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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction

Enjoy!
Champion spotlight- short up to my build.An image is worth a thousand words, what about a video?
Runes





















Well
Thresh has some hard masteries to pick.He needs to be tanky, to stack with
Damnation But has to have the utility tree developed for some Cdr, mp5, and the most important,
Explorer's Ward.So this is what i picked for him.Benefits you early, helps you late game.
With this mix you will have the ability to sustain,harass and help in your lane.
Offensive tree
The exhausted target may run away with a little hp left.If you use
Summoner's Wrath
this will not happen.
Defensive tree
*
Durability
will give you some hp, useful.
*
Hardiness
for even more armor to go with
Damnation
*
Resistance
for a tiny magic resist bonus, still..there is a chance for you to be left with 1-2 hp.
*
Unyielding
will be more useful than safeguard because you will most unlikely tank turrets
*
Relentless
may save your life quite a lot of times.Stacks with
Tenacious
*
Tenacious
for 15% tenacity, quite useful, because you will not have tenacity if you do not take
Mercury's Treads.
Utility tree
*
Summoner's Insight
For flash.With
Mastermind
that is good cdr. Quite OP as a lot would say.
*
Meditation
Is useful, with the
Mana Potion and some attention you won't be losing too much mana.
*
Scout
is useful right? Of course it is for a support.
*
Mastermind
speaks for itself, 10% less cooldown is a must.
*
Biscuiteer
Is needed for
Explorer
And is useful for a quick patch up.
*
Greed
Will stack with
Greater Quintessence of Gold so you will have additional 5 gold per 10 sec
*
Explorer
Is useful for early bush checking, baron/dragon checking, defending red/blue etc.For more uses check the 'Your job as a support' section.
*
Wealth
for the additional 50 gold, of course we will take this.One more ward almost for free.



With this mix you will have the ability to sustain,harass and help in your lane.
Offensive tree
The exhausted target may run away with a little hp left.If you use


*

*


*

*

*


*



*


*


*

*

*


*


*

*

-What i prefer to use, as do many supports-
Flash should be used in any game at any time by any hero.It will save you many times, help you get a kill, escape from a turret kill/dive, allow you to steal baron, and trolling. You may use
Ghost here, but i do not recommend it.
Exhaust Is the classic supporting item.Exhaust the melee/ranged carry, and win the fight.Or escape, or chase off an enemy.
Ignite Is a good 1st blood securer, and good if they have
Vladimir and
Dr. Mundo. But probably shall your mid and top take it.And you wouldn't wanna be accidentally stealing kills.
Exhaust comes in more handy.Maybe if the top is taking
Exhaust.
Ghost will allow you to escape using
Flay or
The Box(in most cases this won't be necessary), but you can't skip walls with it.
Ghost or
Flash depends on what you prefer.
Clairvoyance is a useful spell, at start mostly, because it reveals if they will invade, or take their own, but since later it loses its use because you got a lot of wards,it is better to get
Exhaust. Again, like
Flash or
Ghost its up to you to pick it.
Teleport can be quite useful, but i find
Flash more useful.You can leave lane and get back without losing much xp, get in a teamfight on time, use it for unexpected ganks, and trolling. Take it if you prefer it.If you do use it, ask the lanes to have 1 ward at least.
Heal is a good spell and after S3 you could take this and the adc can take
Barrier.Or the adc can take
Exhaust). Swapping
Exhaust with
Heal with your support is not recommended.





Also useful


























Level order
>
>
>
Stick to this order for the most efficient supporting.
Since the 3.6 patch it is better to upgrade
Flay first.
Short on abilities
Thresh's hidden passives
Thresh got changed a bit after the 3.6 patch,here you can see what has changed.


They also decreased the shield of
Dark Passage,so now, you upgrade
Flay first.
Ability explanation
Thresh abilities are very complicating, but after a few games i got the hang of it.Now i will tell you the tricks and things you can do with his abilities.
1.Lantern+Pull+Box+Flay combo-The quite destructive combo, but requires great teamwork.You throw
Dark Passage at yourself, hit
Death Sentence on an enemy, pull yourself, use
The Box and use
Flay to push them on the wall. Your team mate pulls to you,others come,then they own them.
NOTE: In a teamfight, adc should not pull, neither should the apc
2.Using
Flay-It is not easy to explain, but there are 2 ways of using this spell, pulling an enemy to you, or away from you.How? Easy actually.If you click on it you will see some arrows(as shown on the image below).If the arrows are pointing to you, then it pulls, if the arrows show against you, then they will knock back.It takes exercise to pull or push as wanted.


