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Recommended Items
Runes: Cut them down (Standard)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Malzahar
Start D-Shield or D-Blade. This is a matchup where he will poke you with his E, shove your wave with Q, W, AND E, can't get knocked up because of his shield passive, and can level 6 insta-kill you with his jungler by pressing R. Rush QSS after zeal or statikk. (You don't have to right after zeal if the enemy jungler is weak or can't really gank well.) Take Fleet Footwork.
Malphite
Ah, the classic Malphite+Yasuo wombo combo. This allows Yasuo to get a massive teamwide Last Breath, essentially guaranteeing a won teamfight.
Malphite
Ah, the classic Malphite+Yasuo wombo combo. This allows Yasuo to get a massive teamwide Last Breath, essentially guaranteeing a won teamfight.
Champion Build Guide
Hello everyone! I'm EvilOranges, and this is my ![]() Thank you all for taking the time to read my ![]() |
+ Insane damage + High mobility + Versitile with builds + Snowballs very easily + Good engage + High CC, utility, and damage ![]() ![]() |
- Very unforgiving (more puns!) in terms of mistakes - Feast or Famine champion - Vulnerable to CC - Item reliant ![]() ![]() |
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Way of the Wanderer (Passive): ![]() ![]() ![]() |
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Steel Tempest (Q): ![]() ![]() ![]() Secondly, your 3rd Q within a short duration fires a tornado instead, that also applies on-hit effects and knocks enemies up. It has a much longer range. Lastly, when you cast your ![]() ![]() |
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Wind Wall (W):![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Sweeping Blade (E): ![]() ![]() As stated before, if Q ![]() ![]() |
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Last Breath (R): ![]() ![]() In addition, ![]() |












Your













If you are ulting someone under a turret,


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Starting Items
Core Items
Lifesteal Items
Tanky Items
AP/CC defensive items
Armor pen/Anti tank items
Boot Options
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Ranged matchups, most often are the straightforward matchups. These are the matchups that you can use your ![]() ![]() Which of these abilities would you windwall? |
Melee in midlane mostly includes assassins, and the occasional ![]() ![]() These matchups are harder because they are a lot more unpredictable and more snowbally. Similar to the ranged matchups, you want to analyze the enemies abilities. Let's say you are against an |
These are your 2 item powerspikes. ![]() ![]() ![]() ![]() HOW TO ABUSE:Abuse![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Your level 2 powerspike with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HOW TO ABUSE:For level 2, prepare by letting the enemy laner push the wave from level 1, so you can dash through minions to all in. If they don't do this, you can hardshove level 1, so the wave bounces back to you around level 2-3, which is fine vs many mage matchups with 1 CC ability (e.g.![]() ![]() ![]() ![]() |
Lane control and wave management is by far the hardest tecnique to grasp on ![]() |
![]() Generally, you want to roam whenever you have the chance. As soon as you see your laner recall, push your wave into their tower. It helps if it is a slow push, but not so slow that it doesn't crash into the tower. Do this by clearing all the caster minions, and 1-2 melee minions. After, you leave lane and roam. A good roam can get you or your teammates back into the game. A lead is useless if you don't use it. If you get a solokill and barely take any damage back, you can instantly push, then roam bot to blow their summoner spells or get a kill or 2. You also should analyse bot lane and top lane's situation. Are they pushed to their tower? Can you dive them? Do they have flash? What CC do they have? These are all things to keep in mind. Maybe roaming bot into a ![]() ![]() |
Yasuo can take many roles in teamfights. Generally though, you want to fight in skirmishes (2v2, 3v3, etc.) because you don't get focused and blown up instantly.Role 1: Melee ADCThis is the most efficient teamfight role in most scenarios. As long as you are even or ahead, this strategy will work great. You will play like an ADC, only autoattacking and Q'ing enemies that come in range of you, or on overextended targets. Just make sure you don't get cc'd and caught. Minimize use of ![]() Role 2: Secondary EngageThis role is often taken when you have AOE knockups on your team. For example, a ![]() ![]() ![]() Role 3: PeelerThis might sound stupid, but is actually extremely effective. This strategy is used when you are behind. You basically peel for your APC or ADC, whichever one needs peeling. You actually have a lot of utility with your ![]() Role 4: Primary EngageThe reason I put this last is because this is incredibly risky. This is what Yasuo's do that ticks every good Yasuo main off, and their teammates too. The sight of a 1-12 Yasuo running into a full team with heavy CC is not a good idea. DO NOT do this unless you are extremely fed, you are extremely confident in your Wind Wall and skills in general, and you can count on your team to follow in with you. If you are going to do this (please don't), build tanky items after ![]() ![]() ![]() ![]() ![]() |
+ You can take objectives quickly + You have good mobility + You can 1v1 or 1v2 (whether or not you are ahead) + You can clear waves (using E-Q and ![]() + The enemy team is strong at 5v5 teamfights + Your team can 4v5 ![]() ![]() |
- You are behind - Your team is behind - You are getting killed while splitpushing - Your team is better at 5v5's - Enemy team can out-duel you Don't splitpush when you are behind, as you will get caught out and killed, setting you even further behind. I choose to ward and farm up rather than risk becoming completely useless. You also don't want to splitpush if you find you are getting killed every time you try. If your team has knockup synergies (e.g. ![]() ![]() |
August 14th: Spelling, minor formatting.
August 5th: Added and edited lane control section, as well as added powerspike section.
July 25th: Spelling and formatting.
July 24th: Added Laning gameplay section, teamfighting section, and roaming section.
July 21st: Added full Item section and splitpush section.
July 19th: Updated title to 9.14 instead of 9.13.
July 18th: Added Rune page, will recode in a day or 2.
July 5th: Hello world again! Guide created with Intro, Why play?, Pros/cons, abilities, tips and tricks, and summoner spells!
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