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Unforgiven's Guide: How to Build a Successful Mordekaiser






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Spells:
Flash
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
UPDATED*** 5-20-12
5-20-12
Hello Everyone! I understand my guide hasn't been updated for the past 4 months and that can be frustrating for a lot of you who are wondering with changes within the game. I'm here to tell you that I will be updating my guide within the month or asap. I want everyone to know that I will be adding old builds back before I redid it into one. I also have a better understand of how I should reconstruct my guide as well. I'm going to make my guide in two separate sections. One section is going to be for new players who have never played Mordekaiser and should go there first to learn all about him. That part of the section will explain his abilities, counters, and reasons for what targets to ult. The other section will be for experienced players who have been following my guide or have played a lot of Mordekaiser knowing the basics. In that section, I will be going in detail with different builds including explanation of masteries, runes, and item choice. I will also be discussing different strategies per build.
Again I'm sorry for the long wait for all of you. I'm the best man of my brother's wedding this week and there has been a lot of preparation for it (plane tickets, calling off of work, hotel, clothes to wear, tuxedo, etc etc. lots of things!) I've been really itching to remake this guide and I'm excited to do it! Thank you everyone for supporting what I enjoy doing, making you all better players and a better community of having fun with your champion Mordekaiser.
1-22-12
Even though I'm an American, I'm pleased to see Mordekaiser played by the Russians and win the entire tournament. It not only gives good feedback on what they build and play but it also shows that Mordekaiser is definitely viable. Also I wanted to note that I will be changing the guide up once again in hopes to make your lives easier and more fun. Expect updates this week.
1-16-12
It has been a long time since I've updated this! I'm very confident in what I'm about to explain from my playing and practice with Mordekaiser. I'm going to explain all of the changes I've made
I'm only for one way to building Mordekaiser now. Mordekaiser is a battle mage meaning he should be building items towards increasing his Ability Power, but on the side his survival as well. Mordekaiser is not a tank. He does not have any type of crowd control whatsoever unless bought which even then is only for slowing your opponents and not stunning. He's an anti carry champion that makes sure the carry on the opposing team doesn't get away with killing the rest of your team and hopefully turning the tables on them with your own ghost carry.
I know I've taken away a lot of variety from my guide, but I felt it was necessary to have Morde built the right way where he's the most useful and not an inconvenience. If you're looking to play pure tank, play a pure tank that actually has crowd control. If you're looking for a way to play Morde as an AD character, pick a different character all together. Morde is an AP caster first because of his shield generation which actually gives him that "tanky" feel. I know some of you enjoy those different ways to play him, but I think this is for the best. Since you're taking top lane to farm, having good damage for your team should be priority.
RUNES
Marks will always stay the same. Seals will either be





MASTERIES
I made a slight change to masteries that should help maintain Morde early game. I switched the points from



Spell Vamp Quintessences
Did I try them? Yes. What did I think of them? You can definitely stay in lane a lot longer with them and having the 3% from your masteries, but after playing game after game it was not working out for me and I would cripple my team more than help. Why did this outcome happen? I noticed Morde doesn't deal enough damage early game which doesn't make him threatening. Yea, he's surviving really well and can stay in lane, but what about using his potential to killing off his foes? My harassment damage with




ITEMS
Once again, I did change this. I always put a lot of thought into what I should be buying because it determines the entire game after all lol. I have a better understanding of what to start the game with.

This item should only be bought when you're going to solo top. It only should be bought if you're against an AD Melee character that requires to move in to harass you, as in only if they're next to you, they can do damage such as




Best item to buy when you're going to mid lane against burst mages that will have a high rate of harassment. It's also useable in top lane against characters such as



I can only think of 2 reasons why you would want to go this.
-If you're laning against

-If you're laning against

Neither of these targets can ever hit you if you can run the same speed or outrun them. Harassment against these characters is very easy with these.