3.Using
Dark Passage-This can be a life saver, or a fight winner, it depends on the way you use it(or for the players to know they can pull themself).Here is a list of the ways you can use it.
4.Using
Death Sentence-You can pull, or just drag an enemy. If you pull to them you may die, but also if you don't they might escape, so think it true fast before deciding what to do.Before even using
Death Sentence see if you have a clear shot, use your minions to hide from their skill shots.
Useful tips:




Since the 3.6 patch it is better to upgrade

Short on abilities
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![]() -If a soul is near an enemy, don't be afraid to use ![]() |

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![]() ![]() ![]() ![]() -You can't pull them over walls, but you can pull yourself to them! |
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![]() ![]() -What i noticed is that when you leave the pull range of the lantern, you get the shield, if you haven't in the 1st time.Also an friend gets it if he is close to you |
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Flay is a tricky ability.You can push, or pull the enemy to/from you.I will explain that bellow.Is great for harassing,pulling and slowing, upgrade 1st. |
![]() |
The box(more like the Death box) slows the enemy for 99% and damages a lot. You can use it in many ways in many conditions.Explained below.Level it whenever you can. |



They also decreased the shield of


Ability explanation

1.Lantern+Pull+Box+Flay combo-The quite destructive combo, but requires great teamwork.You throw




NOTE: In a teamfight, adc should not pull, neither should the apc
2.Using



3.Using

- You do not need to use it right away, you can rush on the enemy, then suddenly throw it to your ally in the bush(or out of it), he pulls, and you win.
- Throw it at yourself, go to enemy who thinks you are attacking him(or knows you will be with an ally but thinks he can win you) and your ally comes to the lantern(your enemy may not or may see the ally) and you kill him.
- Baron steal, throw lantern, the ally flashes, steals baron and click back!
- Warding-The lantern reveals an area, so it is good to always throw it in a bush before entering it.
- Saving an ally
- Giving the shield...
4.Using


Useful tips:
- Sometimes you can just walk to them, fight, and wait them to run and then use it.
- Sometimes it is good to use it even if the enemy is melee close, because that can give you 1.5 seconds more to allow you to use a spell that has cooldowned,or an ally to come and save you etc.
- It has enough range to pull to dragon/baron over the edge, so it is also a ticket out if no
Flash
- If your ally can come to you
- To use
The Box in the middle of them
- To steal Baron (quite hard to do)
- Also to kill if needed
- To position yourself
- To jump over walls
- If your ally can't get to you
- If they have too much CC
- If there are too much of them(they don't need to have CC for the kill)
- If he is close he will get dragged to you anyway
5. UsingDamnation-Souls...You must collect souls, Do not miss a single soul!! They drop often,give ap, and more important, Armor. Also they will determine the damage you do from
Flay's passive effect.If you have 50 souls, and 70 attack damage, you will do from 50-250 damage depending on the rank, now that is a poke the enemy will remember.Just collect every single one of them that you can and you will be a monster late game with 100-200 souls.
So, how can we play
Thresh? In many ways,for now i play him support, but i will try tank and ap when i finish support.There are many items you can pick for him as a support. Unlike
Leona ,
Nautilus or
Shen,
Thresh can get a lot of support items,and still act as a tank, without the need of getting items that scale with armor so you can be tanky.
So you start off with the starting items,after getting philosopher's stone and your boots, you should build
Sightstone for some health and wards, and
Aegis of the Legion(if your jungler is taking it, skip it). You upgrade them at a time you want.This you do every game.After that you upgrade philosopher's stone into either
Shurelya's Battlesong or
Locket of the Iron Solari. Then build 2 items of your choice depending on the situation.
1.Starting items-Safe
2.Starting items-Sustain
3.Starting items-Wards
First recall
-After your first recall you should take philosopher's stone and
Boots at least.If you have money for only one of these two, take philosopher's, since you will have the benefit from the gold/10 more useful than the boot(most of the time).Also buy wards of course.
-If you took
Cloth Armor first then upgrade it to emblem of valor and then make philosopher's stone and the
Boots if possible.
Every game items
Upgrading
Lets see when to upgrade
Aegis of the Legion and into what to upgrade the philosopher's stone. Of course sometimes you can take both at the same time,for example when the jungler took
Runic Bulwark
Example build no. 1: Heavy ap team with good cc
You shall have good magic resistance, armor too, and have a cc remover and heal that will be certanly useful.Switch
Shurelya's Battlesong for
Locket of the Iron Solari if the also have good aoe damage.
Example build no.2:Heavy attack damage team and your jungler took
Runic Bulwark
You asked your jungler to take
Runic Bulwark and now you had one extra space to spare.You decided to take
Locket of the Iron Solari to help your team even more.With a great armor rate you can take a lot of damage.Using
Randuin's Omen and
Iceborn Gauntlet you will defend your adc-s from their attacks and dives.
Exaple build no.3:Slow/speed support
You took a lot of slowing items, and
Shurelya's Battlesong to speed your team up.The enemy will hardly escape this.If you ask your jungler to take
Runic Bulwark you can take
Iceborn Gauntlet instead for even more slows.
Twin Shadows can also be switched for bulwark if they have strong ap casters.





