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Warwick Build Guide by DEWO

Warwick, Jungle King

By DEWO | Updated on January 6, 2012
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Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him. 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[tip_playing_against] => * Warwick's attacks heal him at low health. Save your disables to finish him off. * Warwick is empowered versus low health enemies. Manage your health to keep him at bay. * Warwick's ultimate cast range scales with his movement speed. 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[ranked_description] => Warwick's basic attacks deal 10-44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30-132 (based on level) while below 25% maximum health. 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[ranked_description] => Warwick dashes to the target enemy and bites them, dealing 120% AD {0.9} (+ {6/6.5/7/7.5/8}% target's maximum health) magic damage, applying on-hit effects and healing himself for {30/40/50/60/70}% of the damage dealt. If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off. 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[ranked_description] => Passive: Warwick gains {50/65/80/95/110}% bonus attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him {35/40/45/50/55}% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health. Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting. 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[ranked_description] => Warwick reduces all incoming damage by {35/40/45/50/55}% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee. 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[ranked_description] => Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds. Warwick channels over the duration, dealing {175/350/525} (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt. Warwick is unstoppable during the leap but can be interrupted during the channel. [description] => Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds. 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LoL Summoner Spell: Smite


LoL Summoner Spell: Flash


LeagueSpy Logo
Jungle Role
Ranked #11 in
Jungle Role
Win 52%
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Chapter 1

Banner made by Kibblinator, you can find his render topic here.

Welcome to my Jungle Warwick by Belenzor guide.

You can find my other guides here:
DEWO's Profile


2..... PROS & CONS
5..... RUNES
6..... SKILLS
8..... ITEMS
12... FAQ


This build and guide will help you get familiar with Jungling Warwick.
The only viable Warwick is a jungling Warwick.
- 3 champions getting 100% Exp (mid lane, 1v2 lane, jungler)
- Dragon control gives alot of gold to whole team (190g x5 = 950g team profit for each kill!)
- Buff controll gives you that slight advantage in ganking and speaking of devil...
- GANKING! Jungler can appear on any lane at any time. And your opponent knows that, terror effect and suprise effect are great in this game.
- Support on weak lane or when one of your teammates have to back up.
- Peacefull leveling if you are aware of the map and your teammates call misses.

Bad things. One of your teammates will face a double lane, so he either needs to be realy good or just play VERY defensive. You might also suffer a tower loss in early game. The prio of that person is to stay in lane (forget last hitting even) and just gather exp while defending tower and minimising health loss.
A good tip to that person is to equip yourself with 2-3 health pots and pick a teleport skill in case of a gank.
You might get spotted in woods and get ganked so watch out for any miss on a map.
Anticipation FTW!

On lower lvls/ELO you will be called a n00b warwick, you will be called useless f***r, stupid, ****** and so on, while jungling. Dont get annoyed by that. People that call you that way probably have no clue how to play warwick or how to play this game at all. Just do your job.

Ppl from opposite team will often ask for AFK player coz they cant see you.
Make sure your team does not respond to those questions.


+ One of the best junglers ingame
+ Great regeneration skills makes him quite tanky even without lifesteal.
+ Superb ganker. Apears from nowhere with a highly damaging long stun.
+ Best chaser ingame due to passive MS buff when the prey is under 50% life.
+ Extreme survival capabilities for a dps champ thx to huge lifesteal
+ % based damage (Bloodrazor + Hungering Strike) will get even tanks down very fast

- Golem buff dependant early/mid game.
- Costy itemisation
- Stun/blind vurneable
- Easy to countergank in jungle
- Leaves 1 champion for 2v1 lane
- Quite team dependant (ganks and map/miss awareness).


Smite - this is the king of warwick summoner skills. You will recognise a good warwick if he has this skill. One of the skills you will ALWAYS use. Untill late game even. Great skill for taking down big mobs fast late game or mid game to speed up pushing lanes.
But the main prio is to make your jungling effective way of getting cash and lvl faster in early mid game.
I will explain when and how to use it a bit later.
This is also the reason you have to pick Plentiful Bounty in your Mastery Tree.
Lower cd and another gold is always good.

