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Viktor Build Guide by Daedralus

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League of Legends Build Guide Author Daedralus

[Pre-Season 7 Viktor] The Glorious Evolution Taking Place

Daedralus Last updated on November 28, 2016
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Team 1

Ability Sequence

1
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Viktor with this build

Threat
Low
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Threat Champion Notes
2
Swain Don't get near him and you will be fine. Death ray from afar to harass, then when he uses his ultimate to sustain, you have 8 seconds of harassing window. That is the time you can use Siphon Power and another Death Ray and possibly Chaos Storm if your going for the kill. He also cannot dodge your gravity field to due the lack of his mobility.
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Patch 6.14 Nerf?

A quick update to let everyone know that the additional 250 gold on the first hex core update is really no big deal. You should still focus on buying the first upgrade on your first back and so, you will have to farm just a little bit more. Riot put quite an explanation below Viktor change reason, but it really should not effect your games unless you die early. So your focus is to stay safe and farm until you have the 1250 gold in your pocket!


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Detailed Patch 6.9 Update!

Hello everyone! Here is yet another fast update on a patch that has directly affected Viktor! In this patch, there are significant changes to his abilities which both buffs and nerfs Viktor in my opinion. I will talk about each ability that was affected individually and then I will include other comments.

- Siphon Power has came out well from this patch with a buff as the cool down was lowered and the damage has been increased in both base damage and AP ratio terms. However the empowered attack has been lowered in terms of damage but only in higher levels. The shield ratio has been lowered but now scales with 8% of mana so it is a stronger shield now.

- Death Ray is probably the spell that will now change everything about Viktor players. If you were struggling to hit both lazer waves before, this is something you must definitely practice for as the delay has been increased. This gives a rather better chance for even low elo players to dodge the second wave if not the first wave. But to compensate for this, the speed of the lazer has been increased and dodging the first wave is rather harder now.

In terms of damage, the base damage remains unchanged however, the ratio has been lowered. This means that less damage will be transferred to your lazer damage from your ability power compared to before. But to compensate for this as well, his second wave now deals more damage than before and is not reduced by 60% if the first wave hits. But as mentioned, to also balance this damage, the delay has been increased almost by double. This means that Death Ray will in fact require more skill to hit with full potential and will require more time, but will be much more rewarding if successful especially if multiple targets are hit by a double wave.

- Chaos Storm has now reached to a whole new play style. You can no longer just throw your ultimate and forget about it after. The initial burst has been lowered quite a bit in terms of both base damage and ratio and each tick of damage will happen every 2 seconds instead 0.5 seconds and the storm will last a little shorter than before.

Now comes the interesting part that will separate the better Viktor players. Before this patch, Viktor players would be defined by their proper usage of Gravity Field and Death Ray, but now this new ultimate has so much potential that it will take the glory of the Glorious Evolution if used in such a matter. The tick damage has been insanely increased with a +315 base damage at level 3 compared to the old ultimate and its ratio has been increased 6 times more than before! This means each tick will absolutely demolish the whole area in effect reaching a maximum damage of a minimum 1300 in total(maximum increases by +2.3 of your ability power in ratio)!

What to do now

You must now focus on hitting as many people with your Chaos Storm as possible and keeping it on them while following up with Gravity Field and Death Ray in the mean time and using Siphon Power + empowered auto attack to kill of the carries. This is what I have found to be the best description of what Viktor does now.

My general comments and thoughts on nerfs vs buffs would be:


Biggest Buff:His team fight potential and his insane amount of potential damage when every ability hits. Possibly the most amount of damage a champion can do with only base stats in 6 seconds!

Individual Buffs to Recognise::
1- Siphon Power missile is now more viable in terms of damage and shield return.
2- Death Ray does more damage
3- Chaos Storm does more damage
4- Death Ray is much faster and is less likely to be dodged.
5- Death Ray aftershock damage is not reduced by 60% if initial lazer hits.

Biggest Nerf: Viktor's biggest loss from this update is his burst damage with the combined changes. I have already played a few games and noticed that the good old Death Ray + Chaos Storm alone is not capable of deleting a squishy champion in under a second anymore in terms of the game going equal (If you have full build you still should be able to delete some champions). But in these terms, you must now watch out as attackers will not disappear in 1 second and you must play smarter.

