PsiGuard wrote:
:primary damage: Notes: ER for lower ult CD, IE for best damage. Build one after Runaan's and the other one later.
There's literally no point in getting ER after first item. If you're going IE first you're far better off just going another AS item for dps (IE Runaan RFC on Ashe, but then again the ER is almost always better)
Hi guys! Thanks for all the discussion and comments. Based on further research conducted by Joev and the comments in this thread, I've updated the cheat sheet and item explanation sub-chapter in my guide:
:on spawn:
:early core:
:level 9:
:upgrade cores:
:choose life steal:
:choose survivability:
:choose armour pen:
:alternative choices:
:example build:
Again, thank you for all of your help so far :) +rep to all again.
:on spawn:



:early core:



:level 9:

:upgrade cores:



:choose life steal:



:choose survivability:


:choose armour pen:



:alternative choices:




:example build:








Again, thank you for all of your help so far :) +rep to all again.
Cleaver is still bad,
Lord Dominik's Regards is better than
Mortal Reminder.
And you're not meant to build lifesteal 3rd item this season except situationally, on any ADC. The whole point of the IE rush build is that you build a 3rd crit-AS item and do max DPS, there's no point in rushing IE if you're not even aiming to maximize your DPS through your build. The utility of ER is way better if you have no intention of building
Rapid Firecannon alongside
Runaan's Hurricane.
Also GA is rarely seen on a full build ADC, so that's not the meta
Ashe build.


And you're not meant to build lifesteal 3rd item this season except situationally, on any ADC. The whole point of the IE rush build is that you build a 3rd crit-AS item and do max DPS, there's no point in rushing IE if you're not even aiming to maximize your DPS through your build. The utility of ER is way better if you have no intention of building


Also GA is rarely seen on a full build ADC, so that's not the meta

Vapora Dark wrote:
Not really, it depends on teamcomps. Mortal reminder is pretty good paired with runaans because it is easy to apply the debuff to lots of ppl. It may not be better for an 'example 6-item build', but there are surprisingly many instances in which I'd prefer it over domniks.
Aside from that, I agree. Build is still pretty mediocre like this.
Vynertje wrote:
It may not be better for an 'example 6-item build', but there are surprisingly many instances in which I'd prefer it over domniks.
That's what I meant,


Though I don't think Runaan's synergy with it is much of a selling point, unless the targets you're likely to hit have noticeable sustain that's useful to cut in half.

I haven't seen any indication that anyone takes
Bandit
on ADCs in any situation, passive support or not, so I would consider removing that suggestion from the mastery section.
Dangerous Game
is pretty standard.


When playing ashe, I feel in this general lack attack speed in the first phase (deficiency than other ADC), very dependent on the skill Q.
Here are the items I order up in the game:
B.F.Sword -> Runaan's Hurricane -> Berserker's Greaves-> Essence Reaver -> Blade of the Ruined King -> Infinity Edge - > Mortal Reminder
Here are the items I order up in the game:
B.F.Sword -> Runaan's Hurricane -> Berserker's Greaves-> Essence Reaver -> Blade of the Ruined King -> Infinity Edge - > Mortal Reminder
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:spawn:
:1300g+:
:975g+:
:~450g:
:core:
:primary damage:
:more attack speed?:
:life steal:
:survivability:
:armour pen:
:example build: