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Spells:
Flash
Ignite
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Zed
A very difficult match-up, as he can easily dodge all your abilities. If you attempt to poke him, he will most likely retaliate and hit you back harder with his (W)Living Shadow combos. Focus on farming, and build Zhonya's first. Extremely moblie, and very, very likely to roam other lanes.
Synergies
Introduction
If you really find this guide useful, please take the time to vote and comment. I would greatly appreciate it!! And as always, i'm open to comments and suggestions. Thanks!!!
**I will try to update it when new types of match-ups appear or any changes brought by patches should arise, etc.! Thanks!**
- Excellent poking/farming spell in
- Powerful Unique Item in
- Upon activation ON the enemy, Viktor's Ultimate
-
CONS:
- Somewhat bad mobility
- Can burn out mana very fast if too aggressive (especially pre-6)
- Death Ray can be quite difficult to master
- Squishy (but being an AP carry, its almost a given)
+
For Spells, I usually take
Teleport
Useful for getting back in lane a lot quicker, as
Barrier
Pretty good choice, as can be used to bait your enemy from going all in within a close fight and turn it in your favor. And can be used as insurance to survive from a gank or other situations when about to die. Only last 2 seconds, but every millisecond in a fight matters.
Ghost
A very good alternative to
Cleanse
Another good choice when against a team or a champion with hard Crowd Control.
Heal
It never hurts to play it safe, but most mid-laners will be taking
Adding the 9 points to defense can make a difference too during the early-game laning phase too.
The Basic 1st Back - Even or Ahead
If you manage to gain an advantage when you go back to base for the 1st time, upgrade your
Depending on how much gold you have, consider buying a
NOTE: Grabbing another
1st Back - Somewhat Behind in Lane
If you do fall behind a little, consider buying another
Against AD Assassins and/or AD Heavy Team
During your 1st back and after grabbing the 1st Hex Core update and Boots, you can start building towards
Against Strong AP Champs and/or AP Heavy Team
Sometimes when I go against AP mid-laners with high trade potential such as
Rabadon's Deathcap
This is the item that will grant you the most Ability Power. It grants you a whopping 120 AP, AND it increases your AP by 35%! Only downside is that it costs 3500 gold, making it the most expensive power spike item on the list. But hey, all that power is worth every coin! A lot of times this should be your first power spike item.
Lich Bane
This item goes very, very well when using your
Morellonomicon
The lowest cost item at 2300 gold, and for what it grants, I sometimes find myself building towards this item first. It gives you a decent 80 AP, +100% Base Mana Regen, and a nice 20% Cooldown Reduction. Paired with the Blue Buff, you can almost spam your
Rylai's Crystal Scepter
Now your abilities can slow! Very useful against teams with mobile champions or just for yourself being a gap closer, plus the 100 Ability Power + 400 Health is always nice. Also great choice as the 1st power spike item.
Luden's Echo
The bonus splash damage effect this items gives to the ability used when fully charged is very strong. The Movement Speed bonus it provides also helps.
Enemies starting to build a lot of Magic Resist? Then this item is a good choice, as it offers a nice 80 Ability Power and +35% Magic Penetration. Always keep an eye on what the enemy is building and if they have
Banshee's Veil
A good defensive item overall that grants extra HP and Magic Resist, with a passive that negates the 1st enemy ability cast on you. Use this when you are the focus of engages, hard crowd control, or against a AP heavy team.
Rod of Ages
Pretty good item, as it can grant you extra HP, Mana, and Ability Power the longer you have it. After 10 minutes of having it in your inventory, the full total stats are 480 HP, 800 Mana, and 100 AP. Only bad thing about this is that you HAVE to rush this item asap for it to be effective mid-late game. That can sometimes mean bypassing your Hex Core upgrade, which is a no-no.
Athene's Unholy Grail
Pretty decent item, giving Viktor some AP, CDR, and Magic Resist. The 100% Base Mana Regen is nice, but if you are already efficient on how you use your Mana, grab
Ionian Boots of Lucidity
So as long as you have
Mercury's Treads
Very reliable against a AP heavy team, CC heavy team, or against any AP burst mages/assassins you are going against. Sometimes trading some damage potential (found in the other boots) for the extra survivability is worth it, depending on the situation.