Individual Nerfs to Recognise:
1- Death Ray second wave is delayed
2- Death Ray initial wave AP ratio is lowered
3- Siphon Power empowered auto attack deals less damage late game
4- Chaos Storm deals less damage on initial cast in both base damage and AP Ratio.
5- Chaos Storm no longer deals damage every 0.5 seconds and will require you to keep it on targets for a solid 2 seconds to keep your damage going.


Great Teammates/Synergy:
With the new Viktor now live, his best teammates are the ones that hold those pesky enemies in place. With boot enchantments gone, enemies are usually fairly slower than before as the most common enchantment was indeed the alacrity boot enchantment which granted extra speed. With that gone, it is even easier for your team mates to catch your enemies and you to chain your Gravity Field for a stun that ranges from anywhere to 1 second to 10 seconds depending on how well you chain with others. Amumu, Sejuani, Gragas, Elise, Alistar, even Ekko and Rengar are great champions that can follow your play style very well as long as they hit their immobilisations and allow you to easily chain cc your enemies on top of it.


Itemization
With new items and ability updates, there is indeed potential for Viktor to get a new build path. With recent damage drop on Zhonya's Hourglass, you should consider dropping it out of the build unless you really need the passive. Rylai's Crystal Scepter is now a great item as it will slow down enemies perfectly well for your aftershock of Death Ray as well as the following ticks of Chaos Storm to hit.

The new hex tech items seem to be interesting, but I have not seen much use for them just yet. The ice based new hex tech item is good in terms of the slow but it is nothing Rylai's Crystal Scepter cannot do for you and you will have enough range to slow people down to reach them and speed up yourself with an upgraded Siphon Power easily.

Morellonomicon is now perfect for Viktor as it now grants more AP and the 20% CDR along with it. Abyssal Scepter is also similar good in terms of CDR, but will give less AP, but will give more magic resist. Grab an Abyssal Scepter only if you are struggling against an AP mage or else, the damage is too little for our glass cannon.

Your sample full build should be around the following items:
Rabadon's Deathcap, Rylai's Crystal Scepter, Luden's Echo, Morellonomicon, Void Staff and of course, the one and only Perfect Hex Core.

I seem to be happy without boots since the enchantments are gone. Your potential move speed is lowered quite a bit by this and more damage seems to be a better trade with your insane team fight damage giving you so much power in late game.

Other items you can mainly consider are Zhonya's Hourglass, Abyssal Scepter and Mejai's Soulstealer which are only in situational cases. Zhonya against AD champions or against great assassion/burst threats, abyssal vs AP mages that are ahead or a threat and Mejai if you are clearly ahead and will dominate.


Items in the dark right now are Lich Bane, Liandry's Torment, Rod of Ages and the new hex tech items.

With the new auto attack damage lower on Siphon Power, Lich Bane does not seem that appealing anymore and I believe that you should be focusing on hitting your full Death Ray and Chaos Storm rather than going in for auto attacks.

Liandry and Rod will be your items if you choose to go tanky. This is also when the hex tech items shine a bit more. Especially the ice one. The ice hex tech launcher is good for catching or running away from enemies with its slow. The rocket similarly to this, to catch or run away from enemies, but to also execute. This item seems to be a nice little last resort trick when you and your opponent are out of abilities and are down to an auto attack match that they might win. This item can be quite funny really.

Tank Viktor build items (not specific or in order):

Rod of Ages, Rylai's Crystal Scepter, Liandry's Torment, Abyssal Scepter, Zhonya's Hourglass, Sorcerer's Shoes, Mercury's Treads, Hextech GLP-800, Void Staff and of course Perfect Hex Core

I hope this update was helpful, please do feel free to give me suggestions and comment on this part as this is as new as to me as it is you currently.

As always, good luck with Viktor!


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Introduction

Hello fellow summoners and welcome to my Viktor guide! I have been preparing this guide for some time now and have worked hard on it. Please note that this is technically my first guide so don't go too hard on me :). All feedback is very much appreciated as I will take them to note to improve my guide even more! Leave this out for a while and let me introduce myself! My name is Daedralus and I am currently in Platinum Tier! I have been playing Viktor for quite some time now and climbed the SoloQ ladder with him! Here is my guide with the hopes of it being the first detailed guide for the reworked Viktor!


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News

News


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Important Changes

Before we get started on anything at all, I want to point out the general changes. First of all Power Transfer is now called Siphon Power, Lich Bane is a viable item for Viktor now, all augments have changed in about every way. From now on, Viktor can get all 3 augments. Awesome right? These will be explained furthermore in the guide.


