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Renekton Build Guide by Wettnoodles

Top Wettnoodles's Renekton Toplane S10

By Wettnoodles | Updated on June 28, 2020

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Runes: Mage Matchups

1 2 3 4 5 6 7 8 9
Precision
Press the Attack
Triumph
Legend: Alacrity
Last Stand

Resolve
Bone Plating
Unflinching
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
Flash Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #46 in
Top Lane
Win 48%
Get More Stats

Items

Second Item

Ability Order Looking to get level 2 Advantage and First Blood

1 2 3

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Wettnoodles's Renekton Toplane S10

By Wettnoodles
introduction

Who am I?

I'm Alex the idiot with too much free time. I have been playing since Season 6 and have seen the rise and fall of the toplane meta as well as Spear of 200 Years.

High Elo?

I am currently gatekeeping gold 2 - I'm keeping all the Yasuo players from getting high elo (you don't have to thank me), I did peak Platinum 4 last season but honestly I was duoQ with a damn good jungler so it was probably more him than me.

Experience with the champion?

As of writing this guide I am in the Top 60 Renekton Players EUW and Top 200 Global, with 1.2 million mastery points.

Credentials?

You may have seen me stream terribly on twitch here or commenting on Proguides Videos under the great title here

Why do I like this champion?

To tell a dark secret of mine I used to play Garen (I know I'm a monster) but once I got to silver I got bored of doing plain Garen things and had assumed I had mastered him and wanted to play something new. Then, back when picking Random was possible I stumbled on Renekton, and let me tell you, I inted like the Typical Yasuo Main I had always memed about. But with every game I found something new: Maybe a new item to try; Maybe a new Mastery to take; Maybe a new Quint or completely new Rune Page and I was hooked. I've been playing him for about 2 years and I'm still learning new stuff with excitement and almost enjoying the game.

Anyway, I like playing the Butcherer of the Sands because of his oppressive style, the risk:reward playstyle that gives him a high skill cap and his fury means you have to combine fury and wave management into a game of balancing resources and cooldowns.
Pros Back to Top

What are the benefits of playing this champion?

  1. Versatile - Hundreds of Combos, Runes, Items and even Summoner Spells
  2. Lane Bully - Has high base damage and strong combos that allow him to snowball the lead
  3. Uses Rage instead of Mana - Means he can stay in lane longer
  4. Strong Early-Mid Game - That high base damage and good item options ( Tiamat <3)
  5. Single Target CC that BREAKS Shields - screw you Mordekaiser and Sett
  6. Splitpush Potential - Strong duellist
  7. Loves diving the backline but can fight front to back
Cons Back to Top

What are the drawbacks of playing this champion?

  1. None - I'm joking unfortunately
  2. Exhaust Will make you cry when you do -3 damage
  3. Mobile Marksmen will also make you cry - Vayne, Quinn, Jayce please get rid of these champions riot <3
  4. Late game he becomes a pool of hit points and that's about it
  5. Needs Flash to do stuff in teamfights or kill Marksmen Laners
  6. Caster so is a bit weaker without his abilities
Abilities, Empowers, Combos and Powerspikes Back to Top

Abilities


Reign of Anger - The Passive

Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second.

When Renekton is below 50% health he generates 50% more fury from all sources.

This is his resource, he builds fury when he auto attacks or uses a non-empowered ability

Cull the Meek - The Q

Renekton swings his blade dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage) physical damage to nearby enemies and healing for 3 / 4.5 / 6 / 7.5 / 9 (+0.04 per bonus attack damage) for each non-champion hit and 12 / 18 / 24 / 30 / 36 (+0.12 per bonus attack damage) for each champion hit, up to a hard cap of 50 / 75 / 100 / 125 / 150 HP.

In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

When Renekton has more than 50 Fury he deals 100 / 150 / 200 / 250 / 300 (+1.2 per bonus attack damage) and heals for 9 / 13.5 / 18 / 22.5 / 27 (+0.08 per bonus attack damage) for each non-champion hit and 36 / 54 / 72 / 90 / 108 (+0.24 per bonus attack damage) for every champion hit, up to a hard cap of 200 / 300 / 400 / 500 / 600 HP. Consumes 50 Fury.