Always your first go to item. Increased movement speed + Magic pen = Bigger damage output and easier harassment. If you can't afford these on the first trip back to base, buy


Mercury Treads
I recommend getting these against a very heavy CC team. This with


Definitely staying as your 2nd item to go to. No exceptions

Definitely staying as your 3nd item to go to. No exceptions
4th Item
Now if you're playing Dominion or Twisted Treeline, your 4th item will automatically be

If you're playing summoner's rift, it varies on if you're doing well or if you're getting spanked. If you're getting spanked, it's most likely because one champion on the enemy team is packing heat or in other words, getting fed. You will build to make


5th Item
If you haven't built





6th Item
Are you having any trouble surviving? If not,




Yes, I am completely for this item. Once






Thank you everyone for waiting patiently for the changes. I hope I do not disappoint and hope the changes I made will heighten your game play with more fun! Please if any of you have any questions, place them in my comments section. Like I've said before in the past, I'm having job trouble and trying to find something that will help support not only myself but my wife as well. I appreciate all of my fans and their dedication to following what I write. I still have to update other sections within my guide. Follow only what I have within this section. I have to touch up the rest of the guide once again how fun! lol. Other than that, See you on the fields of justice!
12-23-11
Alright alright I'll admit I've been slacking a bit on updating the guide. My reasons are:
1. I'm a graduated college student with a bachelors now
2. Been looking for jobs. Income is a lot more important than updating your hobby.
3. Christmas presents and searching the right ones for all my family / wife
4. I've been wanting to update my guide forever, and so, I shall put my time and effort once again towards the Mordekaiser
I know a lot of you have been expecting an update, but I've been so busy trying to find something that will keep me alive literally =P I will start looking into Mordekaiser this weekend and let you know my thoughts.
Again I apologize and hope you're willing enough to stay tuned for a couple more days.
12-14-11
I'm excited as you all are that I realized they threw a few buffs in for Morde
Iron Man (Passive) shield amount increased to 35% from 30%
Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225
I took a quote from Ironman to show a point
"35% of the damage dealt from abilities is converted into a temporary shield"
According to Ironman, it's based upon ability damage. These two buffs will both help build shield because one increases the cap percent amount that you gain and the other increases the damage output of your

Also I'm curious about the new runes that came out. I really didnt get time to look at every single new one, but I saw there are spell vamp quints with 2% each. So 6% extra spell vamp, but 2% for multi hitting abilities and 6% for



I'll be done with finals on Friday and I'll start looking into some theories. I hope Mordekaiser is viable again and we can all enjoy him =)
12-1-11
Morello, Game Designer from Riot, has finally recognized that he and his team will be working on fixing Mordekaiser! He even started the threat himself!
Link Below
http://na.leagueoflegends.com/board/showthread.php?t=1547572
11-18-11
Pick Greater Seal of Vitality over Greater Seal of Regeneration. I put a lot of thought into this and realized that the very first core item we're building toward consists of Ability Power and Spell Vamp. I count spell vamp as a different method of health regen. I also realized with this new defense tree that getting Greater Seal of Vitality would be very beneficial to gaining a lot of health through out the game. With 21 in defense and 9 seals of this, you literally gain 100 health per level! (Inbetween 98 - 99 health per level) What I also considered is which one is the most useful late game? Obviously having Health is going to decide the end game factor over health regen. If you live, you win. If you die, you lose. For early game, they're both needed. So I went with the better decision and said go Greater Seal of Vitality. If you're getting dominated early game, ask the jungler to help or buy up some health pots.
11-16-11
I threw what I thought up for the time being, but don't have a lot of time to explain it. Our biggest needs as Mordekaiser early game is good early game ability power so our shield can pump up more, health regen for our sacrificial needs (hurting himself), Movement speed to catch targets or to be able to escape, and of course Health for surivival and not feeding / getting blown up
I feel with Morde's early game problems for the time being, It's best to go 9/21/0. I'm so happy they finally made health regen not based off of mana. It offers health regen, movement speed, Cooldown Reduction, Health, and a little tenacity. The defensive tree offers so much now that I feel it's the best to go. You could go 21/9/0 but you are throwing away a lot of early game survivability you're going to need.
After playing a couple games, I still think flash is worth getting seeing it can still jump over spots that no one else can reach (even with the reduction of distance -_-) Let me know if there are spots that are impossible to jump with flash now, because I haven't seen one yet.
This is of course my preference for the time being of what I think. If you feel I'm wrong in anyway and think there are better ways to build him, Leave me a comment of what you think and I'll try to get back to you.
10-26-11
I need to vent or be really open about this. At first I saw the changes to Morde as challenge to my skill level. As I played more and more games I became more frustrated with the changes. His only way to deal the most damage is to be in melee range with