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Pros/Cons

Pros
+ Insane Burst Damage, AoE
+ AoE Stun
+ Godly at Farming and Tower Defending(explained later)
+ Gains AP Per Level With Passive, Out-Scaling All Other Mages
+ Can Evolve All 4 Abilities and Gain Very Useful Buffs
+ Death Ray has no cast time which means it can be casted while running for surprise turn-around bursts
Cons:
- Mana Hungry
- Squishy, Can be Bursted Down
- Lacks Mobility
- CC Hurts Viktor a Lot
- Hard to Master
- Missing Skill Shots Will Hurt


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Very Short Summary

I have decided to make this chapter in case that you do not really want to scroll and read the whole thing. First, who is Viktor? A very high potential bursty mage that can melt down and even one-shot people with his combo. With the current changes to him, Lich Bane + Siphon Power got popular. Although I will sometimes unintentionally repeat Viktor is quite about the Death Ray I do not fully mean it. Viktor definitely relies on the Death Ray but rather to its range and insane damage from there. Then of course after you hit with this ability, then is the real opportunity to do the Siphon Power combo as your enemy will probably be running instead of fighting back. So if you are to continue reading, I would like to ask you to keep this in mind just so we don't have any misunderstandings here! Other than that use Siphon Power as much as you can for landing phase trades and such. For Viktor preferably build high amount of AP as well as magic penetration so you get your full damage out-put. I would say Lich Bane, Rabadon's Deathcap and Zhonya's Hourglass is a must-buy for every game for high amounts of AP and their passive abilities! This is the main idea I think you should have for playing Viktor! Have fun!


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Items


Since Viktor got a rework on his Q, Siphon Power, he now deals extra damage on his next auto attack. From this reason, Lich Bane is now officially viable from my point of view. However, we will still max our Death Ray first as its our real damage and has range. [
You don’t really have much of an option since you cannot sell it. Besides, why would you want to sell it? This item is epic. Pay 1000 gold and get an upgrade whenever you can! I personally get it at late mid-game but this item can be bought in flexible time periods. Just don't forget it is one of your primary major items!
This item, in the past wouldn’t be that viable for Viktor. Now with Siphon Power’s passive effect, the additional damage from Lich Bane is now definitely viable. Other than its burst potential, it also gives mana and some movement speed which also helps Viktor’s down sides a bit more. Get this item straight after The Hex Core MK-1
This item is going to be your item to buy later on. Now as you get +6 AP per level, Rabadon's Deathcap excels at giving an out-scale potential.
Another important item as of the 120AP it gives and the passive that will save your life time to time. Those pesky Zed's can get quite annoying…
If you have read my old guide, you know what Im going to say here. Magic Penetration is very important for Viktor as it will allow Death Ray to annihilate your enemies easier.
Movement speed + magic penetration. Perfect for Viktor.
Covers some mobility issues and strengthens Death Ray. Don't forget Viktor is all about the Death Ray as first damage output!
Not the item I would pick if Im going good but if your falling behind a caster, this item is to be your choice. The AP it gives, the mana regen, the cool-down reduction and its passive of giving 15% of mana back is amazing. But do note that if you prefer this item for mana, with the new hex core upgrades you get mana each time with the addition of Lich Bane. In the games I had so far, I actually lost my mana issues from mid-game. Viktor rework has also balanced his mana!

REMOVED

Are you fighting against a pesky Dr. Mundo? Does your opponent have heal? Well with this item, you can prevent those pesky healers as of Soraka also quite very annoying with this item. Grevious wounds isn't all! You also get 80 AP, 20% CDR for Death Ray spam house and mana regeneration! Isn't it awesome? Yes this item is quite good on Viktor but prefer to my example full build items if you are not facing champions that can heal or regenerate massively.
The new item... Is it good? Yes! With Lich Bane's passive move speed and your boots, as well as the Alacrity enchantment if you have it, this item can bring you decent amounts of move speed. Adding masteries and stuff and blah blah blah... but on to the point. 120 AP is definitely awesome on Viktor. The more damage you can deal with Death Ray, the more help you can do for your team. Now here comes the passive. If you can manage to pull off a 4 man Chaos Storm or a Death Ray, while having the passive explode on their faces will deal insane damage. Overall, I think that Luden's Echo might even be better for Viktor compared to Deathfire Grasp as it can have much more power to Viktor's burst as well as turning it to an AoE burst.
After recent updates and changes, I have found this to be the most viable item for Viktor after his timer changes. This item will help you slow down enemies so that you can hit the following waves of Death Ray and Chaos Storm much easier as well as slow down enemies furthermore to increase the chance of stunning someone in your Gravity Field. Overall, this item is perfect as it allows Viktor to reach his full capability by slowing down enemies to bring the rest of his abilities on. Later, when you upgrade your hex core a second time for Siphon Power upgrade, you will now be slowing down your enemies with the initial cast and gain move speed. It is actually pretty broken in terms of chasing people as you can constantly slow them down and gain speed for yourself. THIS ITEM IS A MUST BUY FIRST!!