Picking 2nd skill is your choice. But you should get one of thiese:

Flash - All around great skill. Lets you land that last hit faster. Lets you run away from a gank. Lets you run away or engane an enemy to/from jungle. Lets you tower dive->kill->blink away into woods. My favorite skill.
You will just love it for cover in woods->flash out->ultimate->kill.

Exhaust - Good to case better a fleeing enemy, or disabling enemy heavy carry dps on you or your teammate while you gank him.

Heal - Makes your life easier while jungling, but after reaching lvl 9 and maxing out huntering strike... it will be useless.

Rally - Again, makes your jungling easier and a bit faster. Good skill for team battles. But later on it's cooldown will destroy the effectivness of the skill.


Ghost - You have Blood Scent! you srsly dont need this one... Get Exhaust, it will work better.

Teleport - Using this skill will destroy the element of suprise and we dont want that. Its better to run through jungle and get that tower pushing bastard from the back near your tower. If you would start teleporting to the tower or mob, he will run away before you get there anyway.

Ignite - you dont need this one. Its often used as a last hitter on running away champ. With your Blood Scent + Hungering strike beeing a ranged atack you dont need this to kill off your opponent.


I play with 20/0/10 Masteries skills tree.
20 points in Offence - for dps and to help you jungle kill faster.
Prios on Plentfull bounty, Offensive mastery, Sunder.
Archaic Knowledge is there since your main source of damage will be magic based ( Madred's Bloodrazor proc, Wit's End proc, Hungering Strike.
10 points in utility - for faster lvling, and for enlongment of neutral buffs (VERY IMPORTANT).

Please dont go full offence its realy not nessesary. Srsly... DON'T!

THE MOST IMPORTANT MASTERY IS 4/4 AWARENESS (the exp mastery in utility tree) AND 2/2 UTILITY MASTERY (longer buff duration)


Marks and Quitesences on ArP
Greater Mark of Desolation
Greater Quintessence of Desolation
Lowering Armor of your potential gank target to 0 is something VERY nice, and you are not able to always go for Black Cleaver in games (they finish too fast or you cant farm enaugh for it) That is why i swapped some runes for ArP. It also lets you kill in jungle more efficiently on lower lvls.
With this runes composition a non-tank champ shoud have its armor reduced nearly or to 0 witch will have great benefit on damage your ultimate and melee hits deal.

Greater Glyph of Attack Speed
Glyphs on Attack Speed. This will get your Eternal Thirst work better and give you faster jungling and more survivability due to increased health regen.

Greater Seal of Evasion
Seals for dodge. Makes you jungle more efficient without loosing much health.
Also this helps a bit later on on hard carry 1v1 fights. 6.75% dodge might not seem too much but its more or less a 6% less damage you take. Dodging a crit from Yi that could take 600-900 of your HP. Can save your life alot of times and ofc it also works in jungling survival.


Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.

This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
TIP: Get 3 hits before triggering Hunter's Call for maximum effectivness on Buff Creeps or Dragon.

Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.

Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400

Take note this is a 400 range skill. It's great for keeping yourself alive, while facing other team carry champ. You maybe have lower damage, lower or 0 lifesteal that time, but with this... he will be down before you are, and he will probably start to run away... worst thing you can do while facing warwick XD. You should use it right after ultimate and to finish off that last fiew points of health.
After maxing out that skill you can use it to get health back after a team fight in the jungle and get back to fight without beeing forced to go to base.
Also abuse this skill to get lasthits on enemy champions. You are not farming much creeps so getting kills is essencial.

Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.

Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE

A great AS boost skill that can help your team to bring towers in no time. As you are a proc monster this gives you great synergy later on.
This should be taken as 1st skill and lvled last due to AS itemisation focus early game.

Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.

Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700

Blood Scent is a best ingame skill for catching fleeing enemy champs, as well as running away from a loosing battle (if one of their champs have <50% hp).
This should ALWAYS be picked at lvl 4 and maxed out together with Hungering strike and ulti.
You should be able to get som1 to <50% with your Ulti+HS combo, witch enables Blood Scent and just run and kill. So you can call it a passive movement speed increase :P.
It also reveals any enemy player that you have scented on map even in bushes.
It will enable itself if you have a <50% stealter near you as well. But you will not be able to see them anyway.
Remember this is a toggle spell. If you want to get close to your prey unnoticed, toggle it off close the distance and toggle on when you are accualy going to attack. Watch out on this toggle tho, it has a 4s internal cooldown.

Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.

Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700

Your ultimate is ultimate :)
This is your big range stun+damage spell. The damage is high becouse it has a flat amount of damage added and scales of bonus AD. It applies on hit effects on each "hit" through the duration. This is the main cause why Warwich should use procing itemisation like Madred's Bloodrazor.
Considering that you will get 5 hits from ult and at least 1 melee hit after the ulti:
That means you will get 6x4% from Bloodrazor, you will get 6x42=252damage from writs end, 5 stacks of Black cleaver debuff just in 1 ultimate atack. Sick!
with all that damage it will calculate in more or less this:
200Atack = 66 per atack
6x66 damage = 396
6x4% max health (example 2000 Health) = 6*80 = 480
6x42damage = 252
Total 1128 damage.
Target is debuffed with 3 stacks of black cleaver so bye bye armor, and he will be below 50% for sure if not, than 1 HS will do the job. Just execute than.
(i know there are magic resistances and armor **** bla bla bla, this was just an example).
Lvl up this skill on lvl 6/11/16 always when it's avaible.
Get golem neutral buff to lower down it's cd all the way. Gank whenever it's up. Catch players near tower with it to maximize the damage they recieve.
Think of clever usage of blink+ulti from the jungle.



In jungle you should always use Hunters Call Whenever avaible. On bigger creeps (Golem/Lizard/Dragon) i suggest landing at least 3 melee hits to maximize the effect of Eternal Thirst before triggering Hunters Call.
Hungering Strike should be used on CD whenever you have blue buff. If you dont have it use it only on: Blue Wraith, Golem(buff one), Lizard(buff one) and Dragon.
Blood Scent Doesnt have much use in jungling. Tho you should be aware of using it. Having it triggered on while you are on 10% health fighting dragon can cause ppl to notice you are close and that could cause a gank opportunity.
Infinite Duress is unusable on creeps.


When you try to gank your usual skill order should look like:
-> -> -> LASTHIT WITH .
If you see option to fast eand easily close the distance to your prey save your Infinite Duress for stopping your prey or to close the distance if that person will use Flash or when you get low on HP, ultimate will heal you quite much thx to the 30% increased lifesteal while performing it.


Your dps order is similar to Gank. But instead of initiating you should always wait with your ultimate when you accualy drop on hp. The situation changes if that person will instantly start to run away.


My suggested and most used core build is:

Hextech Gunblade‎

You should focus on getting your Ultimate as powerfull as you can.

Also a couple of things about the core items:

Why Sorcerer's Shoes ?
Well... Your main source of damage is magic damage. Hungering Strike, Madred's Bloodrazor proc and either Wit's End or Malady proc.
Those boots give you that little edge to boost your damage. You dont need AS from Berserker's Greaves since you get enaugh from your core items. Having blue golem buff will get the job done in aspect of CDR so Ionian Boots of Lucidity are a waste in my eyes. You could think of Boots of Swiftness but with Blood Scent you shouldnt have any problems with enaugh mobility.

Why every Warwick has Madred's Bloodrazor (or at least should have!). Well Your ultimate procs on hit effects. This means it will also enable you to land the 4% proc 5 times in just 1.7s! It is a great source of your damage and AS that will also heal you via your Eternal Thirst which is AS dependant not damage dependant. Well if you think that Madred's Bloodrazor is a bad item for Warwick, please leave this guide immidietly and pick one that stacks boots and 5 The Bloodthirster.

To make your ulti damage hurt even more we reach for another AS based item with proc. My fav best is Wit's End.. AS will boost the regen via passive, give you more procs from both this item and Madred's Bloodrazor and will fill you up to nearly AS cap with your Hunters Call Active. Recent changes even boosted WW with this item. He gets even more tanky (5MR per attack up to 25MR).

This is why your item build should look like this:



If you picked either Wit's End or Malady version of the build, i highly suggest getting:
Hextech Gunblade‎ for the additional lifesteal.

If you picked the Zeke's Harbinger option you can go for:
since you already have lifesteal.

Either way your core should have a defensive item at this point (in some situation it is a good option to leave core as one of those:



And before completing the Hextech Gunblade‎ or The Black Cleaver you should get a:

in my opinion the best defensive item for WW at this point.


Hextech Gunblade‎

The 6th item should also be a defensive item most of the time. There are plenty options that are good and fiew that i am bringing here into your attension:

Guardian Angel - In my eyes the best 6th slot item at this time. Gives you Survivability against both Magic and Physical attacks. The rebirth comes in handy since you will be forced to land your ultimates in harsh situations. This could also be a good stopper to the focus on you. Ppl will tend to think diferent prios when they see that GA effect on you ("Its useless to focus him, he will rebirth anyway").

Sunfire Cape - A great tool if you have a physical heavy team but you still want to get an item that will help you get some more damage. Fair amount of HP and Armor and offensive tool of 40dmg per sec is a good synergy to your Madred's Bloodrazor + Wit's End proc in ultimate.

Frozen Mallet - This is another defensive tool just like Sunfire Cape that gives you offensive capabilities. The slow is a nice bonus to you and your team later on in the game. High amount of HP paired with small boost to AD. This will also proc on your ultimate.

Randuin's Omen - I recomend this item for heavy dps teams. A good placed Active of this item is devastating to the dps. But for this might be not enaugh for feeded carries... that is why we have...

Thornmail - This is by far my favorite defensive item in LoL. It gives HUGE survival capabilities against pesky dpsers via 100 (sic!) armor but still stays super offensive if they accualy dps you. This item paired with your natural heal, lifesteal, and Hungering Strike can be devastating to any carry out there, and this can possibly give you the biggest edge against them. They will think not 2 times but 10 times before trying to dps you down. Just keep in mind that your health is not that high so this item will loose it's potential when you get stunned/blinded.

Zhonya's Hourglass - You might think... WTF IS THIS ****? Well, accualy it works! The AP is boosting your Hungering Strike damage as well as giving you an "OH ****!" button. It is a good item if you like to jump in with your ultimate as 1st champion. Statis state will give enaugh survival time while your teammates will follow you into battle. Passivly it also boosts your Armor value by a nice amount giving a nice edge against some carries.

Force of Nature - This is an option. Rather weak on WW in my opinion. You dont have much HP so the % regen is not that effective, and you get alot of Mres from Banshee's Veil and Wit's End. But it is an option against hevy burst caster team.

Spirit Visage - An option for those who want 6th item fast! This is cheap, and quite effective on WW. IMO it should get swapped as soon as you gather more gold for a better item.

If you feel like a god anyway...

The Black Cleaver - If you didnt get it earlier... get it now... simple as that.

Items that i dont suggest:

Infinity Edge - You are NOT crit based. You dont have any crit items. NO. Simply NO!

Phantom Dancer - You dont need more AS, You are NOT crit based. Well useless...

Sword of the Divine - You dont need more AS, you want more ArP? Get The Black Cleaver.