1. Buy enough spell vamp and have enough Ability Power which takes A LOT of gold. This of course is now crippled thanks to every spell vamp item having unique passive. If you’re playing a ranked game or at least something near a serious game when people stack CC, it’s nearly impossible to poke you head out of your own turret area. Even if I do buy


a. You have to get into melee range to do max damage which sets you up to die.
b. You of course are going after the AP carry or AD carry for your

c. They made it so you have to build AP to generate shield, meaning you’re most likely not going to have enough armor / magic resist to take any kind of burst.
d. If you can’t get your ult off from all the CC, you’re just dead.
2. Buy enough Health Regen so that you don’t lose health while you’re spamming your abilities. I have a big issue with this too because as Morde levels, he actually weakens more by eating up more health as you level up abilities. Leveling up should be a time to be getting more powerful, not handicapping yourself. I feel like he’s taking a razor and slashing his wrist to cast spells as if he was a cultist that requires his own blood to do his bidding…
You would think it would be, oh I just need a


The worst possible idea if you’re building health regen to sustain is to get more cooldown reduction. You would think being able to cast your spells more often would be a blessing, but it’s just a very big thorn in your ***. I tested it and realized that with 40% CDR, not even



3. What’s worse is your shield doesn’t fill up at all unless you build Ability Power. But your shield is based off of your armor and your magic resist so it doesn’t sustain unless those are bought as well.
How ridiculous is this? We have a character that’s forced to buy health regen or go straight spell vamp right away to be able to sustain his own abilities. If you go the health regen route, you’re gaining no Ability Power whatsoever which is what you need to build shield and damage. Even if you go all armor and magic resist for runes and masteries early game, Morde can’t hold his own when being harassed. He’s easy to push out of lane and keep him away or kill him. It’s impossible to start with spell vamp so you have to have enough health regen or health potions to stay. When you finally get enough gold to afford spell vamp, you’re still left with no health, armor, or magic resist. So blowing you up is the easiest way to getting rid of you which is much easier now with the nerfs. It takes TOO MUCH GOLD to finally become viable for fighting.
You’re an AP caster now that’s handicapped to hurting yourself when casting spell, having to get into melee range to deal max damage, and forced to buy pretty much everything except AD, lifesteal, and cooldown reduction to survive. ALSO, you have no CC whatsoever. This is so critical when it comes to team components. Other AP Casters can slow and stun their opponents, but you can’t slow someone for a gank, stun someone to save a team mates life, and for escaping. Morde is completely Item Oriented and he can’t farm unless he can sustain. That’s the main issue here, Sustain.
Either he needs a complete rework or he needs a slight buff in the right direction. A major buff to me would be to get rid of his cultist belief which is damaging himself constantly. If it needs to stay, at least make it minor enough to where you buy one health regen item that you can sustain…
What I also thought was what is the point of



Really, I’m open for any discussion about this now and want to hear from you the people out there. Throw in your personal opinion in the comments about:
1. Whether I’m right or I’m wrong
2. If Morde needs a buff, what do you think it should be. Or if he needs a rework, how should he be remade?
3. What you think is best to build for him now with all the changes. Straight AP or building tanky first then going AP? Or no AP at all?
I want to thank everyone who has read my previous guide back when it was the bible and this one now. It sucks to know all the work I put into a guide and it gets completely blown by patch notes lol. I once again updated my guide hoping that it will help you with you quest to succeed with Morde. And with that, I hope you enjoy my guide once again.
Skip to ITEMS section if you want to see the new information



My win rate this week is around 75-80% which is awesome! The games I lost were because people expected me to tank when they should of read the patch notes. I would try games without a tank or games where I was forced to duo lane with someone and this is a fail idea. I will cover all this as we go on, but first, I would like to go over the patch notes.
Iron Man

Iron Man is the reason why Mordekaiser is different than any other champion. The ability to charge up a shield that will soak damage instead of your health points is amazing! This passive has saved my *** so many times and I have won many team fights keeping this ability up. It's important to understand that this passive is based on how much armor and magic resist you have. In other words, the more armor and magic resist you have, the harder it is to get rid of your shield. This is key to being successful with Mordekaiser.
Mace of Spades

Mace of Spades is lighting up your mace and smacking someone in the face (wasn’t trying to rhyme lol) I like to use this ability to deal a bit more damage to my enemy champions or farm and charge up my shield a little more. If you hit the closest minion to you, it will send a shockwave of three bits to the next three nearest targets. Try to use this to your advantage by hitting enemy champions with the aftershock if all they do is kite you. It deals the most damage when charged up and smacked on the enemy champion.
Creeping Death

