CLARITY : Now shows area-of-effect indicator for Corki (previously displayed only for enemies)
http://www.youtube.com/watch?v=A4Cx7BE4jhw&feature=youtu.be&t=35s
http://www.youtube.com/watch?v=A4Cx7BE4jhw&feature=youtu.be&t=35s
I like things that make me feel stupid. - Ken Levine
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BY RIOT PWYFF
Welcome back to the patch notes! This isn’t a huge update (less novel-length patch notes, YAY!), but we’re using this patch to set out the roadmap of what we’ll be hitting long-term. For example, Kassadin and Gragas are getting small nerfs this patch while we focus on their larger long term changes after they go through our lab tests.
Outside of that, we’ve got some general tune-ups for support gold items (take a look at the updated Spellthief line!) and basic items in general. Oh, and keep an eye out for a new champion! HO HO HO WHAT A FUNNY JOKE WE HAVE MADE.
- 02/28/2014 Patch Update
Just a few bugfixes.
02/28/2014 Patch Update
More Terrify(ing) Changes
When we made the changes to Shaco / Fiddle / Nocturne's fear mechanics, we wanted them to have more strategic consistency in their use (as opposed to fearing and hoping they stay nearby). That said, with the change we made in 4.3, we significantly undertuned on the flee mechanic so feared opponents were running away too fast (which makes sense if you think about it...). Still, we're reacting quickly here to crank up the Movement Speed slow so that a feared target doesn’t bolt out of range too fast while still maintaining the spirit of the change.
Shaco's Jack in the Box, Fiddlesticks' Terrify, and Nocturne's Unspeakable Horror
Bug Fixes
LoL Client
With our LoL client work ongoing, game invites were next on our hit list. The below changes should help out with client performance.
KickedBannedYou can now send game invitations to offline players - they'll see them when they log inChampions
Vel'Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.
Corki players can now see Phosphorus Bomb's area of effect indicator and Phosphorus Bomb now scales with bonus AD.
Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We've added some extra gunpowder to the bomb this patch to rebalance the ability.
Q -
CLARITY : Now shows area-of-effect indicator for Corki (previously displayed only for enemies)
We lowered Body Slam's AD ratio at early levels and reduced Explosive Cask's AP ratio.
Short-term, we're making these changes to slightly tone down Gragas' overall power curve without making him "Old and Busted." In future patches we'll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.
E -
0.66 at all ranks⇒ 0.3/0.4/0.5/0.6/0.7R -
1.0⇒ 0.9OLD MANA COST :
100/125/150⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)We reduced Null Sphere's damage and silence duration and lowered the damage of Force Pulse.
We're currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.
Q -
80/115/150/185/220⇒ 80/110/140/170/200SILENCE :
1.5/1.75/2/2.25/2.5 seconds⇒ 1/1.25/1.5/1.75/2 secondsE -
80/130/180/230/280⇒ 80/120/160/200/240Kha'Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha'Zix as a speedy hunter, so we buffed his ability to maneuver in fights.
Q - Evolved Enlarged Claws
8%⇒ 6%MAXIMUM DAMAGE VS. MONSTERS :
200⇒ 100E -
0.8⇒ 0.2R -
R - Evolved Active Camouflage
We've buffed Ryze's base health and increased Overload's range.
In previous patches, we cemented Ryze's role as a mid-range mage. Now, we're helping him adjust.
General
446⇒ 500Q -
600⇒ 625We lowered Crystal Slash's mana cost and increased Fracture's slow.
We're giving Skarner some help in the early game with a focus on his crowd control capabilities.
Q -
20/22/24/26/28⇒ 16/18/20/22/24E -
30/35/40/45/50%⇒ 45/50/55/60/65%Teemo's shrooms are now slightly less annoying.
Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you're ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .
R -
0.8⇒ 0.5We've reduced Way of the Wanderer's shield duration as well as its value at higher levels.
We want to further emphasize Yasuo's defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.
Passive -
2 seconds⇒ 1.5 secondsSHIELD (ROUGH VALUES) :
60~690⇒ 60~470SHIELD (REAL VALUES) :
60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690⇒ 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470Terrify(ing) Changes
The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.
In addition to the Terrify changes, we've increased Drain's cast range.
Q -
Affected units run around in fear⇒ Affected units now run away from Fiddlesticks with impaired movement speedW -
475⇒ 575 (tether range remains at 750)E -
Affected units run around in fear⇒ Affected units now run away from Nocturne with impaired movement speedW -
Affected units run around in fear⇒ Affected units now run away from Shaco with impaired movement speedMinor Changes & Bug Fixes
W -
W -
W -
We increased the interaction radius of Zac's blobs.