Tiamat - Well works with ultimate XD but.. srsly... a tiamat? XD No pwwwwzzz...

Trinity Force and Lich Bane - Leave this items for Magewicks :) Not worth the cost.

Warmog's Armor - Tankwick would like that but you dont have cash and space for this.

Wriggle's Lantern - You got Madred's Bloodrazor why would you want that?

Youmuu's Ghostblade - All in 1, all are ****. You dont need AS, you are not crit based, ArP get from TBC, Run speed... you have Blood Scent. Nope thx.

Now you can support your team a bittish, or feed yourself a bit (call it as you want). By this i mean, that if enemy team has a stealth char ( Evelynn, Twitch, Shaco) buy Oracle's Elixir. You will be hated even more. Doing this can also quite fed you since stealthers like Eve, and Twitch usualy roam the map alone thinking they are immortal. This has also great team support role. Getting fed never been easier!


Early game 1-6

Mid game 6-15

Late game 16-18
Help on team fights.

Simple isnt it?


I was looking for FASTEST and most efficient route when creating this guide. There has been some changes like dragon buffs nerfs bla bla bla so i had to edit the route and invent new one.
I also wanted to make it more gold efficient. The goal was to minimize the use of Health Potion. Other goal was to get Boots of Speed on your 1st base return and a dragon kill before lvl 6. All this should also contain both buffs if possible active to gank imidietly on lvl 6. All of this is achieved by going this route.

So what you get by folowing this route?
-lvl 6 in 7:20-7:45 (depends on luck with Madred's Razors).
-dragon kill worth 190g to whole team on lvl 5.
-totaly new blue buff ready for gank.
-25-50% of the red buff still running on you while lvl 6 gank takes place.
-fairly safe early jungling (not starting in obvious blue golem buff location)

What you risk?
Well unlike other routes this is kinda tricky. You will be low on hp in some situations (1st golem kill and dragon kill). That could open a gate for gank on you.
You also need to get other team blue buff if you want to have it ready for gank.
It is a bit harder when you start on top.

What you need?
I am running this with full rune setup.
I am running this with full masteries setup.


Sorry but i dont want to try running it on each and every possible combo.

This route was tested and WORKS with 0/0/10 Masteries and no runes. So minimum lvl to do it with that amount of Health Potion is probably lvl 10.
If you find it difficult just run the route with more Health Potion (just buy 5 in base with Cloth Armor). This way you wont be able to get Boots of Speed on your 1st trip home but you will maintain the speed and it is a bit safer.

The description is made for lvl 30 champions with 20/0/10 masteries. (Runes are a great tool but not NEEDED).

Also to realy show this is simply possible... I did a 1-5 run without ANY POTIONS! You simply dont use them AT ALL. You have to use 1 HP pot at lvl 5 dragon killin and that is it. Every 1g counts in jungling. Keep that in mind.

If you want the screenshots in better quality you can go to the link below to see a gallery hosted at imageshack with bigger resolution.

THE MAP IS UNDER CONTRUCTION. It will be added soon.

Start of with buying Cloth Armor and ONE Health Potion.

As your first skill you should take Hunters Call. You start on 2 golem camp (as usual in my route :)). You should swing once and place a Smite between 1st and 2nd melee swing. Activate Hunters Call and kill of 1st and than 2nd golem.

You should get a lvl up so take Hungering Strike. Skip the Red buff lizards. Go Straight for Wraiths.

Target BLUE wraith and again swing your melee hit, place your Hungering Strike between attacks and activate Hunters Call. Kill the blue wraith and finish off the small red ones. YOU SHOULD USE Hungering Strike ONCE! NOT MORE!.

Go to the other side and kill wolves. Target the big one do a Hunters Call again between 1st and 2nd melee swing and kill off the wolves. DO NOT USE Hungering Strike on wolves.

You should lvl up so take another point in Hungering Strike. Move to big blue buff golem.

