemy has a burst caster that is fed (
Veigar,
LeBlanc,
Annie)
surprisingly this is actually sometimes a really good buy, especially against
Olaf, who gives you problems.
this is a very good item to get if they have a large amount of consistent magic DPS (
Ryze, cassiopea)
I have never gotten this item on
Cho'Gath but i can see how it would be effective against an hp stacking team.
This is a good source of early magic resist and helps you have better sustain with
Carnivore.
surprisingly this item gives excellent stats to bruiser
Cho'Gath. It gives you good CDR and then builds into
which gives you good stats as well.
I never really liked this item on anyone, it relies on kills to be effective and
Cho'Gath already has a built in
Warmog's Armor with
Feast. but if it floats your boat then go for it.

START:


or



First trip back:
Philosopher's stone

Then:


Core:
Against heavy AD:




Against heavy AP:




Late game build vs heavy AD:






Late game build vs heavy AP:






OTHER VIABLE ITEMS:


















































































































Generally with
Rupture you dont want to use it unless you have blue buff or can GARUNTEE that either they will get hit by it or you can force them into a bad position. This is because it is very easy to dodge in many situations and costs a very significant amount of mana. Here are some examples of the proper use of
Rupture:
The red lines indicate the directions that
Urgot can travel.

By the way, special shoutout to Chiyeung (
Urgot)


The red lines indicate the directions that





Its important to ward your lane. every warding spot has its own value. You need to learn to adapt to the situation at hand and ward accordingly. The blue x's represent warding locations if you are on blue team and the red x's represent warding locations if you are on red team

Team fighting with
Cho'Gath is fairly straightforward. There are two paths you can take with most bruisers. You can either dive the enemy carry or peel for your carry. You need to analyze both compositions and decide which is better for the given situation.
1st example: If you have a
Kog'Maw on your team and he has 15 kills and 350 CS. But the enemy team has a Nocturne that is also fairly fed, you will want to peel for
Kog'Maw.
2nd example: The enemy team has a
Vayne that has 15 kills and 350 cs, BUT she has a weak tank line. In this situation you will want to coordinate with the other tanks on your team to bring her down asap.

1st example: If you have a


2nd example: The enemy team has a









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