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Volibear Build Guide by kadun

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League of Legends Build Guide Author kadun

Volibear the new jungle king

kadun Last updated on April 21, 2012
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Team 1

LeagueSpy Logo
Jungle Role
Ranked #33 in
Jungle Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello everybody, and welcome to another of my mobafire guides - I've worked hard to make this guide helpful, yet compact so please leave a rating, and your thoughts on my work - Hope you enjoy! ;)

Before you move on, I would like to ask you guys a favor, please please please... Don’t just downvote my guide, give me critics, or any source of reason why you downvote at least. There's nothing worse than getting random dislikes, when you can’t do anything about it.
- Thanks! ^^

Oh, and if you play on West, just add me.. My ingame name is Kadunz - See you ingame! ^^

Oh, and before you start reading on - I would like to say this thing, which you should always remember:
Don’t just play 100% like I say in this guide, adapt to Volibear, find YOUR playstyle, and what you think is best for him! ;)

Future Updates:

Better jungle chapter
Which jungler can he 1v1
A Volibear spotlight

Green = Positive that this will be done in a near future.
Orange = Not sure when it will be done, but it will come at some point!
Red = May not come at all, but i hope i'll be able to make it.

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Build 1 vs Build 2

Build 1

- Pros:
- Very aggressive
- High damage output
- Great duelist
- Great AOE damage

- Cons:
- Less sustain
- Don't benefit your team much
- Weaker Passive

Build 2

- Pros:
- Very tanky
- Great initiator
- Great benefit to your team
- Can tank their whole team and don't care :D
- Cons
- Less damage (still decent with Thunder Claws
- Weak duelist
- Need early ganks

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Pros / Cons


- Hard to kill with a nice passive
- Does amazing damage special his AOE ultimate!
- Great at assisting since he got both slow and fling
- Really strong ultimate in team fights
- Not very mana dependent
- Can do lots of damage and be tanky at the same time special with his E Frenzy


- Need to get close to gank
- Long cooldowns
- Your passive doesn't save you from burst
- Ignite counters you passive really good

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Summoner Spells

I like to go with this and with the Summoner's Insight it got even shorter cooldown, it can be great for both chasing and escaping dangerous situations

YOU NEED THIS ONE FOR JUNGLING! PLEASE DO NOT TAKE ANYTHING BY ELSE, used for both securing buffs and then also for stealing dragon, baron and buffs

This is a viable chose for most champs, and since the chasing ability when using Rolling Thunder is almost guaranteed a knock back and you can easier escape combat

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Greater Mark of desolation Greater Mark of desolation
Provides you with the necessary amount of armor penetration to do some nasty damage, both in the jungle but also in a lane

Greater Mark of alacrity
If you rely on your Frenzy (W) this applies the 3 needed stacks really quick or if you simply just want some nice attack speed.

Greater Mark of resilience
If you simply just want some more survival early on, this is perfect but you wont get either attack speed or armor penetration (only take this for the tank build)
Greater Seal of resilience
Gives you some flat armor i would like to pick the dodge runes but their getting removed :/
It increases your survivability in the jungle but are less needed later on

Greater Glyph of shielding
Some nice magic resist which increases each level

Greater Quintessence of swiftness
This is a really awesome rune because it allows you to catch up with enemies easier and thats really needed for junglers that need to be close to the enemies to gank

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21/09/00 or 00/21/09

The 21/09/00 build:
This is a really offensive build for an volibear he specialize in dealing tons of damage will still having enough survivability to survive in the jungle

The 00/21/09 build:
This is a really defensive build which perfectly benefits a tank role like the second build is for

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Skill Sequence

Build one

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I start by maxing out my Frenzy (W) since that's your best offensive ability and are often your finisher when you gank, after Frenzy i max my Majestic Roar (E) because of the slow, some like the level Rolling Thunder (Q) first because of the damage on it increases and then the cooldown also reduces but a gank often don't allow you to use it more than once if you haven't slowed them with your (E)

Build Two

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

For the second build i start with one point on Frenzy(W) for the increased jungle speed on buffs and then for the finisher when you gank, i start by maxing out Majestic Roar (E) for better ganks, as a tank jungler i will gank often thats the reason for an early point in Rolling Thunder (Q) but if you don't want to gank early skip the point in (Q) and take a level in Majestic Roar and then pick the point in Majestic Roar at level 4

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Basic overview over Volibear's abilities and a short description on them

- Chosen of the Storm

Volibear heals rapidly for a few seconds when his health drops to a critical level.

You won't believe how many times this spell can and will save.