Creeping Death is your defensive ability, but can be used to deal damage the same time. Shards of metal surround you giving you increased armor and magic resist while damaging opponent around you. Even if you’re not colliding with the enemy just yet, the increase armor and magic resist will help you a lot if you’re focused. You can also throw this onto other allies that are being focused if they need the extra armor and magic resist. Remember that ALT + W will apply this baby onto you instead of clicking.
Siphon of Destruction

Your ranged harassment. This ability should be maxed first. Harassing with this ability at level 1 is poor, but once at level 2, the damage is noticeable and if done every 6 seconds it will diminish their health. Every six seconds, run back into the minion wave and attempt to hit the enemy champion and minions together.
Children of the Grave

I personally think this is by far the most important ability to learn how to use and to understand. It deals damage and heals over time. In WoW terms, it’s a DoT and it’s HoT on you (pun intended lol). There are two methods of using this ability:
-Using it for survivability purposes
-Using it for having a ghost pet
Survivability
If you’re using it for survivability purposes and need hit points throughout a battle, I would throw this on the tank of their team. Now why in God’s name would I ever do that? Because


Ghost Pet
If you’re using it to get a ghost pet, then you’re looking for an extra champion to play with as your pet. This ability is your ace in the hole where you get a pet to attack and defend for you. If

Best Characters for damage (Ranged Attack Damage)
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Good Characters for damage (Melee Attack Damage)
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- Gankplank
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Anything else not listed is Tank or Ability Power oriented
Out of all honesty, it’s good to get a ghost no matter what because it will help in any shape or form. If a burst caster such as


How to Use Your Ghost
I have seen many Mordekaisers that don’t use their ghost at all and it sickens me. I have played different characters and watch my ally Kaiser have a ghost and it just sits there like a rock, does nothing… I’m going to have to assume it’s because not many people know how to control it and use it. It’s very simple really, all you have to do is hold in the ALT button, then click where you want him to go or where to attack. It may take some practice to get good at switching back and forth, but once mastered you will become such a better player. Anytime I have a ghost and there are no casualties on my side, I run straight to the closest turret and deal as much damage as I can with it. There’s something VERY important to keep in mind. Whenever your ghost deals damage to another champion (and this includes


Banshee's Veil

Always watch out for this. This will eat up your ult or ignite which can cripple your capability of killing a champion and / or having their ghost. Just use

Quicksilver Sash

This item is completely anti Mordekaiser written all over it. It removes all debuffs (Ult + ignite) and it has magic resistance which hurts your dps overall. Avoid using your combo with someone with this unless you notice they use it, then go balls to the walls.
Sivir

Not hard at all to fight. She’s a very easy target, just have to know when to strike. Wait on using your ult and ignite until she uses up her

Countering Ghost Possibilities
Trying to get a ghost off of a target is one of the hardest things to pull off. If

Guardian Angel

Now why would I ever worry about this item? Well, if you ult and ignite them and they die, guess what, no ghost. REALLY! Really… This item is evil and can screw over your whole game if someone like


Health Potions

lol, I know, it sounds silly… but it does work… This is actually another counter to your method of killing someone. There was a time that health pots used to stack, but thank god not anymore. It’s possible they can live through sheer health regeneration and a health pot.
Elixir of Fortitude

Big thanks to ß☺☻for finding this one out for me. If you throw your combo at someone when they’re holding one of these, it works just like

Anivia


TIP
Anivia is the best caster ghost to acquire. Her
Blitzcrank





Kog'maw

When he dies to your ult, you have to wait until he completely dies from his passive. Very annoying if your team is losing a team fight and your ghost isn’t out right away.
Karthus

When he dies, you have to wait until his passive is up as well.
Kayle

Careful when using your ult when she has

Poppy


Shaco




Tryndamere

He can’t deny my combo against other characters, but god is it annoying when you can’t kill him until that


