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Viktor Build Guide by Raccoon

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League of Legends Build Guide Author Raccoon

Viktor - Death Rays (Nuke Build) [With Guide!]

Raccoon Last updated on January 4, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Change Log

Version: 1.7
Last Update: 1/4/12

1.1.2012 - Added Color/Icons ETC. Thanks Edtheman1234
1.1.2012 - Added a Summoner Spell section!
1.1.2012 - Added Prologue Picture
1.1.2012 - Added Kage's lucky pick option in early game chapter. Thanks Mikuroo!
1.2.2012 - Started working on Alternative Items Chapter
1.2.2012 - Added a common Rod of Ages Build
1.4.2012 - Added Success Stories Chapter

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Viktor, The Machine Herald

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank – a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future – a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.

''In one's hand, techmaturgy is a tool. As one's hand, it is liberation.''

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Greetings summoner's! Today i present to you the mighty Viktor! With this build and a bit of practice you may wield the strongest Viktor in all of UNIVERSE!

This build is focused on making Viktor a powerhouse Nuke that will bring fear to the enemy team.
Always build Augment: Death unless your team requires you to have a longer range stun.
I prefer Flash and Ignite as my summoner spells for there utility and early game threat for a kill but feel free to swap out ignite for Teleport for staying in lane longer, split pushing, tower saving etc. Some people may be wondering, why didnt you go for the Rod of Ages early on? i thought Viktor was a tanky mage, well theres nothing stopping you from buying that item, this is just how i like to play him. In my opinion if you can get some major AP items early game you will have success in the long run.


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Summoner Spells

Main Spells

Ignite i feel is a safe pick for Viktor to hopefully give him an edge early game and help him pick up some kills. You can use this while going for a killshot to do major damage.

I feel flash is a tried and true spell that can be used both offensively and defensively. This spell works well to get in range for using Chaos Storm and the rest of the combo. This spell synergizes well with Ignite.

This is also a great spell for Viktor to carry with him. It will help him stay in lane longer and be able to provide support for other lanes or split push lanes.

Also a viable choice for Viktor considering without the augment for the movement speed he relies on his stun to get away or Flash.

Honorable Mentions

Only use this if your team is lacking it and requests it. Otherwise it does not benefit you greatly other than possibly keeping them in range of Chaos Storm before you acquire Rylai's Crystal Scepter.

If you are extremely bad at managing mana or maybe you are a low level summoner and have not had much experience with the game, this is an OK choice for early game.

A very underrated summoner spell. This can help extremely or fail horribly. Either you use it late game to come back in and save towers/bases etc. or you end up feeding or not making good use of it. use with care.

I could only see this being used before a combo or killshot attempt. Not the greatest but not the worst. Should still possibly avoid using.

Avoid using

Much better spells you could be carrying. Not for an AP carry to be using.

Only use if you are extremely new to the game. Support spell. Possibly can be used to fake out people early game but otherwise not much utility out of it.

Don't Jungle

Could only really be used in escaping or to negate an exhaust in combat. Much better possibilities


Support spell. use wards.

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Masteries and Runes

Damage Setup


This mastery setup is the standard AP carry Mastery page that takes the 20% increased buff duration


Greater Mark of Magic Penetration

Greater Seal of Mana Regeneration

Greater Glyph of Scaling Ability Power

Greater Quintessence of Ability Power

This runepage is set up for an early game advantage and a late game advantage as well. The mana per 5 seconds will help you stay in lane longer and harass more while the ability power and magic penetration will last through the entire game.

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Skill Sequence

Proper Ability Sequence

The most beneficial skill sequence in my opinion is to get all of your skills by level 3 and pick up Chaos Storm whenever available (6,11,16) and focus on Death Ray, Power Transfer, and then Gravity Field, in that order for the most damage output.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >

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Core Items

Good old magic penetration.

Absolutely necessary! (Huge AP boost + 30%)

Synergizes extremely well with Viktor's ultimate! ( when the ultimate is following the target, the target will be continually slowed) also provides a 500 health boost to make up for not going a bit more tanky.

Cut through 40% of their magic resist! Make even the tanks fear you!

At this point you should easily have 500 - 600 AP easily, Deathfire knocks out 30% of there health initially and with the rest of the build about an extra 15 - 20% more! not to mention the free cooldown reduction included on it.



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Item Alternatives

Mana Items

A common pick for Viktor providing him with a whopping 80 Ability Power when fully stacked a a generous amount of health and mana. It is common to build Catalyst of the Protector early on to make use of the level up benefit.

