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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction

There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
"Woe betides the day when Cho'Gath grows weary of the League."
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
"Woe betides the day when Cho'Gath grows weary of the League."

-
-Great Sustain
-Very good farmer
-Strong area Crowd Control
-Large Health
-True Damage which scales with AP

-
-Very low Movement Speed
-Mana hungry early game (if you keep harassing and don't stop ._.)
-Being killed makes you


Can be used for escaping or chasing champions, very good because you can use it to jump over the walls. Primary item on almost every champion.


If you choose to take this summoner spells, then take 1 point from
Mental Force
(will be 4 AP now) and use the last point on
Summoner's Wrath
.
Take it instead of
Teleport,gives you 5 AD and AP while on CD, good for early game because it can secure a kill, also good against champs with health regeneration like :
Garen's
Perseverance ,
Dr. Mundo's
Maximum Dosage ,
Mordekaiser's
Children of the Grave ,
Swain's
Ravenous Flock ,
Olaf's
Tough It Out ,
Warwick's
Eternal Thirst and
Hungering Strike , and
Ryze's
Desperate Power.Also good against
Tryndamere's
Undying Rage.
Gives you a 35% bonus movement speed to chase and kill champions or escape from ganks.
It helps you lock down onto a champion, or if you're trying to escape.Also reduces their Armor and Magic Resistance by 10.



Take it instead of



















Gives you a 35% bonus movement speed to chase and kill champions or escape from ganks.

It helps you lock down onto a champion, or if you're trying to escape.Also reduces their Armor and Magic Resistance by 10.
Offensive Mastery Tree:
because of the 4% CD.
because we need all the AP we can get, it gives 1 AP per lvl.
because of the 2% increased damage.
because of the 8% magic penetration.
because of the early 6 AP.
because we will be using basic attacks for the
Cho'Gath combo.
because of the extra 5% AP for early game.
because we deal 5% more damage to any enemy below 50% of their life.
Defensive Mastery Tree:
We don't take anything from this tree.
Utility Mastery Tree:
because it reduces
Teleport cast time by 0.5 seconds and
Flash CD by 15 seconds.
because early game
Cho'Gath is mana hungry.
because of the 7% CD on summoner spells.
because of the extra 10 mana per lvl.









Defensive Mastery Tree:
We don't take anything from this tree.
Utility Mastery Tree:








Great item because of the extra 15 AP, 80 Health and 3 mana Regeneration with an awsome passive which restores 5 mana whenever you kill an enemy unit which works great with your


Magic Penetration is very good for any ap champion.

Nice items which gives 80 AP, 630 Health and 650 Mana after buing it 10 minutes later.

A good item because of the 80 AP, 500 Health and the unique passive which slows enemys with ALL your skills, more CC, also when you have



With 80 AP, 250 mana, 5 speed multiplier and the spellblade passive, I always get this item.Use this with the Q,W,R,basic attack combo to kill any squishy champion or leave him with low HP.

The most OP item for an AP Champion, 120 AP with a nice passive which increases your AP by 30%, very good for your

Final Item
Now here you've got to choose between many items depending of the situation.

Gives you 1k health and restores 1.5% of your health evevery 5 seconds.I get this normally because of the health and if theres somebody on the other team who deals true damage.

Not only for 70 Ap, but also for the 45 Magic Resistance and a passive which reduces nearby enemy's MR by 20.Normally would get this if they deal more magic than physical damage, or if they have less than 50 MR which is sometimes weird.

A huge boost of 120 AP with 50 Armor and a unique passive which places your champion in stasis for 2.5 seconds to be invulnerable and untargetable, but you can't do nothing while in stasis. Good to avoid getting damaged by ults which don't target or if you are getting CC by the enemy team.Also good if you have been ignited and are low on health.

70 AP and 35% Magic Penetration. Get this if their MR is over 50.

Again with this item. Get this again if you want more magic/true damage, and if you are already winning the game.
Situational Items

Gives a huge boost of 100 armor, with a very good passive against champions who always use basic attacks like an Attack Damage Carry or champions like


Gives 70 Armor, 500 Health.With its unique passive which slows enemys and reduce their attack speed if they use basic attacks on you, or the active wich slows them for 2 seconds + 1 second for every 100 armor and 100 magic resistance you have. Get this if the enemy team doesn't do too much damage and still mostly attack with basic attacks.

25 Armor with a passive which blocks 10% damage from basic attacks. Get this if you are facing lots of basic attacks against you.

25 Magic Resistance and the Tenacity passive which reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 35%.Get this item if you are facing an AP champ on top and/or the enemy team has lots of CC.

This passive will help you to keep in lane because of its sustain, also will make you want to always last hit minions xD.

This is our main harass skill,its CC will help to get kills.

Silence is always good against most champions, also helps with the





Along with the passive from rylai's cristal scepter, your basic attacks will always slow the enemys if they are in the range of the spikes or if you attack them.

This skill will help you not only resit more in lane and teamfights but also will help you kill enemys faster because of its true damage which scales with your AP.One bad thing is that you are so big that you are an easy target for anybody.Also the enemy champion has a "red mark" on him, actually below him, which is an indicator that only appears if you can kill him with

We max





Combos:



















Tips and Tricks:
Use

Use

Use

Use


Early Game:
You just spawned, get







Mid Game:
At this point, 2 or 3 turrets will have been destroyed, and your team or the enemy team might have the first





Late Game:
You made it!, now you should be ending your build and the only turrets left are the inner turrets or the inhibitor turrets.Unfortunately this is when you ( and other champs) are likely to die the most because the enemy team will have built up most of their build and will be able to do some heavy damage to you but hopefully you have done well in early game and will be a 1 or 2 lvls higher than them.DO NOT go out by yourself when late game starts as you will die (and feed...) because late game is when the enemy will start grouping together and will kill anybody who is courageous or stupid enough to go alone. Try to get a baron or 2 if you can and always get dragon whenever it respawns, also hunt down enemies in groups and don't chase them unless their team is far from them (careful with























1880 base health
500 health from

630 health from

1000 health from

150*6=900 health from fully stacked

In the end, you have 4910 hp.If you buyed

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