Zilean





Spell Vamp is a bit more complicated than Life Steal.
Basically if your damaging ability doesn't proc Life Steal (abilities like Mystic Shot, Double Up, and Parrrley do) then it will almost always use Spell Vamp, even if the damage dealt from the ability is physical or true damage. This means that abilities such as Reckless Swing or Feast (true damage) or Spear Shot (physical damage) utilize Spell Vamp.
Something to note about Spell Vamp, however, is that there are two different values of Spell Vamp. Single-target spells, such as Malefic Vision, Reckless Swing, and Spear Shot, have 100% effectiveness when it comes to Spell Vamp. In other words, if you deal 200 damage with these single-target abilities and have 50% Spell Vamp, you will be healed for 100.
However, multi-target abilities such as Tormented Soil, Incinerate, and Heartseeker Strike, have 1/3 effectiveness for Spell Vamp. If these abilities deal 200 total damage with 50% Spell Vamp, they will only heal you for 33, but if you deal 200 damage to 5 enemies (totaling 1000 damage) you will heal for 166 health.
According to what Kismet says,







Obvious reason, to have more spell pen which allows your abilities to do more damage.
SEALS: 9x Greater Seal of Regeneration
Now this one is new, and I really think it’s worth investing for Morde. Starting at level 1 gives you an extra 1 hp per 5 and every other level after. This should help with staying in lane more which = more farm and levels. Morde sacrifices life to use his abilities and it’s necessary to have a way to regenerate health back or you’re going to get out laned. Can’t get spell vamp until later in the game so this is your way of having a growth of health regen.
GLYPHS: 9x

I noticed that Magic Resist increases at a slower rate with levels compared to armor so getting magic resist is very good to have. Also rarely do I buy any items with magic resist at early to mid game so getting it as runes is important.
QUINTESSENCES: 3x Greater Quintessence of Vigor
To cover that early game health. Morde gets bullied a lot early game, especially from enemy jungler or other solo lane. People who are experienced at the game will try to gank you early, so EXPECT IT. It’s the best way to deny Morde from getting powerful.
My masteries for Damage Build Morde are 9/0/21.
Morde is a caster and going all offensive would be a complete waste to get havoc so count that out. For our first build, I tried going 21 into defense, but it wasn’t my style. Sure I was harder to kill, but I was slower without the 3% speed increase and not having ghost as often as I needed it. So for the Tank and Damage build, I feel you’re sacrificing a lot by not getting Presence of the Master . This mastery is by far the best one for Mordekaiser. It’s very important to get your summoner abilities back as soon as possible. Getting cool down reductions, increased movement speed, faster experience gain, and my favorite utility mastery when I have baron buff are all worth having to get presence of the master. You’re going to be building armor and magic resist items anyway so the defense tree is not really necessary.
The biggest reason why I go the utility tree is for Presence of the Master . It’s a huge component to your build because it gives your summoner ability ghost and ignite 15% faster CD. Having ghost as often as you can is a huge treat in itself, being able to initiate, chase that enemy champion that you couldn’t catch from normal speed to finish off, or saving yourself from death is always great to have when you need it at most. A bigger reason is getting ignite as soon as possible all the time. Ignite is your second DoT, maybe not as important as your

Intelligence is a great one to have for Mordekaiser. Being able to cast faster means you can recharge your shield quicker + dish out more damage.
Quickness gives more run speed which will go well with the quintessence runes I picked. Speed will help initiate, help harass easier when enemies least expect it, and be able to get out of jams if your opponent can’t catch you. By being just a bit faster than your opponent, there’s nothing they can do to stop you even if you have 1 hit point left. It’s a great asset to have speed so long as you know how to use it right. I explain this in my rune quintessences as well. I sacrifice survivability to be able to have better harassment and greater escapeability. Which doesn’t mean I’m throwing away completely survivability, if I know when to retreat without getting cced and killed, I think the escapeability was well worth it. It’s the same idea as summoner ability ghost too, being able to intiate. You have