This is his healing and wave clear, this doesn't give minion aggro so you can sustain for free - only downside is the healing cap which is one of his late game drawbacks

Ruthless Predator - The W

Renekton's next attack gains 50 bonus range and swings twice, dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit (applies on hit effects) and stunning his target for 0.75 seconds. If Renekton attacks an enemy champion, he gains 10 Fury.

When Renekton has more than 50 Fury, his next attack will swing three times, removing damage-absorbing shields on his target before dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) physical damage per hit (applies on hit effects) and stunning them for 1.5 seconds. Consumes 50 Fury.

This is his big damage spell and his stun. You can cancel your Dominus animation with your Ruthless Predator animation and your Ruthless Predator with your Dominus

You are also able to use Tiamat while inside your Ruthless Predator - adding to your burst

Also, whenever you use this unempowered against a low hp minion, it will kill the minion for you even if it should have survived - good way to secure cannon minions.

Slice and Dice - The E

Slice: Renekton dashes forward, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage to targets along the way and generating 2 Fury per non-champion hit. If he hits an enemy he gains the ability to use Dice for 4 seconds.

Dice: Renekton dashes, dealing 40 / 70 / 100 / 130 / 160 (+0.9 per bonus attack damage) damage along the way. For each champion hit, Renekton gains 10 Fury while all other targets hit grant 2 Fury instead. When Renekton has more than 50 Fury during Dice, he deals 70 / 115 / 160 / 205 / 250 (+1.35 per bonus attack damage) additional damage and shreds the armor of targets he hits by 25 / 27.5 / 30 / 32.5 / 35% for 4 seconds. Consumes 50 Fury.

This is your mobility and tank counter. You can use the Empowered Dash to reduce armor. Another fun thing you can do that allows you to remove another animation, when you proc Conqueror with Ruthless Predator you used to be able to cancel the rest of the animation with Slice and Dice (NOTE I HAVE NOT TESTED THIS YET SO DO NOT RELY ON IT)

Dominus - The R (Also known as the 'worse' Nasus R)

Renekton empowers himself with dark energies, gaining 20 fury, increased size and 250 / 500 / 750 health for 15 seconds. While empowered, he deals 40 / 80 / 120 (+10% of ability power) magic damage to nearby enemies and generates 5 Fury per second.

This is where all of his tankiness comes from and helps to fuel some of his combos, the extra health can help you in diving, the instant fury boost can surprise enemies when you suddenly empower your Q. The fury gen gives him a total of 75 Fury + the 20 instant fury. If you (base combo here) started with 70 fury you could Empowered Ruthless Predator Dominus cancel it, Empowered Cull the Meek, aa, Slice and Dice, Empowered Slice and Dice.

The Combos

Like every Renekton main will tell you there's about 400 combos and hundreds more to find, I can list a few base combos and what they're best for but you will have to experiment to find combos you are comfortable on and what you know works for you.

Fast Poke - Slice and Dice Cull the Meek Slice and Dice OR Slice and Dice Ruthless Predator Slice and Dice - These are for when you need to be days faster than your opponent and you need to poke them down for an all in level 3 or 6, there's no AA cancels here because unless you're very confident on Renekton and can cancel your auto attacks perfectly you're going to give them time to react and that's the last thing you want to happen

Poke/Level 2 Engage - Slice and Dice AA Ruthless Predator (Cancel your auto with W) AA Slice and Dice (Out the fight or further in if you can kill - This does quite a lot of damage (680 pre-mitigation without empowering Ruthless Predator) and two of these will kill or nearly kill 90% of your lane opponents especially so early in the game.

