x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Resolve
Inspiration
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Flash
Mosstomper Smite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vi
Vi scales really hard in late game...
Yasuo
Synergies
Ideal
Strong
Ok
Low
None
Yasuo
Table of Content
x Pros / Cons |
x Keystones x Runes
x Legendary Items Options x Mythic Items Options x Control Warding |
WHY YOU SHOULD PICK ZAC?
|
Zac is best engaging machine in the game, and his Elastic Slingshot is one of the most satisfying abilites in the game. He is primarly tank, but also could be played as AP bruiser, considering his % health damage on his Unstable Matter.
If you want to play Zac, you need to understand that Zac is not dualist, Zac doesn't have burst potential (unless you are not building him full AP). What Zac actually is, that he is GODLIKE engager with his Elastic Slingshot and has insane peel potential for carries with his Let's Bounce! and Stretching Strikes.
I hope you will enjoy reading the guide as much as I enjoyed making it, and even more important, that you will learn something out of it! Also, I would be more than happy to answer on all of your questions, so don't hesitate to ask!
Good luck with bouncing in soloQ!
|
|
|
|
|
|
|
|
|
|
PROS
+ Tank/Bruiser. + Can avoid usual warding spots while ganking. + No Mana. + One of the best teamfighters. + Best engager. + Can peel for your carries. |
CONS
- Weak Duelist. - Passive is useless in some situations. - Hard to contest scuttle crab level 3/4. - Stuggles to take first/second drake alone. |
+ Fast clear for a tank + Good gank potential after level 5 + No one has Grevious Wounds - Weak dualist - Passive can be useless sometimes So, as Zac in early game you want to focus more on level up to level 5 when you get access to level 3 of Elastic Slingshot and after that, you can jump over bigger walls and avoid usual warding spots. |
+ Huge engage potential + Solid damage to neutral objectives, because % max health damage on his Unstable Matter + Cell Division is better in late game , because blobs has % of Zac's resistances. - Heal get countered by Grievous Wounds. For late game, Zac is powerfull engaging machine. After taking 5 points in your Elastic Slingshot on level 9, you practicly can engage from red buff to Baron, from tribushes to sidelanes etc... |
|
|
Aftershock is obviously the best choice here, becuse you can proc it with your Stretching Strikes, Elastic Slingshot and Let's Bounce!. Aftershock allows you to survive in teamfights after your initiate. |
Demolish or Font of Life are the two vailable options here. I like to take Demolish because it allows you to take turret platings much easier after successful ganks, which is really important, at least in preseason. |
Conditioning is best for all tanky junglers, and Zac is not exception. |
Revitalize is the rune you MUST TAKE on Zac because your Cell Division's healing. |
As Zac you don't need early boots, because you are usually ganking with your Elastic Slingshot, so this rune is really good, practicly gives you free 300 gold after 10 minutes. |
Future's Market is great rune choice for tank junglers that want's to rush Bami's Cinder, because you will be able to buy it after first clear, cause of debt you can go in. |
|
For jungle clear on red side, I'm always going for Red Brambleback starting with my Unstable Matter. After taking red, I'm taking Krugs and Raptors afterwards to get level 3. In situations where I want to level 3 gank top I take Raptors after Red, and go to Krugs. |
|
Jungle clear on blue side is really similiar to red, I always take Red first, and then I, based on matchups, decide if I want to gank Mid lane, then I'm taking Krugs into Raptors, or the other option is to take Raptors first and after taking Krugs look for potential gank on Bot. If gank is not available I just continue full clear, back to base and get my Bami's Cinder. |
Ideally, this should alway be your Mythic choice in the games. But it's more expensive than Evenshroud and Radiant Virtue and in games in which you are behind you should probably consider rushing one of other items instead. Especially if you have exact gold ammount to buy of the cheaper options. |
This item is really good on Zac, if you are ulting you probably already took some damage and you will be healed by it's passive. It makes you more tankier and is really good item overall if you are behind. |
Again, item that is primarly supportive type, I build it sometimes if I rush Demonic Embrace and Sunfire Aegis as my first two items, and enemies have either Karthus or some fed assassins. If you build this your playstyle is a bit different considering you need to be near your team to use it effectively. |
This item is really good rush item for Zac, even after the nerfs, it speeds up your clear by a big margin and gives you potential to duel and carry some of early game skirmishers. |
I love to buy Bami's Cinder after first full clear, you will have enough gold even if you don't have any kill participation if you are running Future's Market. It speeds up your second clear, which usually feels the worst. You can upgrade to Sunfire Aegis after completing Demonic Embrace or just keep it at Bami's Cinder and proceed to build mythic item of your choice. |
One of the best items you can rush on Zac after mythic. With Sunfire Aegis and one Warmog's Armor you will have bonus of 1100HP, which activates the threshold of this item. |
Always have been good item on Zac and even after item changes it still is really good option, it increases your healing from Cell Division and Jak'Sho, The Protean. |
Really good last item for almost every tank in the game. Sometimes you can build it even earlier if enemy team doesn't have bruisers and you only need to soak one big source of damage like Veigar'r or Evelynn's ultimate. Also is really good vs mixed damage team compositions. |
Once you hit level 9 on Zac and unlock max level of Elastic Slingshot you will have opportunity to gank from really specific spots on the map, which is of course really good thing, but enemies should be aware of it too. So you should have Control Wards in specific bushes to Guarantee you not to be seen during the cast of Elastic Slingshot.
On picture bellow I marked spots/bushes where you should place your Control Wards if you want to make sure enemies have no vision on you while casting Elastic Slingshot's, besides that red dot's are spots where you should be standing.
|
Orianna is great pairing with Zac because of her Command: Protect which she can cast on you during your Elastic Slingshot cast, just be careful not to jump out of her maximum range otherwise her ball will go back to her. After you land your E, she can use Command: Shockwave to group enemies together, and you can use Stretching Strikes to extand cc on target's she grouped with her ultimate. You should be able to get two casts of your Unstable Matter during this time and you can always use Let's Bounce! if you want to continue CC chain. |
|
You must be logged in to comment. Please login or register.