Effective use

To use this most effective get some health because it increases the effect from your passive Spirit Visage are also a really great item since it gives you increases health gain from abilities and it also gives you health and CDR, this abilities allows you tower dive (not recommended)

- Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
Volibear drops to all fours to hunt his enemies, gaining Movement Speed. This bonus increases while moving toward enemy champions.

Volibear's next attack during this time deals an additional physical damage and flings the target behind him.

This is your bread and butter when ganking and can increase your jungling speed

Effective use

To use this most effective try to fling your target into your team when ganking, if your team can cc it's really good, it can also be used defensive thanks to the increased movement speed.
In teamfights don't fling their tank or bruiser in the middle of your team go for the carries since they are often really squishy but beware you can easily end up in a bad position.

- Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing health.
Passive: Volibear gains Attack Speed with each attack. Stacks up to 3 times.

Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal physical damage, increased for each health the target is missing.

This is your most offensive ability.

Effetive use

To use this most effective keep up the attack speed stack all the time when you're ganking and only use the active for finishing enemies since it does more damage the less hp they got, but beware they can use flash before you can get to execute them with Frenzy

- Majestic Roar

Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Volibear deals magic damage to nearby enemies and slow them for 3 seconds.

Your slowing ability and your aoe damage when you're jungling

Effetive use

To use this most effective try to slow just after you fling them with Rolling Thunder to secure they can't escape after you've flinged them, this can also be used to get rid of minions when you gank or to expose the right shaco when he jumps you.
In teamfights try to fling and slow people or fling one and slow the rest to prevent them coming to rescue.

- Thunder Claws

Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Volibear channels the storm, causing all basic attacks for 12 seconds to deal magic damage, which chains to 4 nearby enemies.

This is nice aoe spell used to increase damage output

Effective use

To use this most effective use it in the start of an teamfights just after your Frenzy is stacked to three to get the most possible attacks out of it, it greatly increases your damage output so also use this when you gank just one person. You can buy a Rylai's Crystal Scepter instead of Frozen Mallet to slow all people your ult hits.

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Starting items

Cloth armor
A decent start item since it provide a lot of survival in the jungle, and help you kill people you encounter there

Health Potion
You need 5 of these since it gives tons of healing and sustain in the jungle so you can jungle without problems

Core items

These are your main items without you're nothing but with them you can't be killed xD

Berserker's Greaves
Some nice boots, you love them xD
they give decent movespeed and an powerful attack speed bonus

Wriggle's Lantern
This is a great jungling item, lets you farm you jungle fast and quick with high sustain.

Ionic Spark
Letting you be the thunder bear you would love to be, gives great amount of health and attack speed but most of all an amazing passive which synergies well with your ultimate Thunder Claws.

Preferred items

These items gives you the last bonuses you need

Wit's End
A great item which gives you great magic resist and some great attack speed

Frozen Mallet
Great health, small attack damage and really good CC, the increased hp works wonder when combined with your Frenzy(w) and your passive Chosen of the Storm

Atma's Impaler
This item gives you great armor, decent crit and tons of AD from the passive

Optional items

Mercury's Treads
I love these boots on nunu since it adds some nice MR and Tenacity

Spirit Visage
This item is very optional some likes it some doesn't, it gives you a little hp and magic resist boost plus some CDR, but most important the increased healing gained

Aegis of the Legion
A cheap great item which benefits your whole team when you are around them

Frozen Heart
This is actually one of the best items for a thunderbear since you need to be in the middle of the team, but are better for the more tanky second build and is an replacement for the Randuin's Omen

Banshee's Veil
This item is great against people who need do a combo like an stun opener.

Force of Nature
If they got lots of casters on the other team this is a very good and therefore i use it for the second build

Guardian Angel
Let the thunderbear rise again to dominate them.

Locket of the Iron Solari
A great cheap weaker version of randuidn's omen when you needd defence straight away or you need the ac, works wonder against Karthus

Madred's Bloodrazor
A great item with gives tons of attack speed, decent damage and a great passive to kill those high HP targets.

Phantom Dancer
This item is really good item and can be considered instead of Ionic Spark i will talk about the difference between those two items later

The Bloodthirster
Great replacement for the wriggle since it gives some mixed stats and these are even better than the stats from wriggle

Quicksilver Sash
Those ignites and healing debuffs be gone, if you find yourself only saved by passive or really hard countered by it

Sunfire Cape
I used to buy this item, since it gives and maxing amount of both armor and health but the upgrade from chain west and giant belt to sunfire cape is way to expensive.

Optional Boots

Boots of Swiftness
fastest boots i the game can be useful for both chasing and escaping, some like them

Ninja Tabi
Great against auto attackers[/color]

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Phantom Dancer vs Ionic Spark

Phantom Dancer

This item is pretty good with a good combination of stats

55% Attack speed
30% Critical Strike Chance
15% movespeed

Ionic Spark

Great item and perfect passive for thunderbear
    50% Attack speed
    250 Health
    chance to deal 100 damage to 4 targets

When to pick Ionic Spark Over Phantom Dancer

The reason i chose Ionic spark over Phantom Dancer is because i love the passive (thunderbear you know) but it also provides a bit of health early on and only 5% less attack speed than Phantom Dancer
Phantom Dancer are way more aggressive than Ionic spark and can actually provide faster jungling, if you are unlucky with the Ionic Spark procs, it also gives you decent movespeed for better ganks and a nice crit chance combined with Atma's Impaler

Attack Speed difference
Phantom Dancer gives 55% attack speed while Ionic Spark gives only 50% which means an 5% increased attack speed bonus if you go with Phantom Dancer which are a very small amount and can almost be ignored due to the passive from Frenzy and Berserk's Greaves
Other bonuses
The critical chance can actually be ignored since you are not going to have a high crit strike chance but high attack speed, but the phantom dancer also gives you an 15% movespeed bonus are pretty great since Volibear have to be in the middle of the enemy team, here can the 250 health help to survive and thats where the passive from Ionic Spark are super great, since it allows you to deal heavy damage, and even higher when combined with your ultimate

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- Frenzy when the big one are low
Blue Golem
- Keep up the passive from frenzy until it is low then Smite around 450 -> Level up E
- Use E when their are about to hit you, to prevent them from hitting you, since it fear them just before their attack animation hits, then hit the big one with Frenzy
- Use same tactic as wraiths too Level up W for clearing red quicker
- Same tactic as the rest of jungle since it's the fastest and safest Smite around 495 hp
- Use Q on the big wraith and frenzy when it gets low, remember to stop the attack animation with your E depends on your play style
Now gank or recall

What is jungling?

Normally players will gain gold and experience by moving along one of the three lanes and killing enemy creeps. Jungling is the term used when a player instead tries to gain gold and experience by killing the neutral creeps in one of the many camps littering the forested “jungle” area of the map.

Advantages to jungling

-Junglers will generally get less more quickly than other players. This is because a jungler often get fewer creeps and the jungle creeps are not worth that much.

-A jungler’s teammates will generally get experience more quickly than the other team if they don't have a jungler. This is because experience is split among two heroes sharing a lane, such that a hero who is alone in a lane (commonly referred to as a ‘solo’ or ‘solo lane’) levels up faster than either of two heroes sharing a lane. Normally there are five heroes splitting the experience from three lanes (2-2-1), however if one hero jungles there are now effectively four heroes splitting the same experience (2-1-1). Just remember that solo lanes mean faster leveling, and a team with a jungler has two solo lanes.

-A jungler’s moves are harder to predict. Because a jungler spends most of his time outside of the enemies field of vision, it is harder for the enemy team to guess where he is or what he is doing at any given time. This makes it easier for a jungler to assist one of his teammates in a surprise attack, or ‘gank’, on an enemy player.

Disadvantages to jungling

-Junglers will generally level up more slowly than other players. This is because those who fight in lanes are frequently nearby dying enemy creeps, and every player near a dying creep gets the experience for that creep. Note, however, that the more experienced the jungler the faster they kill neutral creeps, to the point that some very skilled and efficient junglers have little or no experience disadvantage.

-A jungler’s teammates may find it harder to ‘push’ early on. Remember that a jungler’s team effectively has two ‘solo’ lanes? Well, this can create a situation where there is only one allied hero in a lane with two enemy heroes. While this can be advantageous in that the lone hero levels up faster than the two enemy heroes, the disadvantage is that a lone hero finds it very hard to gain ground, or ‘push’ into enemy territory. Very often in such 1v2 matchups the solo hero will be forced to play defensively, missing out on potential player or tower kills.

-A jungler is less able to help friends in danger. If you have a teammate that is in the same lane as you, they are actively watching your back in case enemy players try to sneak around, push, or attack you. If you are attacked, a jungler teammate will often times be too distracted to notice or too far away to help until it is too late. Experienced junglers try to keep an eye on what is going on in the three lanes while they are killing neutral creeps so they can still help their allies as much as they can to mitigate this weakness.

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My log

Fixed Grammar Mistakes
Edited introduction

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Thanks for reading my guide please comment and help me improve it :)