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Masteries

The Masteries have been recently updated! As they have only been released just today, I of course had no real time to check them out! But from reading all the masteries carefully with the addition of my past experiences, I believe this set of masteries is probably the best for Viktor at least for now! This mastery line will probably not change except for 1 or 2 swaps around the choices. For example, you can switch Oppressor to Bounty Hunter in the ferocity tree if you wish, however, since Viktor has both a stun and a long term slow with Gravity Field, I believe Oppressor is more viable.


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Mana Regeneration
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3
These are the runes I personally prefer for Viktor. It is very important to have magic penetration due to your Death Ray so you can achieve its full potential as you can ignore your enemies magic resist. This is why I also prefer Void Staff and Sorcerer's Shoes for additional magic penetration. Take mana regeneration seals to be able to regenerate your mana during the whole game as your Death Ray is literally fueled by mana. Think of mana as gas and the ability as fire. A good example really, use it and it just goes fwoosh. Take either scaling, or direct ability power glyphs, its up to you they both basically give the AP you will need. Quints, ability power, no discussion here. Keep in mind that these are my aggressive runes, if you do however do not feel comfortable about these runes, take it like this:
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Health
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3


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Spells

There are 4 Summoner Spells that are truly viable to Viktor. Flash, Teleport, Ignite and Barrier.
.
Your gonna take it. You lack mobility and will need to have better escaping potentials. Can also be used for surprise engages on the enemy lamer but make sure they don't have their Flash or any other kind of escape ability up! In about all your match-ups, Ignite here will be your buddy to combo with Chaos Storm and augment: aftershock's passive towards Death Ray. Other than that, you might want to use it on champions that can heal them selves so you can prevent some healing and use Death Ray after its cool down for the kill! This is my personal preference and I use this spell almost every game. However, if you are not used to playing Viktor, I will recommend you pick Ignite instead of this spell for better kill potential. As a mage, teleporting into the wrong spot can lead to an instant death so you must be aware of how much damage you can deal and take in very short times and bursts to be able to do better Teleport plays and even backdoors. (Yes Viktor can xPeke easily with a Lich Bane build)
Whenever you face a champion that can burst you down very fast like Zed, Syndra or Fizz, that is the only time you are to take Barrier. It will save your life and give you enough time to kill them as their abilities are now on cool down!


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Skill Sequence

Before we go into a bit more detail into the skill sequence, you must know that Viktor is to be played based upon Death Ray. Some people intend to max Siphon Power however I will tell you why this is a mistake soon.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This is me talking to newer summoners towards Viktor. First of all, you should know he's a mage. This means he will be squishy throughout the game, but will deal insane damage. So it is always wise not to get near enemy champions, but rather use Death Ray as it can be cast from safe distances. Maxing it doesn't only give an advantage of range but damage as well increases a lot, making it easier to kill and clear waves with a single blow. Other than that, I always augment my Death Ray first. I recommend this to everyone since with a double hit to anyone pretty much in the early phase of the game will do serious amounts of damage to them. This will allow you to burst them down later on and that is where your Siphon Power would go in. Before that, allow me to begin Siphon Power from the beginning. It has perhaps the same range as your auto attacks so it is not very safe in the means of range and might get you killed for coming too near the enemies. This is one of the reasons not to rely on Siphon Power as well as the fact that you won't be able to hit your empowered auto attack all the time. So this ability is quite a gamble and thus better left to early harassing and farming but opening the spot for Death Ray to do the safe damage. Once your enemy is low enough for you to kill, that is when you actually would prefer to run to them just to cast this ability then to follow up with your other spells. I hope you understand why your Death Ray is superior over Siphon Power now even with a 1-2 second longer cool down. Another important thing to also mention is the amount of targets. I left this to last so its remembered more but think about it. One Death Ray can take out a whole wave and possibly hit an enemy champion if positioned well. While Siphon Power can only focus one target so it can only kill up to 2 targets with the help of its passive next empowered auto attack. So basically Death Ray if used correctly can dish out huge advantages to both harassing/killing the enemy as well as farming at the SAME TIME! Read the next chapter: How To Use Lazer Correctly for more information on proper usage examples on Death Ray.