So you start off with the starting items,after getting philosopher's stone and your boots, you should build




Starter items
1.Starting items-Safe
![]() |
With this start you will have 3 wards, that is a sustain until 11-12 th. minute if you use them on the river.Also 3 potions to allow you to dive and regain the lost mana and hp.Also you can upgrade the ![]() -You can take ![]() ![]() ![]() ![]() |
2.Starting items-Sustain
![]() |
I usually go with this, because with the runes and masteries you can have around 60 armor.And you will be gaining even more very fast collecting souls.So coming near the enemy to get the 1-1 attack exchange can be good(But only if you have the passive from ![]() |
3.Starting items-Wards
sight ward |
If you know how to manage your mana,hp, and not to push the lane so your jungler can make a secure gank then this is for you.Before planting the ![]() |
Core items
First recall
-After your first recall you should take philosopher's stone and

-If you took


Every game items
![]() ![]() |
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Upgrading
Lets see when to upgrade


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Last 2 items
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Examples and situations
Example build no. 1: Heavy ap team with good cc






You shall have good magic resistance, armor too, and have a cc remover and heal that will be certanly useful.Switch


Example build no.2:Heavy attack damage team and your jungler took







You asked your jungler to take




Exaple build no.3:Slow/speed support






You took a lot of slowing items, and




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Upgrade the boots somewhere between philosopher's stone and


As for the enchantment i would take it somewhere after you make


Well a lot of play with
Thresh is explained in the sections:Your job as a support;Abilities-explanation.But there are a few things that can be said, a few tips,how he works in teamfights, why is he more useful than
Leona or
Shen and some more things.
-Your role as Thresh-
So you are
Thresh, a support, you have a shield, a lot of pulls, and a good CC .What should you do with all this? Since you have
Damnation and armor from items, you will hit 150 armor until lvl 18(at least you should).This means you can easily dive in them,
The Box,
Flay,
Exhaust the carry and flash out(if they do not have
Amumu,
Galio or someone like them).You have a massive role and can change a losing game into a win(i've done it a few times...it feels great and makes you proud).
Using
The Box at the right time,pulling to them or not is important, knocking them to or against you is all important, and makes you one of the most useful supports in the game.Here are some examples of what you can do:
You should manage your mana, try not to use it blind on a bush or to slip it quite long, you will lose a lot of mana, at least until you get philosopher's stone.Wait for a good chance to catch them.Mana management is very important on start.
And last of all, lane working.
As
Thresh you can cook the enemy with your auto attacks.(
Flay-s passive)
-CC them with
Death Sentence and
Flay for the kill, escape ganks with
The Box and flash etc. Wait for the passive from
Flay to recharge, and hit them but use
Dark Passage before that, if the enemy's attack you, your adc pulls to you, attack them, do not use
Death Sentence if they are running, wait for a clear shot and hit them.If they aren't running, rather, attacking you, then hit them right away, that will stun/pull them for 1.5 seconds, enough for your adc to do good damage, or kill.
-Sometimes a harass can turn into a 2 vs 2 engagement, and if your adc has low hp, you shouldn't attack because he might die.Instead you will have to try to disengage, or if they already used their
Flash, try and go for the kill.
-If it is even possible, try to gank, before you do check with your mid ally if the river is warded, if not, gank.But be careful, if you fail the gank you lose xp and that ,of course, is bad.