Mejai's Soulstealer!
This item should only (maybe) be purchased IF you and your team are completely dominating all lanes, and if you are confident you wont die and lose all your stacks. Also must be purchased as early as possible. Extremely high-risk but high-reward item. Pretty cheap for only 1400 gold.
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Ultimate: Chaos Storm (R)
Your Ultimate Skill should be without question the skill to take when available. Available to upgrade at Level 6, 11, and 16.
1st: Death Ray (E)
The skill that will be the difference between winning and losing. One of the best pokes in the game, it boasts range and power, and it's even more dangerous when augmented, making killing and farming easier. THIS should be the 1st skill to max out.
2nd: Siphon Power (Q)
Although this will be the first skill to unlock, max this 2nd.
3rd: Gravity Field (W)
Grab this skill at Level 3 or 4, but max this skill last. Your 2 other damaging abilities are worth much more, and the duration of stun on enemies caught doesn't change, staying at 1.5 seconds.
But there are always exceptions on which skill to take.
Against certain melee champions:
Let's say if you are going against a
Allied with or against a Jungler that is most likely to gank early.
Communication with your ally Jungler is key here. Say if you have a
Same goes if you anticipate a gank. Taking
Your 1st point should always go to
AUGMENT - AFTERSHOCK: An explosion follows Death Ray's wake, dealing additional damage. Enemies already hit by Death Ray will take 40% damage.
This can really hurt or finish off an enemy, plus it greatly increases your ability to waveclear minions quickly.
Your 2nd point is completely up to you, but I like to augment
For
(Q)Siphon PowerAUGMENT - TURBOCHARGE: Viktor instantly gains 30% movement speed for 2.5 seconds after using Siphon Power.
For
(W)Gravity FieldAUGMENT - IMPLOSION: Units stunned by Gravity Field are dragged into the center.
The movement bonus from Turbocharge can be used to chase fleeing enemies or to run away from danger. Siphon Power also has a low cooldown as the game progresses, so you can spam it in some cases.
And after fully upgrading your Hex Core, your
Arcane Storm automatically augments and can now move 20% faster!
1) Your opponent will farm at will without worrying to get poked.
2) You are less likely able to finish an enemy when your Jungler ganks, which means you better type 'oom'.
3) Your opponent will attack you without worrying about any retaliation, which can result you going back to base. (Plus taking years to walk back to lane, if not using
Here are some tips to help you conserve mana while keeping your lane in your control.
- Using
Comparing
- NEVER poke your enemy with
Around Level 3-4 is when you should have a 2nd point in
You can even just conserve and farm until you are Level 5, when you get a 3rd point in
- Your accuracy with
Another tip to increase your efficiency is what you are hitting with your
NOTE: Your laser is also your most important tool for minion waveclear. It get easier every time it is upgraded and when it is augmented!
- Picking the absolute right time to use
Never try to randomly trap an opponent with it. At most you can get a Q and an E plus an auto-attack in, but with its long Cooldown and 65 mana cost, you are better off using your own mechanics to hit your Q and your laser.
ONLY use it when:
- if your opponent is low health and you are confident you can finish him/her
- when your jungler ganks
- when their jungler ganks to deny their path or stop them dead in their tracks
- when you need to escape
- if you can save a close-by teammate
Be very, very selective when in team fights. If you can catch 3 or all of the enemy in a 5v5, go for it. A high-damaging assassin/bruiser rushes in for the high-profile kill or nuke? Lock 'em up! Enemies chasing your teammate? Save your ally by cutting off the enemy's path! Otherwise, if it hits the fan and you used it too early or ineffectively, your only means of escape will be your Flash or the movement speed boost from your augmented Q (and in a few cases, also your team's only means of escape).
If you have any questions, I will be glad to answer him. I am also open to any concerns and suggestions, so just let me know!
Once again, I appreciate you guys taking the time to read my guide, and i wish you the best of luck when using Viktor! =)














































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