Poke/Level 3 Engage - Slice and Dice AA Ruthless Predator (Cancel your auto with W) AA Cull the Meek AA Slice and Dice - This is your bread and butter, you can use this to engage, to poke, when getting ganked, when getting a gank, diving, almost everywhere and it does a lot of damage while giving you a nice heal (723 pre-mitigation without empowering Ruthless Predator or Cull the Meek)

Run n Stun - Flash Ruthless Predator or Ruthless Predator Flash - You can use these if you need to get out and they were closing the distance so you stun and get your Flash while they are stunned and it stops you from getting stuck stunning them

Flash Dash - Flash Slice and Dice or Slice and Dice Flash - the point here is that you're combining your Flash inside of your Slice and Dice, you can also use this through a minion wave and hold the flash until after you hit a minion so you can get the second dash and go flying across the lane

Level 6 upgrade on your level 3 engage - Slice and Dice AA Ruthless Predator (Cancel your auto attack with your W) Dominus (Cancel your W with your Ult) AA Cull the Meek AA Slice and Dice (In or out its up to you).

Powerspikes


Level 2

Despite what 90% of Renekton mains will tell you I actually love Level 2 on Renekton, you can start any of your abilities based on how you think the lane will go and if you want to kill you can take Ruthless Predator and Slice and Dice which means most laners won't be able to get away from you and you have unavoidable hard CC. Or you can go Ruthless Predator and Cull the Meek to turn an engage if they try to kill you level two.

Level 3

This is what most Renekton mains will say it his first powerspike since he has access to his entire kit. You have access to most of your combos and your level 3 is arguably one of the best level 3's in the Toplane.

Level 6

Another great powerspike for Renekton, since with his Dominus you have access to the rest of his combos and the damage over time can really add up, especially when he gets an extra 1 or 2 empowered spells off that could potentially double your damage.

Level 9

Your last level powerspike since after maxing your Cull the Meek for 600 (hard cap) healing you are pretty much done.

Tiamat

If you didn't see this one coming you've probably never even heard of a Renekton. It gives you extra damage on your W because it applies the passive on-hit 3 times, it gives you waveclear to shove and roam, invade, dive or proxy and you can use the active for extra burst (inside your W) or an extra AA reset.

Blade of the Ruined King

Works like a charm on Renekton's W. 12% Current HP 2-3 times and he is able to run down his opponents with the Active and the attack speed allows him to build up his fury faster.

Empowering Spells

Whenever Renekton is above 50 Fury his next spell will be empowered (apart from E as that only empowers the second dash but I'll explain that later).

What does each empower do?

Cull the Meek increases heal and damage
Ruthless Predator increases damage and CC duration
Slice and Dice doesn't spend fury on first dash, on second dash increases damage and shreds armor

When should you empower each ability

Cull the Meek - This is your sustain ability, empower when you're below half health and want to top off your HP
Ruthless Predator - This is your main damage and CC ability, empower this whenever you use it on champions if possible
Slice and Dice - This is your mobility ability, never empower it empower this when you're against tanks to shred their armor
Items, Runes, Abilities Back to Top
If you look above there's about 10 explained rune pages, 8 example builds, so many build orders/options and explained summoner spell choices but I'll run down some of the base/common builds.

The Base Build

In about 50% of my games I would go Press the Attack Triumph Legend: Alacrity/ Legend: Tenacity Last Stand Bone Plating and Unflinching. From there I would probably run Flash Ignite and take the Animated D'Pingu and Mastery 7 emote. With this build you're looking to splitpush and duel, you want to snowball your lead and pressure a lane like there's no tomorrow.

In the other 50% of my games I would go Conqueror Triumph Legend: Alacrity/ Legend: Tenacity Last Stand Bone Plating and Unflinching. From there I would run Flash Teleport and take Animated D'Pingu and Thumbs Up emote. With this you want to snowball but you're trying to group up and pressure teamfights.

Items

With the Blade of the Ruined King buff it's just so strong that its even better than before, most the time I would rush this because of the power it gives.

Tiamat is another great rush for Renekton because it gives him an extra combo, AA cancel, Q cancel and burst in his W, the only time I wouldn't rush this is marksmen matchups because ideally you want them pushing into you.

