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Cho'Gath Build Guide by Darkalex12

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League of Legends Build Guide Author Darkalex12

Top Cho'gath: Enemy analysis aborted. Subjects unworthy

Darkalex12 Last updated on March 1, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Hi summoners, this is my first guide on Mobafire.Don't follow this guide directly because it all depends on how good or bad is your game.For example, if you face a strong ad champ on top who always uses basic attacks to kill you, like a Jax, then you should get armor first, the example will be explained later in the situational items section.Sorry if there's any grammar error, but I'm still learning english xD.Any comments or tips to help improve the guide and its content will be accepted.

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Welcome to the void - Lore of Cho'gath

There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.

"Woe betides the day when Cho'Gath grows weary of the League."

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Pros / Cons


    -Great Sustain
    -Very good farmer
    -Strong area Crowd Control
    -Large Health
    -True Damage which scales with AP

    -Very low Movement Speed
    -Mana hungry early game (if you keep harassing and don't stop ._.)
    -Being killed makes you
LOOSE Feast stacks which makes you LOOSE time because you need to get stacked again.

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Summoner Spells

Can be used for escaping or chasing champions, very good because you can use it to jump over the walls. Primary item on almost every champion.

Cho'Gath is very slow, so that's why we take it, is a good choice for solo top, you don't lose much xp when you recall because you can come back fast and go help team when it's needed.

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Other viable Summoner Spells

If you choose to take this summoner spells, then take 1 point from Mental Force (will be 4 AP now) and use the last point on Summoner's Wrath .

Take it instead of Teleport,gives you 5 AD and AP while on CD, good for early game because it can secure a kill, also good against champs with health regeneration like : Garen's Perseverance , Dr. Mundo's Sadism , Mordekaiser's Children of the Grave , Swain's Ravenous Flock , Olaf's Vicious Strikes , Warwick's Eternal Thirst and Hungering Strike , and Ryze's Desperate Power.Also good against Tryndamere's Undying Rage.

Gives you a 35% bonus movement speed to chase and kill champions or escape from ganks.

It helps you lock down onto a champion, or if you're trying to escape.Also reduces their Armor and Magic Resistance by 10.

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Very good choice to deal magic damage with Cho'Gath.

We're in top, which means we normally will face AD champions, so we need armor.

We want to deal damage as much as we can with Rupture in early game and this glyphs will help.

More damage in early game.

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Offensive Mastery Tree:
because of the 4% CD.
because we need all the AP we can get, it gives 1 AP per lvl.
because of the 2% increased damage.
because of the 8% magic penetration.
because of the early 6 AP.
because we will be using basic attacks for the Cho'Gath combo.
because of the extra 5% AP for early game.
because we deal 5% more damage to any enemy below 50% of their life.

Defensive Mastery Tree:
We don't take anything from this tree.

Utility Mastery Tree:
because it reduces Teleport cast time by 0.5 seconds and Flash CD by 15 seconds.
because early game Cho'Gath is mana hungry.
because of the 7% CD on summoner spells.
because of the extra 10 mana per lvl.

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Great item because of the extra 15 AP, 80 Health and 3 mana Regeneration with an awsome passive which restores 5 mana whenever you kill an enemy unit which works great with your Carnivore passive.

Magic Penetration is very good for any ap champion.

Nice items which gives 80 AP, 630 Health and 650 Mana after buing it 10 minutes later.

A good item because of the 80 AP, 500 Health and the unique passive which slows enemys with ALL your skills, more CC, also when you have Vorpal Spikes activated you'll slow enemys with you basic attacks.Is like a Frozen Mallet

With 80 AP, 250 mana, 5 speed multiplier and the spellblade passive, I always get this item.Use this with the Q,W,R,basic attack combo to kill any squishy champion or leave him with low HP.

The most OP item for an AP Champion, 120 AP with a nice passive which increases your AP by 30%, very good for your Feast

Final Item

Now here you've got to choose between many items depending of the situation.

Gives you 1k health and restores 1.5% of your health evevery 5 seconds.I get this normally because of the health and if theres somebody on the other team who deals true damage.

Not only for 70 Ap, but also for the 45 Magic Resistance and a passive which reduces nearby enemy's MR by 20.Normally would get this if they deal more magic than physical damage, or if they have less than 50 MR which is sometimes weird.

A huge boost of 120 AP with 50 Armor and a unique passive which places your champion in stasis for 2.5 seconds to be invulnerable and untargetable, but you can't do nothing while in stasis. Good to avoid getting damaged by ults which don't target or if you are getting CC by the enemy team.Also good if you have been ignited and are low on health.

70 AP and 35% Magic Penetration. Get this if their MR is over 50.

Again with this item. Get this again if you want more magic/true damage, and if you are already winning the game.

Situational Items

Gives a huge boost of 100 armor, with a very good passive against champions who always use basic attacks like an Attack Damage Carry or champions like Jax.Here we continue with the example from the Introduction, it depends if the enemy champion is a good player, or a bad player, because you might fight someone who doesn't even use his champion good and you can defeat him without the extra armor and the passive, but if they are good then you should get the item and call for ganks.

Gives 70 Armor, 500 Health.With its unique passive which slows enemys and reduce their attack speed if they use basic attacks on you, or the active wich slows them for 2 seconds + 1 second for every 100 armor and 100 magic resistance you have. Get this if the enemy team doesn't do too much damage and still mostly attack with basic attacks.

25 Armor with a passive which blocks 10% damage from basic attacks. Get this if you are facing lots of basic attacks against you.