Target BIG golem 1st. Melee swing, Smite, melee swing, Hungering Strike, melee swing, Hunters Call. and finish of by using Hungering Strike on cooldown. You should use Hunters Call after 3rd melee swing to maximize the effectivness of your passive Eternal Thirst. You just got a Blue buff.

Move to Golems again.

THE MAP IS UNDER CONTRUCTION. It will be added soon.

Now that you have your blue buff, just dps down the 2 golems by activating Hunters Call whenever you want, and use Hungering Strike on cooldown.
During that dps your Smite cooldown should refresh itself.

You should lvl up here to lvl 4. Take 2nd point in Hunters Call. And move to red buff lizards. Kill the lizards starting with big one. Than swap targets between the small ones to make maximum use of the red buff DoT.

Next stop are wraiths again. Target the blue one and focus it untill it's dead. than swap targets between the small ones again to maximize the effectivness of red buff DoT. Move again to the wolves camp on the other side.

Kill of the wolves starting with focusing big one and swapping targets on small ones. When you kill them you should get lvl 5 and teleport to base.

You should complete your Madred's Razors and buy Boots of Speed.

THE MAP IS UNDER CONTRUCTION. It will be added soon.

With your Madred's Razors and Boots of Speed equipped (still having that ONE Health Potion in your bags) you should rush to the dragon.

After the recent buffs and changes he is quite tricky to deal with on low lvls. I tried several times to take him down on lvl 4 but it was not possible without GREAT piece of luck with Madred's Razors proc.
If it is possible you could ask for assistance but it is totaly possible to get him down if you are lvl 5 and do things correctly.

Your dragon dps should look like this:

Melee -> Hunters Call -> Melee -> Health Potion -> Melee -> Smite -> Melee -> Hungering Strike -> dps with using Hungering Strike and Hunters Call on cooldown.

On dragon it is important to use Hunters Call fast to be able to use is ASAP for 2nd time.

Be fast. Dont sleep. Keep the order.

After killing the dragon you have option.
Either go for enemy blue buff (coz your one ran of in middle of the dragon fight), or go for 2 golem camp to reach lvl 6.
Blue golem could be hard so calculate do you have mana for 1x Hunters Call AND 1x Hungering Strike. Dont go for him without it since your smite will be on cd. If you miss some mana, you could either wait for fiew sec or just go for 2 big golems camp.

Now... go gank...

I will try to make the "Top start" version asap. But more or less its quite similar.


This section is for my old routes. Some ppl might find this interesting as this were the routes i got used to also. I WILL NOT UPDATE THIS ANYMORE!

As you see its a combination of Easy and Hard way.
Why would you use this way?
Its one of the FASTEST way to reach lvl 6. Its very effective to always be ready to gank a low HP target on one of the lanes. You will have runes faster.
Side-effect is that you will spend more time within single points of the map = more vurneable if the team goes into woods to gank you. Be aware of misses.
Its also less gold effective.

Start off with buying:
Cloth Armor + 5x Health Potion

Yes yes 5 potions. You will need them. But you will get lvl faster and you will be able to get this money back faster by ganking champions later on. Its totaly worth it. Depending on Wolf/Golem camps you will end up with 0 or at best 1 potion on lvl 6.

Start with Wolf/Golem camp near red lizard buff spot. If you face golem, standard is hit once and smite than use HC and kill off 2nd golem. (You will get lvl 2 just by killing this one camp) if you get wolfes, save your smite, HC kill the big wolf and finish off the remaining 2. DO NOT use potion on any of the spawns by now.

If you got golems, you will already have HS as a skill. If you got wolfes, you will still have smite ready.
Go to wraith camp.
Smite the Blue one and HC finish off red ones. If your smite is on CD, than Enable HC and hit fiew times, finish it off with Hungering strike ONCE during the killing of blue one process, finish off the red ones. DO NOT use any potions on this one as well.

