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Choose Champion Build:
-
Rock the Top
-
Support leygo
-
Unadvised mid...But for kicks.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order

Damnation (PASSIVE)
Thresh Passive Ability
SPECIAL NOTES, READ THIS BEFORE COMMENT
What you can expect throughout the next few days:
-Section on laning bot, top, mid
-section on farming
-videos on gameplay
-pictures for visual descriptions
-summoner spell definitions
-match ups (for top lane only, it's a lot of work and I think he is a better top than a mid)
-a skill sequence section (for right now if you have any major questions comment or inbox, but this will be coming up soon
-and proly a lot more :D
AND lastly I will be working on this a little every day, so check back :D
Thresh is a Wonderful champion with many possibilities of excelling in most roles. This guide will explore the nooks and crannies of thresh and explore possibilities. (All viable possibilities that perform well in game-play although one may excel more than another).
Below is the Champion Spotlight, Lore, And some fun facts.
Thresh Champion Spotlight
Thresh Lore
Fun Facts
Below is the Champion Spotlight, Lore, And some fun facts.
Thresh Champion Spotlight
Thresh Lore
Fun FactsRunes
Item Sequence
Enchantment: Furor
450
Warmog's Armor
3100
Sunfire Aegis
2800
Abyssal Mask
2650
Wit's End
2800
Void Staff
3000
Item summary:
This is what I have found to be the most optimal build for the top lane for being an AP bruiser.Gameplay summary:
Play extremely passive till you either receive a gank, or buildTricks:
- Your first soul gives you 1 AP/Armor and decreses by .01 for every other soul...Ex. soul #2 gives you .99 and soul #3 gives you .98 all the way down to .5 and remains constant at .5.
- Every large minion such as: siege tanks, super minions, dragons, baron, and buffs as well as large golem/wraith/wolf grant one soul no matter what while all others have a 20% chance to grant a soul.
- Champions that die near Thresh provide a soul.
Tricks:
- If you look where your buffs are for auras (above the abilities) you will see the icon for
Death Sentence if it is blue it will deal minimum damage...while green, then yellow, then red scale in damage up to the maximum which is red. Watch out for this when you are supporting because it provides excellent poke. - You can use
Death Sentence on a minion or neutral monster and click it again to pull yourself out of danger, or get over a wall quickly. Example uses can be if you are playing mid that you can clear minions and hop over to wraiths to clear them quickly. - It currently takes 10 seconds to build up to maximum damage.
Tricks:
- If you are supporting with thresh you can throw the lantern to collect souls so that you do not have to take damage to get souls.
- In teamfights you will want to communicate with your adc on the lantern. generally an ADC will kite bruisers off them and run away from the fight to live and get out the most damage (otherwords they wont run in when 5 enemies are able to attack them) while they are kiting away from the fight, you can throw the lantern back to them and they will be pulled completely away from the bruisers chasing them and back by allies.
- When playing mid lane, you can throw
Dark Passage over to friendly wraiths and wolves to collect a little extra souls, or if the enemies wraiths are warded you can take souls from there as well. - (Pending till I personally test it) but
Lee Sin,
Katarina, and jax can use gap closers on the lantern.
Tricks:
- Use
Death Sentence and if you land it, when they get close enough pull them again with a backward flay to get them even more in the fight. - In the late game if you Land a
Death Sentence use
The Box and
Flay them into the box they will most likely die as a flash will not help them get away.
This ability is treated as a J4 ult as people will rather flash out of it then walk through it, land it and you will most likely grab a kill with a 99% slow.
Tricks:
- Although this ability can be used as a flash and use in the middle of the team you want to hit a easy kill champion with the first wall so you get the full 2 second slow and full damage.
- Look at tip #2 on
Flay - The slow does not slow the enemy below 110 base movement speed, and
Rylai's Crystal Scepter and
Iceborn Gauntlet will not slow past 100%, they do not apply as an added sum (like critical strike) but multiplicative like tenacity.
Pulled through a Wall like a Ghost:
Explanation:
If you grab the target you want activatingPull, Push, And dead:
Explanation, This is the bursty disruptive way to do things, it does more damage in succession and will either bait a flash or get a kill on a squishy.
Support:
This is probably the most common at this point in his release but not his only shining position. I will mention he has: 2 slows, 2 pulls, a knock back, great armor and AP, and a shield the repositions allies...but then again he can do this everywhere...Top:
This is my favorite lane for him and where he excels the most at. He has amazing combos that Will be explained in the "How to play top thresh: for dummies" section. But he is naturally tanky, can escape from ganks with a push, and his ultimate...but more will be put on this positionMid AP:
There has been much discussion about MidADC:
I have played this a handful of times now and would like to apologize to those who I insulted. But saying this I will also say that ADC Thresh or AD bruiser Thresh, is only good in lane phase and falls off the deep end late game.Here is Why:
-1 AD ratio which works like Ashe's passive and to get it to scale to max he has to wait in between attacks.
-His base AD is 48...and ~ 87 at max level. *Fun Fact: Out of 110 champions he only has better than 5 other champions(
-His Attack range is 475 *Fun Fact: Same as
Jungle Thresh:
I have been incorrect on some of things previously stated, and I apologize...Enemies cannot see souls if they cannot see Thresh. But I still don't see him playing jungle Effectively.
Here is why:
-Cooldowns and base damage is too low to possibly have a decent clear rate
-Cannot maximize his build because you are jungler
-His ganks are only sub-par because every single one of his abilities are skillshots, and if you miss your
-I'm not sure how souls would work, but I imagine with the bad clear rate he would be very low on souls when he could have more in a lane.
-And although enemies cannot see your souls if they cannot see you, if they have bad map awareness and have a ward down, although they might not know you are there because they are bad at map vision, they will see your souls and start to wonder.
1. When I play Thresh I have mana problems, what should I do? The answer is simply that you should not have mana problems. In Top and Mid lane you should not be using abilities to clear waves (also considered pushing) the only ability you should ever use commonly is
Dark Passage to collect souls that would put you in harm to get. Otherwise never use
Death Sentence without an incoming gank, never use
Flay unless a MELEE opponent is trying to poke you down, then you can flay them away and auto attack them twice to trade damage equally if not more. In most situations you will never kill anyone in lane by youself until your first or 2nd damage items, saying that you should buy plenty of
Vision Ward's so that your jungler can provide a hefty gank that your CC will usually grant a 90% success rate. I will reiterate this in the gameplay sections in the upcoming sections.
2, questions on items
2, questions on itemsLegendary items:
Notes: These items are the ones I see best fit for any position on
-Top (must have)-Mid(Great option)
-Support (Great Option)
-top (must have)-mid (Great option, but
-Support (Great option)
-Top(must have if the other team has 1 ap champ)-Mid (must have unless laning against an AD bruiser.)
-Support (good option)
Other Items:
-Top (Must have)-Mid (recomended)
-Support (optional)
-Top (optional)-Mid (optional)
-Top (optional for peeling) Only Build
-Support (must)-Top (optional when support doesn't grab)
-support(must)
-support (good for roaming or chasing. I rarely get this on thresh, butttt I can see where
-top (beautiful item to replace warmogs)-Support (almost a must)
-support (situational) The most situational item to build in the game is
-Top (not bad, but there are better options)-support (Great option for Full CDR) This Item could almost go in the legendary items just because the CDR is just awesome, but I personally don't like it on my mid at all or on top just my top because my main sustained damage are from my auto attacks off
-top (situational)-support (situational)
-top (optional)-Support (must have) If you do not get
-mid (good option)I put this item here because the stats are amazing on any AP champion, Health, mana, AP, and the catalyst the protector helps with the early game by sustaining in lane.BOOTS:
This item is good when the other team has no AP champions, have little crowd control, or the ADC is fed. When building this i would recommend
The Best option in any position so that stuns do not affect you for 100% duration.
I get these anytime the other team has little to no CC and when they shouldn't be wasting single target stuns on me... gives you the little extra magic pen to deal more damage.
-top(eh, I don't roam on top lane much)-Support (good option with the CC you have excellent roams)
-mid (the best place to get these is mid, you can roam bot or top.) I would take these with strong roaming intentions, if you plan to leave lane to help get kills elsewhere go for it.
-top (good choice)-Mid (good choice)
This item fits well on
The best enchantment on Thresh anywhere because his Q is single target and so are his auto attacks that you should be using because his auto attack his harder than any other support.
Feel free to submit your end game scores with
Thresh!
2 Ranked games victories in a row using this build :D
More Top lanes.
2 Ranked games victories in a row using this build :D

More Top lanes.







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