Way of the Wanderer Perfect for trading. The flow part of the passive is important because a)enemies will often overextend to pop it with an auto and b)gives you the upper hand in trading. This happens because the shield lets you either tank one of their abilities or make them wait 1 second for your shield to go down in order to trade back. When you have this up you should look to trade or all in, as it gives you a huge advantage.
Steel Tempest Straight line AOE skillshot. Your Q should be used often to either kill minions at long range, or cancel your autos. You do this by AA'ing, then as your damage goes through immediately cast
Steel Tempest to get the most damage in.
Wind Wall Nothing will hit me. Wind wall can block almost all ranged abilities. If you are up against someone who has a key CC ability that sets up their combo (e.g.
Ahri's
Charm or
Lux's
Light Binding), you should wait to windwall those abilities. You can also cancel the Q
Steel Tempest animation during the E-Q combo with your W, so it shows essentially that you are just dashing, but when in reality you are E-Q'ing with a
Wind Wall on top of it. (More in the combos section).
Sweeping Blade Nothing will hit me numero deux.
Sweeping Blade allows you to dash through minions and champions. Stand
behind if you want to engage, and stand
beside the wave if you want to dodge. Standing behind the wave means you can dash forward through the minions, and standing to the side means you can dash horizontally to avoid skillshots.
Your
Sweeping Blade also deals increasing damage, so make sure if you can, to dash through 1-2 minions first, then dash onto the champion. If they are standing in the wave, do not dash onto them. Use
Sweeping Blade after they use flash or a mobility ability to gapclose afterwards.
Sweeping Blade is also a fixed distance dash. This means the closer you stand to the minion/champion you will dash through the further you will go behind it. A max range E will leave you on top of the unit, and a close range E will propel you a lot further. When chasing, you want to walk close to a minion, then dash, and repeat. It is faster this way.
Yasuo's E also lets you move through the jungle really easily. You can cross
Krugs
,
Raptors
,
Wolves
, and
Gromp
easily, which can help with chasing or escapes. This will be covered in a later section, walldashes. (Will be added soon! Stay tuned)
Last Breath Is it the leaf's only purpose to fall? The ultimate gives you a lot of room for outplays. In general, you want to use
Last Breath as late as possible so they are CC'd for longer. Before you ult, make sure to auto them before ulting, as it is a free auto. However, ult immediately if you will die from DOT (damage over time) such as
Ignite or
Teemo poison, as the flow will shield you from the damage.
Last Breath also positions you behind your target from where you ulted. So if you are in front of them, you will blink behind them. If you are behind them, you will blink in front of them.
If you are ulting someone under a turret,
Last Breath will try to position you outside of the turret range. This makes diving pretty easy on
Yasuo, but don't try and do it if the junglers nearby.
You must be logged in to comment. Please login or register.