Another pick that is sometimes used on Viktor. The Extra Mana, Mana Regeneration, and 3% of Mana into ability power is what makes this item appealing. This item would normally be paired with Rod of Ages to provide an even bigger Ability Power Gain.

Cooldown Reduction Items

A common item for sustain builds on Viktor. Allows him to cast more spells more often. This comes at the price of missing the 20 Magic Pen from Sorcerer's Shoes.

An item with a fair amount of ability power and cooldown reduction and comes with the bonus of Mana per 5 seconds.

Sustain Items

A great sustain item that comes with great ability power and the added benefit of providing team mates with spell vamp and ability power. Suggested items to pair with this would be ionian boots of lucifity or Morello's Evil Tome, Deathfire Grasp also comes with cooldown reduction to help you keep putting out spells.

Damage/Defensive Hybrid Items

This is where a good Viktor player can shine. Knowing when to put some defense on and having the bonus of great damage to come with it.

Great Magic Resist with a great amount of Ability Power AND 20 Magic penetration! what more can you ask from a hybrid item. A great item to use against a AP heavy Team.

Decent armor with a TON of ability power thrown in and an amazing 2 second invulnerability use effect. A great item to use against an AD heavy team.

Rod of Ages is considered a defensive item due to the large health amount it grants the user.

This item deserves an honorable Mention because of its built in ability power, magic resist, and bonus movement speed. Its effect which makes your next basic attack have the force of your ability power would definitely be something interesting to play with on Viktor.

Pure Defense Items

2 items that should definetely be considered when playing more on the defensive side.

A cheap "Early Game" magic resist item that comes with cooldown reduction and a bit of health.
In my opinion this would have to be paired with Will of the Ancients to make use of the self healing effects.

Big magic resist item with a great health regeneration effect and a movement speed buff. Would most likely have to be paired with health items like Rod of Ages for health TO regenerate.

Taps into both armor and magic resist and whats better than a second chance at life.

A 45 second cooldown shield that blocks enemy abilities and comes with great magic resist plus a fair amount of health and mana.

These two should only be built if there is serious AD on the opposite Team

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Starting Item Possibilities

Starting off Right

+ = Can stay in lane longer (Healthwise)+(movement speed) = great for staying healthy in lane, movement for harassing and escaping. This is my favorite start to a game.

= Can stay in lane longer (Manawise)+(intial 100HP increase)+(AP) = Good if you know the extra AP and mana regen will give you the edge you need in lane.

+ = Only really use if you know you will be facing an AD that is going to harass you or dominate you. (don't be afraid to lane switch with someone)

+ = Maybe if you want to build into a Rod of Ages.

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Augment Correction

Hex Core Augment: Death is in my opinion the best way to go in a nuke build. It gives extra ability power and affects Viktors Death Ray spell granting him 30% additional damage in the form of a DOT over 4 seconds. I can't tell you how many times a person has gotten away but the DOT from my augment had finished them off.

If you happen to like a different augment other than Death then that is acceptable, but Death is the biggest damage changer. The other 2 augments, Augment: Power, and Augment: Gravity are survivability/utility augments and not the best choice for this build in my opinion. (I feel you should only use the other 2 if you are new to Viktor or your team needs the long range stun, Otherwise make good use of the taken item slot and get 100AP out of it with a 30% increase to your destructive Death Ray)


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Early Game

Farm Farm Farm!

You will need all the last hits you can get early game to quickly get your Augment: Death, Boots of Speed, and Rabadon's Deathcap. If you feel you are being dominated in lane, or if you feel like your mana usage is preventing you from staying in lane and having the ability to harass, its alright to purchase more than 1 Doran's Ring. i would not recommend more than 3 though, any more than that and i believe it is a waste of gold when you might want to start saving for an item that will benefit you more in the long run.

-Also an important point about this build is that it eventually builds into Deathfire Grasp so feel free to get Kage's Lucky Pick early in the game for some ability power and a gold generator only if you are doing well. But keep in mind it takes another slot away on top of his passive making buying wards or other consumable items slightly more difficult. Thanks Mikuroo!

Viktor's passive and this guide's rune setup synergizes quite well with each other making Viktor a force to be reckoned with both early and late game (assuming decent farm and correct playstyle). Reason being is his passive grants him 3 ability power per level and the rune setup grants him an additional 1.53 Ability Power Per Level, with a total of about 4.5 Ability Power per level you are theoretically being granted a Doran's Ring ability power in roughly 3 levels at a time. This allows Viktor to be a great force and allows him to focus on large AP items early on while still having extreme pressure in lane.