Black Cleaver a strong item for Renekton because of the armor shred, CDR, health, attack damage and Rage Passive which gives him extra movement speed to kite and run down enemies

Death's Dance another one that works well with Renekton because he likes the healing and CDR as well as the damage and resistances. Not to mention the bleed passive.

Standard Build would probably look like this: Tiamat Blade of the Ruined King Black Cleaver Death's Dance/ Sterak's Gage/Tank Item (Visage/Sunfire) - If the game lasts any longer than this then you should keep building tanky because you won't be oneshotting and you'll be peeling and frontlining.

Ability Order

You can honestly start the game with any of your abilities it depends on what you plan to do level 2. Personally, I start Ruthless Predator and will go Slice and Dice second and look for level 2 kills pretty much every game but against marksmen matchups I would start Cull the Meek and then go Slice and Dice instead.
Early/Mid/Late game Back to Top
So what do you do with all the combos and abilities and runes you have?

Early Game

This is your second strongest point, you're very strong with high base damage and good combos

Laning Phase

Here you're looking to secure a kill or two and get ahead. You can look to do a Cheat Recall, you can shove and invade on cannon wave (if the jungler started botside there is a good chance you'll catch them on their buff topside) or you can try and get a freeze near your turret to be ganked or run them down over the length of the lane.
If you want to be shoving and roaming often rush your Tiamat here. You can look to proxy if you get ahead - locking them out of lane and attempting to kill them whenever they try to walk in.

First Tower Down

If your botlane got first tower odds are they'll ask you to go botlane so they can dump on your toplane. Because Renekton likes dominating I would only take this trade if Botlane is MILES ahead (and I mean 1-2 full item advantage) or if you are MILES ahead, otherwise stick to your lane to try and keep pressing your lead toplane.
If you got first tower you could swap when you're MILES ahead otherwise you want to be shoving, invading, shoving, roaming, shoving, invading (you can do this in laning phase too but it's a bit harder) - Tiamat is great for shove n roam but you should have BotRK/Cleaver around now with boots.

Mid Game

You can be a monster here if you got ahead and you will probably be the strongest person in the game

Baron's Spawned

So your team wants baron and you want to split? Split botlane and look to Teleport if you're needed or take 2-3 turrets. This is a bit of a difficult decision because you have to decide between 2+ turrets or a potential ace/aced so you need to know how strong your team is and how strong your opponents are. You should be looking to split if you took Press the Attack or you should be looking to group if you took Conqueror.

Dragon Soul is coming up/has happened

Now for drake you want to be shoving topside and Teleport down or keep shoving and trade towers. If it's soul you want to be there since soul can really shut out a game - especially Infernal and Ocean. Once soul has happened you don't really need to be there except for Elder but you can always look to trade 2-3 turrets for it.

Late Game

- The End Times

Open Inhibitors/Nexus Turrets/Nexus

Unfortunately you're now the sack of hit points with some CC. You are now there to peel for your carry, frontline and splitpush. Ideally you never see this part of the game but your lane opponent will now be able to kill you most likely and the midlane and adc will curb stomp you. Your best bet here is to split and be at teamfights as often as possible or just stick to your adc and int yourself as engage for the rest of the team.

Elder is (near) spawning

- I hope you like teamfighting because while it is a bit contradictory to what I said I don't really know. You can look to split and trade Elder but your team will probably get aced and game ended by Elder buff. You could group and try to get the Elder or you could trade Baron. There are a lot of options here and it's all conditional and subjective - use your head!
Conclusion Back to Top
I'd like to thank the thousands of people I've played against in the toplane who have either dunked on me or have gotten dunked on - you've all been a great help in defining Renekton for me.

I hope you've learnt something from this, feel free to comment questions, tell me to cover something I haven't, maybe you disagree (I love a good Renekton Debate ;3) and I hope we can work on the best champion in the game together <3.

Also twitch.tv/wettnoodles I stream there sometimes.
League of Legends Build Guide Author Wettnoodles
Wettnoodles Renekton Guide

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Wettnoodles's Renekton Toplane S10
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