Move your hairy *** to next Golem/Wolf Camp near blue golem buff spot. By that time your smite will be on cd no matter what. (either from 1st camp or from wraith killing. So this time if you get Golems, just enable HC and hit hit hit one till he is dead. When he dies pop your 1st Health potion, and kill of 2nd one. You should be able to do it fast enaugh and health pot should keep you at >90% health. Dont spend mana on HS this time. Health pot should be enaugh. If you get wolf camp just use standard HC killing no pot, no hs.

Next stop is Blue buff golem. Your smite cd should be off cd (if you had golems in 1st camp) or nearly ending (if you had used it on wraiths). If its ready, instantly use it on big golem so you will start its cooldown already, and kill of small ones with HC active, pop health pot, and finish off smited big golem. Used HS on CD (you will get the mana back VERY quicky so dont bother with it). If you have smite on cd, just HC kill of small ones, pop health pot, and start whooping big one with spamming HS on cd. When smite is ready instantly use it on big one.

Now that you have your blue buff ready go back to your 1st spot (the mobs respawned there) skipp the red lizards at this point. Kill of the golems/wolfes (using HC and HS on CD - you are mana undependant at this moment). After this go to Lizards. HC kill off the small ones, pop health pot, and start whomping the lizard. By the time you do it, your CD on smite should get up again. Smite it and finish off (HS / HC usage on cd).

After you get both blue and red buff, go to wraiths camp. Use HC and HS on blue one, finish it off asap. Than kill of the small ones. The fastest way is to switch targets 1-2-3 to let them burn a bit from the red buff.

Port to your base and buy:
Madred's Razors
If you were lucky, and aware of your map you might even get 1-2 champion kills/assists. So each time (after getting lvl 3) you pass close to any of the lanes, check if there is som1 that needs just that 1 hit to finish them off. Hid in bushes, flash out, hit->HS and get yourself a kill (or lets call it names... killsteal it :) ) and get back to woods.
If you were lucky you will have already enaugh cash for:
Boots of Speed
so buy em. If not, save rest of the cash (about 260-280 gold) and head to Blue golem/wolf camp (it will be up by the time you were porting to base).
Kill this camp using only HC. Razors + red buff will do the damage work.
Again check for weak targets, mainly in middle. (Yellow "?" mark) if you dont see anything valuable for killing move directly for dragon.
You will still have your blue and red buff active. So spam HC+HS on CD, use your remaining pots. (blue buff might run out during this battle). Depending on your luck in golem/wolf and range of exp stolen by mid player from wraiths, you will be lvl 5 or 6 by this moment, this shouldn't bother you. You will go and get your blue buff by that time.
After this you will be 100% lvl 6 and ready for your ganking extravaganza.
After your 1st kill/doublekill port back to base and get finish your core witch should look like this:

And than gather cash for full Bloodrazor.
Than follow the rest of the guide.

Thiese are remaining/suggested 2 ways of jungling. Hard way, or easy way.
I'll explain the easy way 1st.

Buy a sword and 1 potion. Pick up Hunters Call skill and move to 1 position. start with wolf/golem camp.
If you get wolf spawn, just use Hunters call and slay the big one first. Than finish off the small ones. DO NOT, EVER! use Smite on wolf camps. Try not to use Hungering strike also since you will mana starve quickly.
If you get the golem spawn, use smite imidietly kill first one quickly, enable hunters call and kill off 2nd one.

move to ghosts spot number 2.
If you got the wolf spawn, you should have Smite still ready. Smite the Blue one (he has life drain an dis quite hard to kill on lvl 1-2) and finish off the small ones with hunters call active.
If you got the golem camp 1st, than your smite will be on cd. If you lvled (and you should with this spec and mastery tree) you should already have HS on lvl 1. Start with HS on blue one, enable hunters call and finish off the blue one, than kill off the small ones and move to spot number 3.

