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Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction

-Detailed sections
-Hall of fame
-Images
-Gameplay,lane partners etc.
By the end of the day all of these things(maybe not hall of fame) should be finished.
Also a note: you do not have to follow this build as it shows, add your opinions, your prefered ways...spells,masteries, runes...items even.But the tips, tricks, and gameplay, and supporting ward will have to be read.Here we go...
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
"There are few things as invigorating as taking a mind apart, piece by piece."
―Thresh
Runes





So, there are various rune choices for

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Tier 1 :




Tier 2 :





Tier 3 :




Tier 4 :


Tier 5 :


Tier 6 :

The offensive tree spent 5 points in, 4 in


-What i prefer to use, as do many supports-





























So

Level order

-If a soul is near an enemy, don't be afraid to use






-You can't pull them over walls, but you can pull yourself to them!


-What i noticed is that when you leave the pull range of the lantern, you get the shield, if you haven't in the 1st time.





Ability explanation

1.Lantern+Pull+Box combo-The quite destructive combo, but requires great teamwork.You throw



NOTE:Attack damage carry should not pull, neither should the AP carry.
2.Using

3.Using

- You do not need to use it right away, you can rush on the enemy, then suddenly throw it to your ally in the bush(or out of it), he pulls, and you win.
- Throw it at yourself, go to enemy who thinks you are attacking him(or knows you will be with an ally but thinks he can win you) and your ally comes to the lantern(your enemy may not or may see the ally) and you kill him.
- Baron steal, throw lantern, the ally flashes, steals baron and click back!
- Warding-The lantern reveals an area, so it is good to always throw it in a bush before entering it.
- Saving an ally
- Giving the shield...
If there are more i will add.






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sight ward
sight ward is a classic starter for supports.With ![]() |

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The enchantment is pretty obvious, a classic support enchantment.An speed aura that gives 8% movement to champions, and speeds minions up(they seem to be sleeping on their way to the fight) |
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A starters item you get from your masteries.Also helpful for a good start.Used to work together with ![]() |











NOTE:this items are not necessary to be taken, it is nearly an situation item,or i would prefer this item.This shows witch items "may" benefit you.










zeke's heraldGood life steal aura(adc do 500 dmg for instance, they get 50 hp back+their own life steal is 100 hp or more)And an attack damage aura, useful if you have a few ad based characters in your team.


I am not sure of other items, but this are the ones you could use as a support.Or you could go a bit ap/support, lose tanky, and get


Also a lot of images will be added any time soon.Just have to work them in photoshop.
Safe/careful/danger zones.Image from my varus build guide Varus-the arrow of retribution
- green . Shows the safe zone, it is safe to be here until your turret is down, it is best to be at this zone even if the minions are pushing(yours).
-Yellow. You can be in this zone, it is counted as safe as long as you have a ward placed in the river.But of not, it is a bit risky to be here, you have a chance to escape, but it depends on who is attacking you, or with who you are laning with.
- red. The danger zone, stay in it only if the jungler is dead, or you are dominating.Even with a ward there is a chance you will not escape, for instance late notice.


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