-Your role as Thresh-
So you are







Using

- If you hook the right person, like
Tryndamere while in
Undying Rage, or
Ezreal from the back, you can make the difference of a loss or win.
- If you see that the fight is not going too well,
The Box and
Flay them away, and run.This may save your team mates and allow you to win them later.
- Use
Dark Passage to save your mates or just to shield them, the shield at rank 5 absorbs a good amount(think how many times you survived with 50 hp and before that you had
Janna shield for instance).
- With your spells you help with damage too,
Flay with
Iceborn Gauntlet has good damage,
The Box does 450 damage on rank 3, witch is good.That helps much in teamfights(remember when the enemy goes off with 50 hp?)
- You can bait the team into your mates, by using your skills to evade getting caught
You should manage your mana, try not to use it blind on a bush or to slip it quite long, you will lose a lot of mana, at least until you get philosopher's stone.Wait for a good chance to catch them.Mana management is very important on start.
And last of all, lane working.
As


-CC them with






-Sometimes a harass can turn into a 2 vs 2 engagement, and if your adc has low hp, you shouldn't attack because he might die.Instead you will have to try to disengage, or if they already used their

-If it is even possible, try to gank, before you do check with your mid ally if the river is warded, if not, gank.But be careful, if you fail the gank you lose xp and that ,of course, is bad.
You will go in lane with some of these ad carries.Check this to see and know which goes best with
Thresh. If you went in a game, check the adc you are going with/against for info on how to play with/against him.As for the difficulty against an adc, this doesn't have to be 100% true.The enemy adc can be harder than expected because of his support, or easier...


























This color is how good you go with the adc

This color is how hard it is against the adc
Miss Fortune
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Playing with: Mf can do a lot of burst damage early game.You hook an enemy and she can use her ![]() ![]() ![]() Playing against:She can be rough with ![]() ![]() ![]() ![]() ![]() |


Ezreal
![]() |
Playing with:![]() ![]() ![]() ![]() ![]() Playing against:He is able to poke you with ![]() ![]() ![]() |


Varus
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Playing with:Hook the enemy and he can use ![]() ![]() ![]() ![]() ![]() Playing against:He can poke you hard with ![]() ![]() ![]() |


Twitch
![]() |
Playing with: He is weak at early game.If the enemy tries to attack him, use ![]() ![]() ![]() ![]() Playing against: As i said he is weak early so try and kill/harass him at that early period.You should be safe since if he attacks from stealth you should be able to hook him. Avoid his ![]() ![]() |


Graves
![]() |
Playing with:Like with ![]() ![]() ![]() ![]() ![]() ![]() Playing against:He has a good harass but you can absorb some of the damage.Wait for him to use ![]() |


Caitlyn
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Playing with:Almost like with ![]() ![]() ![]() ![]() ![]() ![]() Playing against:You can use your ![]() ![]() ![]() ![]() ![]() |


Ashe
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Playing with:Her volley is the only harass ability and with ![]() ![]() ![]() Playing against:At the start you should avoid bush fighting because her ![]() ![]() ![]() |


Sivir
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Playing withShe has a good harass with her ![]() ![]() ![]() ![]() Playing with:She can be a pain with her ![]() ![]() ![]() |


Corki
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Playing with:You can harass the enemy by shielding him and he can do some burst damage with ![]() ![]() ![]() ![]() Playing against:He can do good damage before you even get close to him.To avoid this use your shield before engaging and then try to attack.Before attacking check if he has ![]() |


Kennen
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Playing with:He will probably dive in them with ![]() ![]() ![]() Playing against:You should avoid his ![]() ![]() ![]() ![]() |


Kog'maw
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Playing with:He is squishy early game so you should go passive.If the enemy is aggressive then use ![]() ![]() Playing against:He has to play passive early game, so go quite aggressive.Of course care for their jungler.If he attacks you don't fall back, he has long range so he can shut you down if you do so.If his passive ![]() |


Draven
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Playing with:Draven has an insane damage with his ![]() ![]() ![]() ![]() ![]() Playing against:He can be a pain.He can chase you down with ![]() ![]() ![]() ![]() |


Tristana
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Playing with:While the enemy is in ![]() ![]() ![]() Playing against:She can be hard every level on because her range increases.Try to kill her earlier before she can poke you safely, the longer her range the harder for you to hit ![]() ![]() ![]() ![]() Here are the matchups against supports.I shall add text about each soon. Best againstWorst against |
Im still working on this but here is a link on how to ward : A must read if a support warding guide
Safe/careful/danger zones
- green . Shows the safe zone, it is safe to be here until your turret is down, it is best to be at this zone even if the minions are pushing(yours).
-Yellow. You can be in this zone, it is counted as safe as long as you have a ward placed in the river.But of not, it is a bit risky to be here, you have a chance to escape, but it depends on who is attacking you, or with who you are laning with.
- red. The danger zone, stay in it only if the jungler is dead, or you are dominating. Even with a ward there is a chance you will not escape, for instance late notice.