Passive -
25⇒ 50Items
Not enough tears on the Rift.
MANA REGEN :
7⇒ 6We want Doran's Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We're clarifying its strengths while toning down some of the power.
100⇒ 80HEALTH REGEN :
10⇒ 6We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.
8% damage dealt⇒ 6% damage dealtBUTCHER PASSIVE MANA RESTORE :
4% damage dealt⇒ 3% damage dealtBUTCHER PASSIVE UTILITY : Health / Mana restore no longer halved for area-effect spells
As the premiere set up boots for getting into - and initiating - fights, we're introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we'll keep an eye on this change.
45 in combat / 105 out of combat⇒ 25 in combat / 105 out of combatTOTAL COST :
1000 gold⇒ 800 goldWe don't expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same's true of the Sightstone items.
180⇒ 150TOTAL COST :
475 gold⇒ 400 gold180⇒ 150TOTAL COST :
950 gold⇒ 800 gold360⇒ 400TOTAL COST :
1550 gold⇒ 1600 goldGold Generating Items
All stats will be displayed per item while changes will be noted.
We're doing a polish of the mini-games associated with gold generating items.
Buying a Spellthief's Edge is a commitment to harassing your opponents from afar. It'll be the highest risk and reward item in terms of gold generation.
Old Tribute Passive⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.ABILITY POWER :
10⇒ 5MANA REGEN :
3⇒ 2GOLD PER 10 : 2 gold per 10 seconds
Old Tribute Passive⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.TOTAL COST :
850 gold⇒ 650 goldABILITY POWER :
10⇒ 10MANA REGEN :
7⇒ 5GOLD PER 10 : 4 gold per 10 seconds
Old Tribute Passive⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.NEW UNIQUE ACTIVE :
Old Unique Active⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).RECIPE :
Frostfang + Amplifying Tome⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)COOLDOWN REDUCTION : +10% Cooldown reduction
ABILITY POWER :
50⇒ 40GOLD PER 10 : 4 gold per 10 seconds
MANA REGEN : 10 mana regeneration
We're reinforcing the Relic Shield line as "all-in" tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.CLARITY : Allies who benefit from Spoils of War now also gain +1 to their minions killed score
HEALTH :
50⇒ 75HEALTH REGEN :
6⇒ 0Targon's Brace Targon's Brace
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.CLARITY : Allies who benefit from Spoils of War now also gain +1 to their minions killed score
TOTAL COST :
850 gold⇒ 865 goldHEALTH REGEN :
12⇒ 8HEALTH : +175 Health
Face of the Mountain Face of the Mountain
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.CLARITY : Allies who benefit from Spoils of War now also gain +1 to their minions killed score
NEW UNIQUE ACTIVE :
Old Unique Active⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).HEALTH : 375 health
HEALTH REGEN : 25 health regeneration
COOLDOWN REDUCTION : 10% cooldown reduction
We're giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.HEALTH REGEN :
5⇒ 0MANA REGEN : +3 mana regeneration
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.HEALTH REGEN :
8⇒ 5MANA REGEN :
11⇒ 7TOTAL COST :
850 gold⇒ 865 goldGOLD PER 10 : +2 gold per 10 seconds
Talisman of Ascension Talisman of Ascension
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.MANA REGEN :
15⇒ 10ACTIVE : Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
HEALTH REGEN : 10 health regeneration
GOLD PER 10 : 2 gold per 10 seconds
COOLDOWN REDUCTION : 20% cooldown reduction
Crystal Scar
The following changes affect Crystal Scar only
With the 2014 Season changes, we want to bring the Prospector items back in line with current stat values.
HEALTH :
200⇒ 150ATTACK DAMAGE :
20⇒ 16LIFESTEAL :
5%⇒ RemovedWith the 2014 Season changes, we want to bring the Prospector items back in line with current stat values.
200⇒ 150ABILITY POWER :
40⇒ 35MANA REGEN :
6⇒ 5Twisted Treeline and Crystal Scar
The following changes affect Twisted Treeline and Crystal Scar only
Similar to when we removed Needlessly Large Rod from TT / CS, B.F. Sword is too expensive for a fast-paced map. Now that we've remade Mercurial Scimitar, we can also remove B.F. Sword from the maps.
Is a thing⇒ RemovedIs a thing⇒ RemovedNEW: Dervish Blade
ACTIVE : Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
ATTACK SPEED : +50% Attack Speed
MAGIC RESISTANCE : +45 Magic Resistance
COOLDOWN REDUCTION : +10% Cooldown Reduction
Team Builder
Some Team Builder assets are included in this patch in preparation for an eventual two-day live beta test.