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League of Legends Build Guide Author tufiduck

Vi, A Bulldozer in the Jungle

tufiduck Last updated on May 27, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Hi everyone. Sorry if i will make some grammar mistakes, my English isn't perfect, but I try to do my best. So my name is Sanyiasajt (tufiduck, in EU West, but I mainly play in EUNE), and this is my first guide in Mobafire. That's all from myself, now lets start the guide. I bought Vi a few weeks ago, and now she is my main champion.

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Pros / Cons

Can jump though walls with Vault Breaker
Can survive ignites with Blast Shield
Easy to jungle with Denting Blows and Excessive Force
After level 6 almost 100% chance for successful ganks
Hard to kill her in late game
Hard to counter
Locks on target with Assault and Battery, even the target flashes away
The best login music in the League of Legends history
Fun to play and she has the best jokes in the game


Hard to gang pre 6
If you use her ultimate wrong you can killed easily
High cooldowns in early game

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For Marks I pick Attack Damage Marks *9 (+8.55 dmg), because it helps hear to clear the jungle faster. For Seals I Pick as much armor as possible to reduce the damage from jungle creeps, so I use Armor Seals *9 (+12.69 Armor). For Glyphs and Quints I pick attack speed, which helps me to land Denting Blows faster. (+10,2% Attack Speed). Thats all for runes.

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Summoner spells

My recommendation:

: If you going to jungle pick Smite. I tried smiteless Vi in the jungle but I got counter jungled.

: Flash is a great spell. It helps a lot to gank lanes or flee away from enemies.

: Instead of Flash it can be useful and makes the ganks easier.

: On top I always pick Flash and Ignite, but I'm not usually go top with Vi.

Other Viable summoner spells

: You can pick Ghost instead of Flash, but I think Flash is better for Vi.

: If you are going top you can pick Teleport.

: If you go top, it can be useful, but as jungler I don't recommend it.

: I have seen Vi-s with Barrier, you can try it, but I don't think it's useful.

NOT recommended

: You don't have mana problems, do you?

: You are not a troll. Pick it if you playing as Trundle.

: This spell is not useful anymore. Maybe a few support pick it.

: I haven't tried it.

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Skills and Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Blast Shield: This is our passive. it is a very useful passive never forget about it. It helps you to survive when ignited with low HP. Just use one of your spell in minion and you get the lifesaving shield.

Vault Breaker: This is our main chasing and fleeing ability. You can also pass walls with it. Without this you would be an easy prey, so pick a point on it in early game, but maximize it last.

Denting Blows: This is a passive ability. Similar to Vayne's Silver Bolts, it deals bonus damage with every 3. attack, but it also reduces the targets armor and increases your attack speed. This is very useful in jungle, just make sure you are always attacking the largest monster. Maximize it 2.

Excessive Force: This ability makes Vi Vi. It is charging over time like Teemo's Noxious Traps or Akali's Shadow Dance, but it has maximum 2 charges at once, but it still enough to **** your enemies down. If an enemy is not enough close to autoattack him and your Vault Breaker is on cooldown, hit a minion with your E and the waVe will hit the enemy (or not if it's too far). Maximize it first.

Assault and Battery: This ultimate can turn almost all ganks successful. In teamfights always target the ad or ap carry with it and your team will win the fight. But be careful, it locks on target: if the target flashes away to a turret you go with him/her. Use it wisely.


Basic Combo pre 6:
-> ->

Basic combo after 6:
-> -> ->

Combo with full build:
-> -> -> ->

Combo with exhaust:
-> -> ->

-> (if need)

-> ->

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Starting Items:

: Deals bonus true damage to minions and monster. Good choice.
You can chose it instead of Hunter's Machete.
*5 Never start the game without these.

First recall::
If you did it well you have cleared the jungle and ganged one somewhere. So you have to be like 1200 gold.

: Gives you movement speed -> easier gangs.
: For faster jungling.
: More damage.

Mid game:

or : Depends on the enemy team.
: Pretty good item. Gives you lifesteal and armor. Never forget to put down the ward.
I saw lots of Vi-s with Trinity Force, but with Frozen Mallet she is much better.
This item work well with your Denting Blows. Together thay can reduce the target's armor by 35% or more.

Late game:

: This item gives you attack speed and bonus damage from basic attacks.
Gives you more attack speed and with his active you can get kills more easily.

Other Viable items:

: Buy it instead of Wit's End (if there aren't any AP in the enemy team) or Blade of the Ruined King.
: Again buy it instead of Wit's End or Blade of the Ruined King.
: I had seen many Vi-s with it. It's pretty good with Excessive Force, but I think you can live without it.
: I haven't tried it but I saw it in many builds so I wrote it here.
You can try it, but as I said, Vi is better with Frozen Mallet

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Jungle route

I'm using this route:

  • Blue buff Smite
  • Wolves
  • Wraiths
  • Small gollems Smite if needed, but than you have to wait for it's cooldown)
  • Ganging bot or top
  • Red buff Smite
  • Ganging mid
  • Recall

What to do when counter jungled?

If you see the enemy team at your blue, go to the enemy blue and kill it or go to your red buff.
If the enemy jungle leaves 1-1 creeps in the camps to prevent you to get XP, kill these creeps and then go to the enemy jungle (care for enemies) and counter-counter jungle their jungler.

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Team mates


The support in the team should be someone with high crowd control, to make gangs easier like Alistar, Janna, Leona etc. They can help you a lot of in gangs. Ask them to buy Vision Wards to destroy the enemy wards.

AD carry

All ad carries are good with Vi, but the bests are Tristana and Kog'Maw.
Tristana can go near the enemy with Rocket Jump and she can knock them back with Buster Shot.
Kog'Maw can slow them with his Void Ooze and his Caustic Spittle combined with your Denting Blows can make a deadly combo.


When I'm playing with Vi I have 5 favorite mid laners.

The first one is Anivia. You can gang her enemy mid laner easy, because Anivia can stun it with her Flash Frost, than she uses Crystallize, closing the path between the enemy and the enemy turret, while you knock the target back with Vault Breaker.

The second is Fiddlesticks. He uses Terrify on the enemy, while you come from behind. Then Fiddlesticks silences the target with Dark Wind, while you knock it back.

The third one is Galio. His Resolute Smite slows the target and Righteous Gust increases your movement speed. But his Idol of Durand combined with your Assault and Battery makes your gangs 100% successful.

The fourth is Lissandra. Wait in the bush, until she uses her Glacial Path Ring of Frost combo. Than jump in with Vault Breaker and finish the enemy up.

Zyra and Vi are also a destroying combo. Charge the target with Assault and Battery while Zyra puts her ultimate down for double knock up. Then go behind the target and knock it back with Vault Breaker.


All solo topper is good, who has stun, knock up, or high slow. The best combination with Vi is Jarvan IV. When he traps the enemy with Cataclysm use your Vault Breaker to get inside the ring. When catalysm ends let Jarvan IV to knock it up with Demacian Standard Dragon Strike combo. Than use Assault and Battery to knock the enemy up again and get the kill.

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How to gang who

Ahri can be really annoying after 6, because she can flee away with Spirit Rush. Try to gang her early, Avoid from her Charm. Difficulty: 6/10.

She will probably not push her lane pre 6, so you wont gang there easily. If you can, use your Vault Breaker first. If she uses Twilight Shroud use Excessive Force in nearby minions to damage her. Difficulty: 4/10

You will probably find him in bot as support or in the jungle. As support he will buy wards, so ask your support to buy Vision Wards. When you ganging ignore him and attack the AD carry. It will be hard to ignore because he can be really annoying with his Headbutt. Don't chase him near the enemy tower, because he can use his Pulverize Headbutt combo and you will be killed by the tower. Difficulty: 7/10

You can find him on bot, jungle or sometimes on top. Don't dive him when he has his Curse of the Sad Mummy because it can make a lot of trouble for you. Without his ultimate he is an easy prey. Difficulty: 5/10

She is a very annoying opponent. He can stun you with her Flash Frost and then she will be able to deal tons of damage on you. And never forget about her passive: Rebirth. She can also use his Crystallize. Try to knock her back with Vault Breaker, and with a little help by your mid laner, you can take her down. Difficulty: 8/10

Watch out for her Summon: Tibbers Pyromania combo. When her passive isn't up knock her back with Vault Breaker If she tries to escape use Assault and Battery on her (if you have). Difficulty: 4/10

: She can check the bushes with her Hawkshot, so it's a bit hard to gang her. Her Enchanted Crystal Arrow can stun you. Attack her from back with Vault Breaker. Than autoattack her and Excessive Force and she will be down. Difficulty: 5/10

: You will find him bot lane as support. When you gang attack the AD carry. He will tries to save the ADC, by pulling you back with Rocket Grab and then knocking you up with Power Fist. If you decide you will dive him never underestimate his Mana Barrier, because it can save his life. Difficulty: 7/10