Utility Mastery ohhhhh I love you lol. It’s great to have if you ever kill carries that have red or blue buff which normally they do and if you ever do kill the Baron in the game. Having an extended Baron buff is a large advantage!
Now for Greed , I know it’s not that much and it’s pretty useless on Mordekaiser who’s a God at farming, but seeing that there’s literally nothing else on the utility tree that I can use, it’s the best thing to go. Also, have you ever had times where you’re only 50 or less gold away from getting an item, but you’re not sure if you should wait because it’s crucial to get back on the battle field? Greed will cover that possible wait you didn’t expect.
Awareness is soooo good for Mordekaiser. Look how fast he farms! If he’s solo laning, he’s going to jump levels so fast especially if he’s taking down enemy heroes. Having levels over everyone else is a large advantage for any hero, but for Mordekaiser, it’s a ridiculous jump. He will have more items and levels which means more health, more armor, and more magic resistance. For the lower leveled characters, they aren’t going to deal that much damage to you when your shield is up. It makes it easier to take advantage of enemy champions who don’t see it coming and how much it takes to get rid of your shield.
Good Hands is great, being dead is the worst part of the game and I want to be out of it asap.
Blink of an Eye A must have. Flash can be your savior or it can help you get kills.
Finally Perseverance , which is probably the worst out of the whole utility tree since the mana regen is wasted, but it does throw in a bit of health regen.
I go nine into the offensive tree because of Archaic knowledge
. More magic pen = more magic damage especially from the start of the game. According to this chart, this is how magic penetration works.
% Reduction
Flat Reduction
Flat Penetration
% Penetration
Reduction can reduce magic resistance below 0, while Penetration can only reach to 0. Percent Reduction and Flat Reduction are very rare and won’t be seeing any on Mordekaiser. Nidalee's Bushwack Traps are an example of Magic Reduction %. After Reduction is Penetration. Flat magic pen is applied first then magic pen %. I have 8.55 flat magic pen from 9x

So a tank at end game will get near 180 Magic Resist. Lets say I have


. Subtract the Flat Pen which would be 180 – 28.5 = 151.5 and now take 15% of that number. I’m taking another 22.725 magic resist off with just the mastery which is very nice. So the overall magic resist of our so called tank is 128.775. We took off 51 – 52 magic resist which is a nice chunk of defense.
For the first build, I will go 9 into the defensive tree and get +6 armor, +6 magic resist, +2.0% dodge increase, and nimbleness which can possibly proc increased speed movement every dodge I get. Reason why I go this is because I want to be fast enough to constantly stay with my targets and CC them down.
It’s really preference on whether you want to be more tanky or more threatening. I don’t think there’s nothing wrong going with 9 in defense, but I don’t believe it’s necessary to go a full 21 in defense. The best mastery to ever get for Mordekaiser is Presence of the Master and I feel there’s a lot more to be offered in the Utility Tree than the Defense Tree.
Overall, the main purpose of going utility is getting presence of the master. I want to be able to combo as much as possible the whole game and it gives many other rewards that are very useful for Mordekaiser. My guide is based on being threatening while keeping a tanky build. By going 9 into offense, I’m raising my threat level. If I go all tank, the only time it’s useful is if the enemy team is focusing me. If they completely skip over me, ignore me, and put me last on their kill list, I’m useless.

Level 2 –

Level 3 –

Level 4 –

Level 5 –

Level 6 –

Level 7 –

Level 8 –

Level 9 –

Level 10 –

Level 11 –

Level 12 –

Level 13 –

Level 14 –

Level 15 –

Level 16 –

Level 17 –

Level 18 –

Even though

A big reason why I chose





o Attack Damage reduced to 40 from 60
o Ability Power reduced to 70 from 75
o Life Steal reduced to 15% from 20%
o Spell Vamp reduced to 20% from 25% and is now UNIQUE

I made a change to Runes once again and decided it’s better to go all 3 quints as Greater Quintessence of Vigor. It greatly helps the need for health regen early game.

Even as AP Morde, I think getting this item is the best start. No it gives no ability power, but remember when I changed my armor seals for health per 5 seals?


When you go back to base, make sure you at least buy




Your first core item. This is the best Spell Vamp item in the game that you can get now. You will rush and get this item asap because it is your sustain item. The AP is great for your shield and damage, gives spell vamp for health back to our cultist, and it gives a nice aura for your team. All hybrids and mages will be happy to have you on the team.

You’re going to want to buy these after getting


Your second core item. Everything it gives is everything you need. +80 AP, +500 Health, and your first and maybe only CC possible in a game. If you’re 1v1ing, throw your

If you’ve gotten this far, it mean it’s time to decide what route you want to take with Morde. Yes chosen one, you will decide the fate of your team and your game play by choosing your path. Here’s the items we already have
Our Items We Currently Have



Path One, Do I need Armor?




Your team oriented armor item. Your tankiest Armor item you will ever buy with Morde. Biggest reason to go this item is for the ability for CCing. The health regen is always helpful. +75 armor is excellent and +350 health to stay in the game. Oh and let us not forget that little 5% cooldown reduction.

This should be your go to item if you’re being focused a lot during fights or you’ve gotten all of your offensive items and ready to have immortality on your side. This item can be a game changer. Knowing if you’re the biggest threat on your team to them and you can come back to life is a big problem for them. Getting armor and magic resist from this item will make it harder to rip through your shield too (just like old times).

