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Choose Champion Build:
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Burning Bush Zyra: Mid
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Burning Bush Zyra: Support
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction (Read the Full Thing Before Voting!)
Before I start this, I hereby say that this idea is NOT mine. It is idea from Riot Staff. More link at here. I thank them for the idea. This is just my interpretation of Burning Bush Zyra.
Greeting, fellow Summoners, and welcome to my Burning Bush Zyra Guide!Whether you have just started League of Legends, just reached Level 30, gotten placed into Bronze or Silver, or have been in Diamond for a while, Zyra On-Hit Build is probably new to you. Who builds ![]() However, what I am trying to build is not traditional AP Zyra. Traditional AP Zyra can be found in other Zyra guides. What I am trying to build is: Burning Bush. Basically, Zyra On-Hit Build focuses on maximizing Zyra's plant's damage and utility. You may notice that Zyra's Plant has 0.2 AP Ratio, so it does not scale off AP that much. Zyra's Plants, however, has on-hit effect, and are treated as "Allied Minions". This build tries to maximize the Damage Per Second (DPS) of the Plants. That is why item like ![]() Thus: Zyra v.3.0: Burning Bush Zyra. ![]() |
Pros
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Cons
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Masteries
Offense
- 1 Point in
Summoner's Wrath gives 5 AP and AD if you decide to go
Ignite and it's on cooldown, which isn't bad at all (Especially if you are going
Glyph of Attack Speed and
Long Sword to make your Early Game trading pretty decent). It's also good when you are planning to go
Exhaust (10 Magic Resistance Reduction is huge.)
- 1 Point in
Arcane Knowledge . Combine that with
Sorcerer's Shoes and
Liandry's Anguish, and your rune, and that is decent amount of Magic Penetration.
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Spellsword is really good during early game trades. It lets you last-hit easier too.
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Executioner is huge in all-out trades.
- Other viable mastery is
Fury instead of Sorcery, although I don't know how much 3% Attack Speed will help.
Utility
- If you are against harder matchup, go 21-9-0.
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Summoner's Insight helps you with that long
Flash cooldown.
- Go max
Artificer if you are leaning toward active items, but I do prefer shorter cooldown of summoner spells.
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Runic Affinity gives longer duration of Buffs. What's not to like?
Runes
Greater Quintessence of Ability Power allows pretty huge damage at beginning of the game.
Greater Seal of Armor helps you later in the game, or earlier in the game if you are against AD Mid. However, if you want to be more aggressive auto-attacker with trades early game (say your opponent is Melee), you can go
Greater Seal of Attack Speed. Or, if it is harder matchup (that runs AP, of course) like Fizz, you can go
Greater Seal of Magic Resist.
Greater Mark of Magic Penetration adds to your already-huge Magic Penetration amount.
Greater Glyph of Magic Resist gives you better trading potential. However, you can also run
Greater Glyph of Ability Power.
Summoner Spells
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- Where you die matters. Don't waste your
Flash in a teamfight, only to be too far from the range of your passive and die.
- Be patient when you use this passive. Patience is the key to this passive.
- Remember, it's true damage. So no matter how much Magic Resist the opponent has, it hits with flat damage.
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"
Deadly Bloom
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- Deadly Bloom creates the long-ranged plants, contrary to
Grasping Roots, which creates short, but slow-effect plants. Know the difference!
- After you get
Rylai's Crystal Scepter, you should almost always use Deadly Bloom to create plants. Using
Grasping Roots to create plants after
Rylai's Crystal Scepter is redundant AND shorter-ranged.
- Use this to harass the enemy. It has 800 range, which is certainly not too long, but enough to beat down champions like
Ryze and
Mordekaiser.
"
"
" " ![]() ![]() ![]() |
"
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- You can store up to 2 seeds, and there can be maximum of 4 seeds at a time.
- Remember, the seed grants vision of few hundred units around it. This means, you can use
Rampant Growth as your mini-wards. If you want more guaranteed vision, put a seed, and use a skill above it. Also, for the first second of you placing seed, it grants vision of about Sight Ward's range.
Rampant Growth has larger range than Sight Ward. If you are not sure of warding because opposing team is missing in action (MIA), use your seed as your way to scout the enemy.
- Your seed is affected by cooldown reduction. So yes, this means
Rampant Growth's passive cooldown reduction affects your seed too.
- Your plant is the majority of your damage. Position your plants well so that you maximize the damage.
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- Do not recklessly use your
Grasping Roots. If opponent knows you don't have
Grasping Roots, they will go all-in on you.
- If your
Grasping Roots is on cooldown, play even more carefully for jungler ganks, opponent's combo, etc.
- Once you have
Rylai's Crystal Scepter, do not use your
Grasping Roots to form the plants. (That is, unless, Rylai's slow is not enough for your teammates to catch up.)
"
"
" " ![]() ![]() ![]() No doubt, it is possibly one of the best ultimates in the game. |
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- Try to hit everyone with the ultimate. Not only it is huge AOE skill, it also knocks people up.
- Make sure your Plants are within
Stranglethorns's range!
- Zyra's ultimate is arguably most useful in choke points (narrow areas where people cannot easily escape, such as entrance of Baron Pit and narrow road right above
Ancient Golem .)
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"
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I recommend R>Q>W>E as ability sequence.
I max Deadly Bloom first out of the three. Although Burning Bush Zyra relies on Plant damage, Plants are relatively weak early game. Plants start doing significant damage once you are higher in level and you have some items. And