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How To Use Lazer Correctly

During laning phase, you will need your mana many times. So I will talk about 3 very important things of how you should use your Death Ray properly. I will add videos whenever I can but I do not have a recording device so I still have to figure out a way to record my games. I do promise they will be here soon!

Firstly, you should try and aim Death Ray off the enemy minions so even if you do not hit the enemy, Death Ray will kill those minions granting guaranteed gold, XP and mana back with Doran's Ring's passive.



Second of all, don't just walk to your opponent and use Death Ray. That is so totally predictable. Cast it rather when your faking to go a bit back or going sideways to ward or something.



Last of all, try to bluff your intention of using Death Ray to make it seem like if your going to farm. Go ahead and aim for the minions. Your enemy will eventually come to farm and that is when you are to start Death Ray of your OWN minion that your enemy has TARGETED. This about always gets me a hit on them.


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Upgrading Your Hex Core

As I have mentioned before, with the new Viktor you can upgrade Prototype Hex Core 3 times for 1,000gold each to gain more AP, mana and more AP per level. You also get the passive of being able to upgrade one of your skills. Siphon Power, Gravity Field or Death Ray. Chaos Storm is upgraded automatically upon upgrading all the other spells unlike Kha'Zix which you can only upgrade 3 of his skills excluding the hunt quest rewards.
Now here is where it is important that you clearly have to understand. Viktor is still the Viktor it used to be. His primary damage source is still Death Ray and it is still the ability we will be focusing on. So when you get The Hex Core MK-1, upgrade your Death Ray for the still amazing passive you get that fires of an almost instant explosion that can deal 40% more of the damage you already dealt if the laser hit before. If it didn't, you basically get another go at hitting the laser which I must say happened to me during my games. Now your Death Ray has more damage and besides, the unique passives of your other spells are rather utility things now and do not surpass the damage of Death Ray's upgrade.Afterwards get The Hex Core MK-2 and upgrade your Siphon Power with it. You don't get any extra damage, but with the speed boost you will be able to run and chase enemies by simply using the ability on them or even a minion to get away safely. Your last upgrade when you get the Perfect Hex Core is to be on Gravity Field. Its passive is to send any stunned unit to the center which isn't super helpful. It just allows you to hit all the units inside and doesn't grant any other extra effect. That is the sequence of Glorious Evolution; Death Ray > Siphon Power > Gravity Field & Chaos Storm automatically.


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Fights in Jungle

Fights in the jungle are quite the same. I just want to mention what you do differently is how you place your Gravity Field. If you place it correctly on narrow places, the enemy has no chance to pass the stun and will either wait it out, or just risk the stun. There is also a proper way for baron nashor and dragon . If you throw down your Gravity Field at the entrance of the monsters, melee champions and even possibly ranged champions that were standing there will be caught or simply stuck inside where the monster is for 4 seconds. This can be used to your advantage if the monster was already provoked, dealing damage to the enemy for you! On the other hand, Chaos Storm is more important here as well. Since the enemy is automatically clumped, try to hit as many targets at the first burst then mark the ADC or APC of whoever is a bigger threat. Death Ray again, try to hit as many enemies you can but focus on the bigger threat.
Some spots to throw in your gravity field:


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Warding

It is very important to ward! It is not just Viktor but everyone should ward for the sake of the game going in your tides. Keep both sides of the river warded if you can but buy a pink ward whenever you have enough money and place it on either dragon or baron nashor 's side.


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Farming and Early Game + Early Harassing

If you have followed my guide so far, you will deal 55 damage from your basic attacks as Viktor to minions. Whenever you see a minion fall below 55, that is when your gonna go in. This might seem like a super detail, but Im trying to give all the information, at least as much as I can to you guys.


On to laning phase, I must note that you can play aggressively as Viktor. While your farming, if you see that all the enemy creeps are high on health, take the advantage and throw Siphon Power with an auto attack to harass your opponent. They will end up using all their potions to make a future kill quite simple but don't play aggressive against certain champions that can kill you at level 1.


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First Back

For my gameplay of Viktor this part is very important. Whenever I play Viktor I try to get at least 1,000 gold before I back so I can get The Hex Core MK-1. The reason this is so important is because the dominance it will give you. Just from this item you will start dealing a lot of damage with Death Ray since if you have read the previous parts you would of upgraded your Death Ray and know why. With just only 1,000 gold you can change the course of your whole lane so please do keep in mind this paragraph but do back if you are very low and risk an easy death. If you have more than 1,000 gold just grab Boots of Speed and some pots. If you are super fed and still have more than 700 gold these are your 3 options. Sorcerer's Shoes, Blasting Wand or Sheen if you have enough. If you cannot afford these, simply go for Sheen but never forget wards . Buy them whenever possible! That is an order!


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Ally and Enemy Jungler Ganks

I want to start with the ally jungler first. Anyone that can stun your enemy is perfect for you. Once they are stunned, all you have to do is combo with Gravity Field so this will either waste flash or result them to die of the incoming attacks of your ally and Death Ray, Siphon Power + auto attack and possibly Ignite.
.
For enemy banks however I must say that about all junglers are melee. Basically throw down your Gravity Field and stand in the middle if you have to. I do not really recommend staying there and dying afterwards but it will make it so that your enemies will try and doge the stun so with smart positioning, place this on their path then simply run away, hug your tower. Afterwards continue being Viktor and Death Ray troll-house!


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Mid-Game

Until the end of the laning-phase and everyone starts to team up, your objectives is to get as many kills as you can off the opposing mid-laner. Now that you have more AP and your passive AP per level still continues to give you more and more AP, you will deal a lot of damage no matter what. If your opponent goes base and you have no reason to back, go bot lane or top lane. Roam even if your not that super at speed. Besides one hit from your laser means pretty much death for an ADC as being probably the squishiest in the team. You also have the element of surprise so with a simple combo of Death Ray, Chaos Storm and Siphon Power of whatever order that is more correct for you will get you the double kill. Just make sure you focus the ADC first as long as the support isn't on 1HP or something.


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Late-Game + Team-Fights

If people still think Viktor falls of late game, they are still wrong. Even with all those buffs if they really do think Viktor falls off, I have nothing to say. This is the real Viktor of late game.

The game is pretty much about team-fights now so I will now tell you what to do. Do not, ever go in front as you are squishy. Stay behind the team, your laser has enough range to get kills from there so don't worry about that. After a few deaths on the enemy team, that is when you can get closer for Siphon Power or other things. On the other hand just work on poking the enemy team with Death Ray, it will really help your team to have the enemy team lowered in HP. With the single win of a team-fight you will probably be able to take down inhibitors and towers and possibly an additional baron nashor .


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Unique Skills

This is a very important thing of Viktor that I must mention for it can be very useful. There will be times that your behind your enemy and will be shoved into your tower afraid of them diving in. Well in these times, work with your laser and take down the coming minion wave so they die before they can tank it. You can even put down Gravity Field to hold the front minions and get all the wave instead of 1-3 surviving the Death Ray. Although I would recommend keeping Gravity Field so when melee champions try and engage the tower, you can place it on them so they get stunned under your tower. However if the case is the opposite and your waiting to dive the enemy, constantly use Death Ray so the enemy falls a bit more back or some even die. It is just awesome how people will fear your Death Ray. Take advantage of it all the time!


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Important Changes After All Upgrades

It is important to mention that after you get your Perfect Hex Core your gameplay can
change a lot. Ill talk about every single ability and what you can do with them now.
Siphon Power, with its new upgrade now grants movement speed. So why just use it on champions? Make sure that you are aware of the fact that you can use this ability on minions and jungle monsters to gain the speed boost and run away or chase your enemy.
Gravity Field, with the new upgrade sends everyone to the middle. I have also tried if it can trigger Yasuo's ultimate but seems like you cannot. I had my friend test it with me and he spammed his ultimate but it didn't go off. On the other hand, if you know that you are about to stun multiple enemies, just wait for them to be dragged to the centre then use Death Ray as it should already be upgraded for its double damage, to many enemies.
Death Ray, with its upgrade now does a sequences explosion after usage. The explosion will deal 40% additional damage if the target was hit before. Means a lot of damage. After you upgrade this ability the way you use Death Ray has to change. From now and on, you should be trying to land the second blast as well and keep in mind, straight shots are easy to dodge. You now have to be more tricky and smart to land both forms of damage but even if you hit only one, don't be sad, its still a lot of damage that is to pay off later on or kill the person even. See How "How To Use Lazer Correctly" for further information for Death Ray usage.
Chaos Storm now travels 20% faster with the upgrade. So feel free to lock it on the target you wish to burst and if they manage to run away, Siphon Power something nearby as it has to be upgraded for Chaos Storm to be upgraded anyway. Use its speed boost to keep your Chaos Storm close so it goes fast and constantly strikes the target. Afterwards, if the target is still alive, you should be eventually able to catch them with a number of Siphon Power uses as its cool down is not that high in these levels which you have all upgrades.


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Penta-Kill With Reworked Viktor!

Here is some screenshots of my 3rd game as the reworked Viktor which I got a penta-kill!
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Here is the match overview and chat of that game. See how people loved me for carrying? :D
The Penta-Kill on match history:
Match History version of the Penta-Kill which also clearly shows I was so close to Double Penta-Kill:


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Gameplay Footage

If I am to record some game plays in the future, I am going to add them all here but it won't be in the close future as I will be focusing on the other parts of my guide first.


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Match-up Informations


Now I will give out possible match-ups from viable mid lanes in alphabetical order. I am going to open new chapters so it will be easier to navigate from the top! Now then lets proceed to A!


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A:

Match-up Info

Match-up Info
Match-up Info

Match-up Info

Match-up Info


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B:

Match-up Info:


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C:

Match-up Info:
Match-up Info:


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D:

Match-up Info:


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E:

Match-up

Match-up


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F:

Match-up Info:
Match-up Info:


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G:

Match-up Info:
Match-up Info:





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H:

Match-up Info:


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K:

Match-up Info:
Match-up Info:

sinister steel
Match-Up Info
Match-up Info:
Match-Up Info:
Match-up Info:
Match-up Info:
]



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L:

mirror image

Match-up Info:
Match-up Info:
Match-up


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M:

Match-up Info:
Match-up Info:
Match-up Info:


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N:

Match-up Info:


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O:

Match-up Info:


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R:

Match-up Info:
Match-up Info:
Match-up Info:


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S:

Match-up Info:
Match-Up Info:
Match-Up Info:
Match-Up Info:


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T:

mercy
cutthroat
Match-Up Info:
camouflage

Match-Up Info:
Match-Up Info:
Match-up Info:


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V:

Match-Up Info:
Match-Up Info:

Match-Up Info:


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X:

Match-Up Info:


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Y:

Match-up info:


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Z:

Match-Up Info:
Match-Up Info:
Match-Up Info:

deadly bloom
Match-Up Info:


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Your Success!

This is where Ill put your success scores and matches that you send me after using my guide. Please feel free to send any footage of you being successful with Viktor even if its one game! I will appreciate it a lot since it is also another way for me to see that this guide is working out!


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Summary

Well that is the end of my Viktor guide that I am still working on. I wanted to post my guide as soon as possible so you guys could check out all the things that the new Perfect Hex Core system does. Which I covered over with quite some detail. Well I hope you liked my guide and see it is successful for yourself too, please send me some of your success photos as I wish to use them on my guide. Thank your for that and all comment support in the future. I really am looking forward to some feedback as this is technically my first guide and I am willing to make my guide look much better. Well enough of that, Ill be editing my guide frequently so make sure you follow! Have a nice time with Viktor!


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Special Thanks


Since this is my first guide technically, I still had hard times remembering codes. So I want to thank jhoijhoi for the awesome guide that helped me so much and I will make sure to put the link at the end of this chapter.

I also want to thank my friend. His in-game username is Cptn Nolan and he helped me test a few things. For example, we did the Yasuo ultimate test for Gravity Field and more! So thanks again for helping me on my guide!

Here you go:

Making a Guide by jhoijhoi

Other than that, feel free to add me in-game as well! I will be more than glad to answer your questions and even play with you as long as you are in the EUW server. My in-game name is also Daedralus, hope to see you soon!