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Spells:
Flash
Teleport
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction





Your role should be the one of the offtank. Being in teamfights, soaking much of the damage while still dealing much damage and being able to survive a good load of burst that is slammed right into your face. He is undeprlayed for all the wrong reason, but is member of the "Secret OP Club". But we will go deeper into his meaning while this guide goes on.


- Strong early game harass.
- High survivability.
- Nearly unlimited sustain which is only limited by his mana in early game.
- Huge damage dealer while being very tanky.
- Farming isn't the hardest thing to do for him.
- He has a Pentakill Skin.
- A good joker since he is barely played.


- Rather squishy early game.
- Likes to eat all of his mana at once early.
- Hard focus in early teamfights.
- Does like to push the lane by harassing too much.
- Not the best damage dealer before getting
.


Unholy Covenant
This is a decent passive. Plain and simple: The more ghouls you spam, the more damage your melee attacks will do. Also, the damage dealt to you will be decreased. This is a nice passive for little 1v1's which helps you come out on the top often.
Omen of War
This is more of a utility spell early game. But lategame it's a nice nuke combined with 


Omen of Pestilence
This aswell is a utility spell, which still deals a nice amount of damage. But the most use you will get out of it is its slow. You're getting chased? Pop 

Omen of Famine
This is Yorick's bread and butter skill. This is what makes him the great solo top laner he is. This spell grants you nearly unlimited sustain. The ghould summoned by this spell prioritizes the nearest enemy champion, damages him and returns 40% of the damage dealt back to you as health. A heal that passively kills your enemies? Can't get any better.
Omen of Death
Hats off. This is one of the best ultimates in the game in my opinion. This ultimate can help you get an early advantage over the enemy's 


Runes






My favourites:






Other good choices:













Don't take these:










Your core items consist of these 4:






Those 4 items give you everything you need. They deliver you a big mana pool, a nice boost in AD, a larger healthpool, a big boost in armor and 35% tenacity if you choose the

From there on we need to decide. First we need to ask ourselfs, if our team has enough CC. If that is the case, buy yourself a


After that, you want to build more damage, and this next item is the biggest buy in this build, welcome to

We start off with buying




If you have come this far, this probably means that you're either fed hard, or the match progresses since a very long time. The last item is very situational. But here are some viable choices.


















Those are the items I can recommend from the top off my head right now, but I will add more as soon as I think about it.


This chapter will describe my personal experiences facing common solo top champions. Since this is my view, opinions may differ from player to player.




















































This concludes my 3rd guide here on MOBAFire about



Big shoutout to JHOIJHOI and his/her guide about making a guide which you can check out HERE. Also thank you, Jhoijhoi, for the awesome coloured lines you gave us. Keep up the good work. :)

03/07/12: Guide created and published on MOBAFire.
03/09/12: Added section "Lane Match Ups" and encountered some bug with the lines, will try to fix it.
03/11/12 Added
Quicksilver Sash and
Thornmail to the "Core Items and Situational Purchases" section.
03/09/12: Added section "Lane Match Ups" and encountered some bug with the lines, will try to fix it.
03/11/12 Added


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