Then I max



Always raise

Starting Items
![]() ![]() ![]() ![]() ![]() |
You are against your counters, and you need to start with a lot of sustain. What do you do?
Start with this. The safest start of the three, it has adequate sustain with huge amount of Potions to refill your HP and ![]() Alternative to this is ![]() ![]() |
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Early Game
" " |
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" " ![]() ![]() |
" " ![]() |
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Core
" "
Tier 2 Boot is generally good to build at some point around here. However, you can delay it till later (generally, when you start roaming hard), and build other items.
![]() ![]() |
" " ![]() Wait, SOtEL does not give Ability... It does not give any Ability Power, I know. However, SOtEL has unique passive of inflicting true damage when basic attack or on-hit damage applies. And also, 10% Cooldown Reduction helps when you don't have Blue Buff. Tl;dr Buy SOtEL. |
" " ![]() ![]() ![]() ![]() Rylai makes opponent hard to go out of the Plant's range. Because Plants suddenly slow them, getting out of them gets hard, letting the Plants do tons of damage. It also has decent AP and huge amount of Health. |
" "
After you build
![]() ![]() However, you can choose to build Rylai first OR Liandry first, depending on situation. To tell which one should be built first: ![]() |
" "
Rabadon is just a solid staple on AP Carries, and
![]() However, there was argument about whether to build BoC ( ![]() ![]() ![]() |
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The 6th Item
All items above are situational.






When it gets to super-late game, you can actually sell your SOtEL for one of those four items above. 40 True Damage is laughable against... full-item builds.
Easy Matchup
![]() ![]() ![]() |
As for case of ![]() ![]() |
Medium Matchup
As matchup like this, either you are against long-ranged, you are against

Against long ranged champions, it is a skill matchup. Whoever dodges the skillshot better wins the lane. Try to farm as best as possible, and harass them when they try to farm. |
As for ![]() ![]() ![]() |
Against ![]() ![]() ![]() |
Easy/Medium Pre-6, hard Post-6
Watch out for this matchup. You may win against them pre-6, but post-6, it gets nasty.
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
As for ![]() ![]() ![]() ![]() ![]() ![]() |
Hard Matchup
This lane is hard because all of them have either speed boost or gap closer.
Against ![]() ![]() |
Rest of the champions are hard. Try to not choose into them, but if you do have to play against them, playing it safe is important. Do not waste all of your seed, even if you think you can kill them. They will just avoid it with their gap closer, and combo you out. |
Against ![]() ![]() ![]() ![]() ![]() |

Support Burning Bush






Here is Support Burning Bush


With mastery, I recommend:
With runes, I recommend:
Runes




Mix of GP10, tanking ability, and Magic Penetration (M.Pen is usually better than AP Rune because people tend to go Magic Resist Runes anyway against Zyra Support]]. If you really feel like you can dominate the lane, get


With abilities:
Unlike Mid Burning Bush




With items:
4 ![]() ![]() ![]() |
OR
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2 ![]() ![]() ![]() |
OR
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Rejuvenation Bead, 2 ![]() ![]() ![]() ![]() |
Kage's Lucky Pick
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Kage's Lucky Pick is the choice of GP10 over Philosopher's Stone if you want ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Philosopher's Stone
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Philosopher's Stone rush is usually good if you need the sustain. It is also a good source of GP10. However, don't buy this if you are not going to upgrade this to other items. You may ask "Why?" Well... ![]() |
Unlike most supports, who go for ![]() ![]() ![]() ![]() ![]() If you find ![]() ![]() |
This is the tricky part. Which item out of these three are you building? Or are you building any of these at all? It is unfortunate that Support Burning Bush ![]() How to determine the items though? ![]() |
Liandry's Anguish is pretty much a requirement. Build it after you are done with aura item, or rush it (unless you resort to push hard with Super Minion waves; then go for
Banner of Command)
Banner of Command does the most damage out of all these items (even more than Rylai or Liandry, and they are 500~ Gold more expensive). However, resolve to build it later unless you are winning hard. This is because
Banner of Command gets more effective as you get more AP.
Liandry's Anguish and
Rylai's Crystal Scepter combo was already mentioned previously. But
Liandry's Anguish and
Shard of True Ice works too, albeit less efficient and lower AP. But
Shard of True Ice is way cheaper than
Rylai's Crystal Scepter, and remember, Plants have 0.2 AP Ratio, so 35 AP difference actually isn't that high when you consider the Plant's DPS.
- If you lack hard initiation, build
Twin Shadows,
Shurelya's Battlesong, and
Mobility Boots.

Thanks to Riot for the build :) And original author is Rhaqen.
Also, this is my first guide, so if anyone can help with guide format :)
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