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Mana Problems?

Some players may encounter Mana issues in the early game or even in the mid to late game
A recommended fix would be to change your seals to greater seal of replenishment to help with the early game. A couple Doran's Ring's will also help greatly.

I have seen people use an Archangel's Staff or a Rod of Ages
YES these items will help with your Mana issues BUT! I feel like replacing any item in this build will start to lead him away from the nuke portion and more into the more durable side.
This is still completely fine to do and Viktor will still put out great damage.

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Skill Usage and Harassing

Pestering with skill

Viktor's Q, Power Transfer, is also important when harassing. I normally start with a Death Ray towards the target and follow up with Power Transfer for the most damage. this can be done the opposite way but Viktor can use his Death Ray while being out of range of most champions. So using Death Ray before Power Transfer will keep you out of range the longest.

Viktor's W, Gravity Field, Is a hard harass tool to use due to its short range unless you go into the augment that improves its range. This is more a defensive tool that i save for stopping ganks, setting up a killshot, or changing direction of the enemy. For example, you are harassing an enemy and you don't see the tyrndamere come spinning out of the side bush, you can put the Gravity Field either on top of yourself if he is super close and about to hit you or you can put the field in between you and the target leaning more toward the targets side (In a perfect situation you put the beginning edge of the field on the enemy so they have the most time in the field.)

Viktor's Biggest Damage comes from his E, Death Ray, but this comes at the price of more mana and a higher cool-down than Power Transfer. To be successful using Death Ray to harass you need to be proficient at predicting enemy movement, being unpredictable when casting it, and landing the spell. If you are not the greatest at landing it, you NEED to learn how, this is what makes Viktor a threat. I suggest learning how to use Smart Cast with Death Ray, (A Click and Drag Movement) This allows you Death Ray on the Run and attack faster, more precisely, etc.

Viktor's R, Chaos Storm, should be saved for killshots, saving teammates, and team fights. For example, the enemy is at about half health or so, try to lock him up in a Gravity Field, if this is not possible and you know what you are doing, you should open with Death Ray, (hopefully have augment) Use Chaos Storm and follow with Power Transfer. This will make it so the Death Ray reaches the target about when the Chaos Storm lands, I suggest using Flash to get in range for this combo, but if you Flash use Chaos Storm first. But in a perfect situation you land a field on them first and get the most out of your ultimate. Keep in mind the biggest part of your ultimate is it landing right on top of them. Another important part of this spell is the silence that people tend to forget about be sure to plan ahead. Don't use this ability to farm!


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Mid Game

Keep Working at it!

Around this time you should be able to Clear minion waves solely with Death Ray. If you can pick up blue buff you will have mana to freely spam your Q and E and farm at a great rate. It should me a built in rule that Creep Score wins games, but do not let this rule your game. it is important to always be doing something Example: clearing jungle, farming waves. BUT DO NOT farm knowing that there is a team fight going on or is about to go on. your team needs you! you could be the person that changes the fight.


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Team Fights

What we have waited for!

In my opinions Viktor should stay towards the back of the fight and go in to focus priority targets. Try and maximize the amount of people hit by his Death Ray. You can use Chaos Storm if a large amount of them are grouped up to cause teamwide damage or pop it on a person who is likely to run from the fight or who is low to finish them off and move the ultimate in on different targets. Gravity Field is an amazing thing that Viktor can bring to a fight. This skill can be used to block of escape routes or entrance areas to basically give Viktor control of where the fight is heading or not heading. Gravity Field should be placed in a group of people for a large stun or can be placed on the priority targets. Power Transfer should be spammed of-course focusing on priority targets or using it to have the shield on you while escaping.


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Pros / Cons


+ Big Damage with Death Ray, Power Transfer, Chaos Storm
+ Great Poke with Death Ray
+ Great Burst with combo
+ Has a decent stun
+ Ok Survivability
+ Cool Voice!


- Will be focused
- Will be times where no spells are available
- Passive can be considered a slot stealer

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Success Stories

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In conclusion Viktor can be whatever you make him to be but he can shine as a leblanc style nuker, but with more team capabilities and control.

Have fun guys! Be sure to comment with suggestions and feel free to post your experiences with this build and possible improvement options!