25 Magic Resistance and the Tenacity passive which reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 35%.Get this item if you are facing an AP champ on top and/or the enemy team has lots of CC.

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:Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) health and 3.5 - 7.75 mana (+0.25 each level).

This passive will help you to keep in lane because of its sustain, also will make you want to always last hit minions xD.

:Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 3 seconds.

This is our main harass skill,its CC will help to get kills.

:After .5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.

Silence is always good against most champions, also helps with the Rupture, Feral Scream, Feast, Vorpal Spikes combo.

:Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is.

Along with the passive from rylai's cristal scepter, your basic attacks will always slow the enemys if they are in the range of the spikes or if you attack them.

:After .5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health (max 6 stacks). Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death.

This skill will help you not only resit more in lane and teamfights but also will help you kill enemys faster because of its true damage which scales with your AP.One bad thing is that you are so big that you are an easy target for anybody.Also the enemy champion has a "red mark" on him, actually below him, which is an indicator that only appears if you can kill him with Feast.Spam the NOM NOM NOM joke xD

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

We max Rupture first because its cost never changes and does lots of damage.If you are in bushes, use it on the enemy champion if he's farming to damage him and the minions, but be careful of ganks.You can also use it to avoid a gank, just Rupture them.Then we max Feral Scream second because at this point you will need to silence enemys most of the time and also because the cost now is higher than in its lvl 1.After that, we max Vorpal Spikes because we will need some extra damage while using basic attacks.Remember toALWAYS lvl up your Feast at lvl 6,11 and 16.Also remember to use it on minions if you aren't fully stacked.

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Tips and Tricks/Combos


Rupture, Feral Scream: the standart combo, use it to harass an enemy and deal some damage ,and make him waste Health Potions.

Rupture, Feral Scream, Vorpal Spikes, Vorpal Spikes: use it if you want to make them fall back, but careful because there's always the possibility that the jungler is near and your enemy might kill you if you harass him a lot.

Rupture, Feral Scream, Vorpal Spikes, Feast: to make enemy champion's health bar fall, even kill him.
Rupture, Feral Scream, Vorpal Spikes, Vorpal Spikes, keep using Vorpal Spikes till your Rupture or your Feral Scream are ready and/or use Feast if the enemy champion has the red indicator below him: this is to get a kill 1vs1.

Tips and Tricks:

Use Rupture to check bushes, it gives you a brief sight inside the fog of war.
Use Rupture ,while in bushes, on the enemy champion if he's farming.Always make sure to get him or you'll be wasting mana.
Use Rupture on the caster minions, they will die if it is lvl 2 or higher.
Use Rupture in lane if the enemy champion is surrounded by both his and your minions, they are likely to collide with them and will be a bit slow to avoid the Rupture.

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Early Game:

You just spawned, get Doran's Ring and go top, go into the bushes and wait.When minions start fighting in lane, wait for the enemy champion, if you see the enemy minions will start dying, quickly go and kill them with your basic attacks.If the enemy champion appeared to kill the minions and you were still in bushes, Rupture him.Now just get focused on last hitting minions and sometimes use Rupture on both the enemy champion and the minnions toguether and avoid him getting last hit on your minions, specially against a Nasus.Wait till lvl 3 in the bushes (feel like Garen to start harassing the enemy champion with your Rupture and your feral screamm.Don't push too much or you will be ganked and give first blood.As soon as you reach lvl 6 start Feasting minions to gain health.Don't forget to go base if you're low on health or if the enemy champion is mia.

Mid Game:

At this point, 2 or 3 turrets will have been destroyed, and your team or the enemy team might have the first dragon kill.You should already have Rod of Ages and Sorcerer's Shoes along with some items of Rylai's Crystal Scepter.Now, you have to be careful, ganks will kill you if you aren't careful. and you should help your team with some ganks too.Also try to keep your 6 Feast stacks and keep pushing other lanes which still have their outer turrets, also keep watching your lane, because it might be pushed by the enemy team or by their minions.Mid game is likely to end when most champs reach lvl 16.

Late Game:

You made it!, now you should be ending your build and the only turrets left are the inner turrets or the inhibitor turrets.Unfortunately this is when you ( and other champs) are likely to die the most because the enemy team will have built up most of their build and will be able to do some heavy damage to you but hopefully you have done well in early game and will be a 1 or 2 lvls higher than them.DO NOT go out by yourself when late game starts as you will die (and feed...) because late game is when the enemy will start grouping together and will kill anybody who is courageous or stupid enough to go alone. Try to get a baron or 2 if you can and always get dragon whenever it respawns, also hunt down enemies in groups and don't chase them unless their team is far from them (careful with Pantheon's Grand Skyfall , Twisted Fate's Destiny , Gangplank's Cannon Barrage , Shen's Stand United , or Karthus's Requiem).Also careful with long range skills from enemies like: Ziggs's Mega Inferno Bomb , Caitlyn's Ace in the Hole , Nocturne's Paranoia , Ezreal's Trueshot Barrage , Draven's Whirling Death , and Lux's Final Spark (feel like Vegeta's Final Flash xD)

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Cho'gath's health

Cho'Gath's health at lvl 18 is 1880.Now with the full build we have:

1880 base health
500 health from Rylai's Crystal Scepter
630 health from Rod of Ages after it was buyed 10 minutes later
1000 health from Warmog's Armor
150*6=900 health from fully stacked Feast

In the end, you have 4910 hp.If you buyed Randuin's Omen, then you'll have 4410 health.

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As I said in the introduction, this is my first guide, so if you have any tip, comment or suggets to help improve this guide, it will be appreciated.Thanks for reading the guide and NOM NOM NOM NOM NOM :D.