Again you should get either wolf or golem camp. If you got the wolfs, hunters call and kill off the big wolf, STILL DONT USE HS OR SMITE!. If you got golems 2nd time, your smite should be off cd in like 5-10 sec. wait up and do same thing. If you have golems 1st time and you used your smite on ghosts, than hunters call, poke 1st one, kill use health potion 1st, than if REALY nessesary use HS to keep yourself alive.

Move to spot number 4. This is the tricky one since you go to enemy terretory. Be VERY aware of any misses, and try to LoS while you sneak through. You might get a kill if the lane is doing good job. Announce a gank and try to gank. If not, just follow up 4->5 with same tactics. At this point you have already cash for the bloodrazors. Port to the base and buy them.

At this point, you are already a farming machine. Just do same route, but now gank the neutral buffs monsters on your way, and try to keep the smite for them. Bloodrazors will do the work on small creeps (wolfs/golems/wraiths).

After you kill everything on your side, you should be at lvl 6. have both blue and red buff.

Go go gank!

This time, check the lanes, pick one, and gank.
Announce the gank, show your target by pinging. Tell your teammates to back up, and let your pray push some. Hide in those bushes, wait for someone to push as close to your tower as possible.
Initiate the gank by ultimating the target, use Hungering Strike, and Hunters call. If your teammates have at least 1/10 of brain, they will help you, and you will get your kill or assist.

Now that your ulti is on cd (lowered by blue rune) go and kill your first dragon.
After killing the dragon, your ultimate should be again ready. Pick a lane again, and hide in the bushes again. Do what i wrote again, and get your next kill/assist.

At this point you should have some cash ready. Port up to base.
Buy nessesary equipment = Madred's Bloodrazor, or at least items you need for it.
Dont spend cash on anything else. Bloodrazor >>> All.

After you bought items, do the jungle run again, get red buff. Look at mid lane, if its possible gank the mid guy coz your ulti is already ready this point, and move to blue buff monster. Gank and so on and so on.

Try to always have both buffs on you. Jungle for them while your ultimate is on cd. Try to kill dragon always when you pass it and your ulti is on cd.

The Hard way.

Its not nessesary much harder, but it requires focus and some calculation skills.

You start with Wraiths camp 1st. Smite the blue one imidietly, Hunters Call and kill off small ones. Move to the left camp (wolf/golem).

Kill off them using stadard tactics.

now the tricky part. Big blue buff golem.
Kill of the small ones with Hunters call active, drink up your health pot and wack the big one! Use HS on cd to keep yourself alive. Smite him, and finish off.
After killing him. port to base. buy nessesary items for Bloodrazors, and continue to small camp, number 5. Kill off this camp, move to red buff lizards. Hunters call the small ones, smite big one and use HS on cd (you have blue buff so mana is not an issue, keep yourself at high HP.) move to wraiths. At this point you close a circle. Do same **** again, till you have lvl 6 and start the gank (see above).

Tip. If you feel unsure about your skills, it might be a good idea to start with
Cloth Armor + 3x Health Potion
If you are going the "hard way".


I'll call this section "Personal rage place". So dont mind me being harsh here :P


If i find any question annoying to answer again and again... i'll put the answer here and rage every time i get it again in comment section! So i hope ppl will read this :P

Q: "Do you know Warwick can jungle without Smite?"
A: YES i ****ing DO KNOW IT. But it makes your jungling faster. And speed is very important.

Q: "You dont need that many pots in jungle"
A: YES i ****ing DO KNOW IT. But it makes your jungling easier. And for many ppl this is a matter of failing or not.

Q: You can start from the blue buff. It is super effective.
A: No. Thank you. It is very risky to gank you on blue buff. It is not needed early game and could be used later on. Also it is quite vital to dragon killing on lvl 5.
This start also breaks your junglig pathing leaving you with nothing to kill and not enaugh cash to get razors+boots, so either you will be forced to go back to base for 2nd time or live without it.

More to come!

Hope you like it.

Please Leave a comment and rate.
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DEWO Warwick Guide