Your Self Powering Armor Item. The BEST Armor item to get if you’re trying to max out your Ability Power. +100 AP, +50 Armor, and that unique ability to go into stasis will save your ***.
I do not feel



Path Two, Do I need magic resist?





The best magic resist item in the game. This item is excellent for Mordekaiser in every aspect. +40 health regen to keep you in lane, +76 Magic resist and 8% Movement Speed. The Unique Passive is based on how much health you have total, but we’re not going to worry about that. It’s a little bit more health regen thrown on top, that’s it. Helps Mordekaiser catch catch his victims easier and staying out and farming. Best for the most survival.

The only reason I would get this item is against specific characters such as


Best item to grab if you want a good amount of magic resist and lots of damage behind it.
+57 Magic Resist, +70 Ability Power, and that nice *** aura that lowers all your enemies Magic resistance by 20. Its funny, but this is the best team oriented item when it comes to magic resistance. I think it’s funny because it also gives you a lot of power. The best item to invest in if you’re looking for magic resist and power at the same time

I really don’t’ see this as a protective item. If you’re going this, it’s so you deal the most damage possible with Morde. Remember that you’re leaving yourself open to being exploded if you go this item. I would recommend this more in Dominion than Summoner’s Rift. The proc with

Path Three, UNLIMITED… POWERRRRRRR



The best AP item in the game. Nummy nummy +130 AP AND 30% increase to overall AP wow lol. Feed your thirst with this steroid.

It has everything you ever wanted. AP, Spell Vamp, AD, Lifesteal, and a unique effect that can slow and your target even more. I believe this item should be a CORE item as well with your build.
Most Defensive Build






Defensive and Offensive






Most Offensive Build






I’ve given you all possible choices of how you want to build. The above are my ideas of how you want to build if you want to go a specific route.
With

Health – 621
Health Regen (per 1) – 4
Health Regen (per 5) – 20
Armor – 28.5
Magic Resist - 45
Movement Speed – 335
1v1
Once you’re level 3 and








If you’re facing:
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You’re most likely going to get outlaned by these characters. They were hard as it is with the shield before pre nerf. Now that your shield can’t maintain, you can’t face these guys early game 1 on 1 unless they’re really inexperienced. Wait for the creep wave to come to you, or, if you can stand around from just enough distance to still get experience without getting harassed, do so. Another thing I like to do is if I know I’m facing one of these characters or facing a duo lane, I’ll start the game off hiding in the side brush. You’ll still get experience while waiting for the minions to get to your tower. If they’re hardcore suffocating you and there’s no way for you to get exp or gold, starting jungling on your side. Go back to base and start buying pots. Your jungler might get mad, but it will convince him even more that he should come up and help you gank…
1v2
Take the same precautions as I mentioned above. Find your ways to get exp / gold without feeding them. As they starve you, they’re also starving themselves from being able to get exp and gold at a faster rate, so keep that in mind. It’s rough, but it’s the smartest thing you can do.
Once the laning phase is over, you’re going to play Morde as if you’re a diving character. Once you have some good spell vamp, you will want to take any 1v1 opportunity you can get. Play like you’re a burst caster. You definitely want 1v1 fights because you can easily take a 1v1 head on, but if there’s more than one and they start CCing you, you’ll die just like any other mage.
As we all know, we want to get our


TIP
If you can get a ghost, feel you’re out of position to push a tower with it, and

I appreciate anyone who has the time to read everything I wrote about this guide. It was a lot of work and time, but I enjoyed doing it ; )
I would love to thank Heat n Serve for making me fall in love with this character and changing him into my main. I used his guide back when I started with Mordekaiser and couldn’t stop playing him.
I would also like to thank Frish for being able to explain magic penetration and for his guide as well. I’ve used it before and enjoyed it.
Big thanks to ß☺☻for always giving suggestions on what I haven’t covered yet.
A thank you to Tyrjoy for adding to Poppy’s Ult.
A thank you to Lokast for checking up on my mistakes =)
Thank you Kol1po for the good additional tip when facing

Thank you Alahric for always giving good advice and checking up on my guide. I appreciate everything ; )
Thank you Matt for extending the amount of space for my guide! I know it's a lot of information, but it will help the community!
And I saved the best for last. I would love to thank my wife for all of her support and patience to put up with me lol. I love her very much =)
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