Buy 1-2 wards to have in your sleeve at all the times(
Sightstone has 4 stacks and don't be afraid to lose 1 ward for the reason of checking a bush, or if not you can check with
Dark Passage).
You can ask your team to get 1-2 wards as well, getting 5 wards costs 375 gold, that is much, and you can lose a lot if you buy a stack every 5 minutes.So ask for your team, a little favor may save someone's lives.Also at late game be careful when putting a ward, you never know will an enemy be there for(against) you.
Put a
Vision Ward at Dragon and Baron The enemy may have 1 there already and you can destroy it to prevent stealing,ganking, or ambush. Also you can get 1 early to kill enemy wards so your jungler can gank.
Explorer's Ward might not seem like much, but it's quite useful. It gives you a mini- Sight Ward, and usage of this mini-ward can act like a substitute for Clairvoyance within the first couple minutes of the game. Say the enemy support is Blitzcrank. Leave the fountain immediately and pop your Explorer's Ward in a bush near your buff to look out for his team invading. Or, if your team invades the enemy blue buff, you can leave your Explorer's Ward at your own blue buff to spot to see if the enemy team had the same idea as you.
In lane, you can use it to bait out Vision Wards from supports who start with them. They will often drop Vision Wards asap to try and control bushes, but if they use it to destroy your lesser Explorer's Ward, then you know they used their Vision Ward, you know when and where they used it, and you still have your regular full duration Sight Wards.(Thanks for Astrolia for the tips on explorer's ward)
At about 6:20 you may go to their blue and place a sight ward there(make sure they do not have a ward to see you go up). This will give you a chance to gank or steal their blue a around 7:00 when it respawns.This will only work if you are on blue team and they have a jungler that stats at blue.
This is the early game supporting,
Doran's Blade for adc farming type:
Of course you do not have to hit minions so you don't push but if you want to keep the pressure on...
I usually do not hit minions to save the passive from
Flay so i can harass the enemy.The adc can last hit by himself,but this gives a lot of farm to him
Some videos about cool warding tricks, worth watching.
Very useful warding tricks
Very useful warding tricks
Safe/careful/danger zones
- green . Shows the safe zone, it is safe to be here until your turret is down, it is best to be at this zone even if the minions are pushing(yours).
-Yellow. You can be in this zone, it is counted as safe as long as you have a ward placed in the river.But of not, it is a bit risky to be here, you have a chance to escape, but it depends on who is attacking you, or with who you are laning with.
- red. The danger zone, stay in it only if the jungler is dead, or you are dominating. Even with a ward there is a chance you will not escape, for instance late notice.

-Warding helper-
Buy 1-2 wards to have in your sleeve at all the times(


You can ask your team to get 1-2 wards as well, getting 5 wards costs 375 gold, that is much, and you can lose a lot if you buy a stack every 5 minutes.So ask for your team, a little favor may save someone's lives.Also at late game be careful when putting a ward, you never know will an enemy be there for(against) you.
Put a


In lane, you can use it to bait out Vision Wards from supports who start with them. They will often drop Vision Wards asap to try and control bushes, but if they use it to destroy your lesser Explorer's Ward, then you know they used their Vision Ward, you know when and where they used it, and you still have your regular full duration Sight Wards.(Thanks for Astrolia for the tips on explorer's ward)
At about 6:20 you may go to their blue and place a sight ward there(make sure they do not have a ward to see you go up). This will give you a chance to gank or steal their blue a around 7:00 when it respawns.This will only work if you are on blue team and they have a jungler that stats at blue.
-Farming helper-
This is the early game supporting,

- Mage minions----> hit twice and the adc hits it
- Warrior minions---->Adc 1 hit, you 1-2 hits, adc last hit
- Cannon minion---->This is not really ordered, hit it and when its low, the adc finishes it.
Of course you do not have to hit minions so you don't push but if you want to keep the pressure on...
I usually do not hit minions to save the passive from

Some videos about cool warding tricks, worth watching.


Thanks for reading my
Thresh build.Up vote it and comment me on some tips&tricks that i might have missed.If there are any grammar mistakes then i am really sorry.My native language isn't English.
-See you on the field of battle.

-See you on the field of battle.
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