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Draven Build Guide by Inoriboob



Updated on December 31, 2021
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League of Legends Build Guide Author Inoriboob Build Guide By Inoriboob 27 7 80,037 Views 0 Comments
27 7 80,037 Views 0 Comments League of Legends Build Guide Author Inoriboob Draven Build Guide By Inoriboob Updated on December 31, 2021
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Runes: Conqueror

1 2 3 4 5
Legend: Alacrity
Coup de Grace

Nimbus Cloak
Absolute Focus

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide


By Inoriboob
Hi guys this is Inoriboob MASTER Draven OTP and decided to make my Draven builds, matchups, and runes. I was Rank 1 Draven world on league of graphs and NA. I wanted to inform the draven community on what's best for the champion and whats his weakness and strengths are.

Passive - League of Draven

INNATE: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret, he gains a stack of Adoration.

In addition, killing a Minion or destroying a Ward or Trap grants a Strike Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe or a nearby Minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.

When Draven kills an enemy Champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold.

Draven loses 75% of his Adoration stacks upon death.

Q - Spinning Axe

ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal 35/40/45/50/55 (+65/75/85/95/105% bonus AD) bonus physical damage.

The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.

Draven can hold up to two Spinning Axes in his hands at once.

W - Blood Rush

ACTIVE: Draven geins 20/25/30/35/40% Bonus attack speed for 3 Seconds and 50/55/60/65/70% Movementspeed while being ghosted for 1.5 Seconds that decays over the duration.

Catching a Spinning Axe resets the cooldown.

E - Stand Aside

ACTIVE: Draven throws his axes in a line in the target direction, dealing 75/110/145/180/215 (+50% bonus AD) physical damage to all enemies hit, knocking them aside and slowing them for 20/25/30/35/40% for 2 seconds.

R - Whirling Death

ACTIVE: Draven hurls two massive axes in the target direction, revealing the area along their path and dealing 175/275/375 (+110/130/150% bonus AD) physical damage to all enemies struck within, this spell can be recast after 1 second and does so automatically after it hit an enemy champion or reaches the edge of the map, the reacst reverses the direction of axes and causing them to come back to draven, dealing the same damage.

Whirling Death deals 100% - 40% (based on enemies hit) damage, resetting when the axes revert their direction.
Mythical items
There are many values between the different mythical items
compatible here i discus the values of each.
Immortal Shieldbow - provides great shield for burst and gives extra ad.
Eclipse- Gives a lot of damage and small shield helps with trading. Pref build if you go Hail of blaze and super ahead.
Duskblade of Draktharr-Crazy burst, all out dmg and should be used with Hail of blaze
Galeforce- Provides a great dash to escape any hard cc and does decent damage(Pref this mythical most games)
Kraken Slayer- Crazy damage but lack mobility and can get easily bursted (build is really good against tanks and have a lulu)
Tips and tricks
- Auto and moving in a direction decides where your axes will land.
- Calling back your R right before it hits a champ will give the enemy less chance of sidestepping or flashing away
- You can juggle more than 2 axes do do more damage.

- R - Auto Buffer - Flash - Auto - R back to surprise enemy with a lot of damage!
- R Flash is not that useful but in some situations you can bend your r to hit people not in a straight line. Practice it in the tool.
- When ahead you can solo baron very easily/sneak it with a 4+ axe juggle at 20mins grab a pinkward and try it.

Example of useful tips you can do every game


W auto minions to reset w for catching up enemies

can be used on the tip of the skill to redirect the enemy right or left
Pros and Cons
- Strong Laner
- Can snowball and win games quickly
- Can 1v2 and constantly dive bot lanes when ahead
- Easy to outplay enemy team

- Very hard to learn
- Creates bad habits when playing other adc's
- Hard to get back into the game when put behind
- Extremely bad when behind
Laning phase
Draven is an insane lane bully.
Early on you should always look for free autos on the adc/sup, No other adc early on can out trade you between level 1-2. Level 2 you do the exact same thing but instead ping your support to look for plays and punish. Draven is especially good at punishing enemy bot laners for walking up. Between all laning phase you should always look for freezes or snowpushes. This will help enchant your snowballing and end games quicker.
Trading in lane phase with your Q and W is really simple, Speed yourself up to auto the enemy adc when they are looking to last hit a creep or positioned too close to you and repeat it until they are in lethal range. Pinging your support is also very useful so they are on the same page that you want to all in!
Whilst having 2 Axes spinning use W to get in auto range, E to slow them.
When your super ahead try to look for tower dives or 2 v3 outplays, Conq is really good in most of the games and should bring it for sustain and ad.
Team fighting.
Teamfighting the most important thing for draven is to catch axes,kite, and autoattack. Catching axes is always good but soemtimes learn to drop axes in teamfights if it's bad and help you get caught. Axes are controlled by you and shouldn't let them control you. During teamfighting play back and slow auto whoever is the closest and wait for the chances to go backline. Don't try to make montage plays, this will later cause habit for you to int every fight. After many games you will get the habit of when or when not to run in ignoring the front line and flash for the adc.
Hope you guys like this guide, lets aim for 20k views!!! If you find this guide helpful a thumbs up would help. See you on the rift.
League of Legends Build Guide Author Inoriboob
Inoriboob Draven Guide
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